mirror of https://github.com/OpenRCT2/OpenRCT2.git
960 lines
24 KiB
C
960 lines
24 KiB
C
/*****************************************************************************
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* Copyright (c) 2014 Ted John, Peter Hill
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* This file is part of OpenRCT2.
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "addresses.h"
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#include "audio/audio.h"
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#include "config.h"
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#include "game.h"
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#include "editor.h"
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#include "input.h"
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#include "localisation/localisation.h"
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#include "interface/screenshot.h"
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#include "interface/viewport.h"
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#include "interface/widget.h"
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#include "interface/window.h"
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#include "management/finance.h"
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#include "management/news_item.h"
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#include "management/research.h"
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#include "object.h"
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#include "peep/peep.h"
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#include "peep/staff.h"
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#include "platform/osinterface.h"
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#include "ride/ride.h"
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#include "ride/ride_ratings.h"
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#include "ride/vehicle.h"
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#include "scenario.h"
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#include "title.h"
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#include "tutorial.h"
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#include "util/sawyercoding.h"
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#include "windows/error.h"
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#include "windows/tooltip.h"
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#include "world/climate.h"
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#include "world/park.h"
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#include "world/sprite.h"
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int gGameSpeed = 1;
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void game_increase_game_speed()
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{
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gGameSpeed = min(8, gGameSpeed + 1);
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}
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void game_reduce_game_speed()
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{
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gGameSpeed = max(1, gGameSpeed - 1);
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}
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/**
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*
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* rct2: 0x0066B5C0 (part of 0x0066B3E8)
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*/
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void game_create_windows()
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{
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window_main_open();
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window_game_top_toolbar_open();
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window_game_bottom_toolbar_open();
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RCT2_CALLPROC_EBPSAFE(0x0066B905);
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}
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/**
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*
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* rct2: 0x006838BD
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*/
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void update_palette_effects()
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{
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if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 1) {
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// change palette to lighter color during lightning
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int palette = 1532;
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if (RCT2_GLOBAL(0x009ADAE0, sint32) != -1) {
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palette = RCT2_GLOBAL(RCT2_GLOBAL(0x009ADAE0, int) + 2, int);
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}
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rct_g1_element g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[palette];
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int xoffset = g1_element.x_offset;
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xoffset = xoffset * 4;
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for (int i = 0; i < g1_element.width; i++) {
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RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 0] = -((0xFF - g1_element.offset[(i * 3) + 0]) / 2) - 1;
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RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 1] = -((0xFF - g1_element.offset[(i * 3) + 1]) / 2) - 1;
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RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 2] = -((0xFF - g1_element.offset[(i * 3) + 2]) / 2) - 1;
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}
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RCT2_GLOBAL(0x014241BC, uint32) = 2;
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osinterface_update_palette(RCT2_ADDRESS(0x01424680, uint8), 10, 236);
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RCT2_GLOBAL(0x014241BC, uint32) = 0;
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RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8)++;
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} else {
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if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 2) {
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// change palette back to normal after lightning
