mirror of https://github.com/OpenRCT2/OpenRCT2.git
461 lines
12 KiB
C++
461 lines
12 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "TitleScreen.h"
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#include "../Context.h"
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#include "../Game.h"
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#include "../GameState.h"
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#include "../Input.h"
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#include "../OpenRCT2.h"
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#include "../Version.h"
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#include "../audio/audio.h"
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#include "../config/Config.h"
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#include "../core/Console.hpp"
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#include "../drawing/Drawing.h"
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#include "../interface/Screenshot.h"
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#include "../interface/Viewport.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../network/NetworkBase.h"
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#include "../network/network.h"
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#include "../scenario/Scenario.h"
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#include "../scenario/ScenarioRepository.h"
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#include "../ui/UiContext.h"
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#include "../util/Util.h"
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#include "TitleSequence.h"
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#include "TitleSequenceManager.h"
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#include "TitleSequencePlayer.h"
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using namespace OpenRCT2;
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// TODO Remove when no longer required.
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bool gPreviewingTitleSequenceInGame;
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static TitleScreen* _singleton = nullptr;
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TitleScreen::TitleScreen(GameState& gameState)
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: _gameState(gameState)
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{
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_singleton = this;
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}
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TitleScreen::~TitleScreen()
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{
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_singleton = nullptr;
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}
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ITitleSequencePlayer* TitleScreen::GetSequencePlayer()
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{
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return _sequencePlayer;
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}
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size_t TitleScreen::GetCurrentSequence()
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{
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return _currentSequence;
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}
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bool TitleScreen::PreviewSequence(size_t value)
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{
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_currentSequence = value;
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_previewingSequence = TryLoadSequence(true);
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if (_previewingSequence)
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{
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if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO))
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{
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gPreviewingTitleSequenceInGame = true;
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}
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}
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else
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{
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_currentSequence = title_get_config_sequence();
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if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
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{
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TryLoadSequence();
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}
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}
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return _previewingSequence;
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}
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void TitleScreen::StopPreviewingSequence()
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{
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if (_previewingSequence)
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{
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rct_window* mainWindow = window_get_main();
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if (mainWindow != nullptr)
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{
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window_unfollow_sprite(mainWindow);
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}
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_previewingSequence = false;
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_currentSequence = title_get_config_sequence();
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gPreviewingTitleSequenceInGame = false;
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}
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}
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bool TitleScreen::IsPreviewingSequence()
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{
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return _previewingSequence;
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}
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bool TitleScreen::ShouldHideVersionInfo()
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{
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return _hideVersionInfo;
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}
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void TitleScreen::SetHideVersionInfo(bool value)
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{
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_hideVersionInfo = value;
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}
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void TitleScreen::Load()
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{
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log_verbose("TitleScreen::Load()");
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if (game_is_paused())
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{
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pause_toggle();
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}
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gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;
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gScreenAge = 0;
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gCurrentLoadedPath = "";
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#ifndef DISABLE_NETWORK
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GetContext()->GetNetwork().Close();
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#endif
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OpenRCT2::Audio::StopAll();
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GetContext()->GetGameState()->InitAll(150);
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viewport_init_all();
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context_open_window(WC_MAIN_WINDOW);
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CreateWindows();
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TitleInitialise();
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OpenRCT2::Audio::PlayTitleMusic();
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if (gOpenRCT2ShowChangelog)
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{
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gOpenRCT2ShowChangelog = false;
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context_open_window(WC_CHANGELOG);
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}
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if (_sequencePlayer != nullptr)
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{
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_sequencePlayer->Begin(_currentSequence);
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// Force the title sequence to load / update so we
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// don't see a blank screen for a split second.
