mirror of https://github.com/OpenRCT2/OpenRCT2.git
1077 lines
35 KiB
C
1077 lines
35 KiB
C
/*****************************************************************************
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* Copyright (c) 2014 Ted John
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* This file is part of OpenRCT2.
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "../addresses.h"
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#include "../audio/audio.h"
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#include "../audio/mixer.h"
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#include "../config.h"
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#include "../cursors.h"
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#include "../drawing/drawing.h"
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#include "../game.h"
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#include "../interface/console.h"
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#include "../interface/keyboard_shortcut.h"
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#include "../interface/window.h"
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#include "../input.h"
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#include "../localisation/currency.h"
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#include "../localisation/localisation.h"
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#include "../openrct2.h"
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#include "../title.h"
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#include "../util/util.h"
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#include "platform.h"
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typedef void(*update_palette_func)(const uint8*, int, int);
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openrct2_cursor gCursorState;
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const unsigned char *gKeysState;
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unsigned char *gKeysPressed;
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unsigned int gLastKeyPressed;
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textinputbuffer gTextInput;
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bool gTextInputCompositionActive;
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utf8 gTextInputComposition[32];
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int gTextInputCompositionStart;
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int gTextInputCompositionLength;
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int gNumResolutions = 0;
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resolution *gResolutions = NULL;
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int gResolutionsAllowAnyAspectRatio = 0;
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SDL_Window *gWindow = NULL;
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SDL_Renderer *gRenderer = NULL;
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SDL_Texture *gBufferTexture = NULL;
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SDL_PixelFormat *gBufferTextureFormat = NULL;
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SDL_Color gPalette[256];
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uint32 gPaletteHWMapped[256];
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bool gHardwareDisplay;
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bool gSteamOverlayActive = false;
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static SDL_Surface *_surface = NULL;
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static SDL_Surface *_RGBASurface = NULL;
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static SDL_Palette *_palette = NULL;
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static void *_screenBuffer;
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static int _screenBufferSize;
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static int _screenBufferWidth;
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static int _screenBufferHeight;
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static int _screenBufferPitch;
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static SDL_Cursor* _cursors[CURSOR_COUNT];
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static const int _fullscreen_modes[] = { 0, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP };
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static unsigned int _lastGestureTimestamp;
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static float _gestureRadius;
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static uint32 _pixelBeforeOverlay;
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static uint32 _pixelAfterOverlay;
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static void platform_create_window();
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static void platform_load_cursors();
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static void platform_unload_cursors();
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static void platform_refresh_screenbuffer(int width, int height, int pitch);
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int resolution_sort_func(const void *pa, const void *pb)
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{
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const resolution *a = (resolution*)pa;
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const resolution *b = (resolution*)pb;
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int areaA = a->width * a->height;
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int areaB = b->width * b->height;
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if (areaA == areaB) return 0;
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if (areaA < areaB) return -1;
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return 1;
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}
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void platform_update_fullscreen_resolutions()
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{
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int i, displayIndex, numDisplayModes;
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SDL_DisplayMode mode;
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resolution *resLook, *resPlace;
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float desktopAspectRatio, aspectRatio;
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// Query number of display modes
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displayIndex = SDL_GetWindowDisplayIndex(gWindow);
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numDisplayModes = SDL_GetNumDisplayModes(displayIndex);
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// Get desktop aspect ratio
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SDL_GetDesktopDisplayMode(displayIndex, &mode);
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desktopAspectRatio = (float)mode.w / mode.h;
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if (gResolutions != NULL)
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free(gResolutions);
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// Get resolutions
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gNumResolutions = numDisplayModes;
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gResolutions = malloc(gNumResolutions * sizeof(resolution));
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gNumResolutions = 0;
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for (i = 0; i < numDisplayModes; i++) {
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SDL_GetDisplayMode(displayIndex, i, &mode);
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aspectRatio = (float)mode.w / mode.h;
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if (gResolutionsAllowAnyAspectRatio || fabs(desktopAspectRatio - aspectRatio) < 0.0001f) {
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gResolutions[gNumResolutions].width = mode.w;
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gResolutions[gNumResolutions].height = mode.h;
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gNumResolutions++;
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}
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}
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// Sort by area
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qsort(gResolutions, gNumResolutions, sizeof(resolution), resolution_sort_func);
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// Remove duplicates
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resPlace = &gResolutions[0];
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for (int i = 1; i < gNumResolutions; i++) {
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resLook = &gResolutions[i];
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if (resLook->width != resPlace->width || resLook->height != resPlace->height)
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*++resPlace = *resLook;
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}
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gNumResolutions = (int)(resPlace - &gResolutions[0]) + 1;
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// Update config fullscreen resolution if not set
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if (gConfigGeneral.fullscreen_width == -1 || gConfigGeneral.fullscreen_height == -1) {
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gConfigGeneral.fullscreen_width = gResolutions[gNumResolutions - 1].width;
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gConfigGeneral.fullscreen_height = gResolutions[gNumResolutions - 1].height;
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}
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}
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void platform_get_closest_resolution(int inWidth, int inHeight, int *outWidth, int *outHeight)
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{
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int i, destinationArea, areaDiff, closestAreaDiff, closestWidth = 640, closestHeight = 480;
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closestAreaDiff = -1;
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destinationArea = inWidth * inHeight;
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for (i = 0; i < gNumResolutions; i++) {
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// Check if exact match
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if (gResolutions[i].width == inWidth && gResolutions[i].height == inHeight) {
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closestWidth = gResolutions[i].width;
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closestHeight = gResolutions[i].height;
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closestAreaDiff = 0;
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break;
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}
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// Check if area is closer to best match
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areaDiff = abs((gResolutions[i].width * gResolutions[i].height) - destinationArea);
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if (closestAreaDiff == -1 || areaDiff < closestAreaDiff) {
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closestAreaDiff = areaDiff;
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closestWidth = gResolutions[i].width;
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closestHeight = gResolutions[i].height;
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}
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}
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if (closestAreaDiff != -1) {
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*outWidth = closestWidth;
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*outHeight = closestHeight;
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} else {
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*outWidth = 640;
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*outHeight = 480;
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}
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}
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static void read_center_pixel(int width, int height, uint32 *pixel) {
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SDL_Rect centerPixelRegion = {width / 2, height / 2, 1, 1};
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SDL_RenderReadPixels(gRenderer, ¢erPixelRegion, SDL_PIXELFORMAT_RGBA8888, pixel, sizeof(uint32));
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}
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// Should be called before SDL_RenderPresent to capture frame buffer before Steam overlay is drawn.
