mirror of https://github.com/OpenRCT2/OpenRCT2.git
904 lines
25 KiB
C++
904 lines
25 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "Track.h"
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#include "../Cheats.h"
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#include "../Game.h"
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#include "../audio/audio.h"
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#include "../config/Config.h"
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#include "../interface/Viewport.h"
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#include "../localisation/Localisation.h"
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#include "../management/Finance.h"
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#include "../network/network.h"
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#include "../platform/platform.h"
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#include "../rct1/RCT1.h"
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#include "../util/SawyerCoding.h"
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#include "../util/Util.h"
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#include "../world/Footpath.h"
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#include "../world/Map.h"
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#include "../world/MapAnimation.h"
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#include "../world/Park.h"
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#include "../world/Scenery.h"
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#include "../world/Surface.h"
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#include "Ride.h"
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#include "RideData.h"
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#include "RideRatings.h"
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#include "Station.h"
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#include "TrackData.h"
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#include "TrackDesign.h"
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using namespace OpenRCT2::TrackMetaData;
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PitchAndRoll TrackPitchAndRollStart(track_type_t trackType)
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{
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const auto& ted = GetTrackElementDescriptor(trackType);
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return { ted.Definition.vangle_start, ted.Definition.bank_start };
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}
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PitchAndRoll TrackPitchAndRollEnd(track_type_t trackType)
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{
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const auto& ted = GetTrackElementDescriptor(trackType);
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return { ted.Definition.vangle_end, ted.Definition.bank_end };
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}
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/**
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* Helper method to determine if a connects to b by its bank and angle, not location.
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*/
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int32_t track_is_connected_by_shape(TileElement* a, TileElement* b)
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{
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int32_t trackType, aBank, aAngle, bBank, bAngle;
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trackType = a->AsTrack()->GetTrackType();
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const auto* ted = &GetTrackElementDescriptor(trackType);
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aBank = ted->Definition.bank_end;
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aAngle = ted->Definition.vangle_end;
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aBank = track_get_actual_bank(a, aBank);
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trackType = b->AsTrack()->GetTrackType();
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ted = &GetTrackElementDescriptor(trackType);
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bBank = ted->Definition.bank_start;
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bAngle = ted->Definition.vangle_start;
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bBank = track_get_actual_bank(b, bBank);
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return aBank == bBank && aAngle == bAngle;
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}
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static TileElement* find_station_element(const CoordsXYZD& loc, ride_id_t rideIndex)
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{
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TileElement* tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return nullptr;
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do
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{
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if (loc.z != tileElement->GetBaseZ())
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continue;
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
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continue;
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if (tileElement->GetDirection() != loc.direction)
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continue;
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if (tileElement->AsTrack()->GetRideIndex() != rideIndex)
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continue;
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if (!tileElement->AsTrack()->IsStation())
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continue;
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return tileElement;
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} while (!(tileElement++)->IsLastForTile());
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return nullptr;
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}
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static void ride_remove_station(Ride* ride, const CoordsXYZ& location)
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{
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for (int32_t i = 0; i < MAX_STATIONS; i++)
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{
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auto stationStart = ride->stations[i].GetStart();
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if (stationStart == location)
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{
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ride->stations[i].Start.SetNull();
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ride->num_stations--;
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break;
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}
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}
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}
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/**
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*
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* rct2: 0x006C4D89
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*/
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bool track_add_station_element(CoordsXYZD loc, ride_id_t rideIndex, int32_t flags, bool fromTrackDesign)
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{
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auto ride = get_ride(rideIndex);
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if (ride == nullptr)
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return false;
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CoordsXY stationBackLoc = loc;
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CoordsXY stationFrontLoc = loc;
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int32_t stationLength = 1;
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if (ride->GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_SINGLE_PIECE_STATION))
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{
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if (ride->num_stations >= MAX_STATIONS)
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{
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gGameCommandErrorText = STR_NO_MORE_STATIONS_ALLOWED_ON_THIS_RIDE;
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return false;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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auto stationIndex = ride_get_first_empty_station_start(ride);
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assert(stationIndex != STATION_INDEX_NULL);
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ride->stations[stationIndex].Start.x = loc.x;
