OpenRCT2/src/openrct2-ui/windows/TopToolbar.cpp

3886 lines
149 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "../UiContext.h"
#include "../interface/InGameConsole.h"
#include "../scripting/CustomMenu.h"
#include <algorithm>
#include <iterator>
#include <limits>
#include <openrct2-ui/interface/Dropdown.h>
#include <openrct2-ui/interface/LandTool.h>
#include <openrct2-ui/interface/Viewport.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Cheats.h>
#include <openrct2/Context.h>
#include <openrct2/Editor.h>
#include <openrct2/Game.h>
#include <openrct2/GameState.h>
#include <openrct2/Input.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/ParkImporter.h>
#include <openrct2/Version.h>
#include <openrct2/actions/BannerPlaceAction.h>
#include <openrct2/actions/BannerSetColourAction.h>
#include <openrct2/actions/ClearAction.h>
#include <openrct2/actions/FootpathAdditionPlaceAction.h>
#include <openrct2/actions/GameSetSpeedAction.h>
#include <openrct2/actions/LandLowerAction.h>
#include <openrct2/actions/LandRaiseAction.h>
#include <openrct2/actions/LandSmoothAction.h>
#include <openrct2/actions/LargeSceneryPlaceAction.h>
#include <openrct2/actions/LargeScenerySetColourAction.h>
#include <openrct2/actions/LoadOrQuitAction.h>
#include <openrct2/actions/PauseToggleAction.h>
#include <openrct2/actions/SmallSceneryPlaceAction.h>
#include <openrct2/actions/SmallScenerySetColourAction.h>
#include <openrct2/actions/SurfaceSetStyleAction.h>
#include <openrct2/actions/WallPlaceAction.h>
#include <openrct2/actions/WallSetColourAction.h>
#include <openrct2/actions/WaterLowerAction.h>
#include <openrct2/actions/WaterRaiseAction.h>
#include <openrct2/audio/audio.h>
#include <openrct2/config/Config.h>
#include <openrct2/entity/Staff.h>
#include <openrct2/interface/Chat.h>
#include <openrct2/interface/InteractiveConsole.h>
#include <openrct2/interface/Screenshot.h>
#include <openrct2/localisation/Formatter.h>
#include <openrct2/network/network.h>
#include <openrct2/object/BannerSceneryEntry.h>
#include <openrct2/object/LargeSceneryEntry.h>
#include <openrct2/object/ObjectEntryManager.h>
#include <openrct2/object/PathAdditionEntry.h>
#include <openrct2/object/SmallSceneryEntry.h>
#include <openrct2/object/WallSceneryEntry.h>
#include <openrct2/paint/VirtualFloor.h>
#include <openrct2/scenario/Scenario.h>
#include <openrct2/ui/UiContext.h>
#include <openrct2/util/Math.hpp>
#include <openrct2/windows/Intent.h>
#include <openrct2/world/Footpath.h>
#include <openrct2/world/Park.h>
#include <openrct2/world/Scenery.h>
#include <openrct2/world/Surface.h>
#include <openrct2/world/Wall.h>
#include <string>
namespace OpenRCT2::Ui::Windows
{
enum
{
WIDX_PAUSE,
WIDX_FILE_MENU,
WIDX_MUTE,
WIDX_ZOOM_OUT,
WIDX_ZOOM_IN,
WIDX_ROTATE,
WIDX_VIEW_MENU,
WIDX_MAP,
WIDX_LAND,
WIDX_WATER,
WIDX_SCENERY,
WIDX_PATH,
WIDX_CONSTRUCT_RIDE,
WIDX_RIDES,
WIDX_PARK,
WIDX_STAFF,
WIDX_GUESTS,
WIDX_CLEAR_SCENERY,
WIDX_FASTFORWARD,
WIDX_CHEATS,
WIDX_DEBUG,
WIDX_FINANCES,
WIDX_RESEARCH,
WIDX_NEWS,
WIDX_NETWORK,
WIDX_CHAT,
WIDX_SEPARATOR,
};
validate_global_widx(WC_TOP_TOOLBAR, WIDX_PAUSE);
validate_global_widx(WC_TOP_TOOLBAR, WIDX_LAND);
validate_global_widx(WC_TOP_TOOLBAR, WIDX_WATER);
validate_global_widx(WC_TOP_TOOLBAR, WIDX_SCENERY);
validate_global_widx(WC_TOP_TOOLBAR, WIDX_PATH);
enum FileMenuDdidx
{
DDIDX_NEW_GAME = 0,
DDIDX_LOAD_GAME = 1,
// separator
DDIDX_SAVE_GAME = 3,
DDIDX_SAVE_GAME_AS = 4,
// separator
DDIDX_ABOUT = 6,
DDIDX_OPTIONS = 7,
DDIDX_SCREENSHOT = 8,
DDIDX_GIANT_SCREENSHOT = 9,
// separator
DDIDX_FILE_BUG_ON_GITHUB = 11,
DDIDX_UPDATE_AVAILABLE = 12,
// separator
DDIDX_QUIT_TO_MENU = 14,
DDIDX_EXIT_OPENRCT2 = 15,
};
enum TopToolbarViewMenuDdidx
{
DDIDX_UNDERGROUND_INSIDE = 0,
DDIDX_TRANSPARENT_WATER = 1,
DDIDX_HIDE_BASE = 2,
DDIDX_HIDE_VERTICAL = 3,
// separator
DDIDX_HIDE_RIDES = 5,
DDIDX_HIDE_VEHICLES = 6,
DDIDX_HIDE_VEGETATION = 7,
DDIDX_HIDE_SCENERY = 8,
DDIDX_HIDE_PATHS = 9,
DDIDX_HIDE_SUPPORTS = 10,
DDIDX_HIDE_GUESTS = 11,
DDIDX_HIDE_STAFF = 12,
// separator
DDIDX_LAND_HEIGHTS = 14,
DDIDX_TRACK_HEIGHTS = 15,
DDIDX_PATH_HEIGHTS = 16,
// separator
DDIDX_VIEW_CLIPPING = 18,
DDIDX_HIGHLIGHT_PATH_ISSUES = 19,
// separator
DDIDX_TRANSPARENCY = 21,
TOP_TOOLBAR_VIEW_MENU_COUNT,
};
enum TopToolbarDebugDdidx
{
DDIDX_CONSOLE = 0,
DDIDX_DEBUG_PAINT = 1,
TOP_TOOLBAR_DEBUG_COUNT,
};
enum TopToolbarNetworkDdidx
{
DDIDX_MULTIPLAYER = 0,
DDIDX_MULTIPLAYER_RECONNECT = 1,
TOP_TOOLBAR_NETWORK_COUNT,
};
enum
{
DDIDX_CHEATS,
DDIDX_TILE_INSPECTOR = 1,
DDIDX_OBJECT_SELECTION = 2,
DDIDX_INVENTIONS_LIST = 3,
DDIDX_SCENARIO_OPTIONS = 4,
DDIDX_OBJECTIVE_OPTIONS = 5,
// 6 is a separator
DDIDX_ENABLE_SANDBOX_MODE = 7,
DDIDX_DISABLE_CLEARANCE_CHECKS = 8,
DDIDX_DISABLE_SUPPORT_LIMITS = 9,
TOP_TOOLBAR_CHEATS_COUNT,
};
enum
{
DDIDX_SHOW_MAP,
DDIDX_OPEN_VIEWPORT,
};
enum
{
DDIDX_ROTATE_CLOCKWISE,
DDIDX_ROTATE_ANTI_CLOCKWISE,
};
#pragma region Toolbar_widget_ordering
// clang-format off
// from left to right
static constexpr int32_t left_aligned_widgets_order[] = {
WIDX_PAUSE,
WIDX_FASTFORWARD,
WIDX_FILE_MENU,
WIDX_MUTE,
WIDX_NETWORK,
WIDX_CHAT,
WIDX_CHEATS,
WIDX_DEBUG,
WIDX_SEPARATOR,
WIDX_ZOOM_OUT,
WIDX_ZOOM_IN,
WIDX_ROTATE,
WIDX_VIEW_MENU,
WIDX_MAP,
};
// from right to left
static constexpr int32_t right_aligned_widgets_order[] = {
WIDX_NEWS,
WIDX_GUESTS,
WIDX_STAFF,
WIDX_PARK,
WIDX_RIDES,
WIDX_RESEARCH,
WIDX_FINANCES,
WIDX_SEPARATOR,
WIDX_CONSTRUCT_RIDE,
WIDX_PATH,
WIDX_SCENERY,
WIDX_WATER,
WIDX_LAND,
WIDX_CLEAR_SCENERY,
};
#pragma endregion
static Widget _topToolbarWidgets[] = {
MakeRemapWidget({ 0, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TOOLBAR_PAUSE, STR_PAUSE_GAME_TIP ), // Pause
MakeRemapWidget({ 60, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TOOLBAR_FILE, STR_DISC_AND_GAME_OPTIONS_TIP ), // File menu
MakeRemapWidget({250, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_G2_TOOLBAR_MUTE, STR_TOOLBAR_MUTE_TIP ), // Mute
MakeRemapWidget({100, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_ZOOM_OUT, STR_ZOOM_OUT_TIP ), // Zoom out
MakeRemapWidget({130, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_ZOOM_IN, STR_ZOOM_IN_TIP ), // Zoom in
MakeRemapWidget({160, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_ROTATE, STR_ROTATE_TIP ), // Rotate camera
MakeRemapWidget({190, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_VIEW, STR_VIEW_OPTIONS_TIP ), // Transparency menu
MakeRemapWidget({220, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_MAP, STR_SHOW_MAP_TIP ), // Map
MakeRemapWidget({267, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_LAND, STR_ADJUST_LAND_TIP ), // Land
MakeRemapWidget({297, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_WATER, STR_ADJUST_WATER_TIP ), // Water
MakeRemapWidget({327, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_SCENERY, STR_PLACE_SCENERY_TIP ), // Scenery
MakeRemapWidget({357, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_FOOTPATH, STR_BUILD_FOOTPATH_TIP ), // Path
MakeRemapWidget({387, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_CONSTRUCT_RIDE, STR_BUILD_RIDE_TIP ), // Construct ride
MakeRemapWidget({490, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TOOLBAR_RIDES, STR_RIDES_IN_PARK_TIP ), // Rides
MakeRemapWidget({520, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TOOLBAR_PARK, STR_PARK_INFORMATION_TIP ), // Park
MakeRemapWidget({550, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TAB_TOOLBAR, STR_STAFF_TIP ), // Staff
MakeRemapWidget({560, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TOOLBAR_GUESTS, STR_GUESTS_TIP ), // Guests
MakeRemapWidget({560, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_CLEAR_SCENERY, STR_CLEAR_SCENERY_TIP ), // Clear scenery
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TAB_TOOLBAR, STR_GAME_SPEED_TIP ), // Fast forward
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TAB_TOOLBAR, STR_CHEATS_TIP ), // Cheats
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TAB_TOOLBAR, STR_DEBUG_TIP ), // Debug
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TAB_TOOLBAR, STR_SCENARIO_OPTIONS_FINANCIAL_TIP), // Finances
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TAB_TOOLBAR, STR_FINANCES_RESEARCH_TIP ), // Research
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TAB_TOOLBAR, STR_SHOW_RECENT_MESSAGES_TIP ), // News
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_G2_TOOLBAR_MULTIPLAYER, STR_SHOW_MULTIPLAYER_STATUS_TIP ), // Network
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TAB_TOOLBAR, STR_TOOLBAR_CHAT_TIP ), // Chat
MakeWidget ({ 0, 0}, {10, 1}, WindowWidgetType::Empty, WindowColour::Primary ), // Artificial widget separator
kWidgetsEnd,
};
// clang-format on
static void ScenarioSelectCallback(const utf8* path);
class TopToolbar final : public Window
{
private:
bool _landToolBlocked{ false };
bool _waitingForPause{ false };
uint8_t _unkF64F0E{ 0 };
int16_t _unkF64F0A{ 0 };
void InitViewMenu(Widget& widget);
void ViewMenuDropdown(int16_t dropdownIndex);
void InitMapMenu(Widget& widget);
void MapMenuDropdown(int16_t dropdownIndex);
void InitFastforwardMenu(Widget& widget);
void FastforwardMenuDropdown(int16_t dropdownIndex);
void InitRotateMenu(Widget& widget);
void RotateMenuDropdown(int16_t dropdownIndex);
void InitFileMenu(Widget& widget);
void InitCheatsMenu(Widget& widget);
void CheatsMenuDropdown(int16_t dropdownIndex);
void InitDebugMenu(Widget& widget);
void DebugMenuDropdown(int16_t dropdownIndex);
void InitNetworkMenu(Widget& widget);
void NetworkMenuDropdown(int16_t dropdownIndex);
/**
*
* rct2: 0x0066CCE7
*/
void ToggleFootpathWindow()
{
if (WindowFindByClass(WindowClass::Footpath) == nullptr)
{
ContextOpenWindow(WindowClass::Footpath);
}
else
{
ToolCancel();
WindowCloseByClass(WindowClass::Footpath);
}
}
/**
*
* rct2: 0x0066CD54
*/
void ToggleLandWindow(WidgetIndex widgetIndex)
{
if ((InputTestFlag(INPUT_FLAG_TOOL_ACTIVE)) && gCurrentToolWidget.window_classification == WindowClass::TopToolbar
&& gCurrentToolWidget.widget_index == WIDX_LAND)
{
ToolCancel();
}
else
{
_landToolBlocked = false;
ShowGridlines();
ToolSet(*this, widgetIndex, Tool::DigDown);
InputSetFlag(INPUT_FLAG_6, true);
ContextOpenWindow(WindowClass::Land);
}
}
/**
*
* rct2: 0x0066CD0C
*/
void ToggleClearSceneryWindow(WidgetIndex widgetIndex)
{
if ((InputTestFlag(INPUT_FLAG_TOOL_ACTIVE) && gCurrentToolWidget.window_classification == WindowClass::TopToolbar
&& gCurrentToolWidget.widget_index == WIDX_CLEAR_SCENERY))
{
ToolCancel();
}
else
{
ShowGridlines();
ToolSet(*this, widgetIndex, Tool::Crosshair);
InputSetFlag(INPUT_FLAG_6, true);
ContextOpenWindow(WindowClass::ClearScenery);
}
}
/**
*
* rct2: 0x0066CD9C
*/
void ToggleWaterWindow(WidgetIndex widgetIndex)
{
if ((InputTestFlag(INPUT_FLAG_TOOL_ACTIVE)) && gCurrentToolWidget.window_classification == WindowClass::TopToolbar
&& gCurrentToolWidget.widget_index == WIDX_WATER)
{
ToolCancel();
}
else
{
_landToolBlocked = false;
ShowGridlines();
ToolSet(*this, widgetIndex, Tool::WaterDown);
InputSetFlag(INPUT_FLAG_6, true);
ContextOpenWindow(WindowClass::Water);
}
}
/**
*
* rct2: 0x0068E213
*/
void ToolUpdateSceneryClear(const ScreenCoordsXY& screenPos)
{
if (!ToolUpdateLandPaint(screenPos))
return;
auto action = GetClearAction();
auto result = GameActions::Query(&action);
auto cost = (result.Error == GameActions::Status::Ok ? result.Cost : kMoney64Undefined);
if (gClearSceneryCost != cost)
{
gClearSceneryCost = cost;
WindowInvalidateByClass(WindowClass::ClearScenery);
}
}
int8_t ToolUpdateLandPaint(const ScreenCoordsXY& screenPos)
{
uint8_t state_changed = 0;
MapInvalidateSelectionRect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
auto mapTile = ScreenGetMapXY(screenPos, nullptr);
if (!mapTile.has_value())
{
if (gClearSceneryCost != kMoney64Undefined)
{
gClearSceneryCost = kMoney64Undefined;
WindowInvalidateByClass(WindowClass::ClearScenery);
}
return state_changed;
}
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != MAP_SELECT_TYPE_FULL)
{
gMapSelectType = MAP_SELECT_TYPE_FULL;
state_changed++;
}
int16_t tool_size = std::max<uint16_t>(1, gLandToolSize);
int16_t tool_length = (tool_size - 1) * 32;
// Move to tool bottom left
mapTile->x -= (tool_size - 1) * 16;
mapTile->y -= (tool_size - 1) * 16;
mapTile = mapTile->ToTileStart();
if (gMapSelectPositionA.x != mapTile->x)
{