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TryLoadSequence();
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_sequencePlayer->Update();
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}
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log_verbose("TitleScreen::Load() finished");
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}
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void TitleScreen::Update()
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{
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gInUpdateCode = true;
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screenshot_check();
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title_handle_keyboard_input();
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if (game_is_not_paused())
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{
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TryLoadSequence();
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_sequencePlayer->Update();
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int32_t numUpdates = 1;
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if (gGameSpeed > 1)
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{
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numUpdates = 1 << (gGameSpeed - 1);
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}
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for (int32_t i = 0; i < numUpdates; i++)
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{
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_gameState.UpdateLogic();
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}
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update_palette_effects();
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// update_weather_animation();
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}
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
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context_update_map_tooltip();
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window_dispatch_update_all();
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gSavedAge++;
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context_handle_input();
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gInUpdateCode = false;
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}
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void TitleScreen::ChangePresetSequence(size_t preset)
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{
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size_t count = TitleSequenceManager::GetCount();
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if (preset >= count)
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{
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return;
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}
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const utf8* configId = title_sequence_manager_get_config_id(preset);
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SafeFree(gConfigInterface.current_title_sequence_preset);
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gConfigInterface.current_title_sequence_preset = _strdup(configId);
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if (!_previewingSequence)
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_currentSequence = preset;
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window_invalidate_all();
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}
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/**
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* Creates the windows shown on the title screen; New game, load game,
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* tutorial, toolbox and exit.
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*/
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void TitleScreen::CreateWindows()
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{
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context_open_window(WC_TITLE_MENU);
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context_open_window(WC_TITLE_EXIT);
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context_open_window(WC_TITLE_OPTIONS);
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context_open_window(WC_TITLE_LOGO);
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window_resize_gui(context_get_width(), context_get_height());
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_hideVersionInfo = false;
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}
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void TitleScreen::TitleInitialise()
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{
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if (_sequencePlayer == nullptr)
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{
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_sequencePlayer = GetContext()->GetUiContext()->GetTitleSequencePlayer();
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}
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if (gConfigInterface.random_title_sequence)
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{
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bool RCT1Installed = false, RCT1AAInstalled = false, RCT1LLInstalled = false;
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int RCT1Count = 0;
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size_t scenarioCount = scenario_repository_get_count();
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for (size_t s = 0; s < scenarioCount; s++)
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{
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if (scenario_repository_get_by_index(s)->source_game == ScenarioSource::RCT1)
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{
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RCT1Count++;
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}
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if (scenario_repository_get_by_index(s)->source_game == ScenarioSource::RCT1_AA)
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{
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RCT1AAInstalled = true;
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}
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if (scenario_repository_get_by_index(s)->source_game == ScenarioSource::RCT1_LL)
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{
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RCT1LLInstalled = true;
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}
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}
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// Mega Park can show up in the scenario list even if RCT1 has been uninstalled, so it must be greater than 1
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if (RCT1Count > 1)
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{
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RCT1Installed = true;
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}
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int32_t random = 0;
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bool safeSequence = false;
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std::string RCT1String = format_string(STR_TITLE_SEQUENCE_RCT1, nullptr);
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std::string RCT1AAString = format_string(STR_TITLE_SEQUENCE_RCT1_AA, nullptr);
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std::string RCT1LLString = format_string(STR_TITLE_SEQUENCE_RCT1_AA_LL, nullptr);
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// Ensure the random sequence chosen isn't from RCT1 or expansion if the player doesn't have it installed
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while (!safeSequence)
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{
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size_t total = TitleSequenceManager::GetCount();
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random = util_rand() % static_cast<int32_t>(total);
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const utf8* scName = title_sequence_manager_get_name(random);
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safeSequence = true;
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if (scName == RCT1String)
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{
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safeSequence = RCT1Installed;
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}
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if (scName == RCT1AAString)
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{
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safeSequence = RCT1AAInstalled;
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}
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if (scName == RCT1LLString)
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{
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safeSequence = RCT1LLInstalled;
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}
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}
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ChangePresetSequence(random);
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}
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size_t seqId = title_get_config_sequence();
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if (seqId == SIZE_MAX)
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{
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seqId = title_sequence_manager_get_index_for_config_id("*OPENRCT2");
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if (seqId == SIZE_MAX)
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{
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seqId = 0;
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}
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}
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ChangePresetSequence(static_cast<int32_t>(seqId));
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}
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bool TitleScreen::TryLoadSequence(bool loadPreview)
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{
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if (_loadedTitleSequenceId != _currentSequence || loadPreview)
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{
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if (_sequencePlayer == nullptr)
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{
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_sequencePlayer = GetContext()->GetUiContext()->GetTitleSequencePlayer();
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}
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size_t numSequences = TitleSequenceManager::GetCount();
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if (numSequences > 0)
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{
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size_t targetSequence = _currentSequence;
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do
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{
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if (_sequencePlayer->Begin(targetSequence) && _sequencePlayer->Update())
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{
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_loadedTitleSequenceId = targetSequence;
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if (targetSequence != _currentSequence && !loadPreview)
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{
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// Forcefully change the preset to a preset that works.