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ride->stations[stationIndex].Start.y = loc.y;
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ride->stations[stationIndex].Height = loc.z / COORDS_Z_STEP;
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ride->stations[stationIndex].Depart = 1;
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ride->stations[stationIndex].Length = 0;
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ride->num_stations++;
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}
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return true;
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}
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TileElement* stationElement;
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// Search backwards for more station
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loc = { stationBackLoc, loc.z, loc.direction };
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do
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{
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loc -= CoordsDirectionDelta[loc.direction];
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stationElement = find_station_element(loc, rideIndex);
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if (stationElement != nullptr)
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{
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if (stationElement->AsTrack()->GetTrackType() == TrackElemType::EndStation)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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ride_remove_station(ride, loc);
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}
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}
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stationBackLoc = loc;
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stationLength++;
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}
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} while (stationElement != nullptr);
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// Search forwards for more station
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loc = { stationFrontLoc, loc.z, loc.direction };
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do
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{
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loc += CoordsDirectionDelta[loc.direction];
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stationElement = find_station_element(loc, rideIndex);
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if (stationElement != nullptr)
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{
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if (stationElement->AsTrack()->GetTrackType() == TrackElemType::EndStation)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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ride_remove_station(ride, loc);
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}
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}
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stationFrontLoc = loc;
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stationLength++;
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}
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} while (stationElement != nullptr);
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// When attempting to place a track design, it sometimes happens that the front and back of station 0 are built,
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// but the middle is not. Allow this, so the track place function can actually finish building all 4 stations.
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// This _might_ cause issues if the track designs is bugged and actually has 5.
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if (stationBackLoc == stationFrontLoc && ride->num_stations >= MAX_STATIONS && !fromTrackDesign)
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{
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gGameCommandErrorText = STR_NO_MORE_STATIONS_ALLOWED_ON_THIS_RIDE;
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return false;
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}
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if (stationLength > MAX_STATION_PLATFORM_LENGTH)
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{
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gGameCommandErrorText = STR_STATION_PLATFORM_TOO_LONG;
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return false;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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loc = { stationFrontLoc, loc.z, loc.direction };
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bool finaliseStationDone;
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do
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{
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finaliseStationDone = true;
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stationElement = find_station_element(loc, rideIndex);
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if (stationElement != nullptr)
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{
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track_type_t targetTrackType;
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if (stationFrontLoc == loc)
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{
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auto stationIndex = ride_get_first_empty_station_start(ride);
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if (stationIndex == STATION_INDEX_NULL)
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{
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log_verbose("No empty station starts, not updating metadata! This can happen with hacked rides.");
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}
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else
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{
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ride->stations[stationIndex].Start = loc;
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ride->stations[stationIndex].Height = loc.z / COORDS_Z_STEP;
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ride->stations[stationIndex].Depart = 1;
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ride->stations[stationIndex].Length = stationLength;
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ride->num_stations++;
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}
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targetTrackType = TrackElemType::EndStation;
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}
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else if (stationBackLoc == loc)
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{
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targetTrackType = TrackElemType::BeginStation;
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}
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else
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{
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targetTrackType = TrackElemType::MiddleStation;
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}
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stationElement->AsTrack()->SetTrackType(targetTrackType);
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map_invalidate_element(loc, stationElement);
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if (stationBackLoc != loc)
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{
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loc -= CoordsDirectionDelta[loc.direction];
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finaliseStationDone = false;
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}
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}
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} while (!finaliseStationDone);
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}
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return true;
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}
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/**
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*
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* rct2: 0x006C494B
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*/
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bool track_remove_station_element(const CoordsXYZD& loc, ride_id_t rideIndex, int32_t flags)
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{
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auto ride = get_ride(rideIndex);
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if (ride == nullptr)
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return false;
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CoordsXYZD removeLoc = loc;
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CoordsXYZD stationBackLoc = loc;