gMapSelectPositionA.x = mapTile->x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile->y)
{
gMapSelectPositionA.y = mapTile->y;
state_changed++;
}
mapTile->x += tool_length;
mapTile->y += tool_length;
if (gMapSelectPositionB.x != mapTile->x)
{
gMapSelectPositionB.x = mapTile->x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile->y)
{
gMapSelectPositionB.y = mapTile->y;
state_changed++;
}
MapInvalidateSelectionRect();
return state_changed;
}
/**
*
* rct2: 0x00664280
*/
void ToolUpdateLand(const ScreenCoordsXY& screenPos)
{
const bool mapCtrlPressed = InputTestPlaceObjectModifier(PLACE_OBJECT_MODIFIER_COPY_Z);
MapInvalidateSelectionRect();
if (gCurrentToolId == Tool::UpDownArrow)
{
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
return;
money64 lower_cost = SelectionLowerLand(0);
money64 raise_cost = SelectionRaiseLand(0);
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
WindowInvalidateByClass(WindowClass::Land);
}
return;
}
int16_t tool_size = gLandToolSize;
std::optional<CoordsXY> mapTile;
uint8_t side{};
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
if (tool_size == 1)
{
int32_t selectionType;
// Get selection type and map coordinates from mouse x,y position
ScreenPosToMapPos(screenPos, &selectionType);
mapTile = ScreenGetMapXYSide(screenPos, &side);
if (!mapTile.has_value())
{
money64 lower_cost = kMoney64Undefined;
money64 raise_cost = kMoney64Undefined;
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
WindowInvalidateByClass(WindowClass::Land);
}
return;
}
uint8_t state_changed = 0;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != selectionType)
{
gMapSelectType = selectionType;
state_changed++;
}
if ((gMapSelectType != MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF)) && mapCtrlPressed)
{
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF);
state_changed++;
}
if (gMapSelectPositionA.x != mapTile->x)
{
gMapSelectPositionA.x = mapTile->x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile->y)
{
gMapSelectPositionA.y = mapTile->y;
state_changed++;
}
if (gMapSelectPositionB.x != mapTile->x)
{
gMapSelectPositionB.x = mapTile->x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile->y)
{
gMapSelectPositionB.y = mapTile->y;
state_changed++;
}
MapInvalidateSelectionRect();
if (!state_changed)
return;
money64 lower_cost = SelectionLowerLand(0);
money64 raise_cost = SelectionRaiseLand(0);
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
WindowInvalidateByClass(WindowClass::Land);
}
return;
}
// Get map coordinates and the side of the tile that is being hovered over
mapTile = ScreenGetMapXYSide(screenPos, &side);
if (!mapTile.has_value())
{
money64 lower_cost = kMoney64Undefined;
money64 raise_cost = kMoney64Undefined;
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
WindowInvalidateByClass(WindowClass::Land);
}
return;
}
uint8_t state_changed = 0;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != MAP_SELECT_TYPE_FULL)
{
gMapSelectType = MAP_SELECT_TYPE_FULL;
state_changed++;
}
if ((gMapSelectType != MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF)) && mapCtrlPressed)
{
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + (side & 0xFF);
state_changed++;
}
if (tool_size == 0)
tool_size = 1;
int16_t tool_length = (tool_size - 1) * 32;
// Decide on shape of the brush for bigger selection size
switch (gMapSelectType)
{
case MAP_SELECT_TYPE_EDGE_0:
case MAP_SELECT_TYPE_EDGE_2:
// Line
mapTile->y -= (tool_size - 1) * 16;
mapTile->y = mapTile->ToTileStart().y;
break;
case MAP_SELECT_TYPE_EDGE_1:
case MAP_SELECT_TYPE_EDGE_3:
// Line
mapTile->x -= (tool_size - 1) * 16;
mapTile->x = mapTile->ToTileStart().x;
break;
default:
// Move to tool bottom left
mapTile->x -= (tool_size - 1) * 16;
mapTile->y -= (tool_size - 1) * 16;
mapTile = mapTile->ToTileStart();
break;
}
if (gMapSelectPositionA.x != mapTile->x)
{
gMapSelectPositionA.x = mapTile->x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile->y)
{
gMapSelectPositionA.y = mapTile->y;
state_changed++;
}
// Go to other side
switch (gMapSelectType)
{
case MAP_SELECT_TYPE_EDGE_0:
case MAP_SELECT_TYPE_EDGE_2:
// Line
mapTile->y += tool_length;
gMapSelectType = MAP_SELECT_TYPE_FULL;
break;
case MAP_SELECT_TYPE_EDGE_1:
case MAP_SELECT_TYPE_EDGE_3:
// Line
mapTile->x += tool_length;
gMapSelectType = MAP_SELECT_TYPE_FULL;
break;
default:
mapTile->x += tool_length;
mapTile->y += tool_length;
break;
}
if (gMapSelectPositionB.x != mapTile->x)
{
gMapSelectPositionB.x = mapTile->x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile->y)
{
gMapSelectPositionB.y = mapTile->y;
state_changed++;
}
MapInvalidateSelectionRect();
if (!state_changed)
return;
money64 lower_cost = SelectionLowerLand(0);
money64 raise_cost = SelectionRaiseLand(0);
if (gLandToolRaiseCost != raise_cost || gLandToolLowerCost != lower_cost)
{
gLandToolRaiseCost = raise_cost;
gLandToolLowerCost = lower_cost;
WindowInvalidateByClass(WindowClass::Land);
}
}
/**
*
* rct2: 0x006E6BDC
*/
void ToolUpdateWater(const ScreenCoordsXY& screenPos)
{
MapInvalidateSelectionRect();
if (gCurrentToolId == Tool::UpDownArrow)
{
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
return;
auto waterLowerAction = WaterLowerAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
auto waterRaiseAction = WaterRaiseAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
auto res = GameActions::Query(&waterLowerAction);
money64 lowerCost = res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
res = GameActions::Query(&waterRaiseAction);
money64 raiseCost = res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
if (gWaterToolRaiseCost != raiseCost || gWaterToolLowerCost != lowerCost)
{
gWaterToolRaiseCost = raiseCost;
gWaterToolLowerCost = lowerCost;
WindowInvalidateByClass(WindowClass::Water);
}
return;
}
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
auto info = GetMapCoordinatesFromPos(
screenPos, EnumsToFlags(ViewportInteractionItem::Terrain, ViewportInteractionItem::Water));
if (info.SpriteType == ViewportInteractionItem::None)
{
if (gWaterToolRaiseCost != kMoney64Undefined || gWaterToolLowerCost != kMoney64Undefined)
{
gWaterToolRaiseCost = kMoney64Undefined;
gWaterToolLowerCost = kMoney64Undefined;
WindowInvalidateByClass(WindowClass::Water);
}
return;
}
auto mapTile = info.Loc.ToTileCentre();
uint8_t state_changed = 0;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
state_changed++;
}
if (gMapSelectType != MAP_SELECT_TYPE_FULL_WATER)
{
gMapSelectType = MAP_SELECT_TYPE_FULL_WATER;
state_changed++;
}
int16_t tool_size = std::max<uint16_t>(1, gLandToolSize);
int16_t tool_length = (tool_size - 1) * 32;
// Move to tool bottom left
mapTile.x -= (tool_size - 1) * 16;
mapTile.y -= (tool_size - 1) * 16;
mapTile.x &= 0xFFE0;
mapTile.y &= 0xFFE0;
if (gMapSelectPositionA.x != mapTile.x)
{
gMapSelectPositionA.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionA.y != mapTile.y)
{
gMapSelectPositionA.y = mapTile.y;
state_changed++;
}
mapTile.x += tool_length;
mapTile.y += tool_length;
if (gMapSelectPositionB.x != mapTile.x)
{
gMapSelectPositionB.x = mapTile.x;
state_changed++;
}
if (gMapSelectPositionB.y != mapTile.y)
{
gMapSelectPositionB.y = mapTile.y;
state_changed++;
}
MapInvalidateSelectionRect();
if (!state_changed)
return;
auto waterLowerAction = WaterLowerAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
auto waterRaiseAction = WaterRaiseAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
auto res = GameActions::Query(&waterLowerAction);
money64 lowerCost = res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
res = GameActions::Query(&waterRaiseAction);
money64 raiseCost = res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
if (gWaterToolRaiseCost != raiseCost || gWaterToolLowerCost != lowerCost)
{
gWaterToolRaiseCost = raiseCost;
gWaterToolLowerCost = lowerCost;
WindowInvalidateByClass(WindowClass::Water);
}
}
/**
*
* rct2: 0x006E287B
*/
void ToolUpdateScenery(const ScreenCoordsXY& screenPos)
{
MapInvalidateSelectionRect();
MapInvalidateMapSelectionTiles();
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off)
{
VirtualFloorInvalidate();
}
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
if (gWindowSceneryPaintEnabled)
return;
if (gWindowSceneryEyedropperEnabled)
return;
const auto selection = WindowSceneryGetTabSelection();
if (selection.IsUndefined())
{
SceneryRemoveGhostToolPlacement();
return;
}
money64 cost = 0;
switch (selection.SceneryType)
{
case SCENERY_TYPE_SMALL:
{
CoordsXY mapTile = {};
uint8_t quadrant;
Direction rotation;
Sub6E1F34SmallScenery(screenPos, selection.EntryIndex, mapTile, &quadrant, &rotation);
if (mapTile.IsNull())
{
SceneryRemoveGhostToolPlacement();
return;
}
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
if (gWindowSceneryScatterEnabled)
{
uint16_t cluster_size = (gWindowSceneryScatterSize - 1) * COORDS_XY_STEP;
gMapSelectPositionA.x = mapTile.x - cluster_size / 2;
gMapSelectPositionA.y = mapTile.y - cluster_size / 2;
gMapSelectPositionB.x = mapTile.x + cluster_size / 2;
gMapSelectPositionB.y = mapTile.y + cluster_size / 2;
if (gWindowSceneryScatterSize % 2 == 0)
{
gMapSelectPositionB.x += COORDS_XY_STEP;
gMapSelectPositionB.y += COORDS_XY_STEP;
}
}
else
{
gMapSelectPositionA.x = mapTile.x;
gMapSelectPositionA.y = mapTile.y;
gMapSelectPositionB.x = mapTile.x;
gMapSelectPositionB.y = mapTile.y;
}
auto* sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<SmallSceneryEntry>(selection.EntryIndex);
gMapSelectType = MAP_SELECT_TYPE_FULL;
if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE) && !gWindowSceneryScatterEnabled)
{
gMapSelectType = MAP_SELECT_TYPE_QUARTER_0 + (quadrant ^ 2);
}
MapInvalidateSelectionRect();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_0) && mapTile == gSceneryGhostPosition && quadrant == _unkF64F0E
&& gSceneryPlaceZ == _unkF64F0A && gSceneryPlaceObject.SceneryType == SCENERY_TYPE_SMALL
&& gSceneryPlaceObject.EntryIndex == selection.EntryIndex)
{
return;
}
SceneryRemoveGhostToolPlacement();
_unkF64F0E = quadrant;
_unkF64F0A = gSceneryPlaceZ;
uint8_t attemptsLeft = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
attemptsLeft = 20;
}
for (; attemptsLeft != 0; attemptsLeft--)
{
cost = TryPlaceGhostSmallScenery(
{ mapTile, gSceneryPlaceZ, rotation }, quadrant, selection.EntryIndex, gWindowSceneryPrimaryColour,
gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
if (cost != kMoney64Undefined)
break;
gSceneryPlaceZ += 8;
}
gSceneryPlaceCost = cost;
break;
}
case SCENERY_TYPE_PATH_ITEM:
{
CoordsXY mapTile = {};
int32_t z;
Sub6E1F34PathItem(screenPos, selection.EntryIndex, mapTile, &z);
if (mapTile.IsNull())
{
SceneryRemoveGhostToolPlacement();
return;
}
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
gMapSelectPositionA.x = mapTile.x;
gMapSelectPositionA.y = mapTile.y;
gMapSelectPositionB.x = mapTile.x;
gMapSelectPositionB.y = mapTile.y;
gMapSelectType = MAP_SELECT_TYPE_FULL;
MapInvalidateSelectionRect();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_1) && mapTile == gSceneryGhostPosition
&& z == gSceneryGhostPosition.z)
{
return;
}
SceneryRemoveGhostToolPlacement();
cost = TryPlaceGhostPathAddition({ mapTile, z }, selection.EntryIndex);
gSceneryPlaceCost = cost;
break;
}
case SCENERY_TYPE_WALL:
{
CoordsXY mapTile = {};
uint8_t edge;
Sub6E1F34Wall(screenPos, selection.EntryIndex, mapTile, &edge);
if (mapTile.IsNull())
{
SceneryRemoveGhostToolPlacement();
return;
}
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
gMapSelectPositionA.x = mapTile.x;
gMapSelectPositionA.y = mapTile.y;
gMapSelectPositionB.x = mapTile.x;
gMapSelectPositionB.y = mapTile.y;
gMapSelectType = MAP_SELECT_TYPE_EDGE_0 + edge;
MapInvalidateSelectionRect();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_2) && mapTile == gSceneryGhostPosition
&& edge == gSceneryGhostWallRotation && gSceneryPlaceZ == _unkF64F0A)
{
return;
}
SceneryRemoveGhostToolPlacement();
gSceneryGhostWallRotation = edge;
_unkF64F0A = gSceneryPlaceZ;
uint8_t attemptsLeft = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
attemptsLeft = 20;
}
cost = 0;
for (; attemptsLeft != 0; attemptsLeft--)
{
cost = TryPlaceGhostWall(
{ mapTile, gSceneryPlaceZ }, edge, selection.EntryIndex, gWindowSceneryPrimaryColour,
gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
if (cost != kMoney64Undefined)
break;
gSceneryPlaceZ += 8;
}
gSceneryPlaceCost = cost;
