OpenRCT2/src/openrct2/title/TitleScreen.cpp

461 lines
12 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "TitleScreen.h"
#include "../Context.h"
#include "../Game.h"
#include "../GameState.h"
#include "../Input.h"
#include "../OpenRCT2.h"
#include "../Version.h"
#include "../audio/audio.h"
#include "../config/Config.h"
#include "../core/Console.hpp"
#include "../drawing/Drawing.h"
#include "../interface/Screenshot.h"
#include "../interface/Viewport.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../network/NetworkBase.h"
#include "../network/network.h"
#include "../scenario/Scenario.h"
#include "../scenario/ScenarioRepository.h"
#include "../ui/UiContext.h"
#include "../util/Util.h"
#include "TitleSequence.h"
#include "TitleSequenceManager.h"
#include "TitleSequencePlayer.h"
using namespace OpenRCT2;
// TODO Remove when no longer required.
bool gPreviewingTitleSequenceInGame;
static TitleScreen* _singleton = nullptr;
TitleScreen::TitleScreen(GameState& gameState)
: _gameState(gameState)
{
_singleton = this;
}
TitleScreen::~TitleScreen()
{
_singleton = nullptr;
}
ITitleSequencePlayer* TitleScreen::GetSequencePlayer()
{
return _sequencePlayer;
}
size_t TitleScreen::GetCurrentSequence()
{
return _currentSequence;
}
bool TitleScreen::PreviewSequence(size_t value)
{
_currentSequence = value;
_previewingSequence = TryLoadSequence(true);
if (_previewingSequence)
{
if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO))
{
gPreviewingTitleSequenceInGame = true;
}
}
else
{
_currentSequence = title_get_config_sequence();
if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
{
TryLoadSequence();
}
}
return _previewingSequence;
}
void TitleScreen::StopPreviewingSequence()
{
if (_previewingSequence)
{
rct_window* mainWindow = window_get_main();
if (mainWindow != nullptr)
{
window_unfollow_sprite(mainWindow);
}
_previewingSequence = false;
_currentSequence = title_get_config_sequence();
gPreviewingTitleSequenceInGame = false;
}
}
bool TitleScreen::IsPreviewingSequence()
{
return _previewingSequence;
}
bool TitleScreen::ShouldHideVersionInfo()
{
return _hideVersionInfo;
}
void TitleScreen::SetHideVersionInfo(bool value)
{
_hideVersionInfo = value;
}
void TitleScreen::Load()
{
log_verbose("TitleScreen::Load()");
if (game_is_paused())
{
pause_toggle();
}
gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;
gScreenAge = 0;
gCurrentLoadedPath = "";
#ifndef DISABLE_NETWORK
GetContext()->GetNetwork().Close();
#endif
OpenRCT2::Audio::StopAll();
GetContext()->GetGameState()->InitAll(150);
viewport_init_all();
context_open_window(WC_MAIN_WINDOW);
CreateWindows();
TitleInitialise();
OpenRCT2::Audio::PlayTitleMusic();
if (gOpenRCT2ShowChangelog)
{
gOpenRCT2ShowChangelog = false;
context_open_window(WC_CHANGELOG);
}
if (_sequencePlayer != nullptr)
{
_sequencePlayer->Begin(_currentSequence);
// Force the title sequence to load / update so we
// don't see a blank screen for a split second.
TryLoadSequence();
_sequencePlayer->Update();
}
log_verbose("TitleScreen::Load() finished");
}
void TitleScreen::Update()
{
gInUpdateCode = true;
screenshot_check();
title_handle_keyboard_input();
if (game_is_not_paused())
{
TryLoadSequence();
_sequencePlayer->Update();
int32_t numUpdates = 1;
if (gGameSpeed > 1)
{
numUpdates = 1 << (gGameSpeed - 1);
}
for (int32_t i = 0; i < numUpdates; i++)
{
_gameState.UpdateLogic();
}
update_palette_effects();
// update_weather_animation();
}
input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
context_update_map_tooltip();
window_dispatch_update_all();
gSavedAge++;
context_handle_input();
gInUpdateCode = false;
}
void TitleScreen::ChangePresetSequence(size_t preset)
{
size_t count = TitleSequenceManager::GetCount();
if (preset >= count)
{
return;
}
const utf8* configId = title_sequence_manager_get_config_id(preset);
SafeFree(gConfigInterface.current_title_sequence_preset);
gConfigInterface.current_title_sequence_preset = _strdup(configId);
if (!_previewingSequence)
_currentSequence = preset;
window_invalidate_all();
}
/**
* Creates the windows shown on the title screen; New game, load game,
* tutorial, toolbox and exit.