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static void overlay_pre_render_check(int width, int height) {
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read_center_pixel(width, height, &_pixelBeforeOverlay);
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}
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// Should be called after SDL_RenderPresent, when Steam overlay has had the chance to be drawn.
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static void overlay_post_render_check(int width, int height) {
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static bool overlayActive = false;
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static bool pausedBeforeOverlay = false;
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read_center_pixel(width, height, &_pixelAfterOverlay);
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// Detect an active Steam overlay by checking if the center pixel is changed by the gray fade.
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// Will not be triggered by applications rendering to corners, like FRAPS, MSI Afterburner and Friends popups.
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bool newOverlayActive = _pixelBeforeOverlay != _pixelAfterOverlay;
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// Toggle game pause state consistently with base pause state
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if (!overlayActive && newOverlayActive) {
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pausedBeforeOverlay = RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint32) & 1;
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if (!pausedBeforeOverlay) pause_toggle();
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} else if (overlayActive && !newOverlayActive && !pausedBeforeOverlay) {
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pause_toggle();
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}
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overlayActive = newOverlayActive;
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}
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void platform_draw()
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{
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int width = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16);
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int height = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16);
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if (!gOpenRCT2Headless) {
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if (gHardwareDisplay) {
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void *pixels;
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int pitch;
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if (SDL_LockTexture(gBufferTexture, NULL, &pixels, &pitch) == 0) {
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uint8 *src = (uint8*)_screenBuffer;
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int padding = pitch - (width * 4);
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if (pitch == width * 4) {
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uint32 *dst = pixels;
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for (int i = width * height; i > 0; i--) { *dst++ = *(uint32 *)(&gPaletteHWMapped[*src++]); }
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}
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else
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if (pitch == (width * 2) + padding) {
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uint16 *dst = pixels;
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for (int y = height; y > 0; y--) {
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for (int x = width; x > 0; x--) {
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const uint8 lower = *(uint8 *)(&gPaletteHWMapped[*src++]);
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const uint8 upper = *(uint8 *)(&gPaletteHWMapped[*src++]);
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*dst++ = (lower << 8) | upper;
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}
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dst = (uint16*)(((uint8 *)dst) + padding);
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}
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}
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else
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if (pitch == width + padding) {
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uint8 *dst = pixels;
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for (int y = height; y > 0; y--) {
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for (int x = width; x > 0; x--) { *dst++ = *(uint8 *)(&gPaletteHWMapped[*src++]); }
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dst += padding;
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}
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}
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SDL_UnlockTexture(gBufferTexture);
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}
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SDL_RenderCopy(gRenderer, gBufferTexture, NULL, NULL);
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if (gSteamOverlayActive && gConfigGeneral.steam_overlay_pause) {
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overlay_pre_render_check(width, height);
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}
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SDL_RenderPresent(gRenderer);
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if (gSteamOverlayActive && gConfigGeneral.steam_overlay_pause) {
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overlay_post_render_check(width, height);
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}
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}
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else {
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// Lock the surface before setting its pixels
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if (SDL_MUSTLOCK(_surface)) {
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if (SDL_LockSurface(_surface) < 0) {
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log_error("locking failed %s", SDL_GetError());
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return;
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}
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}
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// Copy pixels from the virtual screen buffer to the surface
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memcpy(_surface->pixels, _screenBuffer, _surface->pitch * _surface->h);
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// Unlock the surface
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if (SDL_MUSTLOCK(_surface))
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SDL_UnlockSurface(_surface);
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// Copy the surface to the window
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if (gConfigGeneral.window_scale == 1 || gConfigGeneral.window_scale <= 0)
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{
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if (SDL_BlitSurface(_surface, NULL, SDL_GetWindowSurface(gWindow), NULL)) {
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log_fatal("SDL_BlitSurface %s", SDL_GetError());
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exit(1);
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}
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} else {
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// first blit to rgba surface to change the pixel format
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if (SDL_BlitSurface(_surface, NULL, _RGBASurface, NULL)) {
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log_fatal("SDL_BlitSurface %s", SDL_GetError());
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exit(1);
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}
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// then scale to window size. Without changing to RGBA first, SDL complains
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// about blit configurations being incompatible.
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if (SDL_BlitScaled(_RGBASurface, NULL, SDL_GetWindowSurface(gWindow), NULL)) {
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log_fatal("SDL_BlitScaled %s", SDL_GetError());
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exit(1);
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}
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}
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if (SDL_UpdateWindowSurface(gWindow)) {
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log_fatal("SDL_UpdateWindowSurface %s", SDL_GetError());
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exit(1);
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}
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}
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}
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}
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static void platform_resize(int width, int height)
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{
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uint32 flags;
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int dst_w = (int)(width / gConfigGeneral.window_scale);
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int dst_h = (int)(height / gConfigGeneral.window_scale);
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RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16) = dst_w;
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RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16) = dst_h;
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platform_refresh_video();
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flags = SDL_GetWindowFlags(gWindow);
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if ((flags & SDL_WINDOW_MINIMIZED) == 0) {
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window_resize_gui(dst_w, dst_h);
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window_relocate_windows(dst_w, dst_h);
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}
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title_fix_location();
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gfx_invalidate_screen();
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// Check if the window has been resized in windowed mode and update the config file accordingly
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// This is called in rct2_update and is only called after resizing a window has finished
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const int nonWindowFlags =
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SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (!(flags & nonWindowFlags)) {
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if (width != gConfigGeneral.window_width || height != gConfigGeneral.window_height) {
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gConfigGeneral.window_width = width;
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gConfigGeneral.window_height = height;
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config_save_default();
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}
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}
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}
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/**
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* @brief platform_trigger_resize
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* Helper function to set various render target features.