break;
}
case SCENERY_TYPE_LARGE:
{
CoordsXY mapTile = {};
Direction direction;
Sub6E1F34LargeScenery(screenPos, selection.EntryIndex, mapTile, &direction);
if (mapTile.IsNull())
{
SceneryRemoveGhostToolPlacement();
return;
}
auto* sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<LargeSceneryEntry>(selection.EntryIndex);
gMapSelectionTiles.clear();
for (auto* tile = sceneryEntry->tiles;
tile->x_offset != static_cast<int16_t>(static_cast<uint16_t>(0xFFFF)); tile++)
{
CoordsXY tileLocation = { tile->x_offset, tile->y_offset };
auto rotatedTileCoords = tileLocation.Rotate(direction);
rotatedTileCoords.x += mapTile.x;
rotatedTileCoords.y += mapTile.y;
gMapSelectionTiles.push_back(rotatedTileCoords);
}
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
MapInvalidateMapSelectionTiles();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_3) && mapTile == gSceneryGhostPosition
&& gSceneryPlaceZ == _unkF64F0A && gSceneryPlaceObject.SceneryType == SCENERY_TYPE_LARGE
&& gSceneryPlaceObject.EntryIndex == selection.EntryIndex)
{
return;
}
SceneryRemoveGhostToolPlacement();
gSceneryPlaceObject.SceneryType = SCENERY_TYPE_LARGE;
gSceneryPlaceObject.EntryIndex = selection.EntryIndex;
_unkF64F0A = gSceneryPlaceZ;
uint8_t attemptsLeft = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
attemptsLeft = 20;
}
cost = 0;
for (; attemptsLeft != 0; attemptsLeft--)
{
cost = TryPlaceGhostLargeScenery(
{ mapTile, gSceneryPlaceZ, direction }, selection.EntryIndex, gWindowSceneryPrimaryColour,
gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
if (cost != kMoney64Undefined)
break;
gSceneryPlaceZ += COORDS_Z_STEP;
}
gSceneryPlaceCost = cost;
break;
}
case SCENERY_TYPE_BANNER:
{
CoordsXY mapTile = {};
Direction direction;
int32_t z;
Sub6E1F34Banner(screenPos, selection.EntryIndex, mapTile, &z, &direction);
if (mapTile.IsNull())
{
SceneryRemoveGhostToolPlacement();
return;
}
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
gMapSelectPositionA.x = mapTile.x;
gMapSelectPositionA.y = mapTile.y;
gMapSelectPositionB.x = mapTile.x;
gMapSelectPositionB.y = mapTile.y;
gMapSelectType = MAP_SELECT_TYPE_FULL;
MapInvalidateSelectionRect();
// If no change in ghost placement
if ((gSceneryGhostType & SCENERY_GHOST_FLAG_4) && mapTile == gSceneryGhostPosition
&& z == gSceneryGhostPosition.z && direction == gSceneryPlaceRotation)
{
return;
}
SceneryRemoveGhostToolPlacement();
cost = TryPlaceGhostBanner({ mapTile, z, direction }, selection.EntryIndex);
gSceneryPlaceCost = cost;
break;
}
}
}
/**
*
* rct2: 0x006644DD
*/
money64 SelectionRaiseLand(uint8_t flag)
{
int32_t centreX = (gMapSelectPositionA.x + gMapSelectPositionB.x) / 2;
int32_t centreY = (gMapSelectPositionA.y + gMapSelectPositionB.y) / 2;
centreX += 16;
centreY += 16;
if (gLandMountainMode)
{
auto landSmoothAction = LandSmoothAction(
{ centreX, centreY },
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y },
gMapSelectType, false);
auto res = (flag & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSmoothAction)
: GameActions::Query(&landSmoothAction);
return res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
}
auto landRaiseAction = LandRaiseAction(
{ centreX, centreY },
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType);
auto res = (flag & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landRaiseAction)
: GameActions::Query(&landRaiseAction);
return res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
}
/**
*
* rct2: 0x006645B3
*/
money64 SelectionLowerLand(uint8_t flag)
{
int32_t centreX = (gMapSelectPositionA.x + gMapSelectPositionB.x) / 2;
int32_t centreY = (gMapSelectPositionA.y + gMapSelectPositionB.y) / 2;
centreX += 16;
centreY += 16;
if (gLandMountainMode)
{
auto landSmoothAction = LandSmoothAction(
{ centreX, centreY },
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y },
gMapSelectType, true);
auto res = (flag & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landSmoothAction)
: GameActions::Query(&landSmoothAction);
return res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
}
auto landLowerAction = LandLowerAction(
{ centreX, centreY },
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y }, gMapSelectType);
auto res = (flag & GAME_COMMAND_FLAG_APPLY) ? GameActions::Execute(&landLowerAction)
: GameActions::Query(&landLowerAction);
return res.Error == GameActions::Status::Ok ? res.Cost : kMoney64Undefined;
}
/**
* part of window_top_toolbar_tool_drag(0x0066CB4E)
* rct2: 0x00664454
*/
void LandToolDrag(const ScreenCoordsXY& screenPos)
{
auto* window = WindowFindFromPoint(screenPos);
if (window == nullptr)
return;
WidgetIndex widget_index = WindowFindWidgetFromPoint(*window, screenPos);
if (widget_index == -1)
return;
const auto& widget = window->widgets[widget_index];
if (widget.type != WindowWidgetType::Viewport)
return;
const auto* selectedViewport = window->viewport;
if (selectedViewport == nullptr)
return;
int16_t tile_height = selectedViewport->zoom.ApplyInversedTo(-16);
int32_t y_diff = screenPos.y - gInputDragLast.y;
if (y_diff <= tile_height)
{
gInputDragLast.y += tile_height;
SelectionRaiseLand(GAME_COMMAND_FLAG_APPLY);
gLandToolRaiseCost = kMoney64Undefined;
gLandToolLowerCost = kMoney64Undefined;
}
else if (y_diff >= -tile_height)
{
gInputDragLast.y -= tile_height;
SelectionLowerLand(GAME_COMMAND_FLAG_APPLY);
gLandToolRaiseCost = kMoney64Undefined;
gLandToolLowerCost = kMoney64Undefined;
}
}
/**
* part of window_top_toolbar_tool_drag(0x0066CB4E)
* rct2: 0x006E6D4B
*/
void WaterToolDrag(const ScreenCoordsXY& screenPos)
{
auto* window = WindowFindFromPoint(screenPos);
if (window == nullptr || window->viewport == nullptr)
return;
int16_t dx = window->viewport->zoom.ApplyInversedTo(-16);
auto offsetPos = screenPos - ScreenCoordsXY{ 0, gInputDragLast.y };
if (offsetPos.y <= dx)
{
gInputDragLast.y += dx;
auto waterRaiseAction = WaterRaiseAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
GameActions::Execute(&waterRaiseAction);
gWaterToolRaiseCost = kMoney64Undefined;
gWaterToolLowerCost = kMoney64Undefined;
return;
}
dx = -dx;
if (offsetPos.y >= dx)
{
gInputDragLast.y += dx;
auto waterLowerAction = WaterLowerAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y });
GameActions::Execute(&waterLowerAction);
gWaterToolRaiseCost = kMoney64Undefined;
gWaterToolLowerCost = kMoney64Undefined;
return;
}
}
/**
*
* rct2: 0x006E24F6
* On failure returns kMoney64Undefined
* On success places ghost scenery and returns cost to place proper
*/
money64 TryPlaceGhostSmallScenery(
CoordsXYZD loc, uint8_t quadrant, ObjectEntryIndex entryIndex, colour_t primaryColour, colour_t secondaryColour,
colour_t tertiaryColour)
{
SceneryRemoveGhostToolPlacement();
// 6e252b
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
loc, quadrant, entryIndex, primaryColour, secondaryColour, tertiaryColour);
smallSceneryPlaceAction.SetFlags(GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED);
auto res = GameActions::Execute(&smallSceneryPlaceAction);
if (res.Error != GameActions::Status::Ok)
return kMoney64Undefined;
const auto placementData = res.GetData<SmallSceneryPlaceActionResult>();
gSceneryPlaceRotation = loc.direction;
gSceneryPlaceObject.SceneryType = SCENERY_TYPE_SMALL;
gSceneryPlaceObject.EntryIndex = entryIndex;
gSceneryGhostPosition = { loc, placementData.BaseHeight };
gSceneryQuadrant = placementData.SceneryQuadrant;
if (placementData.GroundFlags & ELEMENT_IS_UNDERGROUND)
{
// Set underground on
ViewportSetVisibility(ViewportVisibility::UndergroundViewGhostOn);
}
else
{
// Set underground off
ViewportSetVisibility(ViewportVisibility::UndergroundViewGhostOff);
}
gSceneryGhostType |= SCENERY_GHOST_FLAG_0;
return res.Cost;
}
money64 TryPlaceGhostPathAddition(CoordsXYZ loc, ObjectEntryIndex entryIndex)
{
SceneryRemoveGhostToolPlacement();
// 6e265b
auto footpathAdditionPlaceAction = FootpathAdditionPlaceAction(loc, entryIndex);
footpathAdditionPlaceAction.SetFlags(GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED);
footpathAdditionPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* result) {
if (result->Error != GameActions::Status::Ok)
{
return;
}
gSceneryGhostPosition = loc;
gSceneryGhostType |= SCENERY_GHOST_FLAG_1;
});
auto res = GameActions::Execute(&footpathAdditionPlaceAction);
if (res.Error != GameActions::Status::Ok)
return kMoney64Undefined;
return res.Cost;
}
money64 TryPlaceGhostWall(
CoordsXYZ loc, uint8_t edge, ObjectEntryIndex entryIndex, colour_t primaryColour, colour_t secondaryColour,
colour_t tertiaryColour)
{
SceneryRemoveGhostToolPlacement();
// 6e26b0
auto wallPlaceAction = WallPlaceAction(entryIndex, loc, edge, primaryColour, secondaryColour, tertiaryColour);
wallPlaceAction.SetFlags(
GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
wallPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* result) {
if (result->Error != GameActions::Status::Ok)
return;
const auto placementData = result->GetData<WallPlaceActionResult>();
gSceneryGhostPosition = { loc, placementData.BaseHeight };
gSceneryGhostWallRotation = edge;
gSceneryGhostType |= SCENERY_GHOST_FLAG_2;
});
auto res = GameActions::Execute(&wallPlaceAction);
if (res.Error != GameActions::Status::Ok)
return kMoney64Undefined;
return res.Cost;
}
money64 TryPlaceGhostLargeScenery(
CoordsXYZD loc, ObjectEntryIndex entryIndex, colour_t primaryColour, colour_t secondaryColour,
colour_t tertiaryColour)
{
SceneryRemoveGhostToolPlacement();
// 6e25a7
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, entryIndex, primaryColour, secondaryColour, tertiaryColour);
sceneryPlaceAction.SetFlags(
GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
auto res = GameActions::Execute(&sceneryPlaceAction);
if (res.Error != GameActions::Status::Ok)
return kMoney64Undefined;
const auto placementData = res.GetData<LargeSceneryPlaceActionResult>();
gSceneryPlaceRotation = loc.direction;
gSceneryGhostPosition = { loc, placementData.firstTileHeight };
if (placementData.GroundFlags & ELEMENT_IS_UNDERGROUND)
{
// Set underground on
ViewportSetVisibility(ViewportVisibility::UndergroundViewGhostOn);
}
else
{
// Set underground off
ViewportSetVisibility(ViewportVisibility::UndergroundViewGhostOff);
}
gSceneryGhostType |= SCENERY_GHOST_FLAG_3;
return res.Cost;
}
money64 TryPlaceGhostBanner(CoordsXYZD loc, ObjectEntryIndex entryIndex)
{
SceneryRemoveGhostToolPlacement();
// 6e2612
auto primaryColour = gWindowSceneryPrimaryColour;
auto bannerPlaceAction = BannerPlaceAction(loc, entryIndex, primaryColour);
bannerPlaceAction.SetFlags(
GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
auto res = GameActions::Execute(&bannerPlaceAction);
if (res.Error != GameActions::Status::Ok)
return kMoney64Undefined;
gSceneryGhostPosition = loc;
gSceneryGhostPosition.z += PATH_HEIGHT_STEP;
gSceneryPlaceRotation = loc.direction;
gSceneryGhostType |= SCENERY_GHOST_FLAG_4;
return res.Cost;
}
/**
*
* rct2: 0x006E3158
*/
void RepaintSceneryToolDown(const ScreenCoordsXY& screenCoords, WidgetIndex widgetIndex)
{
auto flag = EnumsToFlags(
ViewportInteractionItem::Scenery, ViewportInteractionItem::Wall, ViewportInteractionItem::LargeScenery,
ViewportInteractionItem::Banner);
auto info = GetMapCoordinatesFromPos(screenCoords, flag);
switch (info.SpriteType)
{
case ViewportInteractionItem::Scenery:
{
auto* sceneryEntry = info.Element->AsSmallScenery()->GetEntry();
// If can't repaint
if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR | SMALL_SCENERY_FLAG_HAS_GLASS))
return;
uint8_t quadrant = info.Element->AsSmallScenery()->GetSceneryQuadrant();
auto repaintScenery = SmallScenerySetColourAction(
{ info.Loc, info.Element->GetBaseZ() }, quadrant, info.Element->AsSmallScenery()->GetEntryIndex(),
gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
GameActions::Execute(&repaintScenery);
break;
}
case ViewportInteractionItem::Wall:
{
auto* scenery_entry = info.Element->AsWall()->GetEntry();
// If can't repaint
if (!(scenery_entry->flags & (WALL_SCENERY_HAS_PRIMARY_COLOUR | WALL_SCENERY_HAS_GLASS)))
return;
auto repaintScenery = WallSetColourAction(
{ info.Loc, info.Element->GetBaseZ(), info.Element->GetDirection() }, gWindowSceneryPrimaryColour,
gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
GameActions::Execute(&repaintScenery);
break;
}
case ViewportInteractionItem::LargeScenery:
{
auto* sceneryEntry = info.Element->AsLargeScenery()->GetEntry();
