OpenRCT2/src/openrct2
Ted John aa30859ab7 Merge IGameAction into GameAction 2017-10-05 10:42:43 +02:00
..
actions Merge IGameAction into GameAction 2017-10-05 10:42:43 +02:00
audio Do not hardcode music length 2017-10-02 21:40:49 +02:00
cmdline Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
config Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
core Remove unnecessary type conversation. 2017-10-05 10:42:43 +02:00
drawing Fix RCTC g1.dat rendering issues 2017-09-30 19:18:31 -05:00
interface Implement #5826: Add command to show map data counts and limits 2017-10-05 10:00:32 +02:00
localisation Start writing new game action execution 2017-10-05 10:42:38 +02:00
management Use more constants 2017-09-29 10:06:05 +02:00
network Merge IGameAction into GameAction 2017-10-05 10:42:43 +02:00
object Allow loading objects from RCTC 2017-09-28 21:42:58 +02:00
paint Compile paint code as cpp. 2017-10-02 21:42:11 +02:00
peep Fix #6202: Avoid breaking occupied benches 2017-10-02 17:18:51 +02:00
platform Update files missed in the great extern "C" cleanup of 2017 2017-09-28 23:29:16 +02:00
rct1 Fix #6201, #6250: custom RCT1 scenarios cause empty scenario list entry 2017-10-03 07:48:02 +02:00
rct2 Update files missed in the great extern "C" cleanup of 2017 2017-09-28 23:29:16 +02:00
rct12 Update files missed in the great extern "C" cleanup of 2017 2017-09-28 23:29:16 +02:00
ride Fixed base class serialise not being called. 2017-10-05 10:42:43 +02:00
scenario Fix #6201, #6250: custom RCT1 scenarios cause empty scenario list entry 2017-10-03 07:48:02 +02:00
title Ensure title sequence user data path exists 2017-10-03 09:32:11 +02:00
ui WIP window moving 2017-09-24 22:41:49 +02:00
util Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
windows Depreciate game command. Fix error messages 2017-10-05 10:42:39 +02:00
world Depreciate game command. Fix error messages 2017-10-05 10:42:39 +02:00
CMakeLists.txt Fix Cmake compilation on macOS 10.12.6 2017-09-12 21:19:56 +02:00
Context.cpp Set gScenarioFileName when loading an RCT1 park 2017-09-26 15:53:06 +02:00
Context.h WIP window moving 2017-09-24 22:41:49 +02:00
Editor.cpp Rename intent extra keys 2017-09-24 22:41:49 +02:00
Editor.h Implement #1329: Add remove-unused-objects command (#6324) 2017-09-29 16:32:30 +02:00
FileClassifier.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
FileClassifier.h Refactor game load functions, resolves #6011 2017-08-23 08:04:36 +02:00
Imaging.cpp Fix #5516: Update copyrights for 2017 2017-06-01 21:55:10 +02:00
Imaging.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
OpenRCT2.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
OpenRCT2.h Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
ParkImporter.cpp Refactor load park result 2017-07-01 01:29:35 +01:00
ParkImporter.h Set gScenarioFileName when loading an RCT1 park 2017-09-26 15:53:06 +02:00
PlatformEnvironment.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
PlatformEnvironment.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.h Add Emscripten platform and architecture defines 2017-09-08 11:57:24 +02:00
cheats.c Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
cheats.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
cmdline_sprite.c Make sprite export start at 0 to correspond with in-game sprite id 2017-10-04 19:49:25 +02:00
cmdline_sprite.h Fix #5516: Update copyrights for 2017 2017-06-01 21:55:10 +02:00
common.h Mark Factory variables as maybe_unused 2017-10-05 10:42:38 +02:00
diagnostic.c Add Android project 2017-06-15 14:22:15 +02:00
diagnostic.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
game.c Moved ride create command to new game action system. 2017-10-05 10:42:43 +02:00
game.h Fixed base class serialise not being called. 2017-10-05 10:42:43 +02:00
input.c Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
input.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
intro.c Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
intro.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
libopenrct2.vcxproj Revert change to libopenrct2.vcxproj 2017-10-05 10:42:43 +02:00
object.h Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
object_list.c Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
object_list.h Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
rct1.c Expand tabs to spaces 2017-06-06 23:46:14 +02:00
rct1.h Fix #6315: Not all researched items in S4 are available 2017-09-28 16:24:44 +02:00
rct2.h Use constants for map elements and the scenery window 2017-09-29 20:25:17 +02:00
rct12.h Import staff patrol areas from RCT1 save files and fix #5445 2017-09-10 12:54:57 +02:00
readme.md Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
sprites.h Fix RCTC g1.dat rendering issues 2017-09-30 19:18:31 -05:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.