OpenRCT2/data/shaders
Michał Janiszewski 0aaac728b5 Change GL_TEXTURE_RECTANGLE to NPOT GL_TEXTURE_2D
This improves GLES compatiblity due to missing rectangle textures, but
NPOT 2D ones being universally available.
2020-10-24 17:28:05 +02:00
..
applypalette.frag Rename CopyFramebufferShader to ApplyPaletteShader 2017-10-30 16:21:49 +01:00
applypalette.vert Rename CopyFramebufferShader to ApplyPaletteShader 2017-10-30 16:21:49 +01:00
applytransparency.frag Change GL_TEXTURE_RECTANGLE to NPOT GL_TEXTURE_2D 2020-10-24 17:28:05 +02:00
applytransparency.vert OpenGL: Add single-pass transparency 2017-10-30 16:21:49 +01:00
drawline.frag OpenGL: Add Depth Buffer and Depth Test 2017-10-30 16:21:49 +01:00
drawline.vert OpenGL: Add multi-pass transparency 2017-10-30 16:21:49 +01:00
drawrect.frag Change GL_TEXTURE_RECTANGLE to NPOT GL_TEXTURE_2D 2020-10-24 17:28:05 +02:00
drawrect.vert OpenGL: Add multi-pass transparency 2017-10-30 16:21:49 +01:00