// If can't repaint
if (!(sceneryEntry->flags & LARGE_SCENERY_FLAG_HAS_PRIMARY_COLOUR))
return;
auto repaintScenery = LargeScenerySetColourAction(
{ info.Loc, info.Element->GetBaseZ(), info.Element->GetDirection() },
info.Element->AsLargeScenery()->GetSequenceIndex(), gWindowSceneryPrimaryColour,
gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
GameActions::Execute(&repaintScenery);
break;
}
case ViewportInteractionItem::Banner:
{
auto banner = info.Element->AsBanner()->GetBanner();
if (banner != nullptr)
{
auto* bannerEntry = OpenRCT2::ObjectManager::GetObjectEntry<BannerSceneryEntry>(banner->type);
if (bannerEntry->flags & BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR)
{
auto repaintScenery = BannerSetColourAction(
{ info.Loc, info.Element->GetBaseZ(), info.Element->AsBanner()->GetPosition() },
gWindowSceneryPrimaryColour);
GameActions::Execute(&repaintScenery);
}
}
break;
}
default:
return;
}
}
void SceneryEyedropperToolDown(const ScreenCoordsXY& screenCoords, WidgetIndex widgetIndex)
{
auto flag = EnumsToFlags(
ViewportInteractionItem::Scenery, ViewportInteractionItem::Wall, ViewportInteractionItem::LargeScenery,
ViewportInteractionItem::Banner, ViewportInteractionItem::PathAddition);
auto info = GetMapCoordinatesFromPos(screenCoords, flag);
switch (info.SpriteType)
{
case ViewportInteractionItem::Scenery:
{
SmallSceneryElement* sceneryElement = info.Element->AsSmallScenery();
auto entryIndex = sceneryElement->GetEntryIndex();
auto* sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<SmallSceneryEntry>(entryIndex);
if (sceneryEntry != nullptr)
{
WindowScenerySetSelectedItem(
{ SCENERY_TYPE_SMALL, entryIndex }, sceneryElement->GetPrimaryColour(),
sceneryElement->GetSecondaryColour(), sceneryElement->GetTertiaryColour(),
sceneryElement->GetDirectionWithOffset(GetCurrentRotation()));
}
break;
}
case ViewportInteractionItem::Wall:
{
auto entryIndex = info.Element->AsWall()->GetEntryIndex();
auto* sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<WallSceneryEntry>(entryIndex);
if (sceneryEntry != nullptr)
{
WindowScenerySetSelectedItem(
{ SCENERY_TYPE_WALL, entryIndex }, info.Element->AsWall()->GetPrimaryColour(),
info.Element->AsWall()->GetSecondaryColour(), info.Element->AsWall()->GetTertiaryColour(),
std::nullopt);
}
break;
}
case ViewportInteractionItem::LargeScenery:
{
auto entryIndex = info.Element->AsLargeScenery()->GetEntryIndex();
auto* sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<LargeSceneryEntry>(entryIndex);
if (sceneryEntry != nullptr)
{
WindowScenerySetSelectedItem(
{ SCENERY_TYPE_LARGE, entryIndex }, info.Element->AsLargeScenery()->GetPrimaryColour(),
info.Element->AsLargeScenery()->GetSecondaryColour(), std::nullopt,
(GetCurrentRotation() + info.Element->GetDirection()) & 3);
}
break;
}
case ViewportInteractionItem::Banner:
{
auto banner = info.Element->AsBanner()->GetBanner();
if (banner != nullptr)
{
auto sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<BannerSceneryEntry>(banner->type);
if (sceneryEntry != nullptr)
{
WindowScenerySetSelectedItem(
{ SCENERY_TYPE_BANNER, banner->type }, std::nullopt, std::nullopt, std::nullopt, std::nullopt);
}
}
break;
}
case ViewportInteractionItem::PathAddition:
{
auto entryIndex = info.Element->AsPath()->GetAdditionEntryIndex();
auto* pathAdditionEntry = OpenRCT2::ObjectManager::GetObjectEntry<PathAdditionEntry>(entryIndex);
if (pathAdditionEntry != nullptr)
{
WindowScenerySetSelectedItem(
{ SCENERY_TYPE_PATH_ITEM, entryIndex }, std::nullopt, std::nullopt, std::nullopt, std::nullopt);
}
break;
}
default:
break;
}
}
void Sub6E1F34UpdateScreenCoordsAndButtonsPressed(bool canRaiseItem, ScreenCoordsXY& screenPos)
{
if (!canRaiseItem && !GetGameState().Cheats.DisableSupportLimits)
{
gSceneryCtrlPressed = false;
gSceneryShiftPressed = false;
}
else
{
if (!gSceneryCtrlPressed)
{
if (InputTestPlaceObjectModifier(PLACE_OBJECT_MODIFIER_COPY_Z))
{
// CTRL pressed
constexpr auto flag = EnumsToFlags(
ViewportInteractionItem::Terrain, ViewportInteractionItem::Ride, ViewportInteractionItem::Scenery,
ViewportInteractionItem::Footpath, ViewportInteractionItem::Wall,
ViewportInteractionItem::LargeScenery);
auto info = GetMapCoordinatesFromPos(screenPos, flag);
if (info.SpriteType != ViewportInteractionItem::None)
{
gSceneryCtrlPressed = true;
gSceneryCtrlPressZ = info.Element->GetBaseZ();
}
}
}
else
{
if (!(InputTestPlaceObjectModifier(PLACE_OBJECT_MODIFIER_COPY_Z)))
{
// CTRL not pressed
gSceneryCtrlPressed = false;
}
}
if (!gSceneryShiftPressed)
{
if (InputTestPlaceObjectModifier(PLACE_OBJECT_MODIFIER_SHIFT_Z))
{
// SHIFT pressed
gSceneryShiftPressed = true;
gSceneryShiftPressX = screenPos.x;
gSceneryShiftPressY = screenPos.y;
gSceneryShiftPressZOffset = 0;
}
}
else
{
if (InputTestPlaceObjectModifier(PLACE_OBJECT_MODIFIER_SHIFT_Z))
{
// SHIFT pressed
gSceneryShiftPressZOffset = (gSceneryShiftPressY - screenPos.y + 4);
// Scale delta by zoom to match mouse position.
auto* mainWnd = WindowGetMain();
if (mainWnd != nullptr && mainWnd->viewport != nullptr)
{
gSceneryShiftPressZOffset = mainWnd->viewport->zoom.ApplyTo(gSceneryShiftPressZOffset);
}
gSceneryShiftPressZOffset = Floor2(gSceneryShiftPressZOffset, 8);
screenPos.x = gSceneryShiftPressX;
screenPos.y = gSceneryShiftPressY;
}
else
{
// SHIFT not pressed
gSceneryShiftPressed = false;
}
}
}
}
void Sub6E1F34SmallScenery(
const ScreenCoordsXY& sourceScreenPos, ObjectEntryIndex sceneryIndex, CoordsXY& gridPos, uint8_t* outQuadrant,
Direction* outRotation)
{
auto* w = WindowFindByClass(WindowClass::Scenery);
if (w == nullptr)
{
gridPos.SetNull();
return;
}
auto screenPos = sourceScreenPos;
uint16_t maxPossibleHeight = ZoomLevel::max().ApplyTo(
std::numeric_limits<decltype(TileElement::BaseHeight)>::max() - 32);
bool can_raise_item = false;
const auto* sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<SmallSceneryEntry>(sceneryIndex);
if (sceneryEntry == nullptr)
{
gridPos.SetNull();
return;
}
maxPossibleHeight -= sceneryEntry->height;
if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_STACKABLE))
{
can_raise_item = true;
}
Sub6E1F34UpdateScreenCoordsAndButtonsPressed(can_raise_item, screenPos);
// Small scenery
if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE))
{
uint8_t quadrant = 0;
// If CTRL not pressed
if (!gSceneryCtrlPressed)
{
auto gridCoords = ScreenGetMapXYQuadrant(screenPos, &quadrant);
if (!gridCoords.has_value())
{
gridPos.SetNull();
return;
}
gridPos = gridCoords.value();
gSceneryPlaceZ = 0;
// If SHIFT pressed
if (gSceneryShiftPressed)
{
auto* surfaceElement = MapGetSurfaceElementAt(gridPos);
if (surfaceElement == nullptr)
{
gridPos.SetNull();
return;
}
int16_t z = (surfaceElement->GetBaseZ()) & 0xFFF0;
z += gSceneryShiftPressZOffset;
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
}
else
{
int16_t z = gSceneryCtrlPressZ;
auto mapCoords = ScreenGetMapXYQuadrantWithZ(screenPos, z, &quadrant);
if (!mapCoords.has_value())
{
gridPos.SetNull();
return;
}
gridPos = mapCoords.value();
// If SHIFT pressed
if (gSceneryShiftPressed)
{
z += gSceneryShiftPressZOffset;
}
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
if (gridPos.IsNull())
return;
uint8_t rotation = gWindowSceneryRotation;
if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_ROTATABLE))
{
rotation = UtilRand() & 0xFF;
}
rotation -= GetCurrentRotation();
rotation &= 0x3;
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off)
{
VirtualFloorSetHeight(gSceneryPlaceZ);
}
*outQuadrant = quadrant ^ 2;
*outRotation = rotation;
return;
}
// If CTRL not pressed
if (!gSceneryCtrlPressed)
{
constexpr auto flag = EnumsToFlags(ViewportInteractionItem::Terrain, ViewportInteractionItem::Water);
auto info = GetMapCoordinatesFromPos(screenPos, flag);
gridPos = info.Loc;
if (info.SpriteType == ViewportInteractionItem::None)
{
gridPos.SetNull();
return;
}
// If CTRL and SHIFT not pressed
gSceneryPlaceZ = 0;
// If SHIFT pressed
if (gSceneryShiftPressed)
{
auto surfaceElement = MapGetSurfaceElementAt(gridPos);
if (surfaceElement == nullptr)
{
gridPos.SetNull();
return;
}
int16_t z = (surfaceElement->GetBaseZ()) & 0xFFF0;
z += gSceneryShiftPressZOffset;
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
}
else
{
int16_t z = gSceneryCtrlPressZ;
auto coords = ScreenGetMapXYWithZ(screenPos, z);
if (coords.has_value())
{
gridPos = *coords;
}
else
{
gridPos.SetNull();
}
// If SHIFT pressed
if (gSceneryShiftPressed)
{
z += gSceneryShiftPressZOffset;
}
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
if (gridPos.IsNull())
return;
gridPos = gridPos.ToTileStart();
uint8_t rotation = gWindowSceneryRotation;
if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_ROTATABLE))
{
rotation = UtilRand() & 0xFF;
}
rotation -= GetCurrentRotation();
rotation &= 0x3;
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off)
{
VirtualFloorSetHeight(gSceneryPlaceZ);
}
*outQuadrant = 0;
*outRotation = rotation;
}
void Sub6E1F34PathItem(
const ScreenCoordsXY& sourceScreenPos, ObjectEntryIndex sceneryIndex, CoordsXY& gridPos, int32_t* outZ)
{
auto* w = WindowFindByClass(WindowClass::Scenery);
if (w == nullptr)
{
gridPos.SetNull();
return;
}
auto screenPos = sourceScreenPos;
Sub6E1F34UpdateScreenCoordsAndButtonsPressed(false, screenPos);
// Path bits
constexpr auto flag = EnumsToFlags(ViewportInteractionItem::Footpath, ViewportInteractionItem::PathAddition);
auto info = GetMapCoordinatesFromPos(screenPos, flag);
gridPos = info.Loc;
if (info.SpriteType == ViewportInteractionItem::None)
{
gridPos.SetNull();
return;
}
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off)
{
VirtualFloorSetHeight(gSceneryPlaceZ);
}
*outZ = info.Element->GetBaseZ();
}
void Sub6E1F34Wall(
const ScreenCoordsXY& sourceScreenPos, ObjectEntryIndex sceneryIndex, CoordsXY& gridPos, uint8_t* outEdges)
{
auto* w = WindowFindByClass(WindowClass::Scenery);
if (w == nullptr)
{
gridPos.SetNull();
return;
}
auto screenPos = sourceScreenPos;
uint16_t maxPossibleHeight = ZoomLevel::max().ApplyTo(
std::numeric_limits<decltype(TileElement::BaseHeight)>::max() - 32);
auto* wallEntry = OpenRCT2::ObjectManager::GetObjectEntry<WallSceneryEntry>(sceneryIndex);
if (wallEntry != nullptr)
{
maxPossibleHeight -= wallEntry->height;
}
Sub6E1F34UpdateScreenCoordsAndButtonsPressed(true, screenPos);
// Walls
uint8_t edge;
// If CTRL not pressed
if (!gSceneryCtrlPressed)
{
auto gridCoords = ScreenGetMapXYSide(screenPos, &edge);
if (!gridCoords.has_value())
{
gridPos.SetNull();
return;
}
gridPos = gridCoords.value();
gSceneryPlaceZ = 0;
// If SHIFT pressed
if (gSceneryShiftPressed)
{
auto* surfaceElement = MapGetSurfaceElementAt(gridPos);
if (surfaceElement == nullptr)
{
gridPos.SetNull();
return;
}
int16_t z = (surfaceElement->GetBaseZ()) & 0xFFF0;
z += gSceneryShiftPressZOffset;
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
}
else
{
int16_t z = gSceneryCtrlPressZ;
auto mapCoords = ScreenGetMapXYSideWithZ(screenPos, z, &edge);
if (!mapCoords.has_value())
{
gridPos.SetNull();
return;
}
gridPos = mapCoords.value();
// If SHIFT pressed
if (gSceneryShiftPressed)
{
z += gSceneryShiftPressZOffset;
}
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
if (gridPos.IsNull())
return;
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off)
{
VirtualFloorSetHeight(gSceneryPlaceZ);
}
*outEdges = edge;
}
void Sub6E1F34LargeScenery(
const ScreenCoordsXY& sourceScreenPos, ObjectEntryIndex sceneryIndex, CoordsXY& gridPos, Direction* outDirection)
{
auto* w = WindowFindByClass(WindowClass::Scenery);
if (w == nullptr)
{
gridPos.SetNull();
return;
}
auto screenPos = sourceScreenPos;
uint16_t maxPossibleHeight = ZoomLevel::max().ApplyTo(
std::numeric_limits<decltype(TileElement::BaseHeight)>::max() - 32);
auto* sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<LargeSceneryEntry>(sceneryIndex);
if (sceneryEntry)
{
int16_t maxClearZ = 0;
for (int32_t i = 0; sceneryEntry->tiles[i].x_offset != -1; ++i)
{
maxClearZ = std::max<int16_t>(maxClearZ, sceneryEntry->tiles[i].z_clearance);
}
maxPossibleHeight = std::max(0, maxPossibleHeight - maxClearZ);
}
Sub6E1F34UpdateScreenCoordsAndButtonsPressed(true, screenPos);
// Large scenery
// If CTRL not pressed
if (!gSceneryCtrlPressed)
{
const CoordsXY mapCoords = ViewportInteractionGetTileStartAtCursor(screenPos);
gridPos = mapCoords;
if (gridPos.IsNull())
return;
gSceneryPlaceZ = 0;
// If SHIFT pressed