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int palette = 1532;
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if (RCT2_GLOBAL(0x009ADAE0, sint32) != -1) {
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palette = RCT2_GLOBAL(RCT2_GLOBAL(0x009ADAE0, int) + 2, int);
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}
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rct_g1_element g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[palette];
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int xoffset = g1_element.x_offset;
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xoffset = xoffset * 4;
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for (int i = 0; i < g1_element.width; i++) {
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RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 0] = g1_element.offset[(i * 3) + 0];
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RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 1] = g1_element.offset[(i * 3) + 1];
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RCT2_ADDRESS(0x01424680 + xoffset, uint8)[(i * 4) + 2] = g1_element.offset[(i * 3) + 2];
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}
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}
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// animate the water/lava/chain movement palette
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int q = 0;
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int weather_colour = RCT2_ADDRESS(0x98195C, uint32)[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_GLOOM, uint8)];
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if (weather_colour != -1) {
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q = 1;
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if (weather_colour != 0x2000031) {
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q = 2;
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}
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}
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uint32 j = RCT2_GLOBAL(0x009DE584, uint32);
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j = (((uint16)((~j / 2) * 128) * 15) >> 16);
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int p = 1533;
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if (RCT2_GLOBAL(0x009ADAE0, int) != -1) {
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p = RCT2_GLOBAL(RCT2_GLOBAL(0x009ADAE0, int) + 0x6, int);
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}
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rct_g1_element g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[q + p];
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uint8* vs = &g1_element.offset[j * 3];
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uint8* vd = RCT2_ADDRESS(0x01424A18, uint8);
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int n = 5;
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for (int i = 0; i < n; i++) {
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vd[0] = vs[0];
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vd[1] = vs[1];
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vd[2] = vs[2];
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vs += 9;
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if (vs >= &g1_element.offset[9 * n]) {
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vs -= 9 * n;
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}
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vd += 4;
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}
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p = 1536;
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if (RCT2_GLOBAL(0x009ADAE0, int) != -1) {
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p = RCT2_GLOBAL(RCT2_GLOBAL(0x009ADAE0, int) + 0xA, int);
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}
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g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[q + p];
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vs = &g1_element.offset[j * 3];
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n = 5;
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for (int i = 0; i < n; i++) {
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vd[0] = vs[0];
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vd[1] = vs[1];
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vd[2] = vs[2];
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vs += 9;
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if (vs >= &g1_element.offset[9 * n]) {
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vs -= 9 * n;
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}
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vd += 4;
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}
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j = ((uint16)(RCT2_GLOBAL(0x009DE584, uint32) * -960) * 3) >> 16;
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p = 1539;
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g1_element = RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[q + p];
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vs = &g1_element.offset[j * 3];
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vd += 12;
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n = 3;
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for (int i = 0; i < n; i++) {
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vd[0] = vs[0];
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vd[1] = vs[1];
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vd[2] = vs[2];
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vs += 3;
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if (vs >= &g1_element.offset[3 * n]) {
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vs -= 3 * n;
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}
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vd += 4;
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}
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RCT2_GLOBAL(0x014241BC, uint32) = 2;
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osinterface_update_palette(RCT2_ADDRESS(0x01424680, uint8), 230, 16);
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RCT2_GLOBAL(0x014241BC, uint32) = 0;
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if (RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 2) {
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RCT2_GLOBAL(0x014241BC, uint32) = 2;
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osinterface_update_palette(RCT2_ADDRESS(0x01424680, uint8), 10, 236);