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CoordsXYZD stationFrontLoc = loc;
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int32_t stationLength = 0;
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int32_t byte_F441D1 = -1;
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if (ride->GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_SINGLE_PIECE_STATION))
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{
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TileElement* tileElement = map_get_track_element_at_with_direction_from_ride(loc, rideIndex);
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if (tileElement != nullptr)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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ride_remove_station(ride, loc);
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}
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}
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return true;
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}
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TileElement* stationElement;
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// Search backwards for more station
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CoordsXYZD currentLoc = stationBackLoc;
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while ((stationElement = find_station_element(currentLoc, rideIndex)) != nullptr)
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{
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if (stationElement->AsTrack()->GetTrackType() == TrackElemType::EndStation)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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ride_remove_station(ride, currentLoc);
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}
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}
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stationBackLoc = currentLoc;
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byte_F441D1++;
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currentLoc -= CoordsDirectionDelta[currentLoc.direction];
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}
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// Search forwards for more station
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currentLoc = stationFrontLoc;
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do
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{
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currentLoc += CoordsDirectionDelta[currentLoc.direction];
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stationElement = find_station_element(currentLoc, rideIndex);
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if (stationElement != nullptr)
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{
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if (stationElement->AsTrack()->GetTrackType() == TrackElemType::EndStation)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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ride_remove_station(ride, currentLoc);
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}
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}
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stationFrontLoc = currentLoc;
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stationLength++;
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}
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} while (stationElement != nullptr);
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if (!(flags & GAME_COMMAND_FLAG_APPLY))
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{
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if ((removeLoc != stationBackLoc) && (removeLoc != stationFrontLoc) && ride->num_stations >= MAX_STATIONS)
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{
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gGameCommandErrorText = STR_NO_MORE_STATIONS_ALLOWED_ON_THIS_RIDE;
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return false;
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}
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return true;
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}
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currentLoc = stationFrontLoc;
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bool finaliseStationDone;
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do
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{
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finaliseStationDone = true;
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if (currentLoc != removeLoc)
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{
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stationElement = find_station_element(currentLoc, rideIndex);
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if (stationElement != nullptr)
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{
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track_type_t targetTrackType;
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if ((currentLoc == stationFrontLoc) || (currentLoc + CoordsDirectionDelta[currentLoc.direction] == removeLoc))
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{
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auto stationIndex = ride_get_first_empty_station_start(ride);
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if (stationIndex == STATION_INDEX_NULL)
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{
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log_verbose("No empty station starts, not updating metadata! This can happen with hacked rides.");
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}
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else
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{
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ride->stations[stationIndex].Start = currentLoc;
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ride->stations[stationIndex].Height = currentLoc.z / COORDS_Z_STEP;
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ride->stations[stationIndex].Depart = 1;
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ride->stations[stationIndex].Length = stationLength != 0 ? stationLength : byte_F441D1;
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ride->num_stations++;
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}
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stationLength = 0;
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targetTrackType = TrackElemType::EndStation;
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}
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else
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{
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if (currentLoc - CoordsDirectionDelta[currentLoc.direction] == removeLoc)
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{
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targetTrackType = TrackElemType::BeginStation;
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}
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else
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{
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if (currentLoc == stationBackLoc)
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{
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targetTrackType = TrackElemType::BeginStation;
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}
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else
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{
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targetTrackType = TrackElemType::MiddleStation;
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}
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}
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}
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stationElement->AsTrack()->SetTrackType(targetTrackType);
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map_invalidate_element(currentLoc, stationElement);
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}
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}
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if (currentLoc != stationBackLoc)
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{
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currentLoc -= CoordsDirectionDelta[currentLoc.direction];
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finaliseStationDone = false;
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}
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} while (!finaliseStationDone);
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return true;
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}
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void track_circuit_iterator_begin(track_circuit_iterator* it, CoordsXYE first)
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{
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it->last = first;
