OpenRCT2/data/shaders/drawrect.frag

90 lines
1.9 KiB
GLSL

#version 150
const int MASK_REMAP_COUNT = 3;
const int FLAG_NO_TEXTURE = (1 << 2);
const int FLAG_MASK = (1 << 3);
const int FLAG_CROSS_HATCH = (1 << 4);
uniform usampler2DArray uTexture;
uniform usampler2DRect uPaletteTex;
uniform sampler2D uPeelingTex;
uniform bool uPeeling;
flat in int fFlags;
flat in uint fColour;
in vec3 fTexColour;
in vec3 fTexMask;
flat in vec3 fPalettes;
in vec2 fPosition;
in vec3 fPeelPos;
out uint oColour;
void main()
{
if (uPeeling)
{
float peel = texture(uPeelingTex, fPeelPos.xy).r;
if (peel == 0.0 || fPeelPos.z >= peel)
{
discard;
}
}
uint texel;
if ((fFlags & FLAG_NO_TEXTURE) == 0)
{
texel = texture(uTexture, fTexColour).r;
if (texel == 0u)
{
discard;
}
texel += fColour;
}
else
{
texel = fColour;
}
int paletteCount = fFlags & MASK_REMAP_COUNT;
if (paletteCount >= 3 && texel >= 0x2Eu && texel < 0x3Au)
{
texel = texture(uPaletteTex, vec2(texel + 0xC5u, fPalettes.z)).r;
}
else if (paletteCount >= 2 && texel >= 0xCAu && texel < 0xD6u)
{
texel = texture(uPaletteTex, vec2(texel + 0x29u, fPalettes.y)).r;
}
else if (paletteCount >= 1)
{
texel = texture(uPaletteTex, vec2(texel, fPalettes.x)).r;
}
if (texel == 0u)
{
discard;
}
if ((fFlags & FLAG_CROSS_HATCH) != 0)
{
int posSum = int(fPosition.x) + int(fPosition.y);
if ((posSum % 2) == 0)
{
discard;
}
}
if ((fFlags & FLAG_MASK) != 0)
{
uint mask = texture(uTexture, fTexMask).r;
if ( mask == 0u )
{
discard;
}
}
oColour = texel;
}