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RCT2_GLOBAL(0x014241BC, uint32) = 0;
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RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) = 0;
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}
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}
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if (RCT2_GLOBAL(0x009E2C4C, uint32) == 2 || RCT2_GLOBAL(0x009E2C4C, uint32) == 1) {
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if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_CAP_BPP, uint32) != 8) {
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RCT2_GLOBAL(0x009E2C78, int) = 1;
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}
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}
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}
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void game_update()
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{
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int i, numUpdates, tmp;
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// Handles picked-up peep and rain redraw
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redraw_peep_and_rain();
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// 0x006E3AEC // screen_game_process_mouse_input();
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// RCT2_CALLPROC_EBPSAFE(0x006E3AEC); // screen_game_process_keyboard_input();
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screenshot_check();
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game_handle_keyboard_input();
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// Determine how many times we need to update the game
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if (gGameSpeed > 1) {
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numUpdates = 1 << (gGameSpeed - 1);
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} else {
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numUpdates = RCT2_GLOBAL(0x009DE588, uint16) / 31;
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numUpdates = clamp(1, numUpdates, 4);
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}
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// Update the game one or more times
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if (RCT2_GLOBAL(0x009DEA6E, uint8) == 0) {
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for (i = 0; i < numUpdates; i++) {
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game_logic_update();
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start_title_music();
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if (gGameSpeed > 1)
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continue;
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// Possibly smooths viewport scrolling, I don't see a difference though
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if (RCT2_GLOBAL(0x009E2D74, uint32) == 1) {
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RCT2_GLOBAL(0x009E2D74, uint32) = 0;
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break;
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} else {
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if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_STATE, uint8) == INPUT_STATE_RESET ||
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RCT2_GLOBAL(RCT2_ADDRESS_INPUT_STATE, uint8) == INPUT_STATE_NORMAL
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) {
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if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32)) {
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RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
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break;
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}
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} else {
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break;
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}
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}
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}
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}
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RCT2_GLOBAL(0x009A8C28, uint8) = 0;
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RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
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RCT2_GLOBAL(0x009AC861, uint16) ^= (1 << 15);
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RCT2_GLOBAL(0x009AC861, uint16) &= ~(1 << 1);
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tmp = RCT2_GLOBAL(0x009AC861, uint16) & (1 << 0);
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RCT2_GLOBAL(0x009AC861, uint16) &= ~(1 << 0);
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if (!tmp)
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RCT2_GLOBAL(0x009AC861, uint16) |= (1 << 1);
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RCT2_GLOBAL(0x009AC861, uint16) &= ~(1 << 3);
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tmp = RCT2_GLOBAL(0x009AC861, uint16) & (1 << 2);
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RCT2_GLOBAL(0x009AC861, uint16) &= ~(1 << 2);
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if (!tmp)
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RCT2_GLOBAL(0x009AC861, uint16) |= (1 << 2);
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window_map_tooltip_update_visibility();
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window_update_all();
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RCT2_GLOBAL(0x01388698, uint16)++;
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// Input
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RCT2_GLOBAL(0x0141F568, uint8) = RCT2_GLOBAL(0x0013CA740, uint8);
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game_handle_input();
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update_palette_effects();
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update_rain_animation();
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if (RCT2_GLOBAL(0x009AAC73, uint8) != 255) {
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RCT2_GLOBAL(0x009AAC73, uint8)++;
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if (RCT2_GLOBAL(0x009AAC73, uint8) == 255)
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config_save();
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}
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}
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void game_logic_update()
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{
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short stringId, _dx;