if (gSceneryShiftPressed)
{
auto* surfaceElement = MapGetSurfaceElementAt(gridPos);
if (surfaceElement == nullptr)
{
gridPos.SetNull();
return;
}
int16_t z = (surfaceElement->GetBaseZ()) & 0xFFF0;
z += gSceneryShiftPressZOffset;
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
}
else
{
int16_t z = gSceneryCtrlPressZ;
auto coords = ScreenGetMapXYWithZ(screenPos, z);
if (coords.has_value())
{
gridPos = *coords;
}
else
{
gridPos.SetNull();
}
// If SHIFT pressed
if (gSceneryShiftPressed)
{
z += gSceneryShiftPressZOffset;
}
z = std::clamp<int16_t>(z, 16, maxPossibleHeight);
gSceneryPlaceZ = z;
}
if (gridPos.IsNull())
return;
gridPos = gridPos.ToTileStart();
Direction rotation = gWindowSceneryRotation;
rotation -= GetCurrentRotation();
rotation &= 0x3;
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off)
{
VirtualFloorSetHeight(gSceneryPlaceZ);
}
*outDirection = rotation;
}
void Sub6E1F34Banner(
const ScreenCoordsXY& sourceScreenPos, ObjectEntryIndex sceneryIndex, CoordsXY& gridPos, int32_t* outZ,
Direction* outDirection)
{
auto* w = WindowFindByClass(WindowClass::Scenery);
if (w == nullptr)
{
gridPos.SetNull();
return;
}
auto screenPos = sourceScreenPos;
Sub6E1F34UpdateScreenCoordsAndButtonsPressed(false, screenPos);
// Banner
constexpr auto flag = EnumsToFlags(ViewportInteractionItem::Footpath, ViewportInteractionItem::PathAddition);
auto info = GetMapCoordinatesFromPos(screenPos, flag);
gridPos = info.Loc;
if (info.SpriteType == ViewportInteractionItem::None)
{
gridPos.SetNull();
return;
}
uint8_t rotation = gWindowSceneryRotation;
rotation -= GetCurrentRotation();
rotation &= 0x3;
auto z = info.Element->GetBaseZ();
if (info.Element->AsPath()->IsSloped())
{
if (rotation != DirectionReverse(info.Element->AsPath()->GetSlopeDirection()))
{
z += (2 * COORDS_Z_STEP);
}
}
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off)
{
VirtualFloorSetHeight(gSceneryPlaceZ);
}
*outDirection = rotation;
*outZ = z;
}
/**
*
* rct2: 0x006E2CC6
*/
void SceneryToolDown(const ScreenCoordsXY& screenCoords, WidgetIndex widgetIndex)
{
SceneryRemoveGhostToolPlacement();
if (gWindowSceneryPaintEnabled & 1)
{
RepaintSceneryToolDown(screenCoords, widgetIndex);
return;
}
if (gWindowSceneryEyedropperEnabled)
{
SceneryEyedropperToolDown(screenCoords, widgetIndex);
return;
}
auto selectedTab = WindowSceneryGetTabSelection();
uint8_t sceneryType = selectedTab.SceneryType;
uint16_t selectedScenery = selectedTab.EntryIndex;
CoordsXY gridPos;
switch (sceneryType)
{
case SCENERY_TYPE_SMALL:
{
uint8_t quadrant;
Direction rotation;
Sub6E1F34SmallScenery(screenCoords, selectedScenery, gridPos, &quadrant, &rotation);
if (gridPos.IsNull())
return;
int32_t quantity = 1;
bool isCluster = gWindowSceneryScatterEnabled
&& (NetworkGetMode() != NETWORK_MODE_CLIENT
|| NetworkCanPerformCommand(NetworkGetCurrentPlayerGroupIndex(), -2));
if (isCluster)
{
switch (gWindowSceneryScatterDensity)
{
case ScatterToolDensity::LowDensity:
quantity = gWindowSceneryScatterSize;
break;
case ScatterToolDensity::MediumDensity:
quantity = gWindowSceneryScatterSize * 2;
break;
case ScatterToolDensity::HighDensity:
quantity = gWindowSceneryScatterSize * 3;
break;
}
}
bool forceError = true;
for (int32_t q = 0; q < quantity; q++)
{
int32_t zCoordinate = gSceneryPlaceZ;
auto* sceneryEntry = OpenRCT2::ObjectManager::GetObjectEntry<SmallSceneryEntry>(selectedScenery);
int16_t cur_grid_x = gridPos.x;
int16_t cur_grid_y = gridPos.y;
if (isCluster)
{
if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE))
{
quadrant = UtilRand() & 3;
}
int16_t grid_x_offset = (UtilRand() % gWindowSceneryScatterSize) - (gWindowSceneryScatterSize / 2);
int16_t grid_y_offset = (UtilRand() % gWindowSceneryScatterSize) - (gWindowSceneryScatterSize / 2);
if (gWindowSceneryScatterSize % 2 == 0)
{
grid_x_offset += 1;
grid_y_offset += 1;
}
cur_grid_x += grid_x_offset * COORDS_XY_STEP;
cur_grid_y += grid_y_offset * COORDS_XY_STEP;
if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_ROTATABLE))
{
gSceneryPlaceRotation = (gSceneryPlaceRotation + 1) & 3;
}
}
uint8_t zAttemptRange = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
zAttemptRange = 20;
}
auto success = GameActions::Status::Unknown;
// Try find a valid z coordinate
for (; zAttemptRange != 0; zAttemptRange--)
{
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
{ cur_grid_x, cur_grid_y, gSceneryPlaceZ, gSceneryPlaceRotation }, quadrant, selectedScenery,
gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
auto res = GameActions::Query(&smallSceneryPlaceAction);
success = res.Error;
if (res.Error == GameActions::Status::Ok)
{
break;
}
if (res.Error == GameActions::Status::InsufficientFunds)
{
break;
}
if (zAttemptRange != 1)
{
gSceneryPlaceZ += 8;
}
}
// Actually place
if (success == GameActions::Status::Ok || ((q + 1 == quantity) && forceError))
{
auto smallSceneryPlaceAction = SmallSceneryPlaceAction(
{ cur_grid_x, cur_grid_y, gSceneryPlaceZ, gSceneryPlaceRotation }, quadrant, selectedScenery,
gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
smallSceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* result) {
if (result->Error == GameActions::Status::Ok)
{
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::PlaceItem, result->Position);
}
});
auto res = GameActions::Execute(&smallSceneryPlaceAction);
if (res.Error == GameActions::Status::Ok)
{
forceError = false;
}
if (res.Error == GameActions::Status::InsufficientFunds)
{
break;
}
}
gSceneryPlaceZ = zCoordinate;
}
break;
}
case SCENERY_TYPE_PATH_ITEM:
{
int32_t z;
Sub6E1F34PathItem(screenCoords, selectedScenery, gridPos, &z);
if (gridPos.IsNull())
return;
auto footpathAdditionPlaceAction = FootpathAdditionPlaceAction({ gridPos, z }, selectedScenery);
footpathAdditionPlaceAction.SetCallback([](const GameAction* ga, const GameActions::Result* result) {
if (result->Error != GameActions::Status::Ok)
{
return;
}
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::PlaceItem, result->Position);
});
auto res = GameActions::Execute(&footpathAdditionPlaceAction);
break;
}
case SCENERY_TYPE_WALL:
{
uint8_t edges;
Sub6E1F34Wall(screenCoords, selectedScenery, gridPos, &edges);
if (gridPos.IsNull())
return;
uint8_t zAttemptRange = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
zAttemptRange = 20;
}
for (; zAttemptRange != 0; zAttemptRange--)
{
auto wallPlaceAction = WallPlaceAction(
selectedScenery, { gridPos, gSceneryPlaceZ }, edges, gWindowSceneryPrimaryColour,
gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
auto res = GameActions::Query(&wallPlaceAction);
if (res.Error == GameActions::Status::Ok)
{
break;
}
if (const auto* message = std::get_if<StringId>(&res.ErrorMessage))
{
if (*message == STR_NOT_ENOUGH_CASH_REQUIRES || *message == STR_CAN_ONLY_BUILD_THIS_ON_WATER)
{
break;
}
}
if (zAttemptRange != 1)
{
gSceneryPlaceZ += 8;
}
}
auto wallPlaceAction = WallPlaceAction(
selectedScenery, { gridPos, gSceneryPlaceZ }, edges, gWindowSceneryPrimaryColour,
gWindowScenerySecondaryColour, gWindowSceneryTertiaryColour);
wallPlaceAction.SetCallback([](const GameAction* ga, const GameActions::Result* result) {
if (result->Error == GameActions::Status::Ok)
{
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::PlaceItem, result->Position);
}
});
auto res = GameActions::Execute(&wallPlaceAction);
break;
}
case SCENERY_TYPE_LARGE:
{
Direction direction;
Sub6E1F34LargeScenery(screenCoords, selectedScenery, gridPos, &direction);
if (gridPos.IsNull())
return;
uint8_t zAttemptRange = 1;
if (gSceneryPlaceZ != 0 && gSceneryShiftPressed)
{
zAttemptRange = 20;
}
for (; zAttemptRange != 0; zAttemptRange--)
{
CoordsXYZD loc = { gridPos, gSceneryPlaceZ, direction };
auto sceneryPlaceAction = LargeSceneryPlaceAction(
loc, selectedScenery, gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour,
gWindowSceneryTertiaryColour);
auto res = GameActions::Query(&sceneryPlaceAction);
if (res.Error == GameActions::Status::Ok)
{
break;
}
if (const auto* message = std::get_if<StringId>(&res.ErrorMessage))
{
if (*message == STR_NOT_ENOUGH_CASH_REQUIRES || *message == STR_CAN_ONLY_BUILD_THIS_ON_WATER)
{
break;
}
}
if (zAttemptRange != 1)
{
gSceneryPlaceZ += 8;
}
}
CoordsXYZD loc = { gridPos, gSceneryPlaceZ, direction };
auto sceneryPlaceAction = LargeSceneryPlaceAction(
loc, selectedScenery, gWindowSceneryPrimaryColour, gWindowScenerySecondaryColour,
gWindowSceneryTertiaryColour);
sceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* result) {
if (result->Error == GameActions::Status::Ok)
{
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::PlaceItem, result->Position);
}
else
{
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::Error, { loc.x, loc.y, gSceneryPlaceZ });
}
});
auto res = GameActions::Execute(&sceneryPlaceAction);
break;
}
case SCENERY_TYPE_BANNER:
{
int32_t z;
Direction direction;
Sub6E1F34Banner(screenCoords, selectedScenery, gridPos, &z, &direction);
if (gridPos.IsNull())
return;
CoordsXYZD loc{ gridPos, z, direction };
auto primaryColour = gWindowSceneryPrimaryColour;
auto bannerPlaceAction = BannerPlaceAction(loc, selectedScenery, primaryColour);
bannerPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* result) {
if (result->Error == GameActions::Status::Ok)
{
auto data = result->GetData<BannerPlaceActionResult>();
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::PlaceItem, result->Position);
ContextOpenDetailWindow(WD_BANNER, data.bannerId.ToUnderlying());
}
});
GameActions::Execute(&bannerPlaceAction);
break;
}
}
}
ClearAction GetClearAction()
{
auto range = MapRange(gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y);
ClearableItems itemsToClear = 0;
if (gClearSmallScenery)
itemsToClear |= CLEARABLE_ITEMS::SCENERY_SMALL;
if (gClearLargeScenery)
itemsToClear |= CLEARABLE_ITEMS::SCENERY_LARGE;
if (gClearFootpath)
itemsToClear |= CLEARABLE_ITEMS::SCENERY_FOOTPATH;
return ClearAction(range, itemsToClear);
}
public:
void OnMouseUp(WidgetIndex widgetIndex) override
{
WindowBase* mainWindow;
switch (widgetIndex)
{
case WIDX_PAUSE:
if (NetworkGetMode() != NETWORK_MODE_CLIENT)
{
auto pauseToggleAction = PauseToggleAction();
GameActions::Execute(&pauseToggleAction);
_waitingForPause = true;
}
break;
case WIDX_ZOOM_OUT:
if ((mainWindow = WindowGetMain()) != nullptr)
WindowZoomOut(*mainWindow, false);
break;
case WIDX_ZOOM_IN:
if ((mainWindow = WindowGetMain()) != nullptr)
WindowZoomIn(*mainWindow, false);
break;
case WIDX_CLEAR_SCENERY:
ToggleClearSceneryWindow(WIDX_CLEAR_SCENERY);
break;
case WIDX_LAND:
ToggleLandWindow(WIDX_LAND);
break;
case WIDX_WATER:
ToggleWaterWindow(WIDX_WATER);
break;
case WIDX_SCENERY:
if (!ToolSet(*this, WIDX_SCENERY, Tool::Arrow))
{
InputSetFlag(INPUT_FLAG_6, true);
ContextOpenWindow(WindowClass::Scenery);
}
break;
case WIDX_PATH:
ToggleFootpathWindow();
break;
case WIDX_CONSTRUCT_RIDE:
ContextOpenWindow(WindowClass::ConstructRide);
break;
case WIDX_RIDES:
ContextOpenWindow(WindowClass::RideList);
break;
case WIDX_PARK:
ContextOpenWindow(WindowClass::ParkInformation);
break;
case WIDX_STAFF:
ContextOpenWindow(WindowClass::StaffList);
break;
case WIDX_GUESTS:
ContextOpenWindow(WindowClass::GuestList);
break;
case WIDX_FINANCES:
ContextOpenWindow(WindowClass::Finances);
break;
case WIDX_RESEARCH:
ContextOpenWindow(WindowClass::Research);
break;
case WIDX_NEWS:
ContextOpenWindow(WindowClass::RecentNews);
break;
case WIDX_MUTE:
OpenRCT2::Audio::ToggleAllSounds();
break;
case WIDX_CHAT:
if (ChatAvailable())
{
ChatToggle();
}
else
{
ContextShowError(STR_CHAT_UNAVAILABLE, STR_NONE, {});
}
break;
}
}
void OnMouseDown(WidgetIndex widgetIndex) override
{
Widget& widget = widgets[widgetIndex];
switch (widgetIndex)
{
case WIDX_FILE_MENU:
InitFileMenu(widget);
break;
case WIDX_CHEATS:
InitCheatsMenu(widget);
break;
case WIDX_VIEW_MENU:
InitViewMenu(widget);
break;
case WIDX_MAP:
InitMapMenu(widget);
break;
case WIDX_FASTFORWARD:
InitFastforwardMenu(widget);
break;
case WIDX_ROTATE:
InitRotateMenu(widget);
break;
case WIDX_DEBUG:
InitDebugMenu(widget);
break;
case WIDX_NETWORK:
InitNetworkMenu(widget);
break;
}
}
void OnDropdown(WidgetIndex widgetIndex, int32_t selectedIndex) override
{
if (selectedIndex == -1)
{
return;
}
switch (widgetIndex)
{
case WIDX_FILE_MENU:
// New game is only available in the normal game. Skip one position to avoid incorrect mappings in the menus
// of the other modes.
