OpenRCT2/data/shaders/applytransparency.vert

13 lines
182 B
GLSL

#version 150
in vec4 vPosition;
in vec2 vTextureCoordinate;
out vec2 fTextureCoordinate;
void main()
{
fTextureCoordinate = vTextureCoordinate;
gl_Position = vPosition;
}