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*
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* Does not get triggered on resize, but rather manually on config changes.
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*/
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void platform_trigger_resize()
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{
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char scale_quality_buffer[4]; // just to make sure we can hold whole uint8
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uint8 scale_quality = gConfigGeneral.scale_quality;
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if (gConfigGeneral.use_nn_at_integer_scales && gConfigGeneral.window_scale == floor(gConfigGeneral.window_scale)) {
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scale_quality = 0;
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}
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snprintf(scale_quality_buffer, sizeof(scale_quality_buffer), "%u", scale_quality);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, scale_quality_buffer);
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int w, h;
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SDL_GetWindowSize(gWindow, &w, &h);
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platform_resize(w, h);
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}
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static uint8 soft_light(uint8 a, uint8 b)
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{
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float fa = a / 255.0f;
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float fb = b / 255.0f;
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float fr;
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if (fb < 0.5f) {
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fr = (2 * fa * fb) + ((fa * fa) * (1 - (2 * fb)));
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} else {
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fr = (2 * fa * (1 - fb)) + (sqrtf(fa) * ((2 * fb) - 1));
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}
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return (uint8)(clamp(0.0f, fr, 1.0f) * 255.0f);
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}
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static uint8 lerp(uint8 a, uint8 b, float t)
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{
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if (t <= 0) return a;
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if (t >= 1) return b;
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int range = b - a;
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int amount = (int)(range * t);
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return (uint8)(a + amount);
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}
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void platform_update_palette(const uint8* colours, int start_index, int num_colours)
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{
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SDL_Surface *surface;
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int i;
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colours += start_index * 4;
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for (i = start_index; i < num_colours + start_index; i++) {
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gPalette[i].r = colours[2];
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gPalette[i].g = colours[1];
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gPalette[i].b = colours[0];
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gPalette[i].a = 0;
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float night = gDayNightCycle;
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if (night >= 0 && RCT2_GLOBAL(RCT2_ADDRESS_LIGHTNING_ACTIVE, uint8) == 0) {
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gPalette[i].r = lerp(gPalette[i].r, soft_light(gPalette[i].r, 8), night);
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gPalette[i].g = lerp(gPalette[i].g, soft_light(gPalette[i].g, 8), night);
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gPalette[i].b = lerp(gPalette[i].b, soft_light(gPalette[i].b, 128), night);
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}
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colours += 4;
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if (gBufferTextureFormat != NULL) {
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gPaletteHWMapped[i] = SDL_MapRGB(gBufferTextureFormat, gPalette[i].r, gPalette[i].g, gPalette[i].b);
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}
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}
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if (!gOpenRCT2Headless && !gHardwareDisplay) {
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surface = SDL_GetWindowSurface(gWindow);
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if (!surface) {
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log_fatal("SDL_GetWindowSurface failed %s", SDL_GetError());
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exit(1);
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}
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if (_palette != NULL && SDL_SetPaletteColors(_palette, gPalette, 0, 256)) {
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log_fatal("SDL_SetPaletteColors failed %s", SDL_GetError());
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exit(1);
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}
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}
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}
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void platform_process_messages()
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{
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SDL_Event e;
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gLastKeyPressed = 0;
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// gCursorState.wheel = 0;
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gCursorState.left &= ~CURSOR_CHANGED;
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gCursorState.middle &= ~CURSOR_CHANGED;
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gCursorState.right &= ~CURSOR_CHANGED;
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gCursorState.old = 0;
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gCursorState.touch = false;
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while (SDL_PollEvent(&e)) {
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switch (e.type) {
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case SDL_QUIT:
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// rct2_finish();
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rct2_quit();
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break;
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case SDL_WINDOWEVENT:
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// HACK: Fix #2158, OpenRCT2 does not draw if it does not think that the window is
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// visible - due a bug in SDL2.0.3 this hack is required if the
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// window is maximised, minimised and then restored again.
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if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
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if (SDL_GetWindowFlags(gWindow) & SDL_WINDOW_MAXIMIZED) {
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SDL_RestoreWindow(gWindow);
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SDL_MaximizeWindow(gWindow);
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}
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if ((SDL_GetWindowFlags(gWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