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RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, sint32)++;
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RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, sint32)++;
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RCT2_GLOBAL(0x009DEA66, sint16)++;
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if (RCT2_GLOBAL(0x009DEA66, sint16) == 0)
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RCT2_GLOBAL(0x009DEA66, sint16)--;
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sub_68B089();
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scenario_update();
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climate_update();
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fountain_update_all();
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sub_6A876D();
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peep_update_all();
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vehicle_update_all();
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texteffect_update_all();
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ride_update_all();
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park_update();
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research_update();
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ride_ratings_update_all();
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ride_measurements_update();
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map_invalidate_animations();
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vehicle_sounds_update();
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peep_update_crowd_noise();
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climate_update_sound();
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news_item_update_current();
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editor_open_windows_for_current_step();
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stop_completed_sounds(); // removes other sounds that are no longer playing, this is normally called somewhere in rct2_init
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// Update windows
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window_dispatch_update_all();
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if (RCT2_GLOBAL(0x009AC31B, uint8) != 0) {
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stringId = STR_UNABLE_TO_LOAD_FILE;
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_dx = RCT2_GLOBAL(0x009AC31C, uint16);
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if (RCT2_GLOBAL(0x009AC31B, uint8) != 254) {
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stringId = RCT2_GLOBAL(0x009AC31C, uint16);
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_dx = 0xFFFF;
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}
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RCT2_GLOBAL(0x009AC31B, uint8) = 0;
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window_error_open(stringId, _dx);
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}
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}
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/**
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*
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* rct2: 0x0069C62C
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*
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* @param cost (ebp)
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*/
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static int game_check_affordability(int cost)
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{
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if (cost <= 0)return cost;
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if (RCT2_GLOBAL(0x141F568, uint8) & 0xF0)return cost;
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if (!(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32)&(1 << 8))){
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if (cost <= (sint32)(DECRYPT_MONEY(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONEY_ENCRYPTED, sint32))))return cost;
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}
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RCT2_GLOBAL(0x13CE952, uint32) = cost;
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 827;
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return 0x80000000;
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}
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static uint32 game_do_command_table[58];
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static GAME_COMMAND_POINTER* new_game_command_table[58];
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/**
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*
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* rct2: 0x006677F2
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*
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* @param flags (ebx)
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* @param command (esi)
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*/
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int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp)
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{
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return game_do_command_p(esi, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
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}
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/**
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*
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* rct2: 0x006677F2 with pointers as arguments
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*
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* @param flags (ebx)
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* @param command (esi)
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*/
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int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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{
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int cost, flags, insufficientFunds;
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int original_ebx, original_edx, original_esi, original_edi, original_ebp;
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*esi = command;
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original_ebx = *ebx;
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original_edx = *edx;
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original_esi = *esi;
