mirror of https://github.com/OpenRCT2/OpenRCT2.git
268 lines
7.1 KiB
C
268 lines
7.1 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../audio/audio.h"
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#include "../config.h"
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#include "../game.h"
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#include "../localisation/localisation.h"
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#include "../interface/themes.h"
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#include "../interface/widget.h"
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#include "../interface/window.h"
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#include "../OpenRCT2.h"
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#include "../rct2.h"
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#include "../sprites.h"
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enum WINDOW_SAVE_PROMPT_WIDGET_IDX {
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WIDX_BACKGROUND,
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WIDX_TITLE,
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WIDX_CLOSE,
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WIDX_LABEL,
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WIDX_SAVE,
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WIDX_DONT_SAVE,
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WIDX_CANCEL
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};
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static rct_widget window_save_prompt_widgets[] = {
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{ WWT_FRAME, 0, 0, 259, 0, 49, STR_NONE, STR_NONE }, // panel / background
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{ WWT_CAPTION, 0, 1, 258, 1, 14, 0, STR_WINDOW_TITLE_TIP }, // title bar
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{ WWT_CLOSEBOX, 0, 247, 257, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button
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{ WWT_12, 0, 2, 257, 19, 30, 0, STR_NONE }, // question/label
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{ WWT_DROPDOWN_BUTTON, 0, 8, 85, 35, 46, STR_SAVE_PROMPT_SAVE, STR_NONE }, // save
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{ WWT_DROPDOWN_BUTTON, 0, 91, 168, 35, 46, STR_SAVE_PROMPT_DONT_SAVE, STR_NONE }, // don't save
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{ WWT_DROPDOWN_BUTTON, 0, 174, 251, 35, 46, STR_SAVE_PROMPT_CANCEL, STR_NONE }, // cancel
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{ WIDGETS_END },
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};
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enum WINDOW_QUIT_PROMPT_WIDGET_IDX {
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WQIDX_BACKGROUND,
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WQIDX_TITLE,
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WQIDX_CLOSE,
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WQIDX_OK,
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WQIDX_CANCEL
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};
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static rct_widget window_quit_prompt_widgets[] = {
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{ WWT_FRAME, 0, 0, 176, 0, 33, STR_NONE, STR_NONE }, // panel / background
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{ WWT_CAPTION, 0, 1, 175, 1, 14, STR_QUIT_GAME_PROMPT_TITLE, STR_WINDOW_TITLE_TIP }, // title bar
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{ WWT_CLOSEBOX, 0, 164, 174, 2, 13, STR_CLOSE_X, STR_CLOSE_WINDOW_TIP }, // close x button
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{ WWT_DROPDOWN_BUTTON, 0, 8, 85, 19, 30, STR_OK, STR_NONE }, // ok
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{ WWT_DROPDOWN_BUTTON, 0, 91, 168, 19, 30, STR_CANCEL, STR_NONE }, // cancel
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{ WIDGETS_END },
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};
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static const rct_string_id window_save_prompt_labels[][2] = {
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{ STR_LOAD_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_LOADING },
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{ STR_QUIT_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING },
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{ STR_QUIT_GAME_2_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING_2 },
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};
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static void window_save_prompt_close(rct_window *w);
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static void window_save_prompt_mouseup(rct_window *w, int widgetIndex);
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static void window_save_prompt_invalidate(rct_window *w);
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static void window_save_prompt_paint(rct_window *w, rct_drawpixelinfo *dpi);
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static void window_save_prompt_callback(int result, const utf8 * path);
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static rct_window_event_list window_save_prompt_events = {
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window_save_prompt_close,
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window_save_prompt_mouseup,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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window_save_prompt_invalidate,
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window_save_prompt_paint,
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NULL
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};
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/**
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*
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* rct2: 0x0066DCBE
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*/
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void window_save_prompt_open()
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{
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int width, height;
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rct_string_id stringId;
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rct_window* window;
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uint8 prompt_mode;
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rct_widget *widgets;
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uint64 enabled_widgets;
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prompt_mode = gSavePromptMode;
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if (prompt_mode == PM_QUIT)
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prompt_mode = PM_SAVE_BEFORE_QUIT;
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// do not show save prompt if we're in the title demo and click on load game
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if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) {
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game_load_or_quit_no_save_prompt();
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return;
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}
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if (!gConfigGeneral.confirmation_prompt) {
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/* game_load_or_quit_no_save_prompt() will exec requested task and close this window
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* immediately again.