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SDL_RestoreWindow(gWindow);
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SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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}
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if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
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platform_resize(e.window.data1, e.window.data2);
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if (gConfigSound.audio_focus && gConfigSound.sound_enabled) {
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if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
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Mixer_SetVolume(1);
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}
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if (e.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
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Mixer_SetVolume(0);
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}
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}
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break;
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case SDL_MOUSEMOTION:
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RCT2_GLOBAL(0x0142406C, int) = (int)(e.motion.x / gConfigGeneral.window_scale);
|
|
RCT2_GLOBAL(0x01424070, int) = (int)(e.motion.y / gConfigGeneral.window_scale);
|
|
|
|
gCursorState.x = (int)(e.motion.x / gConfigGeneral.window_scale);
|
|
gCursorState.y = (int)(e.motion.y / gConfigGeneral.window_scale);
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
if (gConsoleOpen) {
|
|
console_scroll(e.wheel.y);
|
|
break;
|
|
}
|
|
gCursorState.wheel += e.wheel.y * 128;
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
RCT2_GLOBAL(0x01424318, int) = (int)(e.button.x / gConfigGeneral.window_scale);
|
|
RCT2_GLOBAL(0x0142431C, int) = (int)(e.button.y / gConfigGeneral.window_scale);
|
|
switch (e.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
store_mouse_input(1);
|
|
gCursorState.left = CURSOR_PRESSED;
|
|
gCursorState.old = 1;
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
gCursorState.middle = CURSOR_PRESSED;
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
store_mouse_input(3);
|
|
gCursorState.right = CURSOR_PRESSED;
|
|
gCursorState.old = 2;
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
RCT2_GLOBAL(0x01424318, int) = (int)(e.button.x / gConfigGeneral.window_scale);
|
|
RCT2_GLOBAL(0x0142431C, int) = (int)(e.button.y / gConfigGeneral.window_scale);
|
|
switch (e.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
store_mouse_input(2);
|
|
gCursorState.left = CURSOR_RELEASED;
|
|
gCursorState.old = 3;
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
gCursorState.middle = CURSOR_RELEASED;
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
store_mouse_input(4);
|
|
gCursorState.right = CURSOR_RELEASED;
|
|
gCursorState.old = 4;
|
|
break;
|
|
}
|
|
break;
|
|
// Apple sends touchscreen events for trackpads, so ignore these events on OS X
|
|
#ifndef __MACOSX__
|
|
case SDL_FINGERMOTION:
|
|
RCT2_GLOBAL(0x0142406C, int) = (int)(e.tfinger.x * _screenBufferWidth);
|
|
RCT2_GLOBAL(0x01424070, int) = (int)(e.tfinger.y * _screenBufferHeight);
|
|
|
|
gCursorState.x = (int)(e.tfinger.x * _screenBufferWidth);
|
|
gCursorState.y = (int)(e.tfinger.y * _screenBufferHeight);
|
|
break;
|
|
case SDL_FINGERDOWN:
|
|
RCT2_GLOBAL(0x01424318, int) = (int)(e.tfinger.x * _screenBufferWidth);
|
|
RCT2_GLOBAL(0x0142431C, int) = (int)(e.tfinger.y * _screenBufferHeight);
|
|
|
|
gCursorState.touchIsDouble = (!gCursorState.touchIsDouble
|
|
&& e.tfinger.timestamp - gCursorState.touchDownTimestamp < TOUCH_DOUBLE_TIMEOUT);
|
|
|
|
if (gCursorState.touchIsDouble) {
|
|
store_mouse_input(3);
|
|
gCursorState.right = CURSOR_PRESSED;
|
|
gCursorState.old = 2;
|
|
} else {
|
|
store_mouse_input(1);
|
|
gCursorState.left = CURSOR_PRESSED;
|
|
gCursorState.old = 1;
|
|
}
|
|
gCursorState.touch = true;
|
|
gCursorState.touchDownTimestamp = e.tfinger.timestamp;
|
|
break;
|
|
case SDL_FINGERUP:
|
|
RCT2_GLOBAL(0x01424318, int) = (int)(e.tfinger.x * _screenBufferWidth);
|
|
RCT2_GLOBAL(0x0142431C, int) = (int)(e.tfinger.y * _screenBufferHeight);
|
|
|
|
if (gCursorState.touchIsDouble) {
|
|
store_mouse_input(4);
|
|
gCursorState.left = CURSOR_RELEASED;
|
|
gCursorState.old = 4;
|
|
} else {
|
|
store_mouse_input(2);
|
|
gCursorState.left = CURSOR_RELEASED;
|
|
gCursorState.old = 3;
|
|
}
|
|
gCursorState.touch = true;
|
|
break;
|
|
#endif
|
|
case SDL_KEYDOWN:
|
|
if (gTextInputCompositionActive) break;
|
|
|
|
if (e.key.keysym.sym == SDLK_KP_ENTER){
|
|
// Map Keypad enter to regular enter.
|
|
e.key.keysym.scancode = SDL_SCANCODE_RETURN;
|
|
}
|
|
|
|
gLastKeyPressed = e.key.keysym.sym;
|
|
gKeysPressed[e.key.keysym.scancode] = 1;
|
|
if (e.key.keysym.sym == SDLK_RETURN && e.key.keysym.mod & KMOD_ALT) {
|
|
int targetMode = gConfigGeneral.fullscreen_mode == 0 ? 2 : 0;
|
|
platform_set_fullscreen_mode(targetMode);
|
|
gConfigGeneral.fullscreen_mode = targetMode;
|
|
config_save_default();
|
|
break;
|
|
}
|
|
|
|
// Text input
|
|
if (gTextInput.buffer == NULL) break;
|
|
|
|
// Clear the input on <CTRL>Backspace (Windows/Linux) or <MOD>Backspace (OS X)
|
|
if (e.key.keysym.sym == SDLK_BACKSPACE && (e.key.keysym.mod & KEYBOARD_PRIMARY_MODIFIER)) {
|
|
textinputbuffer_clear(&gTextInput);
|
|
console_refresh_caret();
|
|
window_update_textbox();
|
|
}
|
|
|
|
// If backspace and we have input text with a cursor position none zero
|
|
if (e.key.keysym.sym == SDLK_BACKSPACE) {
|
|
if (gTextInput.selection_offset > 0) {
|
|
size_t endOffset = gTextInput.selection_offset;
|
|
textinputbuffer_cursor_left(&gTextInput);
|
|
gTextInput.selection_size = endOffset - gTextInput.selection_offset;
|
|
textinputbuffer_remove_selected(&gTextInput);
|
|
|
|
console_refresh_caret();
|
|
window_update_textbox();
|
|
}
|
|
}
|
|
if (e.key.keysym.sym == SDLK_HOME) {
|
|
textinputbuffer_cursor_home(&gTextInput);
|
|
console_refresh_caret();
|
|
}
|
|
if (e.key.keysym.sym == SDLK_END) {
|
|
textinputbuffer_cursor_end(&gTextInput);
|
|
console_refresh_caret();
|
|
}
|
|
if (e.key.keysym.sym == SDLK_DELETE) {
|
|
size_t startOffset = gTextInput.selection_offset;
|
|
textinputbuffer_cursor_right(&gTextInput);
|
|
gTextInput.selection_size = gTextInput.selection_offset - startOffset;
|
|
gTextInput.selection_offset = startOffset;
|
|
textinputbuffer_remove_selected(&gTextInput);
|
|
console_refresh_caret();
|
|
window_update_textbox();
|
|
}
|
|
if (e.key.keysym.sym == SDLK_RETURN) {
|
|
window_cancel_textbox();
|
|
}
|
|
if (e.key.keysym.sym == SDLK_LEFT) {
|
|
textinputbuffer_cursor_left(&gTextInput);
|
|
console_refresh_caret();
|
|
}
|
|
else if (e.key.keysym.sym == SDLK_RIGHT) {
|
|
textinputbuffer_cursor_right(&gTextInput);
|
|
console_refresh_caret();
|
|
}
|
|
else if (e.key.keysym.sym == SDLK_v && (SDL_GetModState() & KEYBOARD_PRIMARY_MODIFIER)) {
|
|
if (SDL_HasClipboardText()) {
|
|
utf8 *text = SDL_GetClipboardText();
|
|
textinputbuffer_insert(&gTextInput, text);
|
|
window_update_textbox();
|
|
}
|
|
}
|
|
break;
|
|
case SDL_MULTIGESTURE:
|
|
if (e.mgesture.numFingers == 2) {
|
|
if (e.mgesture.timestamp > _lastGestureTimestamp + 1000)
|
|
_gestureRadius = 0;
|
|
_lastGestureTimestamp = e.mgesture.timestamp;
|
|
_gestureRadius += e.mgesture.dDist;
|
|
|
|
// Zoom gesture
|
|
const int tolerance = 128;
|
|
int gesturePixels = (int)(_gestureRadius * RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16));
|
|
if (gesturePixels > tolerance) {
|
|
_gestureRadius = 0;
|
|
keyboard_shortcut_handle_command(SHORTCUT_ZOOM_VIEW_IN);
|
|
} else if (gesturePixels < -tolerance) {
|
|
_gestureRadius = 0;
|
|
keyboard_shortcut_handle_command(SHORTCUT_ZOOM_VIEW_OUT);
|
|
}
|
|
}
|
|
break;
|
|
case SDL_TEXTEDITING:
|
|
// When inputting Korean characters, `e.edit.length` is always Zero.