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original_edi = *edi;
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original_ebp = *ebp;
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flags = *ebx;
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = 0xFFFF;
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// Increment nest count
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RCT2_GLOBAL(0x009A8C28, uint8)++;
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*ebx &= ~1;
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// Primary command
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if (game_do_command_table[command] == 0) {
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new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
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} else {
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RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
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}
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cost = *ebx;
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if (cost != 0x80000000) {
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// Check funds
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insufficientFunds = 0;
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if (RCT2_GLOBAL(0x009A8C28, uint8) == 1 && !(flags & 4) && !(flags & 0x20) && cost != 0)
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insufficientFunds = game_check_affordability(cost);
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if (insufficientFunds != 0x80000000) {
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*ebx = original_ebx;
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*edx = original_edx;
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*esi = original_esi;
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*edi = original_edi;
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*ebp = original_ebp;
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if (!(flags & 1)) {
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// Decrement nest count
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RCT2_GLOBAL(0x009A8C28, uint8)--;
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return cost;
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}
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// Secondary command
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if (game_do_command_table[command] == 0) {
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new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
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} else {
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RCT2_CALLFUNC_X(game_do_command_table[command], eax, ebx, ecx, edx, esi, edi, ebp);
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}
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*edx = *ebx;
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if (*edx != 0x80000000 && *edx < cost)
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cost = *edx;
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// Decrement nest count
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RCT2_GLOBAL(0x009A8C28, uint8)--;
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if (RCT2_GLOBAL(0x009A8C28, uint8) != 0)
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return cost;
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//
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if (!(flags & 0x20)) {
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// Update money balance
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finance_payment(cost, RCT2_GLOBAL(0x0141F56C, uint8));
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if (RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8)) {
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// Create a +/- money text effect
|
|
if (cost != 0)
|
|
RCT2_CALLPROC_X(0x0069C5D0, 0, cost, 0, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
}
|
|
|
|
// Error occured
|
|
|
|
// Decrement nest count
|
|
RCT2_GLOBAL(0x009A8C28, uint8)--;
|
|
|
|
// Show error window
|
|
if (RCT2_GLOBAL(0x009A8C28, uint8) == 0 && (flags & 1) && RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8) && !(flags & 8))
|
|
window_error_open(RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16), RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16));
|
|
|
|
return 0x80000000;
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00667C15
|
|
*/
|
|
void game_pause_toggle()
|
|
{
|
|
char input_bl;
|
|
|
|
#ifdef _MSC_VER
|
|
__asm mov input_bl, bl
|
|
#else
|
|
__asm__ ( "mov %[input_bl], bl " : [input_bl] "+m" (input_bl) );
|
|
#endif
|
|
|
|
|
|
if (input_bl & 1) {
|
|
RCT2_GLOBAL(0x009DEA6E, uint32) ^= 1;
|
|
window_invalidate_by_class(WC_TOP_TOOLBAR);
|
|
if (RCT2_GLOBAL(0x009DEA6E, uint32) & 1)
|
|
pause_sounds();
|
|
else
|
|
unpause_sounds();
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
__asm mov ebx, 0
|
|
#else
|
|
__asm__ ( "mov ebx, 0 " );
|
|
#endif
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066DB5F
|
|
*/
|
|
static void game_load_or_quit()
|
|
{
|
|
char input_bl, input_dl;
|
|
short input_di;
|
|
|
|
#ifdef _MSC_VER
|
|
__asm mov input_bl, bl
|
|
#else
|
|
__asm__ ( "mov %[input_bl], bl " : [input_bl] "+m" (input_bl) );
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
__asm mov input_dl, dl
|
|
#else
|
|
__asm__ ( "mov %[input_dl], dl " : [input_dl] "+m" (input_dl) );
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
__asm mov input_di, di
|
|
#else
|
|
__asm__ ( "mov %[input_di], di " : [input_di] "+m" (input_di) );
|
|
#endif
|
|
|
|
if (!(input_bl & 1))
|
|
return; // 0;
|
|
|
|
switch (input_dl) {
|
|
case 0:
|
|
RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) = input_di;
|
|
window_save_prompt_open();
|
|
break;
|
|
case 1:
|
|
window_close_by_class(WC_SAVE_PROMPT);
|
|
break;
|
|
default:
|
|
game_load_or_quit_no_save_prompt();
|
|
break;
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
__asm mov ebx, 0
|
|
#else
|
|
__asm__ ( "mov ebx, 0 " );
|
|
#endif
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00674F40
|
|
*/
|
|
static int open_landscape_file_dialog()
|
|
{
|
|
int result;
|
|
format_string((char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, STR_LOAD_LANDSCAPE_DIALOG_TITLE, 0);
|
|
strcpy((char*)0x0141EF68, (char*)RCT2_ADDRESS_LANDSCAPES_PATH);
|
|
format_string((char*)0x0141EE68, STR_RCT2_LANDSCAPE_FILE, 0);
|
|
pause_sounds();
|
|
result = osinterface_open_common_file_dialog(1, (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, (char*)0x0141EF68, "*.SV6;*.SV4;*.SC6", (char*)0x0141EE68);
