mirror of https://github.com/OpenRCT2/OpenRCT2.git
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2023 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#ifdef ENABLE_SCRIPTING
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# include "CustomAction.h"
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# include "../Context.h"
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# include "../scripting/ScriptEngine.h"
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CustomAction::CustomAction(const std::string& id, const std::string& json)
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: _id(id)
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, _json(json)
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{
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}
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std::string CustomAction::GetId() const
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{
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return _id;
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}
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std::string CustomAction::GetJson() const
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{
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return _json;
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}
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uint16_t CustomAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void CustomAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_id) << DS_TAG(_json);
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}
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GameActions::Result CustomAction::Query() const
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{
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auto& scriptingEngine = OpenRCT2::GetContext()->GetScriptEngine();
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return scriptingEngine.QueryOrExecuteCustomGameAction(*this, false);
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}
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GameActions::Result CustomAction::Execute() const
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{
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auto& scriptingEngine = OpenRCT2::GetContext()->GetScriptEngine();
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return scriptingEngine.QueryOrExecuteCustomGameAction(*this, true);
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}
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#endif
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