OpenRCT2/src
Ted John aa62c3f03f add drawing of other object previews 2016-07-08 22:58:38 +01:00
..
audio Fixes to -Wall compilation 2016-06-20 13:46:27 +01:00
cmdline print NO_RCT2 flag in version info for binary confidence 2016-06-24 23:25:40 +02:00
core refactor object factory loading 2016-07-08 22:58:38 +01:00
drawing remove a lot of old object code 2016-07-08 22:58:38 +01:00
interface Follow coding standard for project. 2016-07-05 19:40:20 -04:00
localisation remove a lot of old object code 2016-07-08 22:58:38 +01:00
management Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
network Fix #3899: Game crashes after hosting my server 2016-07-04 17:50:09 +01:00
object add drawing of other object previews 2016-07-08 22:58:38 +01:00
paint add small scenery preview 2016-07-08 22:58:38 +01:00
peep Fix #3790: Guard against null ride types in peep AI 2016-06-17 21:19:25 +01:00
platform fix file / directory enumeration 2016-07-08 22:58:38 +01:00
rct1 Fixes to -Wall compilation 2016-06-20 13:46:27 +01:00
rct2 fix ride type to ride entry map 2016-07-08 22:58:38 +01:00
ride fix ride type to ride entry map 2016-07-08 22:58:38 +01:00
util implement saving of objects and fix other bugs 2016-07-08 22:58:38 +01:00
windows add ride previews 2016-07-08 22:58:38 +01:00
world add small scenery preview 2016-07-08 22:58:38 +01:00
addresses.c integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
addresses.h integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
cheats.c Small refactor 2016-06-11 11:24:45 +02:00
cheats.h Chain lift cheat (#3818) 2016-06-07 22:08:38 +01:00
cmdline_sprite.c Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
common.h Define NO_RCT2 for non-x86 platforms 2016-06-24 23:25:40 +02:00
config.c Remember previous save/load location 2016-07-06 18:22:08 +02:00
config.h Remember previous save/load location 2016-07-06 18:22:08 +02:00
cursors.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cursors.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
editor.c Filter Object Selection by "Selected only" and "Non-selected only" 2016-06-17 04:46:30 -04:00
editor.h add variable for gS6Info 2016-05-20 23:26:19 +01:00
game.c Integrate path variables used by game 2016-06-24 23:25:40 +02:00
game.h Synchronise reset_0x69EBE4 over network 2016-06-03 00:33:15 +02:00
hook.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
hook.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
image_io.c implement OpenGL screenshot 2016-06-11 03:06:30 +01:00
image_io.h implement OpenGL screenshot 2016-06-11 03:06:30 +01:00
input.c Fixes to -Wall compilation 2016-06-20 13:46:27 +01:00
input.h Drop `PACKED` attribute 2016-06-03 10:55:21 +02:00
intro.c implement draw line for OpenGL 2016-06-07 22:45:36 +01:00
intro.h fix intro with new drawing 2016-06-07 22:45:36 +01:00
object.c add small scenery preview 2016-07-08 22:58:38 +01:00
object.h move more code from old object list to new repository 2016-07-08 22:58:38 +01:00
object_list.c move more code from old object list to new repository 2016-07-08 22:58:38 +01:00
object_list.h integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
openrct2.c Remove unused include 2016-07-02 12:14:01 +02:00
openrct2.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.c fix filtering on object selection 2016-07-08 22:58:38 +01:00
rct1.h fix filtering on object selection 2016-07-08 22:58:38 +01:00
rct2.c Integrate path variables used by game 2016-06-24 23:25:40 +02:00
rct2.h Integrate path variables used by game 2016-06-24 23:25:40 +02:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c Integrate path variables used by game 2016-06-24 23:25:40 +02:00
scenario.h start getting object loading working 2016-07-08 22:58:38 +01:00
scenario_list.c start getting object loading working 2016-07-08 22:58:38 +01:00
scenario_sources.c Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
sprites.h move allow known keys option to new tab... 2016-05-27 20:28:34 +02:00
title.c Remove green background under the version string 2016-06-12 17:23:57 +01:00
title.h remove usages of gScreenDPI and gWindowDPI 2016-06-07 22:45:36 +01:00
version.h Replace references to OS X 2016-06-13 19:49:06 +02:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.