|
|
safe_strcpy(gTextInputComposition, e.edit.text, min((e.edit.length == 0) ? (strlen(e.edit.text)+1) : e.edit.length, 32));
|
|
gTextInputCompositionStart = e.edit.start;
|
|
gTextInputCompositionLength = e.edit.length;
|
|
gTextInputCompositionActive = ((e.edit.length != 0 || strlen(e.edit.text) != 0) && gTextInputComposition[0] != 0);
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
// will receive an `SDL_TEXTINPUT` event when a composition is committed.
|
|
// so, set gTextInputCompositionActive to false.
|
|
gTextInputCompositionActive = false;
|
|
|
|
if (gTextInput.buffer == NULL) break;
|
|
|
|
// HACK ` will close console, so don't input any text
|
|
if (e.text.text[0] == '`' && gConsoleOpen) {
|
|
break;
|
|
}
|
|
|
|
// Entering formatting characters is not allowed
|
|
if (utf8_is_format_code(utf8_get_next(e.text.text, NULL))) {
|
|
break;
|
|
}
|
|
|
|
utf8 *newText = e.text.text;
|
|
textinputbuffer_insert(&gTextInput, newText);
|
|
console_refresh_caret();
|
|
window_update_textbox();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
gCursorState.any = gCursorState.left | gCursorState.middle | gCursorState.right;
|
|
|
|
// Updates the state of the keys
|
|
int numKeys = 256;
|
|
gKeysState = SDL_GetKeyboardState(&numKeys);
|
|
}
|
|
|
|
static void platform_close_window()
|
|
{
|
|
if (gWindow != NULL)
|
|
SDL_DestroyWindow(gWindow);
|
|
if (_surface != NULL)
|
|
SDL_FreeSurface(_surface);
|
|
if (_palette != NULL)
|
|
SDL_FreePalette(_palette);
|
|
if (_RGBASurface != NULL)
|
|
SDL_FreeSurface(_RGBASurface);
|
|
platform_unload_cursors();
|
|
}
|
|
|
|
void platform_init()
|
|
{
|
|
platform_create_window();
|
|
gKeysPressed = malloc(sizeof(unsigned char) * 256);
|
|
memset(gKeysPressed, 0, sizeof(unsigned char) * 256);
|
|
|
|
// Set the highest palette entry to white.
|
|
// This fixes a bug with the TT:rainbow road due to the
|
|
// image not using the correct white palette entry.
|
|
gPalette[255].a = 0;
|
|
gPalette[255].r = 255;
|
|
gPalette[255].g = 255;
|
|
gPalette[255].b = 255;
|
|
}
|
|
|
|
static void platform_create_window()
|
|
{
|
|
int width, height;
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
|
log_fatal("SDL_Init %s", SDL_GetError());
|
|
exit(-1);
|
|
}
|
|
|
|
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, gConfigGeneral.minimize_fullscreen_focus_loss ? "1" : "0");
|
|
|
|
platform_load_cursors();
|
|
|
|
// TODO This should probably be called somewhere else. It has nothing to do with window creation and can be done as soon as
|
|
// g1.dat is loaded.
|
|
sub_68371D();
|
|
|
|
// Get window size
|
|
width = gConfigGeneral.window_width;
|
|
height = gConfigGeneral.window_height;
|
|
if (width == -1) width = 640;
|
|
if (height == -1) height = 480;
|
|
|
|
RCT2_GLOBAL(0x009E2D8C, sint32) = 0;
|
|
|
|
gHardwareDisplay = gConfigGeneral.hardware_display;
|
|
|
|
// Create window in window first rather than fullscreen so we have the display the window is on first
|
|
gWindow = SDL_CreateWindow(
|
|
"OpenRCT2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_RESIZABLE
|
|
);
|
|
|
|
if (!gWindow) {
|
|
log_fatal("SDL_CreateWindow failed %s", SDL_GetError());
|
|
exit(-1);
|
|
}
|
|
|
|
SDL_SetWindowGrab(gWindow, gConfigGeneral.trap_cursor ? SDL_TRUE : SDL_FALSE);
|
|
SDL_SetWindowMinimumSize(gWindow, 720, 480);
|
|
platform_init_window_icon();
|
|
|
|
// Set the update palette function pointer
|
|
RCT2_GLOBAL(0x009E2BE4, update_palette_func) = platform_update_palette;
|
|
|
|
// Initialise the surface, palette and draw buffer
|
|
platform_resize(width, height);
|
|
|
|
platform_update_fullscreen_resolutions();
|
|
platform_set_fullscreen_mode(gConfigGeneral.fullscreen_mode);
|
|
|
|
// Check if steam overlay renderer is loaded into the process
|
|
gSteamOverlayActive = platform_check_steam_overlay_attached();
|
|
platform_trigger_resize();
|
|
}
|
|
|
|
int platform_scancode_to_rct_keycode(int sdl_key)
|
|
{
|
|
char keycode = (char)SDL_GetKeyFromScancode((SDL_Scancode)sdl_key);
|
|
|
|
// Until we reshufle the text files to use the new positions
|
|
// this will suffice to move the majority to the correct positions.
