OpenRCT2/src/openrct2/entity/Staff.cpp

2596 lines
70 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Staff.h"
#include "../Context.h"
#include "../Game.h"
#include "../GameState.h"
#include "../Input.h"
#include "../actions/StaffSetOrdersAction.h"
#include "../audio/audio.h"
#include "../config/Config.h"
#include "../core/DataSerialiser.h"
#include "../entity/EntityRegistry.h"
#include "../interface/Viewport.h"
#include "../localisation/Date.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../network/network.h"
#include "../object/ObjectEntryManager.h"
#include "../object/ObjectList.h"
#include "../object/ObjectManager.h"
#include "../object/PathAdditionEntry.h"
#include "../object/SceneryGroupEntry.h"
#include "../object/SmallSceneryEntry.h"
#include "../object/TerrainSurfaceObject.h"
#include "../paint/tile_element/Paint.TileElement.h"
#include "../peep/GuestPathfinding.h"
#include "../ride/RideData.h"
#include "../ride/Station.h"
#include "../ride/Track.h"
#include "../ride/Vehicle.h"
#include "../scenario/Scenario.h"
#include "../util/Util.h"
#include "../windows/Intent.h"
#include "../world/Entrance.h"
#include "../world/Footpath.h"
#include "../world/Scenery.h"
#include "../world/Surface.h"
#include "PatrolArea.h"
#include "Peep.h"
#include <algorithm>
#include <iterator>
using namespace OpenRCT2;
// clang-format off
const StringId StaffCostumeNames[] = {
STR_STAFF_OPTION_COSTUME_PANDA,
STR_STAFF_OPTION_COSTUME_TIGER,
STR_STAFF_OPTION_COSTUME_ELEPHANT,
STR_STAFF_OPTION_COSTUME_ROMAN,
STR_STAFF_OPTION_COSTUME_GORILLA,
STR_STAFF_OPTION_COSTUME_SNOWMAN,
STR_STAFF_OPTION_COSTUME_KNIGHT,
STR_STAFF_OPTION_COSTUME_ASTRONAUT,
STR_STAFF_OPTION_COSTUME_BANDIT,
STR_STAFF_OPTION_COSTUME_SHERIFF,
STR_STAFF_OPTION_COSTUME_PIRATE,
};
// clang-format on
// Maximum manhattan distance that litter can be for a handyman to seek to it
const uint16_t MAX_LITTER_DISTANCE = 3 * COORDS_XY_STEP;
template<> bool EntityBase::Is<Staff>() const
{
return Type == EntityType::Staff;
}
/**
*
* rct2: 0x006C0905
*/
bool Staff::IsLocationInPatrol(const CoordsXY& loc) const
{
// Check if location is in the park
if (!MapIsLocationOwnedOrHasRights(loc))
return false;
// Check if staff has patrol area
if (!HasPatrolArea())
return true;
return IsPatrolAreaSet(loc);
}
// Check whether the location x,y is inside and on the edge of the
// patrol zone for mechanic.
bool Staff::IsLocationOnPatrolEdge(const CoordsXY& loc) const
{
bool onZoneEdge = false;
for (uint8_t neighbourDir = 0; !onZoneEdge && neighbourDir <= 7; neighbourDir++)
{
auto neighbourPos = loc + CoordsDirectionDelta[neighbourDir];
onZoneEdge = !IsLocationInPatrol(neighbourPos);
}
return onZoneEdge;
}
bool Staff::CanIgnoreWideFlag(const CoordsXYZ& staffPos, TileElement* path) const
{
/* Wide flags can potentially wall off parts of a staff patrol zone
* for the heuristic search.
* This function provide doors through such "walls" by defining
* the conditions under which staff can ignore the wide path flag. */
/* Staff can ignore the wide flag on a path on the edge of the patrol
* zone based on its adjacent tiles that are also in the patrol zone
* but not on the patrol zone edge:
* Basic points of interest are:
* - how many such tiles there are;
* - whether there are connected paths on those tiles;
* - whether the connected paths have the wide flag set.
* If there are no such tiles, the path is a concave corner of
* the patrol zone and the wide flag can be ignored.
* If there is one such tile, the path is on a straight side of the
* patrol zone. If this one tile is either a connected wide path or
* not a connected path, the wide flag can be ignored.