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const utf8* configId = title_sequence_manager_get_config_id(targetSequence);
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SafeFree(gConfigInterface.current_title_sequence_preset);
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gConfigInterface.current_title_sequence_preset = _strdup(configId);
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}
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_currentSequence = targetSequence;
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gfx_invalidate_screen();
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return true;
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}
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targetSequence = (targetSequence + 1) % numSequences;
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} while (targetSequence != _currentSequence && !loadPreview);
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}
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Console::Error::WriteLine("Unable to play any title sequences.");
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_sequencePlayer->Eject();
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_currentSequence = SIZE_MAX;
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_loadedTitleSequenceId = SIZE_MAX;
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if (!loadPreview)
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{
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GetContext()->GetGameState()->InitAll(150);
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}
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return false;
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}
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return true;
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}
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void title_load()
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{
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if (_singleton != nullptr)
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{
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_singleton->Load();
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}
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}
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void title_create_windows()
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{
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if (_singleton != nullptr)
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{
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_singleton->CreateWindows();
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}
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}
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void* title_get_sequence_player()
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{
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void* result = nullptr;
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if (_singleton != nullptr)
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{
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result = _singleton->GetSequencePlayer();
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}
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return result;
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}
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void title_sequence_change_preset(size_t preset)
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{
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if (_singleton != nullptr)
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{
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_singleton->ChangePresetSequence(preset);
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}
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}
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bool title_should_hide_version_info()
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{
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bool result = false;
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if (_singleton != nullptr)
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{
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result = _singleton->ShouldHideVersionInfo();
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}
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return result;
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}
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void title_set_hide_version_info(bool value)
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{
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if (_singleton != nullptr)
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{
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_singleton->SetHideVersionInfo(value);
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}
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}
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size_t title_get_config_sequence()
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{
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return title_sequence_manager_get_index_for_config_id(gConfigInterface.current_title_sequence_preset);
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}
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size_t title_get_current_sequence()
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{
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size_t result = 0;
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if (_singleton != nullptr)
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{
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result = _singleton->GetCurrentSequence();
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}
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return result;
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}
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bool title_preview_sequence(size_t value)
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{
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if (_singleton != nullptr)
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{
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return _singleton->PreviewSequence(value);
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}
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return false;
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}
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void title_stop_previewing_sequence()
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{
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if (_singleton != nullptr)
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{
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_singleton->StopPreviewingSequence();
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}
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}
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bool title_is_previewing_sequence()
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{
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if (_singleton != nullptr)
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{
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return _singleton->IsPreviewingSequence();
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}
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return false;
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}
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void DrawOpenRCT2(rct_drawpixelinfo* dpi, const ScreenCoordsXY& screenCoords)
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{
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thread_local std::string buffer;
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buffer.clear();
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buffer.assign("{OUTLINE}{WHITE}");
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// Write name and version information
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buffer += gVersionInfoFull;
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gfx_draw_string(dpi, screenCoords + ScreenCoordsXY(5, 5 - 13), buffer.c_str(), { COLOUR_BLACK });
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// Invalidate screen area
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int16_t width = static_cast<int16_t>(gfx_get_string_width(buffer, FontSpriteBase::MEDIUM));
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gfx_set_dirty_blocks(
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{ screenCoords, screenCoords + ScreenCoordsXY{ width, 30 } }); // 30 is an arbitrary height to catch both strings
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// Write platform information
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buffer.assign("{OUTLINE}{WHITE}");
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buffer.append(OPENRCT2_PLATFORM);
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buffer.append(" (");
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buffer.append(OPENRCT2_ARCHITECTURE);
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buffer.append(")");
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gfx_draw_string(dpi, screenCoords + ScreenCoordsXY(5, 5), buffer.c_str(), { COLOUR_BLACK });
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}
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