|
|
// Note any special buttons PgUp PgDwn are mapped wrong.
|
|
if (keycode >= 'a' && keycode <= 'z')
|
|
keycode = toupper(keycode);
|
|
|
|
return keycode;
|
|
}
|
|
|
|
void platform_free()
|
|
{
|
|
free(gKeysPressed);
|
|
|
|
platform_close_window();
|
|
SDL_Quit();
|
|
}
|
|
|
|
void platform_start_text_input(utf8* buffer, int max_length)
|
|
{
|
|
// TODO This doesn't work, and position could be improved to where text entry is
|
|
SDL_Rect rect = { 10, 10, 100, 100 };
|
|
SDL_SetTextInputRect(&rect);
|
|
|
|
SDL_StartTextInput();
|
|
|
|
textinputbuffer_init(&gTextInput, buffer, max_length);
|
|
}
|
|
|
|
void platform_stop_text_input()
|
|
{
|
|
SDL_StopTextInput();
|
|
gTextInput.buffer = NULL;
|
|
gTextInputCompositionActive = false;
|
|
}
|
|
|
|
static void platform_unload_cursors()
|
|
{
|
|
for (int i = 0; i < CURSOR_COUNT; i++)
|
|
if (_cursors[i] != NULL)
|
|
SDL_FreeCursor(_cursors[i]);
|
|
}
|
|
|
|
void platform_set_fullscreen_mode(int mode)
|
|
{
|
|
int width, height;
|
|
|
|
mode = _fullscreen_modes[mode];
|
|
|
|
// HACK Changing window size when in fullscreen usually has no effect
|
|
if (mode == SDL_WINDOW_FULLSCREEN)
|
|
SDL_SetWindowFullscreen(gWindow, 0);
|
|
|
|
// Set window size
|
|
if (mode == SDL_WINDOW_FULLSCREEN) {
|
|
platform_update_fullscreen_resolutions();
|
|
platform_get_closest_resolution(gConfigGeneral.fullscreen_width, gConfigGeneral.fullscreen_height, &width, &height);
|
|
SDL_SetWindowSize(gWindow, width, height);
|
|
} else if (mode == 0) {
|
|
SDL_SetWindowSize(gWindow, gConfigGeneral.window_width, gConfigGeneral.window_height);
|
|
}
|
|
|
|
if (SDL_SetWindowFullscreen(gWindow, mode)) {
|
|
log_fatal("SDL_SetWindowFullscreen %s", SDL_GetError());
|
|
exit(1);
|
|
|
|
// TODO try another display mode rather than just exiting the game
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This is not quite the same as the below function as we don't want to
|
|
* derfererence the cursor before the function.
|
|
* rct2: 0x0407956
|
|
*/
|
|
void platform_set_cursor(uint8 cursor)
|
|
{
|
|
RCT2_GLOBAL(RCT2_ADDRESS_CURENT_CURSOR, uint8) = cursor;
|
|
SDL_SetCursor(_cursors[cursor]);
|
|
}
|
|
/**
|
|
*
|
|
* rct2: 0x0068352C
|
|
*/
|
|
static void platform_load_cursors()
|
|
{
|
|
_cursors[0] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
|
_cursors[1] = SDL_CreateCursor(blank_cursor_data, blank_cursor_mask, 32, 32, BLANK_CURSOR_HOTX, BLANK_CURSOR_HOTY);
|
|
_cursors[2] = SDL_CreateCursor(up_arrow_cursor_data, up_arrow_cursor_mask, 32, 32, UP_ARROW_CURSOR_HOTX, UP_ARROW_CURSOR_HOTY);
|
|
_cursors[3] = SDL_CreateCursor(up_down_arrow_cursor_data, up_down_arrow_cursor_mask, 32, 32, UP_DOWN_ARROW_CURSOR_HOTX, UP_DOWN_ARROW_CURSOR_HOTY);
|
|
_cursors[4] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
|
|
_cursors[5] = SDL_CreateCursor(zzz_cursor_data, zzz_cursor_mask, 32, 32, ZZZ_CURSOR_HOTX, ZZZ_CURSOR_HOTY);
|
|
_cursors[6] = SDL_CreateCursor(diagonal_arrow_cursor_data, diagonal_arrow_cursor_mask, 32, 32, DIAGONAL_ARROW_CURSOR_HOTX, DIAGONAL_ARROW_CURSOR_HOTY);
|
|
_cursors[7] = SDL_CreateCursor(picker_cursor_data, picker_cursor_mask, 32, 32, PICKER_CURSOR_HOTX, PICKER_CURSOR_HOTY);
|
|
_cursors[8] = SDL_CreateCursor(tree_down_cursor_data, tree_down_cursor_mask, 32, 32, TREE_DOWN_CURSOR_HOTX, TREE_DOWN_CURSOR_HOTY);
|
|
_cursors[9] = SDL_CreateCursor(fountain_down_cursor_data, fountain_down_cursor_mask, 32, 32, FOUNTAIN_DOWN_CURSOR_HOTX, FOUNTAIN_DOWN_CURSOR_HOTY);
|
|
_cursors[10] = SDL_CreateCursor(statue_down_cursor_data, statue_down_cursor_mask, 32, 32, STATUE_DOWN_CURSOR_HOTX, STATUE_DOWN_CURSOR_HOTY);
|
|
_cursors[11] = SDL_CreateCursor(bench_down_cursor_data, bench_down_cursor_mask, 32, 32, BENCH_DOWN_CURSOR_HOTX, BENCH_DOWN_CURSOR_HOTY);
|
|
_cursors[12] = SDL_CreateCursor(cross_hair_cursor_data, cross_hair_cursor_mask, 32, 32, CROSS_HAIR_CURSOR_HOTX, CROSS_HAIR_CURSOR_HOTY);