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR))
selectedIndex += 1;
// Quicksave is only available in the normal game. Skip one position to avoid incorrect mappings in the
// menus of the other modes.
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR) && selectedIndex > DDIDX_LOAD_GAME)
selectedIndex += 1;
// Track designer and track designs manager start with About, not Load/save
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
selectedIndex += DDIDX_ABOUT;
// The "Update available" menu item is only available when there is one
if (selectedIndex >= DDIDX_UPDATE_AVAILABLE && !OpenRCT2::GetContext()->HasNewVersionInfo())
selectedIndex += 1;
switch (selectedIndex)
{
case DDIDX_NEW_GAME:
{
auto intent = Intent(WindowClass::ScenarioSelect);
intent.PutExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<void*>(ScenarioSelectCallback));
ContextOpenIntent(&intent);
break;
}
case DDIDX_LOAD_GAME:
{
auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::OpenSavePrompt);
GameActions::Execute(&loadOrQuitAction);
break;
}
case DDIDX_SAVE_GAME:
ToolCancel();
SaveGame();
break;
case DDIDX_SAVE_GAME_AS:
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
auto intent = Intent(WindowClass::Loadsave);
intent.PutExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE);
intent.PutExtra(INTENT_EXTRA_PATH, GetGameState().ScenarioName);
ContextOpenIntent(&intent);
}
else
{
ToolCancel();
SaveGameAs();
}
break;
case DDIDX_ABOUT:
ContextOpenWindow(WindowClass::About);
break;
case DDIDX_OPTIONS:
ContextOpenWindow(WindowClass::Options);
break;
case DDIDX_SCREENSHOT:
gScreenshotCountdown = 10;
break;
case DDIDX_GIANT_SCREENSHOT:
ScreenshotGiant();
break;
case DDIDX_FILE_BUG_ON_GITHUB:
{
std::string url = "https://github.com/OpenRCT2/OpenRCT2/issues/new?"
"assignees=&labels=bug&template=bug_report.yaml";
// Automatically fill the "OpenRCT2 build" input
auto versionStr = String::URLEncode(gVersionInfoFull);
url.append("&f299dd2a20432827d99b648f73eb4649b23f8ec98d158d6f82b81e43196ee36b=" + versionStr);
OpenRCT2::GetContext()->GetUiContext()->OpenURL(url);
}
break;
case DDIDX_UPDATE_AVAILABLE:
ContextOpenWindowView(WV_NEW_VERSION_INFO);
break;
case DDIDX_QUIT_TO_MENU:
{
WindowCloseByClass(WindowClass::ManageTrackDesign);
WindowCloseByClass(WindowClass::TrackDeletePrompt);
auto loadOrQuitAction = LoadOrQuitAction(
LoadOrQuitModes::OpenSavePrompt, PromptMode::SaveBeforeQuit);
GameActions::Execute(&loadOrQuitAction);
break;
}
case DDIDX_EXIT_OPENRCT2:
ContextQuit();
break;
}
break;
case WIDX_CHEATS:
CheatsMenuDropdown(selectedIndex);
break;
case WIDX_VIEW_MENU:
ViewMenuDropdown(selectedIndex);
break;
case WIDX_MAP:
MapMenuDropdown(selectedIndex);
break;
case WIDX_FASTFORWARD:
FastforwardMenuDropdown(selectedIndex);
break;
case WIDX_ROTATE:
RotateMenuDropdown(selectedIndex);
break;
case WIDX_DEBUG:
DebugMenuDropdown(selectedIndex);
break;
case WIDX_NETWORK:
NetworkMenuDropdown(selectedIndex);
break;
}
}
void OnToolUpdate(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
{
switch (widgetIndex)
{
case WIDX_CLEAR_SCENERY:
ToolUpdateSceneryClear(screenCoords);
break;
case WIDX_LAND:
if (gLandPaintMode)
ToolUpdateLandPaint(screenCoords);
else
ToolUpdateLand(screenCoords);
break;
case WIDX_WATER:
ToolUpdateWater(screenCoords);
break;
case WIDX_SCENERY:
ToolUpdateScenery(screenCoords);
break;
#ifdef ENABLE_SCRIPTING
default:
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnUpdate(screenCoords);
}
break;
#endif
}
}
void OnToolDown(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
{
switch (widgetIndex)
{
case WIDX_CLEAR_SCENERY:
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
{
auto action = GetClearAction();
GameActions::Execute(&action);
gCurrentToolId = Tool::Crosshair;
}
break;
case WIDX_LAND:
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
{
auto surfaceSetStyleAction = SurfaceSetStyleAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y },
gLandToolTerrainSurface, gLandToolTerrainEdge);
GameActions::Execute(&surfaceSetStyleAction);
gCurrentToolId = Tool::UpDownArrow;
}
else
{
_landToolBlocked = true;
}
break;
case WIDX_WATER:
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
{
gCurrentToolId = Tool::UpDownArrow;
}
else
{
_landToolBlocked = true;
}
break;
case WIDX_SCENERY:
SceneryToolDown(screenCoords, widgetIndex);
break;
#ifdef ENABLE_SCRIPTING
default:
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnDown(screenCoords);
}
break;
#endif
}
}
void OnToolDrag(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
{
switch (widgetIndex)
{
case WIDX_CLEAR_SCENERY:
if (WindowFindByClass(WindowClass::Error) == nullptr && (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
{
auto action = GetClearAction();
GameActions::Execute(&action);
gCurrentToolId = Tool::Crosshair;
}
break;
case WIDX_LAND:
// Custom setting to only change land style instead of raising or lowering land
if (gLandPaintMode)
{
if (gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)
{
auto surfaceSetStyleAction = SurfaceSetStyleAction(
{ gMapSelectPositionA.x, gMapSelectPositionA.y, gMapSelectPositionB.x, gMapSelectPositionB.y },
gLandToolTerrainSurface, gLandToolTerrainEdge);
GameActions::Execute(&surfaceSetStyleAction);
// The tool is set to 12 here instead of 3 so that the dragging cursor is not the elevation change
// cursor
gCurrentToolId = Tool::Crosshair;
}
}
else
{
if (!_landToolBlocked)
{
LandToolDrag(screenCoords);
}
}
break;
case WIDX_WATER:
if (!_landToolBlocked)
{
WaterToolDrag(screenCoords);
}
break;
case WIDX_SCENERY:
if (gWindowSceneryPaintEnabled & 1)
SceneryToolDown(screenCoords, widgetIndex);
if (gWindowSceneryEyedropperEnabled)
SceneryToolDown(screenCoords, widgetIndex);
break;
#ifdef ENABLE_SCRIPTING
default:
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnDrag(screenCoords);
}
break;
#endif
}
}
void OnToolUp(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
{
_landToolBlocked = false;
switch (widgetIndex)
{
case WIDX_LAND:
MapInvalidateSelectionRect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gCurrentToolId = Tool::DigDown;
break;
case WIDX_WATER:
MapInvalidateSelectionRect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gCurrentToolId = Tool::WaterDown;
break;
case WIDX_CLEAR_SCENERY:
MapInvalidateSelectionRect();
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
gCurrentToolId = Tool::Crosshair;
break;
#ifdef ENABLE_SCRIPTING
default:
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnUp(screenCoords);
}
break;
#endif
}
}
void OnToolAbort(WidgetIndex widgetIndex) override
{
switch (widgetIndex)
{
case WIDX_LAND:
case WIDX_WATER:
case WIDX_CLEAR_SCENERY:
HideGridlines();
break;
#ifdef ENABLE_SCRIPTING
default:
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnAbort();
customTool = {};
}
break;
#endif
}
}
void OnPrepareDraw() override
{
int32_t x, widgetIndex, widgetWidth, firstAlignment;
Widget* widget;
// Enable / disable buttons
widgets[WIDX_PAUSE].type = WindowWidgetType::TrnBtn;
widgets[WIDX_FILE_MENU].type = WindowWidgetType::TrnBtn;
widgets[WIDX_ZOOM_OUT].type = WindowWidgetType::TrnBtn;
widgets[WIDX_ZOOM_IN].type = WindowWidgetType::TrnBtn;
widgets[WIDX_ROTATE].type = WindowWidgetType::TrnBtn;
widgets[WIDX_VIEW_MENU].type = WindowWidgetType::TrnBtn;
widgets[WIDX_MAP].type = WindowWidgetType::TrnBtn;
widgets[WIDX_MUTE].type = WindowWidgetType::TrnBtn;
widgets[WIDX_CHAT].type = WindowWidgetType::TrnBtn;
widgets[WIDX_LAND].type = WindowWidgetType::TrnBtn;
widgets[WIDX_WATER].type = WindowWidgetType::TrnBtn;
widgets[WIDX_SCENERY].type = WindowWidgetType::TrnBtn;
widgets[WIDX_PATH].type = WindowWidgetType::TrnBtn;
widgets[WIDX_CONSTRUCT_RIDE].type = WindowWidgetType::TrnBtn;
widgets[WIDX_RIDES].type = WindowWidgetType::TrnBtn;
widgets[WIDX_PARK].type = WindowWidgetType::TrnBtn;
widgets[WIDX_STAFF].type = WindowWidgetType::TrnBtn;
widgets[WIDX_GUESTS].type = WindowWidgetType::TrnBtn;
widgets[WIDX_CLEAR_SCENERY].type = WindowWidgetType::TrnBtn;
widgets[WIDX_FINANCES].type = WindowWidgetType::TrnBtn;
widgets[WIDX_RESEARCH].type = WindowWidgetType::TrnBtn;
widgets[WIDX_FASTFORWARD].type = WindowWidgetType::TrnBtn;
widgets[WIDX_CHEATS].type = WindowWidgetType::TrnBtn;
widgets[WIDX_DEBUG].type = gConfigGeneral.DebuggingTools ? WindowWidgetType::TrnBtn : WindowWidgetType::Empty;
widgets[WIDX_NEWS].type = WindowWidgetType::TrnBtn;
widgets[WIDX_NETWORK].type = WindowWidgetType::TrnBtn;
if (!gConfigInterface.ToolbarShowMute)
widgets[WIDX_MUTE].type = WindowWidgetType::Empty;
if (!gConfigInterface.ToolbarShowChat)
widgets[WIDX_CHAT].type = WindowWidgetType::Empty;
if (!gConfigInterface.ToolbarShowResearch)
widgets[WIDX_RESEARCH].type = WindowWidgetType::Empty;
if (!gConfigInterface.ToolbarShowCheats)
widgets[WIDX_CHEATS].type = WindowWidgetType::Empty;
if (!gConfigInterface.ToolbarShowNews)
widgets[WIDX_NEWS].type = WindowWidgetType::Empty;
if (!gConfigInterface.ToolbarShowZoom)
{
widgets[WIDX_ZOOM_IN].type = WindowWidgetType::Empty;
widgets[WIDX_ZOOM_OUT].type = WindowWidgetType::Empty;
}
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR || gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER)
{
widgets[WIDX_PAUSE].type = WindowWidgetType::Empty;
}
if ((GetGameState().Park.Flags & PARK_FLAGS_NO_MONEY) || !gConfigInterface.ToolbarShowFinances)
widgets[WIDX_FINANCES].type = WindowWidgetType::Empty;
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
{
widgets[WIDX_PARK].type = WindowWidgetType::Empty;
widgets[WIDX_STAFF].type = WindowWidgetType::Empty;
widgets[WIDX_GUESTS].type = WindowWidgetType::Empty;
widgets[WIDX_FINANCES].type = WindowWidgetType::Empty;
widgets[WIDX_RESEARCH].type = WindowWidgetType::Empty;
widgets[WIDX_NEWS].type = WindowWidgetType::Empty;
widgets[WIDX_NETWORK].type = WindowWidgetType::Empty;
auto& gameState = GetGameState();
if (gameState.EditorStep != EditorStep::LandscapeEditor)
{
widgets[WIDX_LAND].type = WindowWidgetType::Empty;
widgets[WIDX_WATER].type = WindowWidgetType::Empty;
}
if (gameState.EditorStep != EditorStep::RollercoasterDesigner)
{
widgets[WIDX_RIDES].type = WindowWidgetType::Empty;
widgets[WIDX_CONSTRUCT_RIDE].type = WindowWidgetType::Empty;
widgets[WIDX_FASTFORWARD].type = WindowWidgetType::Empty;
}
if (gameState.EditorStep != EditorStep::LandscapeEditor
&& gameState.EditorStep != EditorStep::RollercoasterDesigner)
{
widgets[WIDX_MAP].type = WindowWidgetType::Empty;
widgets[WIDX_SCENERY].type = WindowWidgetType::Empty;
widgets[WIDX_PATH].type = WindowWidgetType::Empty;
widgets[WIDX_CLEAR_SCENERY].type = WindowWidgetType::Empty;
widgets[WIDX_ZOOM_OUT].type = WindowWidgetType::Empty;
widgets[WIDX_ZOOM_IN].type = WindowWidgetType::Empty;
widgets[WIDX_ROTATE].type = WindowWidgetType::Empty;
widgets[WIDX_VIEW_MENU].type = WindowWidgetType::Empty;
}
}
switch (NetworkGetMode())
{
case NETWORK_MODE_NONE:
widgets[WIDX_NETWORK].type = WindowWidgetType::Empty;
widgets[WIDX_CHAT].type = WindowWidgetType::Empty;
break;
case NETWORK_MODE_CLIENT:
widgets[WIDX_PAUSE].type = WindowWidgetType::Empty;
[[fallthrough]];
case NETWORK_MODE_SERVER:
widgets[WIDX_FASTFORWARD].type = WindowWidgetType::Empty;
break;
}
// Align left hand side toolbar buttons
firstAlignment = 1;
x = 0;
for (size_t i = 0; i < std::size(left_aligned_widgets_order); ++i)
{
widgetIndex = left_aligned_widgets_order[i];
widget = &widgets[widgetIndex];
if (widget->type == WindowWidgetType::Empty && widgetIndex != WIDX_SEPARATOR)
continue;
if (firstAlignment && widgetIndex == WIDX_SEPARATOR)
continue;
widgetWidth = widget->width();
widget->left = x;
x += widgetWidth;
widget->right = x;
x += 1;
firstAlignment = 0;
}
// Align right hand side toolbar buttons if necessary
int32_t screenWidth = ContextGetWidth();
firstAlignment = 1;
x = std::max(640, screenWidth);
for (size_t i = 0; i < std::size(right_aligned_widgets_order); ++i)
{
widgetIndex = right_aligned_widgets_order[i];
widget = &widgets[widgetIndex];
if (widget->type == WindowWidgetType::Empty && widgetIndex != WIDX_SEPARATOR)
continue;
if (firstAlignment && widgetIndex == WIDX_SEPARATOR)
continue;
widgetWidth = widget->width();
x -= 1;
widget->right = x;
x -= widgetWidth;
widget->left = x;
firstAlignment = 0;
}
// Footpath button pressed down
if (WindowFindByClass(WindowClass::Footpath) == nullptr)
pressed_widgets &= ~(1uLL << WIDX_PATH);
else
pressed_widgets |= (1uLL << WIDX_PATH);
bool paused = (gGamePaused & GAME_PAUSED_NORMAL);
if (paused || _waitingForPause)
{
pressed_widgets |= (1uLL << WIDX_PAUSE);
if (paused)
_waitingForPause = false;
}
else
pressed_widgets &= ~(1uLL << WIDX_PAUSE);
if (!OpenRCT2::Audio::gGameSoundsOff)
widgets[WIDX_MUTE].image = ImageId(SPR_G2_TOOLBAR_MUTE, FilterPaletteID::PaletteNull);
else
widgets[WIDX_MUTE].image = ImageId(SPR_G2_TOOLBAR_UNMUTE, FilterPaletteID::PaletteNull);
// Set map button to the right image.