*/
void TitleScreen::CreateWindows()
{
context_open_window(WC_TITLE_MENU);
context_open_window(WC_TITLE_EXIT);
context_open_window(WC_TITLE_OPTIONS);
context_open_window(WC_TITLE_LOGO);
window_resize_gui(context_get_width(), context_get_height());
_hideVersionInfo = false;
}
void TitleScreen::TitleInitialise()
{
if (_sequencePlayer == nullptr)
{
_sequencePlayer = GetContext()->GetUiContext()->GetTitleSequencePlayer();
}
if (gConfigInterface.random_title_sequence)
{
bool RCT1Installed = false, RCT1AAInstalled = false, RCT1LLInstalled = false;
int RCT1Count = 0;
size_t scenarioCount = scenario_repository_get_count();
for (size_t s = 0; s < scenarioCount; s++)
{
if (scenario_repository_get_by_index(s)->source_game == ScenarioSource::RCT1)
{
RCT1Count++;
}
if (scenario_repository_get_by_index(s)->source_game == ScenarioSource::RCT1_AA)
{
RCT1AAInstalled = true;
}
if (scenario_repository_get_by_index(s)->source_game == ScenarioSource::RCT1_LL)
{
RCT1LLInstalled = true;
}
}
// Mega Park can show up in the scenario list even if RCT1 has been uninstalled, so it must be greater than 1
if (RCT1Count > 1)
{
RCT1Installed = true;
}
int32_t random = 0;
bool safeSequence = false;
std::string RCT1String = format_string(STR_TITLE_SEQUENCE_RCT1, nullptr);
std::string RCT1AAString = format_string(STR_TITLE_SEQUENCE_RCT1_AA, nullptr);
std::string RCT1LLString = format_string(STR_TITLE_SEQUENCE_RCT1_AA_LL, nullptr);
// Ensure the random sequence chosen isn't from RCT1 or expansion if the player doesn't have it installed
while (!safeSequence)
{
size_t total = TitleSequenceManager::GetCount();
random = util_rand() % static_cast<int32_t>(total);
const utf8* scName = title_sequence_manager_get_name(random);
safeSequence = true;
if (scName == RCT1String)
{
safeSequence = RCT1Installed;
}
if (scName == RCT1AAString)
{
safeSequence = RCT1AAInstalled;
}
if (scName == RCT1LLString)
{
safeSequence = RCT1LLInstalled;
}
}
ChangePresetSequence(random);
}
size_t seqId = title_get_config_sequence();
if (seqId == SIZE_MAX)
{
seqId = title_sequence_manager_get_index_for_config_id("*OPENRCT2");
if (seqId == SIZE_MAX)
{
seqId = 0;
}
}
ChangePresetSequence(static_cast<int32_t>(seqId));
}
bool TitleScreen::TryLoadSequence(bool loadPreview)
{
if (_loadedTitleSequenceId != _currentSequence || loadPreview)
{
if (_sequencePlayer == nullptr)
{
_sequencePlayer = GetContext()->GetUiContext()->GetTitleSequencePlayer();
}
size_t numSequences = TitleSequenceManager::GetCount();
if (numSequences > 0)
{
size_t targetSequence = _currentSequence;
do
{
if (_sequencePlayer->Begin(targetSequence) && _sequencePlayer->Update())
{
_loadedTitleSequenceId = targetSequence;
if (targetSequence != _currentSequence && !loadPreview)
{
// Forcefully change the preset to a preset that works.
const utf8* configId = title_sequence_manager_get_config_id(targetSequence);
SafeFree(gConfigInterface.current_title_sequence_preset);
gConfigInterface.current_title_sequence_preset = _strdup(configId);
}
_currentSequence = targetSequence;
gfx_invalidate_screen();
return true;
}
targetSequence = (targetSequence + 1) % numSequences;
} while (targetSequence != _currentSequence && !loadPreview);
}
Console::Error::WriteLine("Unable to play any title sequences.");
_sequencePlayer->Eject();
_currentSequence = SIZE_MAX;
_loadedTitleSequenceId = SIZE_MAX;
if (!loadPreview)
{
GetContext()->GetGameState()->InitAll(150);
}
return false;
}
return true;
}
void title_load()
{
if (_singleton != nullptr)
{
_singleton->Load();
}
}
void title_create_windows()
{
if (_singleton != nullptr)
{
_singleton->CreateWindows();
}
}
void* title_get_sequence_player()
{
void* result = nullptr;
if (_singleton != nullptr)
{
result = _singleton->GetSequencePlayer();
}
return result;
}
void title_sequence_change_preset(size_t preset)
{
if (_singleton != nullptr)
{
_singleton->ChangePresetSequence(preset);
}
}
bool title_should_hide_version_info()
{
bool result = false;
if (_singleton != nullptr)
{
result = _singleton->ShouldHideVersionInfo();
}
return result;
}
void title_set_hide_version_info(bool value)
{
if (_singleton != nullptr)
{
_singleton->SetHideVersionInfo(value);
}
}
size_t title_get_config_sequence()
{
return title_sequence_manager_get_index_for_config_id(gConfigInterface.current_title_sequence_preset);
}
size_t title_get_current_sequence()
{
size_t result = 0;
if (_singleton != nullptr)
{
result = _singleton->GetCurrentSequence();
}
return result;
}
bool title_preview_sequence(size_t value)
{
if (_singleton != nullptr)
{
return _singleton->PreviewSequence(value);
}
return false;
}
void title_stop_previewing_sequence()
{
if (_singleton != nullptr)
{
_singleton->StopPreviewingSequence();
}
}
bool title_is_previewing_sequence()
{
if (_singleton != nullptr)
{
return _singleton->IsPreviewingSequence();
}
return false;
}
void DrawOpenRCT2(rct_drawpixelinfo* dpi, const ScreenCoordsXY& screenCoords)
{
thread_local std::string buffer;
buffer.clear();
buffer.assign("{OUTLINE}{WHITE}");
// Write name and version information
buffer += gVersionInfoFull;
gfx_draw_string(dpi, screenCoords + ScreenCoordsXY(5, 5 - 13), buffer.c_str(), { COLOUR_BLACK });
// Invalidate screen area
int16_t width = static_cast<int16_t>(gfx_get_string_width(buffer, FontSpriteBase::MEDIUM));
gfx_set_dirty_blocks(
{ screenCoords, screenCoords + ScreenCoordsXY{ width, 30 } }); // 30 is an arbitrary height to catch both strings
// Write platform information
buffer.assign("{OUTLINE}{WHITE}");
buffer.append(OPENRCT2_PLATFORM);
buffer.append(" (");
buffer.append(OPENRCT2_ARCHITECTURE);
buffer.append(")");
gfx_draw_string(dpi, screenCoords + ScreenCoordsXY(5, 5), buffer.c_str(), { COLOUR_BLACK });
}