* If there are two such tiles, the path is a convex corner of the
* patrol zone. If at most one of these tiles is a connected path or
* both of these tiles are connected wide paths, the wide flag can be
* ignored. */
if (!IsLocationOnPatrolEdge(staffPos))
{
return false;
}
/* Check the connected adjacent paths that are also inside the patrol
* zone but are not on the patrol zone edge have the wide flag set. */
uint8_t total = 0;
uint8_t pathcount = 0;
uint8_t widecount = 0;
for (Direction adjac_dir : ALL_DIRECTIONS)
{
auto adjacPos = staffPos + CoordsXYZ{ CoordsDirectionDelta[adjac_dir].x, CoordsDirectionDelta[adjac_dir].y, 0 };
/* Ignore adjacent tiles outside the patrol zone. */
if (!IsLocationInPatrol(adjacPos))
continue;
/* Ignore adjacent tiles on the patrol zone edge. */
if (IsLocationOnPatrolEdge(adjacPos))
continue;
/* Adjacent tile is inside the patrol zone but not on the
* patrol zone edge. */
total++;
/* Check if path has an edge in adjac_dir */
if (!(path->AsPath()->GetEdges() & (1u << adjac_dir)))
{
continue;
}
if (path->AsPath()->IsSloped())
{
if (path->AsPath()->GetSlopeDirection() == adjac_dir)
{
adjacPos.z += PATH_HEIGHT_STEP;
}
}
/* Search through all adjacent map elements */
TileElement* test_element = MapGetFirstElementAt(adjacPos);
if (test_element == nullptr)
return false;
bool pathfound = false;
bool widefound = false;
do
{
if (test_element->GetType() != TileElementType::Path)
{
continue;
}
/* test_element is a path */
if (!PathFinding::IsValidPathZAndDirection(test_element, adjacPos.z / COORDS_Z_STEP, adjac_dir))
continue;
/* test_element is a connected path */
if (!pathfound)
{
pathfound = true;
pathcount++;
}
if (test_element->AsPath()->IsWide())
{
if (!widefound)
{
widefound = true;
widecount++;
}
}
} while (!(test_element++)->IsLastForTile());
}
switch (total)
{
case 0: /* Concave corner */
return true;
case 1: /* Straight side */
case 2: /* Convex corner */
if (pathcount <= total - 1 || widecount == total)
{
return true;
}
}
return false;
}
/**
*
* rct2: 0x006C095B
* returns 0xF if not in a valid patrol area
*/
uint8_t Staff::GetValidPatrolDirections(const CoordsXY& loc) const
{
uint8_t directions = 0;
if (IsLocationInPatrol({ loc.x - COORDS_XY_STEP, loc.y }))
{
directions |= (1 << 0);
}
if (IsLocationInPatrol({ loc.x, loc.y + COORDS_XY_STEP }))
{
directions |= (1 << 1);
}
if (IsLocationInPatrol({ loc.x + COORDS_XY_STEP, loc.y }))
{
directions |= (1 << 2);
}
if (IsLocationInPatrol({ loc.x, loc.y - COORDS_XY_STEP }))
{
directions |= (1 << 3);
}
if (directions == 0)
{
directions = 0xF;
}
return directions;
}
/**
*
* rct2: 0x006C1955
*/
void Staff::ResetStats()
{
for (auto peep : EntityList<Staff>())
{
peep->SetHireDate(GetDate().GetMonthsElapsed());
peep->StaffLawnsMown = 0;
peep->StaffRidesFixed = 0;
peep->StaffGardensWatered = 0;
peep->StaffRidesInspected = 0;
peep->StaffLitterSwept = 0;
peep->StaffVandalsStopped = 0;
peep->StaffBinsEmptied = 0;
}
}
bool Staff::IsPatrolAreaSet(const CoordsXY& coords) const
{
if (PatrolInfo != nullptr)
{
return PatrolInfo->Get(coords);
}
return false;
}
void Staff::SetPatrolArea(const CoordsXY& coords, bool value)
{
if (PatrolInfo == nullptr)
{
if (value)
{
PatrolInfo = new PatrolArea();
}
else
{
return;
}
}
PatrolInfo->Set(coords, value);
}
void Staff::SetPatrolArea(const MapRange& range, bool value)
{
for (int32_t yy = range.GetTop(); yy <= range.GetBottom(); yy += COORDS_XY_STEP)
{
for (int32_t xx = range.GetLeft(); xx <= range.GetRight(); xx += COORDS_XY_STEP)
{
SetPatrolArea({ xx, yy }, value);
}
}
}
void Staff::ClearPatrolArea()
{
delete PatrolInfo;
PatrolInfo = nullptr;
}
bool Staff::HasPatrolArea() const
{
return PatrolInfo == nullptr ? false : !PatrolInfo->IsEmpty();
}
/**
*
* rct2: 0x006BFBE8
*
* Returns INVALID_DIRECTION when no nearby litter or unpathable litter
*/
Direction Staff::HandymanDirectionToNearestLitter() const
{
uint16_t nearestLitterDist = 0xFFFF;
Litter* nearestLitter = nullptr;
for (auto litter : EntityList<Litter>())
{
uint16_t distance = abs(litter->x - x) + abs(litter->y - y) + abs(litter->z - z) * 4;
if (distance < nearestLitterDist)