if (widgets[WIDX_MAP].type != WindowWidgetType::Empty)
{
static constexpr uint32_t _imageIdByRotation[] = {
SPR_G2_MAP_NORTH,
SPR_G2_MAP_WEST,
SPR_G2_MAP_SOUTH,
SPR_G2_MAP_EAST,
};
uint32_t mapImageId = _imageIdByRotation[GetCurrentRotation()];
widgets[WIDX_MAP].image = ImageId(mapImageId, FilterPaletteID::PaletteNull);
}
// Zoomed out/in disable. Not sure where this code is in the original.
const auto* mainWindow = WindowGetMain();
if (mainWindow == nullptr || mainWindow->viewport == nullptr)
{
LOG_ERROR("mainWindow or mainWindow->viewport is null!");
return;
}
if (mainWindow->viewport->zoom == ZoomLevel::min())
{
disabled_widgets |= (1uLL << WIDX_ZOOM_IN);
}
else if (mainWindow->viewport->zoom >= ZoomLevel::max())
{
disabled_widgets |= (1uLL << WIDX_ZOOM_OUT);
}
else
{
disabled_widgets &= ~((1uLL << WIDX_ZOOM_IN) | (1uLL << WIDX_ZOOM_OUT));
}
}
void OnDraw(DrawPixelInfo& dpi) override
{
const auto& gameState = GetGameState();
int32_t imgId;
WindowDrawWidgets(*this, dpi);
ScreenCoordsXY screenPos{};
// Draw staff button image (setting masks to the staff colours)
if (widgets[WIDX_STAFF].type != WindowWidgetType::Empty)
{
screenPos = { windowPos.x + widgets[WIDX_STAFF].left, windowPos.y + widgets[WIDX_STAFF].top };
imgId = SPR_TOOLBAR_STAFF;
if (WidgetIsPressed(*this, WIDX_STAFF))
imgId++;
GfxDrawSprite(dpi, ImageId(imgId, gameState.StaffHandymanColour, gameState.StaffMechanicColour), screenPos);
}
// Draw fast forward button
if (widgets[WIDX_FASTFORWARD].type != WindowWidgetType::Empty)
{
screenPos = { windowPos.x + widgets[WIDX_FASTFORWARD].left + 0,
windowPos.y + widgets[WIDX_FASTFORWARD].top + 0 };
if (WidgetIsPressed(*this, WIDX_FASTFORWARD))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_G2_FASTFORWARD), screenPos + ScreenCoordsXY{ 6, 3 });
for (int32_t i = 0; i < gGameSpeed && gGameSpeed <= 4; i++)
{
GfxDrawSprite(dpi, ImageId(SPR_G2_SPEED_ARROW), screenPos + ScreenCoordsXY{ 5 + i * 5, 15 });
}
for (int32_t i = 0; i < 3 && i < gGameSpeed - 4 && gGameSpeed >= 5; i++)
{
GfxDrawSprite(dpi, ImageId(SPR_G2_HYPER_ARROW), screenPos + ScreenCoordsXY{ 5 + i * 6, 15 });
}
}
// Draw cheats button
if (widgets[WIDX_CHEATS].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_CHEATS].left - 1, widgets[WIDX_CHEATS].top - 1 };
if (WidgetIsPressed(*this, WIDX_CHEATS))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_G2_SANDBOX), screenPos);
// Draw an overlay if clearance checks are disabled
if (GetGameState().Cheats.DisableClearanceChecks)
{
auto colour = static_cast<colour_t>(EnumValue(COLOUR_DARK_ORANGE) | EnumValue(COLOUR_FLAG_OUTLINE));
DrawTextBasic(
dpi, screenPos + ScreenCoordsXY{ 26, 2 }, STR_OVERLAY_CLEARANCE_CHECKS_DISABLED, {},
{ colour, TextAlignment::RIGHT });
}
}
// Draw chat button
if (widgets[WIDX_CHAT].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_CHAT].left, widgets[WIDX_CHAT].top - 2 };
if (WidgetIsPressed(*this, WIDX_CHAT))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_G2_CHAT), screenPos);
}
// Draw debug button
if (widgets[WIDX_DEBUG].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_DEBUG].left, widgets[WIDX_DEBUG].top - 1 };
if (WidgetIsPressed(*this, WIDX_DEBUG))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_TAB_GEARS_0), screenPos);
}
// Draw research button
if (widgets[WIDX_RESEARCH].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_RESEARCH].left - 1, widgets[WIDX_RESEARCH].top };
if (WidgetIsPressed(*this, WIDX_RESEARCH))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_TAB_FINANCES_RESEARCH_0), screenPos);
}
// Draw finances button
if (widgets[WIDX_FINANCES].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_FINANCES].left + 3, widgets[WIDX_FINANCES].top + 1 };
if (WidgetIsPressed(*this, WIDX_FINANCES))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_FINANCE), screenPos);
}
// Draw news button
if (widgets[WIDX_NEWS].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_NEWS].left + 3, widgets[WIDX_NEWS].top + 0 };
if (WidgetIsPressed(*this, WIDX_NEWS))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_G2_TAB_NEWS), screenPos);
}
// Draw network button
if (widgets[WIDX_NETWORK].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_NETWORK].left + 3, widgets[WIDX_NETWORK].top + 0 };
if (WidgetIsPressed(*this, WIDX_NETWORK))
screenPos.y++;
// Draw (de)sync icon.
imgId = (NetworkIsDesynchronised() ? SPR_G2_MULTIPLAYER_DESYNC : SPR_G2_MULTIPLAYER_SYNC);
GfxDrawSprite(dpi, ImageId(imgId), screenPos + ScreenCoordsXY{ 3, 11 });
// Draw number of players.
auto ft = Formatter();
ft.Add<int32_t>(NetworkGetNumVisiblePlayers());
auto colour = static_cast<colour_t>(EnumValue(COLOUR_WHITE) | EnumValue(COLOUR_FLAG_OUTLINE));
DrawTextBasic(dpi, screenPos + ScreenCoordsXY{ 23, 1 }, STR_COMMA16, ft, { colour, TextAlignment::RIGHT });
}
}
};
static void ScenarioSelectCallback(const utf8* path)
{
WindowCloseByClass(WindowClass::EditorObjectSelection);
GameNotifyMapChange();
GetContext()->LoadParkFromFile(path, false, true);
GameLoadScripts();
GameNotifyMapChanged();
}
/**
* Creates the main game top toolbar window.
* rct2: 0x0066B485 (part of 0x0066B3E8)
*/
WindowBase* TopToolbarOpen()
{
TopToolbar* window = WindowCreate<TopToolbar>(
WindowClass::TopToolbar, ScreenCoordsXY(0, 0), ContextGetWidth(), kTopToolbarHeight + 1,
WF_STICK_TO_FRONT | WF_TRANSPARENT | WF_NO_BACKGROUND);
window->widgets = _topToolbarWidgets;
WindowInitScrollWidgets(*window);
return window;
}
/**
*
* rct2: 0x0066D104
*/
bool LandToolIsActive()
{
if (!(InputTestFlag(INPUT_FLAG_TOOL_ACTIVE)))
return false;
if (gCurrentToolWidget.window_classification != WindowClass::TopToolbar)
return false;
if (gCurrentToolWidget.widget_index != WIDX_LAND)
return false;
return true;
}
/**
*
* rct2: 0x0066D125
*/
bool ClearSceneryToolIsActive()
{
if (!(InputTestFlag(INPUT_FLAG_TOOL_ACTIVE)))
return false;
if (gCurrentToolWidget.window_classification != WindowClass::TopToolbar)
return false;
if (gCurrentToolWidget.widget_index != WIDX_CLEAR_SCENERY)
return false;
return true;
}
/**
*
* rct2: 0x0066D125
*/
bool WaterToolIsActive()
{
if (!(InputTestFlag(INPUT_FLAG_TOOL_ACTIVE)))
return false;
if (gCurrentToolWidget.window_classification != WindowClass::TopToolbar)
return false;
if (gCurrentToolWidget.widget_index != WIDX_WATER)
return false;
return true;
}
void TopToolbar::InitViewMenu(Widget& widget)
{
using namespace Dropdown;
constexpr ItemExt items[] = {
ToggleOption(DDIDX_UNDERGROUND_INSIDE, STR_UNDERGROUND_VIEW),
ToggleOption(DDIDX_TRANSPARENT_WATER, STR_VIEWPORT_TRANSPARENT_WATER),
ToggleOption(DDIDX_HIDE_BASE, STR_REMOVE_BASE_LAND),
ToggleOption(DDIDX_HIDE_VERTICAL, STR_REMOVE_VERTICAL_FACES),
Separator(),
ToggleOption(DDIDX_HIDE_RIDES, STR_SEE_THROUGH_RIDES),
ToggleOption(DDIDX_HIDE_VEHICLES, STR_SEE_THROUGH_VEHICLES),
ToggleOption(DDIDX_HIDE_VEGETATION, STR_SEE_THROUGH_VEGETATION),
ToggleOption(DDIDX_HIDE_SCENERY, STR_SEE_THROUGH_SCENERY),
ToggleOption(DDIDX_HIDE_PATHS, STR_SEE_THROUGH_PATHS),
ToggleOption(DDIDX_HIDE_SUPPORTS, STR_SEE_THROUGH_SUPPORTS),
ToggleOption(DDIDX_HIDE_GUESTS, STR_SEE_THROUGH_GUESTS),
ToggleOption(DDIDX_HIDE_STAFF, STR_SEE_THROUGH_STAFF),
Separator(),
ToggleOption(DDIDX_LAND_HEIGHTS, STR_HEIGHT_MARKS_ON_LAND),
ToggleOption(DDIDX_TRACK_HEIGHTS, STR_HEIGHT_MARKS_ON_RIDE_TRACKS),
ToggleOption(DDIDX_PATH_HEIGHTS, STR_HEIGHT_MARKS_ON_PATHS),
Separator(),
ToggleOption(DDIDX_VIEW_CLIPPING, STR_VIEW_CLIPPING_MENU),
ToggleOption(DDIDX_HIGHLIGHT_PATH_ISSUES, STR_HIGHLIGHT_PATH_ISSUES_MENU),
Separator(),
ToggleOption(DDIDX_TRANSPARENCY, STR_TRANSPARENCY_OPTIONS),
};
static_assert(ItemIDsMatchIndices(items));
SetItems(items);
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1, colours[1] | 0x80, 0,
TOP_TOOLBAR_VIEW_MENU_COUNT);
// Set checkmarks
auto* mainViewport = WindowGetMain()->viewport;
if (mainViewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE)
Dropdown::SetChecked(DDIDX_UNDERGROUND_INSIDE, true);
if (gConfigGeneral.TransparentWater)
Dropdown::SetChecked(DDIDX_TRANSPARENT_WATER, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_BASE)
Dropdown::SetChecked(DDIDX_HIDE_BASE, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VERTICAL)
Dropdown::SetChecked(DDIDX_HIDE_VERTICAL, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_RIDES)
Dropdown::SetChecked(DDIDX_HIDE_RIDES, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VEHICLES)
Dropdown::SetChecked(DDIDX_HIDE_VEHICLES, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VEGETATION)
Dropdown::SetChecked(DDIDX_HIDE_VEGETATION, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_SCENERY)
Dropdown::SetChecked(DDIDX_HIDE_SCENERY, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_PATHS)
Dropdown::SetChecked(DDIDX_HIDE_PATHS, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_SUPPORTS)
Dropdown::SetChecked(DDIDX_HIDE_SUPPORTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_GUESTS)
Dropdown::SetChecked(DDIDX_HIDE_GUESTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_STAFF)
Dropdown::SetChecked(DDIDX_HIDE_STAFF, true);
if (mainViewport->flags & VIEWPORT_FLAG_LAND_HEIGHTS)
Dropdown::SetChecked(DDIDX_LAND_HEIGHTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_TRACK_HEIGHTS)
Dropdown::SetChecked(DDIDX_TRACK_HEIGHTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_PATH_HEIGHTS)
Dropdown::SetChecked(DDIDX_PATH_HEIGHTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_CLIP_VIEW)
Dropdown::SetChecked(DDIDX_VIEW_CLIPPING, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES)
Dropdown::SetChecked(DDIDX_HIGHLIGHT_PATH_ISSUES, true);
gDropdownDefaultIndex = DDIDX_UNDERGROUND_INSIDE;
// Opaque water relies on RCT1 sprites.