|
|
unpause_sounds();
|
|
// window_proc
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00674EB6
|
|
*/
|
|
static int open_load_game_dialog()
|
|
{
|
|
int result;
|
|
format_string((char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, STR_LOAD_GAME_DIALOG_TITLE, 0);
|
|
strcpy((char*)0x0141EF68, (char*)RCT2_ADDRESS_SAVED_GAMES_PATH);
|
|
format_string((char*)0x0141EE68, STR_RCT2_SAVED_GAME, 0);
|
|
pause_sounds();
|
|
result = osinterface_open_common_file_dialog(1, (char*)RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER, (char*)0x0141EF68, "*.SV6", (char*)0x0141EE68);
|
|
unpause_sounds();
|
|
// window_proc
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066DC0F
|
|
*/
|
|
static void load_landscape()
|
|
{
|
|
if (open_landscape_file_dialog() == 0) {
|
|
gfx_invalidate_screen();
|
|
}
|
|
else {
|
|
// Set default filename
|
|
char *esi = (char*)0x0141EF67;
|
|
while (1) {
|
|
esi++;
|
|
if (*esi == '.')
|
|
break;
|
|
if (*esi != 0)
|
|
continue;
|
|
strcpy(esi, ".SC6");
|
|
break;
|
|
}
|
|
strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*)0x0141EF68);
|
|
|
|
RCT2_CALLPROC_EBPSAFE(0x006758C0); // landscape_load
|
|
if (1) {
|
|
gfx_invalidate_screen();
|
|
rct2_endupdate();
|
|
}
|
|
else {
|
|
RCT2_GLOBAL(0x009DEA66, uint16) = 0;
|
|
rct2_endupdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00675E1B
|
|
*/
|
|
int game_load_save(const char *path)
|
|
{
|
|
rct_window *mainWindow;
|
|
FILE *file;
|
|
int i, j;
|
|
|
|
strcpy((char*)0x0141EF68, path);
|
|
file = fopen(path, "rb");
|
|
if (file == NULL) {
|
|
RCT2_GLOBAL(0x009AC31B, uint8) = 255;
|
|
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA;
|
|
return 0;
|
|
}
|
|
|
|
if (!sawyercoding_validate_checksum(file)) {
|
|
fclose(file);
|
|
RCT2_GLOBAL(0x009AC31B, uint8) = 255;
|
|
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = STR_FILE_CONTAINS_INVALID_DATA;
|
|
return 0;
|
|
}
|
|
|
|
rct_s6_header *s6Header = (rct_s6_header*)0x009E34E4;
|
|
rct_s6_info *s6Info = (rct_s6_info*)0x0141F570;
|
|
|
|
// Read first chunk
|
|
sawyercoding_read_chunk(file, (uint8*)s6Header);
|
|
if (s6Header->type == S6_TYPE_SAVEDGAME) {
|
|
// Read packed objects
|
|
if (s6Header->num_packed_objects > 0) {
|
|
j = 0;
|
|
for (i = 0; i < s6Header->num_packed_objects; i++)
|
|
j += object_load_packed(file);
|
|
if (j > 0)
|
|
object_list_load();
|
|
}
|
|
}
|
|
|
|
uint8 load_success = object_read_and_load_entries(file);
|
|
|
|
// Read flags (16 bytes)
|
|
sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_CURRENT_MONTH_YEAR);
|
|
|
|
// Read map elements
|
|
memset((void*)RCT2_ADDRESS_MAP_ELEMENTS, 0, MAX_MAP_ELEMENTS * sizeof(rct_map_element));
|
|
sawyercoding_read_chunk(file, (uint8*)RCT2_ADDRESS_MAP_ELEMENTS);
|
|
|
|
// Read game data, including sprites
|
|
sawyercoding_read_chunk(file, (uint8*)0x010E63B8);
|
|
|
|
fclose(file);
|
|
|
|
// Check expansion pack
|
|
// RCT2_CALLPROC_EBPSAFE(0x006757E6);
|
|
|
|
if (!load_success){
|
|
set_load_objects_fail_reason();
|
|
if (RCT2_GLOBAL(0x9DE518,uint32) & (1<<5)){
|
|
RCT2_GLOBAL(0x14241BC, uint32) = 2;
|
|
//call 0x0040705E Sets cursor position and something else. Calls maybe wind func 8 probably pointless
|
|
RCT2_GLOBAL(0x14241BC, uint32) = 0;
|
|
RCT2_GLOBAL(0x9DE518, uint32) &= ~(1<<5);
|
|
}
|
|
title_load();
|
|
rct2_endupdate();
|
|
return 0;//This never gets called
|
|
}
|
|
|
|
// The rest is the same as in scenario load and play
|
|
RCT2_CALLPROC_EBPSAFE(0x006A9FC0);
|
|
map_update_tile_pointers();
|
|
reset_0x69EBE4();// RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
|
|
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING;
|
|
viewport_init_all();
|
|
game_create_windows();
|
|
mainWindow = window_get_main();
|
|
|
|
mainWindow->viewport_target_sprite = -1;
|
|
mainWindow->saved_view_x = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_X, sint16);
|
|
mainWindow->saved_view_y = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_Y, sint16);
|
|
uint8 _cl = (RCT2_GLOBAL(0x0138869E, sint16) & 0xFF) - mainWindow->viewport->zoom;
|
|
mainWindow->viewport->zoom = RCT2_GLOBAL(0x0138869E, sint16) & 0xFF;
|
|
*((char*)(&RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, sint32))) = RCT2_GLOBAL(0x0138869E, sint16) >> 8;
|
|
if (_cl != 0) {
|
|
if (_cl < 0) {
|
|
_cl = -_cl;
|
|
mainWindow->viewport->view_width >>= _cl;
|
|
mainWindow->viewport->view_height >>= _cl;
|
|
} else {
|
|
mainWindow->viewport->view_width <<= _cl;
|
|
mainWindow->viewport->view_height <<= _cl;
|
|
}
|
|
}
|
|
mainWindow->saved_view_x -= mainWindow->viewport->view_width >> 1;
|
|
mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1;
|
|
window_invalidate(mainWindow);
|
|
|
|
sub_69E9A7();
|
|
RCT2_CALLPROC_EBPSAFE(0x006DFEE4);
|
|
window_new_ride_init_vars();
|
|
RCT2_GLOBAL(0x009DEB7C, uint16) = 0;
|
|
if (RCT2_GLOBAL(0x0013587C4, uint32) == 0) // this check is not in scenario play
|
|
sub_69E869();
|
|
|
|
RCT2_CALLPROC_EBPSAFE(0x006837E3); // (palette related)
|
|
gfx_invalidate_screen();
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
*
|
|
* rct2: 0x0069E9A7
|
|
*/
|
|
void sub_69E9A7()
|
|
{
|
|
for (rct_sprite* spr = g_sprite_list; spr < (rct_sprite*)RCT2_ADDRESS_SPRITES_NEXT_INDEX; spr++)
|
|
if (spr->unknown.sprite_identifier != 0xFF)
|
|
sprite_move(spr->unknown.x, spr->unknown.y, spr->unknown.z, spr);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066DBB7
|
|
*/
|
|
static void load_game()
|
|
{
|
|
if (open_load_game_dialog() == 0) {
|
|
gfx_invalidate_screen();
|
|
} else {
|
|
// Set default filename
|
|
char *esi = (char*)0x0141EF67;
|
|
while (1) {
|
|
esi++;
|
|
if (*esi == '.')
|
|
break;
|
|
if (*esi != 0)
|
|
continue;
|
|
strcpy(esi, ".SV6");
|
|
break;
|
|
}
|
|
strcpy((char*)RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*)0x0141EF68);
|
|
|
|
if (game_load_save((char *)0x0141EF68)) {
|
|
gfx_invalidate_screen();
|
|
rct2_endupdate();
|
|
} else {
|
|
RCT2_GLOBAL(0x009DEA66, uint16) = 0;
|
|
rct2_endupdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
char save_game()
|
|
{
|
|
int eax, ebx, ecx, edx, esi, edi, ebp;
|
|
RCT2_CALLFUNC_X(0x006750E9, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
|
|
if (eax == 0) {
|
|
// user pressed "cancel"
|
|
gfx_invalidate_screen();
|
|
return 0;
|
|
}
|
|
|
|
char *src = (char*)0x0141EF67;
|
|
do {
|
|
src++;
|
|
} while (*src != '.' && *src != '\0');
|
|
strcpy(src, ".SV6");
|
|
strcpy((char*) RCT2_ADDRESS_SAVED_GAMES_PATH_2, (char*) 0x0141EF68);
|
|
|
|
eax = 0;
|
|
if (RCT2_GLOBAL(RCT2_ADDRESS_CONFIG_FLAGS, uint8) & 8)
|
|
eax |= 1;
|
|
RCT2_CALLPROC_X(0x006754F5, eax, 0, 0, 0, 0, 0, 0);
|
|
// check success?