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it->first = nullptr;
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it->firstIteration = true;
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it->looped = false;
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}
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bool track_circuit_iterator_previous(track_circuit_iterator* it)
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{
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track_begin_end trackBeginEnd;
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if (it->first == nullptr)
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{
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if (!track_block_get_previous({ it->last.x, it->last.y, it->last.element }, &trackBeginEnd))
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return false;
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it->current.x = trackBeginEnd.begin_x;
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it->current.y = trackBeginEnd.begin_y;
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it->current.element = trackBeginEnd.begin_element;
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it->currentZ = trackBeginEnd.begin_z;
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it->currentDirection = trackBeginEnd.begin_direction;
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it->first = it->current.element;
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return true;
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}
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if (!it->firstIteration && it->first == it->current.element)
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{
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it->looped = true;
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return false;
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}
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it->firstIteration = false;
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it->last = it->current;
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if (track_block_get_previous({ it->last.x, it->last.y, it->last.element }, &trackBeginEnd))
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{
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it->current.x = trackBeginEnd.end_x;
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it->current.y = trackBeginEnd.end_y;
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it->current.element = trackBeginEnd.begin_element;
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it->currentZ = trackBeginEnd.begin_z;
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it->currentDirection = trackBeginEnd.begin_direction;
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return true;
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}
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return false;
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}
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bool track_circuit_iterator_next(track_circuit_iterator* it)
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{
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if (it->first == nullptr)
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{
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if (!track_block_get_next(&it->last, &it->current, &it->currentZ, &it->currentDirection))
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return false;
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it->first = it->current.element;
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return true;
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}
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if (!it->firstIteration && it->first == it->current.element)
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{
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it->looped = true;
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return false;
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}
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it->firstIteration = false;
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it->last = it->current;
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return track_block_get_next(&it->last, &it->current, &it->currentZ, &it->currentDirection);
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}
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bool track_circuit_iterators_match(const track_circuit_iterator* firstIt, const track_circuit_iterator* secondIt)
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{
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return (
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firstIt->currentZ == secondIt->currentZ && firstIt->currentDirection == secondIt->currentDirection
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&& firstIt->current.x == secondIt->current.x && firstIt->current.y == secondIt->current.y);
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}
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void track_get_back(CoordsXYE* input, CoordsXYE* output)
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{
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CoordsXYE lastTrack;
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track_begin_end currentTrack;
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bool result;
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lastTrack = *input;
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do
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{
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result = track_block_get_previous(lastTrack, ¤tTrack);
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if (result)
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{
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lastTrack.x = currentTrack.begin_x;
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lastTrack.y = currentTrack.begin_y;
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lastTrack.element = currentTrack.begin_element;
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}
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} while (result);
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*output = lastTrack;
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}
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void track_get_front(CoordsXYE* input, CoordsXYE* output)
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{
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CoordsXYE lastTrack, currentTrack;
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int32_t z, direction;
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bool result;
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lastTrack = *input;
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do
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{
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result = track_block_get_next(&lastTrack, ¤tTrack, &z, &direction);
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if (result)
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{
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lastTrack = currentTrack;
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}
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} while (result);
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*output = lastTrack;
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}
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bool TrackElement::HasChain() const
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{
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return Flags2 & TRACK_ELEMENT_FLAGS2_CHAIN_LIFT;
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}
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void TrackElement::SetHasChain(bool on)
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{
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if (on)
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{
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Flags2 |= TRACK_ELEMENT_FLAGS2_CHAIN_LIFT;
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}
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else
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{
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Flags2 &= ~TRACK_ELEMENT_FLAGS2_CHAIN_LIFT;
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}
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}
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/**
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* Checks if a track element is recognised as the beginning of a block.
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* A beginning of a block can be the end of a station, the end of a lift hill,
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* or a block brake.
