mirror of https://github.com/OpenRCT2/OpenRCT2.git
84 lines
2.1 KiB
C
84 lines
2.1 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../localisation/localisation.h"
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#include "../sprites.h"
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#include "../interface/widget.h"
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#include "../interface/window.h"
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static rct_widget window_title_logo_widgets[] = {
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{ WIDGETS_END },
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};
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static void window_title_logo_paint(rct_window *w, rct_drawpixelinfo *dpi);
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static rct_window_event_list window_title_logo_events = {
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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window_title_logo_paint,
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NULL
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};
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/**
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* Creates the window containing the logo and the expansion packs on the title screen.
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* rct2: 0x0066B679 (part of 0x0066B3E8)
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*/
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void window_title_logo_open()
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{
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rct_window *window = window_create(0, 0, 200, 106, &window_title_logo_events, WC_TITLE_LOGO, WF_STICK_TO_BACK | WF_TRANSPARENT);
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window->widgets = window_title_logo_widgets;
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window_init_scroll_widgets(window);
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window->colours[0] = TRANSLUCENT(COLOUR_GREY);
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window->colours[1] = TRANSLUCENT(COLOUR_GREY);
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window->colours[2] = TRANSLUCENT(COLOUR_GREY);
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}
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/**
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*
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* rct2: 0x0066B872
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*/
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static void window_title_logo_paint(rct_window *w, rct_drawpixelinfo *dpi)
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{
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int x = 2;
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int y = 2;
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gfx_draw_sprite(dpi, SPR_G2_LOGO, w->x + x, w->y + y, 0);
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gfx_draw_sprite(dpi, SPR_G2_TITLE, w->x + x + 104, w->y + y + 18, 0);
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}
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