|
|
_cursors[13] = SDL_CreateCursor(bin_down_cursor_data, bin_down_cursor_mask, 32, 32, BIN_DOWN_CURSOR_HOTX, BIN_DOWN_CURSOR_HOTY);
|
|
_cursors[14] = SDL_CreateCursor(lamppost_down_cursor_data, lamppost_down_cursor_mask, 32, 32, LAMPPOST_DOWN_CURSOR_HOTX, LAMPPOST_DOWN_CURSOR_HOTY);
|
|
_cursors[15] = SDL_CreateCursor(fence_down_cursor_data, fence_down_cursor_mask, 32, 32, FENCE_DOWN_CURSOR_HOTX, FENCE_DOWN_CURSOR_HOTY);
|
|
_cursors[16] = SDL_CreateCursor(flower_down_cursor_data, flower_down_cursor_mask, 32, 32, FLOWER_DOWN_CURSOR_HOTX, FLOWER_DOWN_CURSOR_HOTY);
|
|
_cursors[17] = SDL_CreateCursor(path_down_cursor_data, path_down_cursor_mask, 32, 32, PATH_DOWN_CURSOR_HOTX, PATH_DOWN_CURSOR_HOTY);
|
|
_cursors[18] = SDL_CreateCursor(dig_down_cursor_data, dig_down_cursor_mask, 32, 32, DIG_DOWN_CURSOR_HOTX, DIG_DOWN_CURSOR_HOTY);
|
|
_cursors[19] = SDL_CreateCursor(water_down_cursor_data, water_down_cursor_mask, 32, 32, WATER_DOWN_CURSOR_HOTX, WATER_DOWN_CURSOR_HOTY);
|
|
_cursors[20] = SDL_CreateCursor(house_down_cursor_data, house_down_cursor_mask, 32, 32, HOUSE_DOWN_CURSOR_HOTX, HOUSE_DOWN_CURSOR_HOTY);
|
|
_cursors[21] = SDL_CreateCursor(volcano_down_cursor_data, volcano_down_cursor_mask, 32, 32, VOLCANO_DOWN_CURSOR_HOTX, VOLCANO_DOWN_CURSOR_HOTY);
|
|
_cursors[22] = SDL_CreateCursor(walk_down_cursor_data, walk_down_cursor_mask, 32, 32, WALK_DOWN_CURSOR_HOTX, WALK_DOWN_CURSOR_HOTY);
|
|
_cursors[23] = SDL_CreateCursor(paint_down_cursor_data, paint_down_cursor_mask, 32, 32, PAINT_DOWN_CURSOR_HOTX, PAINT_DOWN_CURSOR_HOTY);
|
|
_cursors[24] = SDL_CreateCursor(entrance_down_cursor_data, entrance_down_cursor_mask, 32, 32, ENTRANCE_DOWN_CURSOR_HOTX, ENTRANCE_DOWN_CURSOR_HOTY);
|
|
_cursors[25] = SDL_CreateCursor(hand_open_cursor_data, hand_open_cursor_mask, 32, 32, HAND_OPEN_CURSOR_HOTX, HAND_OPEN_CURSOR_HOTY);
|
|
_cursors[26] = SDL_CreateCursor(hand_closed_cursor_data, hand_closed_cursor_mask, 32, 32, HAND_CLOSED_CURSOR_HOTX, HAND_CLOSED_CURSOR_HOTY);
|
|
platform_set_cursor(CURSOR_ARROW);
|
|
}
|
|
|
|
void platform_refresh_video()
|
|
{
|
|
int width = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16);
|
|
int height = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16);
|
|
|
|
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, gConfigGeneral.minimize_fullscreen_focus_loss ? "1" : "0");
|
|
|
|
log_verbose("HardwareDisplay: %s", gHardwareDisplay ? "true" : "false");
|
|
|
|
if (gHardwareDisplay) {
|
|
if (gRenderer == NULL)
|
|
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
|
|
|
if (gRenderer == NULL) {
|
|
log_warning("SDL_CreateRenderer failed: %s", SDL_GetError());
|
|
log_warning("Falling back to software rendering...");
|
|
gHardwareDisplay = false;
|
|
platform_refresh_video(); // try again without hardware rendering
|
|
return;
|
|
}
|
|
|
|
if (gBufferTexture != NULL)
|
|
SDL_DestroyTexture(gBufferTexture);
|
|
|
|
if (gBufferTextureFormat != NULL)
|
|
SDL_FreeFormat(gBufferTextureFormat);
|
|
|
|
SDL_RendererInfo rendererinfo;
|
|
SDL_GetRendererInfo(gRenderer, &rendererinfo);
|
|
Uint32 pixelformat = SDL_PIXELFORMAT_UNKNOWN;
|
|
for(unsigned int i = 0; i < rendererinfo.num_texture_formats; i++){
|
|
Uint32 format = rendererinfo.texture_formats[i];
|
|
if(!SDL_ISPIXELFORMAT_FOURCC(format) && !SDL_ISPIXELFORMAT_INDEXED(format) && (pixelformat == SDL_PIXELFORMAT_UNKNOWN || SDL_BYTESPERPIXEL(format) < SDL_BYTESPERPIXEL(pixelformat))){
|
|
pixelformat = format;
|
|
}
|
|
}
|
|
|
|
gBufferTexture = SDL_CreateTexture(gRenderer, pixelformat, SDL_TEXTUREACCESS_STREAMING, width, height);
|
|
Uint32 format;
|
|
SDL_QueryTexture(gBufferTexture, &format, 0, 0, 0);
|
|
gBufferTextureFormat = SDL_AllocFormat(format);
|
|
platform_refresh_screenbuffer(width, height, width);
|
|
// Load the current palette into the HWmapped version.