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* TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt()
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* and game_load_or_quit() are not called by the original binary anymore.
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*/
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if (gScreenAge < 3840) {
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game_load_or_quit_no_save_prompt();
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return;
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}
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}
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// Check if window is already open
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window = window_bring_to_front_by_class(WC_SAVE_PROMPT);
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if (window){
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window_close(window);
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}
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if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) {
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widgets = window_quit_prompt_widgets;
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enabled_widgets =
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(1 << WQIDX_CLOSE) |
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(1 << WQIDX_OK) |
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(1 << WQIDX_CANCEL);
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width = 177;
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height = 34;
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} else {
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widgets = window_save_prompt_widgets;
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enabled_widgets =
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(1 << WIDX_CLOSE) |
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(1 << WIDX_SAVE) |
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(1 << WIDX_DONT_SAVE) |
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(1 << WIDX_CANCEL);
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width = 260;
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height = 50;
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}
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if (prompt_mode >= countof(window_save_prompt_labels)) {
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log_warning("Invalid save prompt mode %u", prompt_mode);
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return;
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}
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window = window_create_centred(
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width,
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height,
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&window_save_prompt_events,
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WC_SAVE_PROMPT,
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WF_TRANSPARENT | WF_STICK_TO_FRONT
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);
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window->widgets = widgets;
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window->enabled_widgets = enabled_widgets;
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window_init_scroll_widgets(window);
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// Pause the game
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gGamePaused |= GAME_PAUSED_MODAL;
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audio_pause_sounds();
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window_invalidate_by_class(WC_TOP_TOOLBAR);
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stringId = window_save_prompt_labels[prompt_mode][0];
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if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gScreenFlags & 2)
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stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE;
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if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gScreenFlags & 2)
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stringId = STR_QUIT_SCENARIO_EDITOR;
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window_save_prompt_widgets[WIDX_TITLE].text = stringId;
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window_save_prompt_widgets[WIDX_LABEL].text = window_save_prompt_labels[prompt_mode][1];
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}
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/**
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*
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* rct2: 0x0066DF17
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*/
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static void window_save_prompt_close(rct_window *w)
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{
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// Unpause the game
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gGamePaused &= ~GAME_PAUSED_MODAL;
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audio_unpause_sounds();
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window_invalidate_by_class(WC_TOP_TOOLBAR);
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}
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/**
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*
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* rct2: 0x0066DDF2
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*/
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static void window_save_prompt_mouseup(rct_window *w, int widgetIndex)
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{
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if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) {
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switch (widgetIndex) {
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case WQIDX_OK:
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game_load_or_quit_no_save_prompt();
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break;
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case WQIDX_CLOSE:
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case WQIDX_CANCEL:
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window_close(w);
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break;
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}
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return;
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} else {
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switch (widgetIndex) {
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case WIDX_SAVE:
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if (gScreenFlags & (SCREEN_FLAGS_EDITOR)) {
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window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE, gS6Info.name);
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} else {
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save_game_as();
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}
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window_close(w);
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gLoadSaveCallback = window_save_prompt_callback;
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break;
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case WIDX_DONT_SAVE:
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game_load_or_quit_no_save_prompt();
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return;
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case WIDX_CLOSE:
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case WIDX_CANCEL:
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window_close(w);
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return;
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}
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}
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}
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static void window_save_prompt_invalidate(rct_window *w)
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{
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colour_scheme_update(w);
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}
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static void window_save_prompt_paint(rct_window *w, rct_drawpixelinfo *dpi)
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{
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window_draw_widgets(w, dpi);
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}
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static void window_save_prompt_callback(int result, const utf8 * path)
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{
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if (result == MODAL_RESULT_OK) {
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game_load_or_quit_no_save_prompt();
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}
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}
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