if (!IsCsgLoaded())
{
Dropdown::SetDisabled(DDIDX_TRANSPARENT_WATER, true);
}
}
void TopToolbar::ViewMenuDropdown(int16_t dropdownIndex)
{
auto* w = WindowGetMain();
if (w != nullptr)
{
switch (dropdownIndex)
{
case DDIDX_UNDERGROUND_INSIDE:
w->viewport->flags ^= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
break;
case DDIDX_TRANSPARENT_WATER:
gConfigGeneral.TransparentWater ^= 1;
ConfigSaveDefault();
break;
case DDIDX_HIDE_BASE:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_BASE;
break;
case DDIDX_HIDE_VERTICAL:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VERTICAL;
break;
case DDIDX_HIDE_RIDES:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_RIDES;
break;
case DDIDX_HIDE_VEHICLES:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VEHICLES;
break;
case DDIDX_HIDE_VEGETATION:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VEGETATION;
break;
case DDIDX_HIDE_SCENERY:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_SCENERY;
break;
case DDIDX_HIDE_PATHS:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_PATHS;
break;
case DDIDX_HIDE_SUPPORTS:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_SUPPORTS;
break;
case DDIDX_HIDE_GUESTS:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_GUESTS;
break;
case DDIDX_HIDE_STAFF:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_STAFF;
break;
case DDIDX_LAND_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_LAND_HEIGHTS;
break;
case DDIDX_TRACK_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_TRACK_HEIGHTS;
break;
case DDIDX_PATH_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_PATH_HEIGHTS;
break;
case DDIDX_VIEW_CLIPPING:
if (WindowFindByClass(WindowClass::ViewClipping) == nullptr)
{
ContextOpenWindow(WindowClass::ViewClipping);
}
else
{
// If window is already open, toggle the view clipping on/off
w->viewport->flags ^= VIEWPORT_FLAG_CLIP_VIEW;
}
break;
case DDIDX_HIGHLIGHT_PATH_ISSUES:
w->viewport->flags ^= VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES;
break;
case DDIDX_TRANSPARENCY:
ContextOpenWindow(WindowClass::Transparency);
break;
default:
return;
}
w->Invalidate();
}
}
void TopToolbar::InitMapMenu(Widget& widget)
{
auto i = 0;
gDropdownItems[i++].Format = STR_SHORTCUT_SHOW_MAP;
gDropdownItems[i++].Format = STR_EXTRA_VIEWPORT;
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && GetGameState().EditorStep == EditorStep::LandscapeEditor)
{
gDropdownItems[i++].Format = STR_MAPGEN_WINDOW_TITLE;
}
#ifdef ENABLE_SCRIPTING
const auto& customMenuItems = OpenRCT2::Scripting::CustomMenuItems;
if (!customMenuItems.empty())
{
gDropdownItems[i++].Format = STR_EMPTY;
for (const auto& item : customMenuItems)
{
if (item.Kind == OpenRCT2::Scripting::CustomToolbarMenuItemKind::Standard)
{
gDropdownItems[i].Format = STR_STRING;
auto sz = item.Text.c_str();
std::memcpy(&gDropdownItems[i].Args, &sz, sizeof(const char*));
i++;
}
}
}
#endif
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1, colours[1] | 0x80, 0, i);
gDropdownDefaultIndex = DDIDX_SHOW_MAP;
}
void TopToolbar::MapMenuDropdown(int16_t dropdownIndex)
{
int32_t customStartIndex = 3;
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && GetGameState().EditorStep == EditorStep::LandscapeEditor)
{
customStartIndex++;
}
if (dropdownIndex < customStartIndex)
{
switch (dropdownIndex)
{
case 0:
ContextOpenWindow(WindowClass::Map);
break;
case 1:
ContextOpenWindow(WindowClass::Viewport);
break;
case 2:
ContextOpenWindow(WindowClass::Mapgen);
break;
}
}
else
{
#ifdef ENABLE_SCRIPTING
const auto& customMenuItems = OpenRCT2::Scripting::CustomMenuItems;
auto customIndex = static_cast<size_t>(dropdownIndex - customStartIndex);
size_t i = 0;
for (const auto& item : customMenuItems)
{
if (item.Kind == OpenRCT2::Scripting::CustomToolbarMenuItemKind::Standard)
{
if (i == customIndex)
{
item.Invoke();
break;
}
i++;
}
}
#endif
}
}
void TopToolbar::InitFastforwardMenu(Widget& widget)
{
int32_t num_items = 4;
gDropdownItems[0].Format = STR_TOGGLE_OPTION;
gDropdownItems[1].Format = STR_TOGGLE_OPTION;
gDropdownItems[2].Format = STR_TOGGLE_OPTION;
gDropdownItems[3].Format = STR_TOGGLE_OPTION;
if (gConfigGeneral.DebuggingTools)
{
gDropdownItems[4].Format = STR_EMPTY;
gDropdownItems[5].Format = STR_TOGGLE_OPTION;
gDropdownItems[5].Args = STR_SPEED_HYPER;
num_items = 6;
}
gDropdownItems[0].Args = STR_SPEED_NORMAL;
gDropdownItems[1].Args = STR_SPEED_QUICK;
gDropdownItems[2].Args = STR_SPEED_FAST;
gDropdownItems[3].Args = STR_SPEED_TURBO;
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1, colours[0] | 0x80, 0, num_items);
// Set checkmarks
if (gGameSpeed <= 4)
{
Dropdown::SetChecked(gGameSpeed - 1, true);
}
if (gGameSpeed == 8)
{
Dropdown::SetChecked(5, true);
}
if (gConfigGeneral.DebuggingTools)
{
gDropdownDefaultIndex = (gGameSpeed == 8 ? 0 : gGameSpeed);
}
else
{
gDropdownDefaultIndex = (gGameSpeed >= 4 ? 0 : gGameSpeed);
}
if (gDropdownDefaultIndex == 4)
{
gDropdownDefaultIndex = 5;
}
}
void TopToolbar::FastforwardMenuDropdown(int16_t dropdownIndex)
{
auto* w = WindowGetMain();
if (w != nullptr)
{
if (dropdownIndex >= 0 && dropdownIndex <= 5)
{
auto newSpeed = dropdownIndex + 1;
if (newSpeed >= 5)
newSpeed = 8;
auto setSpeedAction = GameSetSpeedAction(newSpeed);
GameActions::Execute(&setSpeedAction);
}
}
}
void TopToolbar::InitRotateMenu(Widget& widget)
{
gDropdownItems[0].Format = STR_ROTATE_CLOCKWISE;
gDropdownItems[1].Format = STR_ROTATE_ANTI_CLOCKWISE;
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1, colours[1] | 0x80, 0, 2);
gDropdownDefaultIndex = DDIDX_ROTATE_CLOCKWISE;
}
void TopToolbar::RotateMenuDropdown(int16_t dropdownIndex)
{
if (dropdownIndex == 0)
{
ViewportRotateAll(1);
}
else if (dropdownIndex == 1)
{
ViewportRotateAll(-1);
}
}
void TopToolbar::InitFileMenu(Widget& widget)
{
int32_t numItems = 0;
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
{
gDropdownItems[numItems++].Format = STR_ABOUT;
gDropdownItems[numItems++].Format = STR_OPTIONS;
gDropdownItems[numItems++].Format = STR_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_GIANT_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_FILE_BUG_ON_GITHUB;
if (OpenRCT2::GetContext()->HasNewVersionInfo())
gDropdownItems[numItems++].Format = STR_UPDATE_AVAILABLE;
gDropdownItems[numItems++].Format = STR_EMPTY;
if (gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER)
gDropdownItems[numItems++].Format = STR_QUIT_ROLLERCOASTER_DESIGNER;
else
gDropdownItems[numItems++].Format = STR_QUIT_TRACK_DESIGNS_MANAGER;
gDropdownItems[numItems++].Format = STR_EXIT_OPENRCT2;
}
else if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
gDropdownItems[numItems++].Format = STR_LOAD_LANDSCAPE;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_SAVE_LANDSCAPE;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_ABOUT;
gDropdownItems[numItems++].Format = STR_OPTIONS;
gDropdownItems[numItems++].Format = STR_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_GIANT_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_FILE_BUG_ON_GITHUB;
if (OpenRCT2::GetContext()->HasNewVersionInfo())
gDropdownItems[numItems++].Format = STR_UPDATE_AVAILABLE;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_QUIT_SCENARIO_EDITOR;
gDropdownItems[numItems++].Format = STR_EXIT_OPENRCT2;
}
else
{
gDropdownItems[numItems++].Format = STR_NEW_GAME;
gDropdownItems[numItems++].Format = STR_LOAD_GAME;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_SAVE_GAME;
gDropdownItems[numItems++].Format = STR_SAVE_GAME_AS;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_ABOUT;
gDropdownItems[numItems++].Format = STR_OPTIONS;
gDropdownItems[numItems++].Format = STR_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_GIANT_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_FILE_BUG_ON_GITHUB;
if (OpenRCT2::GetContext()->HasNewVersionInfo())
gDropdownItems[numItems++].Format = STR_UPDATE_AVAILABLE;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_QUIT_TO_MENU;
gDropdownItems[numItems++].Format = STR_EXIT_OPENRCT2;
}
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1, colours[0] | 0x80,
Dropdown::Flag::StayOpen, numItems);
}
void TopToolbar::InitCheatsMenu(Widget& widget)
{
using namespace Dropdown;
constexpr ItemExt items[] = {
ToggleOption(DDIDX_CHEATS, STR_CHEAT_TITLE),
ToggleOption(DDIDX_TILE_INSPECTOR, STR_DEBUG_DROPDOWN_TILE_INSPECTOR),
ToggleOption(DDIDX_OBJECT_SELECTION, STR_DEBUG_DROPDOWN_OBJECT_SELECTION),
ToggleOption(DDIDX_INVENTIONS_LIST, STR_DEBUG_DROPDOWN_INVENTIONS_LIST),
ToggleOption(DDIDX_SCENARIO_OPTIONS, STR_DEBUG_DROPDOWN_SCENARIO_OPTIONS),
ToggleOption(DDIDX_OBJECTIVE_OPTIONS, STR_CHEATS_MENU_OBJECTIVE_OPTIONS),
Separator(),
ToggleOption(DDIDX_ENABLE_SANDBOX_MODE, STR_ENABLE_SANDBOX_MODE),
ToggleOption(DDIDX_DISABLE_CLEARANCE_CHECKS, STR_DISABLE_CLEARANCE_CHECKS),
ToggleOption(DDIDX_DISABLE_SUPPORT_LIMITS, STR_DISABLE_SUPPORT_LIMITS),
};
static_assert(ItemIDsMatchIndices(items));
SetItems(items);
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1, colours[0] | 0x80,
Dropdown::Flag::StayOpen, TOP_TOOLBAR_CHEATS_COUNT);
// Disable items that are not yet available in multiplayer
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
Dropdown::SetDisabled(DDIDX_OBJECT_SELECTION, true);
Dropdown::SetDisabled(DDIDX_INVENTIONS_LIST, true);
Dropdown::SetDisabled(DDIDX_OBJECTIVE_OPTIONS, true);
}
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
{
Dropdown::SetDisabled(DDIDX_OBJECT_SELECTION, true);
Dropdown::SetDisabled(DDIDX_INVENTIONS_LIST, true);
Dropdown::SetDisabled(DDIDX_SCENARIO_OPTIONS, true);
Dropdown::SetDisabled(DDIDX_OBJECTIVE_OPTIONS, true);
Dropdown::SetDisabled(DDIDX_ENABLE_SANDBOX_MODE, true);
}
if (GetGameState().Cheats.SandboxMode)
{
Dropdown::SetChecked(DDIDX_ENABLE_SANDBOX_MODE, true);
}
if (GetGameState().Cheats.DisableClearanceChecks)
{
Dropdown::SetChecked(DDIDX_DISABLE_CLEARANCE_CHECKS, true);
}
if (GetGameState().Cheats.DisableSupportLimits)
{
Dropdown::SetChecked(DDIDX_DISABLE_SUPPORT_LIMITS, true);
}
gDropdownDefaultIndex = DDIDX_CHEATS;
}
void TopToolbar::CheatsMenuDropdown(int16_t dropdownIndex)
{
switch (dropdownIndex)
{
case DDIDX_CHEATS:
ContextOpenWindow(WindowClass::Cheats);
break;
case DDIDX_TILE_INSPECTOR:
ContextOpenWindow(WindowClass::TileInspector);
break;
case DDIDX_OBJECT_SELECTION:
WindowCloseAll();
ContextOpenWindow(WindowClass::EditorObjectSelection);
break;
case DDIDX_INVENTIONS_LIST:
ContextOpenWindow(WindowClass::EditorInventionList);
break;
case DDIDX_SCENARIO_OPTIONS:
ContextOpenWindow(WindowClass::EditorScenarioOptions);
break;
case DDIDX_OBJECTIVE_OPTIONS:
ContextOpenWindow(WindowClass::EditorObjectiveOptions);
break;
case DDIDX_ENABLE_SANDBOX_MODE:
CheatsSet(CheatType::SandboxMode, !GetGameState().Cheats.SandboxMode);
break;
case DDIDX_DISABLE_CLEARANCE_CHECKS:
CheatsSet(CheatType::DisableClearanceChecks, !GetGameState().Cheats.DisableClearanceChecks);
break;
case DDIDX_DISABLE_SUPPORT_LIMITS:
CheatsSet(CheatType::DisableSupportLimits, !GetGameState().Cheats.DisableSupportLimits);
break;
}
}
void TopToolbar::InitDebugMenu(Widget& widget)
{
gDropdownItems[DDIDX_CONSOLE].Format = STR_TOGGLE_OPTION;
gDropdownItems[DDIDX_CONSOLE].Args = STR_DEBUG_DROPDOWN_CONSOLE;
gDropdownItems[DDIDX_DEBUG_PAINT].Format = STR_TOGGLE_OPTION;
gDropdownItems[DDIDX_DEBUG_PAINT].Args = STR_DEBUG_DROPDOWN_DEBUG_PAINT;
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1, colours[0] | 0x80,
Dropdown::Flag::StayOpen, TOP_TOOLBAR_DEBUG_COUNT);
Dropdown::SetChecked(DDIDX_DEBUG_PAINT, WindowFindByClass(WindowClass::DebugPaint) != nullptr);
}
void TopToolbar::DebugMenuDropdown(int16_t dropdownIndex)
{
auto* w = WindowGetMain();
if (w != nullptr)
{
switch (dropdownIndex)
{
case DDIDX_CONSOLE:
{
auto& console = GetInGameConsole();
console.Open();
break;
}
case DDIDX_DEBUG_PAINT:
if (WindowFindByClass(WindowClass::DebugPaint) == nullptr)
{
ContextOpenWindow(WindowClass::DebugPaint);
}
else
{
WindowCloseByClass(WindowClass::DebugPaint);
}
break;
}
}
}
void TopToolbar::InitNetworkMenu(Widget& widget)
{
gDropdownItems[DDIDX_MULTIPLAYER].Format = STR_MULTIPLAYER;
gDropdownItems[DDIDX_MULTIPLAYER_RECONNECT].Format = STR_MULTIPLAYER_RECONNECT;
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1, colours[0] | 0x80, 0,
TOP_TOOLBAR_NETWORK_COUNT);
Dropdown::SetDisabled(DDIDX_MULTIPLAYER_RECONNECT, !NetworkIsDesynchronised());
gDropdownDefaultIndex = DDIDX_MULTIPLAYER;
}
void TopToolbar::NetworkMenuDropdown(int16_t dropdownIndex)
{
auto* w = WindowGetMain();
if (w != nullptr)
{
switch (dropdownIndex)
{
case DDIDX_MULTIPLAYER:
ContextOpenWindow(WindowClass::Multiplayer);
break;
case DDIDX_MULTIPLAYER_RECONNECT:
NetworkReconnect();
break;
}
}
}
} // namespace OpenRCT2::Ui::Windows