|
|
for (int i = 0; i < 256; ++i) {
|
|
gPaletteHWMapped[i] = SDL_MapRGB(gBufferTextureFormat, gPalette[i].r, gPalette[i].g, gPalette[i].b);
|
|
}
|
|
} else {
|
|
if (_surface != NULL)
|
|
SDL_FreeSurface(_surface);
|
|
if (_RGBASurface != NULL)
|
|
SDL_FreeSurface(_RGBASurface);
|
|
if (_palette != NULL)
|
|
SDL_FreePalette(_palette);
|
|
|
|
_surface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
|
|
_RGBASurface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0);
|
|
SDL_SetSurfaceBlendMode(_RGBASurface, SDL_BLENDMODE_NONE);
|
|
_palette = SDL_AllocPalette(256);
|
|
|
|
if (!_surface || !_palette || !_RGBASurface) {
|
|
log_fatal("%p || %p || %p == NULL %s", _surface, _palette, _RGBASurface, SDL_GetError());
|
|
exit(-1);
|
|
}
|
|
|
|
if (SDL_SetSurfacePalette(_surface, _palette)) {
|
|
log_fatal("SDL_SetSurfacePalette failed %s", SDL_GetError());
|
|
exit(-1);
|
|
}
|
|
|
|
platform_refresh_screenbuffer(width, height, _surface->pitch);
|
|
}
|
|
}
|
|
|
|
static void platform_refresh_screenbuffer(int width, int height, int pitch)
|
|
{
|
|
int newScreenBufferSize = pitch * height;
|
|
char *newScreenBuffer = (char*)malloc(newScreenBufferSize);
|
|
if (_screenBuffer == NULL) {
|
|
memset(newScreenBuffer, 0, newScreenBufferSize);
|
|
} else {
|
|
if (_screenBufferPitch == pitch) {
|
|
memcpy(newScreenBuffer, _screenBuffer, min(_screenBufferSize, newScreenBufferSize));
|
|
} else {
|
|
char *src = _screenBuffer;
|
|
char *dst = newScreenBuffer;
|
|
|
|
int minWidth = min(_screenBufferWidth, width);
|
|
int minHeight = min(_screenBufferHeight, height);
|
|
for (int y = 0; y < minHeight; y++) {
|
|
memcpy(dst, src, minWidth);
|
|
if (pitch - minWidth > 0)
|
|
memset(dst + minWidth, 0, pitch - minWidth);
|
|
|
|
src += _screenBufferPitch;
|
|
dst += pitch;
|
|
}
|
|
}
|
|
//if (newScreenBufferSize - _screenBufferSize > 0)
|
|
// memset((uint8*)newScreenBuffer + _screenBufferSize, 0, newScreenBufferSize - _screenBufferSize);
|
|
free(_screenBuffer);
|
|
}
|
|
|
|
_screenBuffer = newScreenBuffer;
|
|
_screenBufferSize = newScreenBufferSize;
|
|
_screenBufferWidth = width;
|
|
_screenBufferHeight = height;
|
|
_screenBufferPitch = pitch;
|
|
|
|
rct_drawpixelinfo *screenDPI;
|
|
screenDPI = RCT2_ADDRESS(RCT2_ADDRESS_SCREEN_DPI, rct_drawpixelinfo);
|
|
screenDPI->bits = _screenBuffer;
|
|
screenDPI->x = 0;
|
|
screenDPI->y = 0;
|
|
screenDPI->width = width;
|
|
screenDPI->height = height;
|
|
screenDPI->pitch = _screenBufferPitch - width;
|
|
|
|
RCT2_GLOBAL(0x009ABDF0, uint8) = 7;
|
|
RCT2_GLOBAL(0x009ABDF1, uint8) = 6;
|
|
RCT2_GLOBAL(0x009ABDF2, uint8) = 1;
|
|
RCT2_GLOBAL(RCT2_ADDRESS_DIRTY_BLOCK_WIDTH, uint16) = 1 << RCT2_GLOBAL(0x009ABDF0, uint8);
|
|
RCT2_GLOBAL(RCT2_ADDRESS_DIRTY_BLOCK_HEIGHT, uint16) = 1 << RCT2_GLOBAL(0x009ABDF1, uint8);
|
|
RCT2_GLOBAL(RCT2_ADDRESS_DIRTY_BLOCK_COLUMNS, uint32) = (width >> RCT2_GLOBAL(0x009ABDF0, uint8)) + 1;
|
|
RCT2_GLOBAL(RCT2_ADDRESS_DIRTY_BLOCK_ROWS, uint32) = (height >> RCT2_GLOBAL(0x009ABDF1, uint8)) + 1;
|
|
}
|
|
|
|
void platform_hide_cursor()
|
|
{
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
}
|
|
|
|
void platform_show_cursor()
|
|
{
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
}
|
|
|
|
void platform_get_cursor_position(int *x, int *y)
|
|
{
|
|
SDL_GetMouseState(x, y);
|
|
}
|
|
|
|
void platform_set_cursor_position(int x, int y)
|
|
{
|
|
SDL_WarpMouseInWindow(NULL, x, y);
|
|
}
|
|
|
|
unsigned int platform_get_ticks()
|
|
{
|
|
return SDL_GetTicks();
|
|
}
|
|
|
|
uint8 platform_get_currency_value(const char *currCode) {
|
|
if (currCode == NULL || strlen(currCode) < 3) {
|
|
return CURRENCY_POUNDS;
|
|
}
|
|
|
|
for (int currency = 0; currency < CURRENCY_END; ++currency) {
|
|
if (strncmp(currCode, CurrencyDescriptors[currency].isoCode, 3) == 0) {
|
|
return currency;
|
|
}
|
|
}
|
|
|
|
return CURRENCY_POUNDS;
|
|
}
|