|
|
|
|
game_do_command(0, 1047, 0, -1, GAME_COMMAND_0, 0, 0);
|
|
gfx_invalidate_screen();
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E3879
|
|
*/
|
|
void rct2_exit()
|
|
{
|
|
RCT2_CALLPROC_EBPSAFE(0x006E3879);
|
|
//Post quit message does not work in 0x6e3879 as its windows only.
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066DB79
|
|
*/
|
|
void game_load_or_quit_no_save_prompt()
|
|
{
|
|
if (RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) < 1) {
|
|
game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
|
|
tool_cancel();
|
|
if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2)
|
|
load_landscape();
|
|
else
|
|
load_game();
|
|
} else if (RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16) == 1) {
|
|
game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
|
|
if (RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) & INPUT_FLAG_5) {
|
|
RCT2_CALLPROC_EBPSAFE(0x0040705E);
|
|
RCT2_GLOBAL(RCT2_ADDRESS_INPUT_FLAGS, uint32) &= ~INPUT_FLAG_5;
|
|
}
|
|
title_load();
|
|
rct2_endupdate();
|
|
} else {
|
|
rct2_exit();
|
|
}
|
|
}
|
|
|
|
#pragma region Game command function table
|
|
|
|
static uint32 game_do_command_table[58] = {
|
|
0x006B2FC5,
|
|
0x0066397F,
|
|
(uint32)game_pause_toggle,
|
|
0x006C511D,
|
|
0x006C5B69,
|
|
(uint32)game_load_or_quit,
|
|
0x006B3F0F,
|
|
0x006B49D9,
|
|
0x006B4EA6,
|
|
0x006B52D4,
|
|
0x006B578B, // 10
|
|
0x006B5559,
|
|
0x006660A8,
|
|
0x0066640B,
|
|
0x006E0E01,
|
|
0x006E08F4,
|
|
0x006E650F,
|
|
0x006A61DE,
|
|
0x006A68AE,
|
|
0x006A67C0,
|
|
0x00663CCD, // 20
|
|
0x006B53E9,
|
|
0x00698D6C, // text input
|
|
0x0068C542,
|
|
0x0068C6D1,
|
|
0x0068BC01,
|
|
0x006E66A0,
|
|
0x006E6878,
|
|
0x006C5AE9,
|
|
0, // use new_game_command_table, original: 0x006BEFA1, 29
|
|
0x006C09D1, // 30
|
|
0x006C0B83,
|
|
0x006C0BB5,
|
|
0x00669C6D,
|
|
0x00669D4A,
|
|
0x006649BD,
|
|
0x006666E7,
|
|
0x00666A63,
|
|
0x006CD8CE,
|
|
(uint32)game_command_set_park_entrance_fee,
|
|
(uint32)game_command_update_staff_colour, // 40
|
|
0x006E519A,
|
|
0x006E5597,
|
|
0x006B893C,
|
|
0x006B8E1B,
|
|
0x0069DFB3,
|
|
0x00684A7F,
|
|
0x006D13FE,
|
|
0x0069E73C,
|
|
0x006CDEE4,
|
|
0x006B9E6D, // 50
|
|
0x006BA058,
|
|
0x006E0F26,
|
|
0x006E56B5,
|
|
0x006B909A,
|
|
0x006BA16A,
|
|
0x006648E3,
|
|
0
|
|
};
|
|
|
|
void game_command_emptysub(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {}
|
|
|
|
static GAME_COMMAND_POINTER* new_game_command_table[58] = {
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub, // 10
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub, // 20
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
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|
game_command_hire_new_staff_member, //game_command_emptysub,
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|
game_command_emptysub, // 30
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub, // 40
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub, // 50
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_emptysub,
|
|
game_command_clear_scenery
|
|
};
|
|
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|
#pragma endregion
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