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*/
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bool TrackElement::IsBlockStart() const
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{
|
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switch (GetTrackType())
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{
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case TrackElemType::EndStation:
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case TrackElemType::CableLiftHill:
|
|
case TrackElemType::BlockBrakes:
|
|
return true;
|
|
case TrackElemType::Up25ToFlat:
|
|
case TrackElemType::Up60ToFlat:
|
|
case TrackElemType::DiagUp25ToFlat:
|
|
case TrackElemType::DiagUp60ToFlat:
|
|
if (HasChain())
|
|
{
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
roll_type_t track_get_actual_bank(TileElement* tileElement, roll_type_t bank)
|
|
{
|
|
auto ride = get_ride(tileElement->AsTrack()->GetRideIndex());
|
|
if (ride != nullptr)
|
|
{
|
|
bool isInverted = tileElement->AsTrack()->IsInverted();
|
|
return track_get_actual_bank_2(ride->type, isInverted, bank);
|
|
}
|
|
return bank;
|
|
}
|
|
|
|
roll_type_t track_get_actual_bank_2(int32_t rideType, bool isInverted, roll_type_t bank)
|
|
{
|
|
if (GetRideTypeDescriptor(rideType).HasFlag(RIDE_TYPE_FLAG_HAS_ALTERNATIVE_TRACK_TYPE))
|
|
{
|
|
if (isInverted)
|
|
{
|
|
if (bank == TRACK_BANK_NONE)
|
|
{
|
|
bank = TRACK_BANK_UPSIDE_DOWN;
|
|
}
|
|
else if (bank == TRACK_BANK_UPSIDE_DOWN)
|
|
{
|
|
bank = TRACK_BANK_NONE;
|
|
}
|
|
}
|
|
}
|
|
return bank;
|
|
}
|
|
|
|
roll_type_t track_get_actual_bank_3(bool useInvertedSprites, TileElement* tileElement)
|
|
{
|
|
auto trackType = tileElement->AsTrack()->GetTrackType();
|
|
const auto& ted = GetTrackElementDescriptor(trackType);
|
|
auto bankStart = ted.Definition.bank_start;
|
|
auto ride = get_ride(tileElement->AsTrack()->GetRideIndex());
|
|
if (ride == nullptr)
|
|
return bankStart;
|
|
|
|
bool isInverted = useInvertedSprites ^ tileElement->AsTrack()->IsInverted();
|
|
return track_get_actual_bank_2(ride->type, isInverted, bankStart);
|
|
}
|
|
|
|
bool TrackElement::IsStation() const
|
|
{
|
|
return track_type_is_station(GetTrackType());
|
|
}
|
|
|
|
bool track_type_is_station(track_type_t trackType)
|
|
{
|
|
switch (trackType)
|
|
{
|
|
case TrackElemType::EndStation:
|
|
case TrackElemType::BeginStation:
|
|
case TrackElemType::MiddleStation:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool track_element_is_covered(track_type_t trackElementType)
|
|
{
|
|
switch (trackElementType)
|
|
{
|
|
case TrackElemType::FlatCovered:
|
|
case TrackElemType::Up25Covered:
|
|
case TrackElemType::Up60Covered:
|
|
case TrackElemType::FlatToUp25Covered:
|
|
case TrackElemType::Up25ToUp60Covered:
|
|
case TrackElemType::Up60ToUp25Covered:
|
|
case TrackElemType::Up25ToFlatCovered:
|
|
case TrackElemType::Down25Covered:
|
|
case TrackElemType::Down60Covered:
|
|
case TrackElemType::FlatToDown25Covered:
|
|
case TrackElemType::Down25ToDown60Covered:
|
|
case TrackElemType::Down60ToDown25Covered:
|
|
case TrackElemType::Down25ToFlatCovered:
|
|
case TrackElemType::LeftQuarterTurn5TilesCovered:
|
|
case TrackElemType::RightQuarterTurn5TilesCovered:
|
|
case TrackElemType::SBendLeftCovered:
|
|
case TrackElemType::SBendRightCovered:
|
|
case TrackElemType::LeftQuarterTurn3TilesCovered:
|
|
case TrackElemType::RightQuarterTurn3TilesCovered:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool TrackTypeHasSpeedSetting(track_type_t trackType)
|
|
{
|
|
// This does not check if the element is really a Spinning Control track instead of a booster,
|
|
// but this does not cause problems.
|
|
return trackType == TrackElemType::Brakes || trackType == TrackElemType::Booster;
|
|
}
|
|
|
|
uint8_t TrackElement::GetSeatRotation() const
|
|
{
|
|
const auto* ride = get_ride(GetRideIndex());
|
|
if (ride != nullptr && ride->GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_LANDSCAPE_DOORS))
|
|
return DEFAULT_SEAT_ROTATION;
|
|
|
|
return ColourScheme >> 4;
|
|
}
|
|
|
|
void TrackElement::SetSeatRotation(uint8_t newSeatRotation)
|
|
{
|
|
ColourScheme &= ~TRACK_ELEMENT_COLOUR_SEAT_ROTATION_MASK;
|
|
ColourScheme |= (newSeatRotation << 4);
|
|
}
|
|
|
|
bool TrackElement::IsTakingPhoto() const
|
|
{
|
|
return OnridePhotoBits != 0;
|
|
}
|
|
|
|
void TrackElement::SetPhotoTimeout()
|
|
{
|
|
OnridePhotoBits = 3;
|
|
}
|
|
|
|
void TrackElement::SetPhotoTimeout(uint8_t value)
|
|
{
|
|
OnridePhotoBits = value;
|
|
}
|
|
|
|
uint8_t TrackElement::GetPhotoTimeout() const
|
|
{
|
|
return OnridePhotoBits;
|
|
}
|
|
|
|
void TrackElement::DecrementPhotoTimeout()
|
|
{
|
|
OnridePhotoBits = std::max(0, OnridePhotoBits - 1);
|
|
}
|
|
|
|
uint16_t TrackElement::GetMazeEntry() const
|
|
{
|
|
return MazeEntry;
|
|
}
|
|
|
|
void TrackElement::SetMazeEntry(uint16_t newMazeEntry)
|
|
{
|
|
MazeEntry = newMazeEntry;
|
|
}
|
|
|
|
void TrackElement::MazeEntryAdd(uint16_t addVal)
|
|
{
|
|
MazeEntry |= addVal;
|
|
}
|
|
|
|
void TrackElement::MazeEntrySubtract(uint16_t subVal)
|
|
{
|
|
MazeEntry &= ~subVal;
|
|
}
|
|
|
|
track_type_t TrackElement::GetTrackType() const
|
|
{
|
|
return TrackType;
|
|
}
|
|
|
|
void TrackElement::SetTrackType(uint16_t newType)
|
|
{
|
|
TrackType = newType;
|
|
}
|
|
|
|
ride_type_t TrackElement::GetRideType() const
|
|
{
|
|
return RideType;
|
|
}
|
|
|
|
void TrackElement::SetRideType(const ride_type_t rideType)
|
|
{
|
|
RideType = rideType;
|
|
}
|
|
|
|
uint8_t TrackElement::GetSequenceIndex() const
|
|
{
|
|
return Sequence;
|
|
}
|
|
|
|
void TrackElement::SetSequenceIndex(uint8_t newSequenceIndex)
|
|
{
|
|
Sequence = newSequenceIndex;
|
|
}
|
|
|
|
uint8_t TrackElement::GetStationIndex() const
|
|
{
|
|
return StationIndex;
|
|
}
|
|
|
|
void TrackElement::SetStationIndex(uint8_t newStationIndex)
|
|
{
|
|
StationIndex = newStationIndex;
|
|
}
|
|
|
|
uint8_t TrackElement::GetDoorAState() const
|
|
{
|
|
return (ColourScheme & TRACK_ELEMENT_COLOUR_DOOR_A_MASK) >> 2;
|
|
}
|
|
|
|
uint8_t TrackElement::GetDoorBState() const
|
|
{
|
|
return (ColourScheme & TRACK_ELEMENT_COLOUR_DOOR_B_MASK) >> 5;
|
|
}
|
|
|
|
void TrackElement::SetDoorAState(uint8_t newState)
|
|
{
|
|
ColourScheme &= ~TRACK_ELEMENT_COLOUR_DOOR_A_MASK;
|
|
ColourScheme |= ((newState << 2) & TRACK_ELEMENT_COLOUR_DOOR_A_MASK);
|
|
}
|
|
|
|
void TrackElement::SetDoorBState(uint8_t newState)
|
|
{
|
|
ColourScheme &= ~TRACK_ELEMENT_COLOUR_DOOR_B_MASK;
|
|
ColourScheme |= ((newState << 5) & TRACK_ELEMENT_COLOUR_DOOR_B_MASK);
|
|
}
|
|
|
|
ride_id_t TrackElement::GetRideIndex() const
|
|
{
|
|
return RideIndex;
|
|
}
|
|
|
|
void TrackElement::SetRideIndex(ride_id_t newRideIndex)
|
|
{
|
|
RideIndex = newRideIndex;
|
|
}
|
|
|
|
uint8_t TrackElement::GetColourScheme() const
|
|
{
|
|
return ColourScheme & TRACK_ELEMENT_COLOUR_SCHEME_MASK;
|
|
}
|
|
|
|
void TrackElement::SetColourScheme(uint8_t newColourScheme)
|
|
{
|
|
ColourScheme &= ~TRACK_ELEMENT_COLOUR_SCHEME_MASK;
|
|
ColourScheme |= (newColourScheme & TRACK_ELEMENT_COLOUR_SCHEME_MASK);
|
|
}
|
|
|
|
bool TrackElement::HasCableLift() const
|
|
{
|
|
return Flags2 & TRACK_ELEMENT_FLAGS2_CABLE_LIFT;
|
|
}
|
|
|
|
void TrackElement::SetHasCableLift(bool on)
|
|
{
|
|
Flags2 &= ~TRACK_ELEMENT_FLAGS2_CABLE_LIFT;
|
|
if (on)
|
|
Flags2 |= TRACK_ELEMENT_FLAGS2_CABLE_LIFT;
|
|
}
|
|
|
|
bool TrackElement::IsInverted() const
|
|
{
|
|
return Flags2 & TRACK_ELEMENT_FLAGS2_INVERTED;
|
|
}
|
|
|
|
void TrackElement::SetInverted(bool inverted)
|
|
{
|
|
if (inverted)
|
|
{
|
|
Flags2 |= TRACK_ELEMENT_FLAGS2_INVERTED;
|
|
}
|
|
else
|
|
{
|
|
Flags2 &= ~TRACK_ELEMENT_FLAGS2_INVERTED;
|
|
}
|
|
}
|
|
|
|
bool TrackElement::BlockBrakeClosed() const
|
|
{
|
|
return (Flags2 & TRACK_ELEMENT_FLAGS2_BLOCK_BRAKE_CLOSED) != 0;
|
|
}
|
|
|
|
void TrackElement::SetBlockBrakeClosed(bool isClosed)
|
|
{
|
|
if (isClosed)
|
|
{
|
|
Flags2 |= TRACK_ELEMENT_FLAGS2_BLOCK_BRAKE_CLOSED;
|
|
}
|
|
else
|
|
{
|
|
Flags2 &= ~TRACK_ELEMENT_FLAGS2_BLOCK_BRAKE_CLOSED;
|
|
}
|
|
}
|
|
|
|
bool TrackElement::IsIndestructible() const
|
|
{
|
|
return (Flags2 & TRACK_ELEMENT_FLAGS2_INDESTRUCTIBLE_TRACK_PIECE) != 0;
|
|
}
|
|
|
|
void TrackElement::SetIsIndestructible(bool isIndestructible)
|
|
{
|
|
if (isIndestructible)
|
|
{
|
|
Flags2 |= TRACK_ELEMENT_FLAGS2_INDESTRUCTIBLE_TRACK_PIECE;
|
|
}
|
|
else
|
|
{
|
|
Flags2 &= ~TRACK_ELEMENT_FLAGS2_INDESTRUCTIBLE_TRACK_PIECE;
|
|
}
|
|
}
|
|
|
|
uint8_t TrackElement::GetBrakeBoosterSpeed() const
|
|
{
|
|
return BrakeBoosterSpeed << 1;
|
|
}
|
|
|
|
void TrackElement::SetBrakeBoosterSpeed(uint8_t speed)
|
|
{
|
|
BrakeBoosterSpeed = (speed >> 1);
|
|
}
|
|
|
|
bool TrackElement::HasGreenLight() const
|
|
{
|
|
return (Flags2 & TRACK_ELEMENT_FLAGS2_HAS_GREEN_LIGHT) != 0;
|
|
}
|
|
|
|
void TrackElement::SetHasGreenLight(bool on)
|
|
{
|
|
Flags2 &= ~TRACK_ELEMENT_FLAGS2_HAS_GREEN_LIGHT;
|
|
if (on)
|
|
{
|
|
Flags2 |= TRACK_ELEMENT_FLAGS2_HAS_GREEN_LIGHT;
|
|
}
|
|
}
|
|
|
|
bool TrackElement::IsHighlighted() const
|
|
{
|
|
return (Flags2 & TRACK_ELEMENT_FLAGS2_HIGHLIGHT);
|
|
}
|
|
|
|
void TrackElement::SetHighlight(bool on)
|
|
{
|
|
Flags2 &= ~TRACK_ELEMENT_FLAGS2_HIGHLIGHT;
|
|
if (on)
|
|
Flags2 |= TRACK_ELEMENT_FLAGS2_HIGHLIGHT;
|
|
}
|