{
nearestLitterDist = distance;
nearestLitter = litter;
}
}
if (nearestLitterDist > MAX_LITTER_DISTANCE)
{
return INVALID_DIRECTION;
}
auto litterTile = CoordsXY{ nearestLitter->x, nearestLitter->y }.ToTileStart();
if (!IsLocationInPatrol(litterTile))
{
return INVALID_DIRECTION;
}
Direction nextDirection = DirectionFromTo(CoordsXY(x, y), litterTile.ToTileCentre());
CoordsXY nextTile = litterTile.ToTileStart() - CoordsDirectionDelta[nextDirection];
int16_t nextZ = ((z + COORDS_Z_STEP) & 0xFFF0) / COORDS_Z_STEP;
TileElement* tileElement = MapGetFirstElementAt(nextTile);
if (tileElement == nullptr)
return INVALID_DIRECTION;
do
{
if (tileElement->BaseHeight != nextZ)
continue;
if (tileElement->GetType() == TileElementType::Entrance || tileElement->GetType() == TileElementType::Track)
{
return INVALID_DIRECTION;
}
} while (!(tileElement++)->IsLastForTile());
nextTile = CoordsXY(x, y).ToTileStart() + CoordsDirectionDelta[nextDirection];
tileElement = MapGetFirstElementAt(nextTile);
if (tileElement == nullptr)
return INVALID_DIRECTION;
do
{
if (tileElement->BaseHeight != nextZ)
continue;
if (tileElement->GetType() == TileElementType::Entrance || tileElement->GetType() == TileElementType::Track)
{
return INVALID_DIRECTION;
}
} while (!(tileElement++)->IsLastForTile());
return nextDirection;
}
/**
*
* rct2: 0x006BF931
*/
uint8_t Staff::HandymanDirectionToUncutGrass(uint8_t valid_directions) const
{
if (!(GetNextIsSurface()))
{
auto surfaceElement = MapGetSurfaceElementAt(NextLoc);
if (surfaceElement == nullptr)
return INVALID_DIRECTION;
if (NextLoc.z != surfaceElement->GetBaseZ())
return INVALID_DIRECTION;
if (GetNextIsSloped())
{
if (surfaceElement->GetSlope() != PathSlopeToLandSlope[GetNextDirection()])
return INVALID_DIRECTION;
}
else if (surfaceElement->GetSlope() != TILE_ELEMENT_SLOPE_FLAT)
return INVALID_DIRECTION;
}
uint8_t chosenDirection = ScenarioRand() & 0x3;
for (uint8_t i = 0; i < 4; ++i, ++chosenDirection)
{
chosenDirection &= 0x3;
if (!(valid_directions & (1 << chosenDirection)))
{
continue;
}
CoordsXY chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[chosenDirection];
if (!MapIsLocationValid(chosenTile))
continue;
auto surfaceElement = MapGetSurfaceElementAt(chosenTile);
if (surfaceElement != nullptr)
{
if (std::abs(surfaceElement->GetBaseZ() - NextLoc.z) <= 2 * COORDS_Z_STEP)
{
if (surfaceElement->CanGrassGrow() && (surfaceElement->GetGrassLength() & 0x7) >= GRASS_LENGTH_CLEAR_1)
{
return chosenDirection;
}
}
}
}
return INVALID_DIRECTION;
}
/**
*
* rct2: 0x006BFD9C
*/
Direction Staff::HandymanDirectionRandSurface(uint8_t validDirections) const
{
Direction newDirection = ScenarioRand() % NumOrthogonalDirections;
for (int32_t i = 0; i < NumOrthogonalDirections; ++i, ++newDirection)
{
newDirection %= NumOrthogonalDirections;
if (!(validDirections & (1 << newDirection)))
continue;
CoordsXY chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[newDirection];
if (MapSurfaceIsBlocked(chosenTile))
continue;
break;
}
// If it tries all directions this is required
// to make it back to the first direction and
// override validDirections
newDirection %= NumOrthogonalDirections;
return newDirection;
}
/**
*
* rct2: 0x006BFBA8
*/
bool Staff::DoHandymanPathFinding()
{
StaffMowingTimeout++;
Direction litterDirection = INVALID_DIRECTION;
uint8_t validDirections = GetValidPatrolDirections(NextLoc);
if ((StaffOrders & STAFF_ORDERS_SWEEPING) && ((GetGameState().CurrentTicks + Id.ToUnderlying()) & 0xFFF) > 110)
{
litterDirection = HandymanDirectionToNearestLitter();
}
Direction newDirection = INVALID_DIRECTION;
if (litterDirection == INVALID_DIRECTION && (StaffOrders & STAFF_ORDERS_MOWING) && StaffMowingTimeout >= 12)
{
newDirection = HandymanDirectionToUncutGrass(validDirections);
}
if (newDirection == INVALID_DIRECTION)
{
if (GetNextIsSurface())
{
newDirection = HandymanDirectionRandSurface(validDirections);
}
else
{
auto* pathElement = MapGetPathElementAt(TileCoordsXYZ{ NextLoc });
if (pathElement == nullptr)
return true;
uint8_t pathDirections = (pathElement->GetEdges() & validDirections) & 0xF;
if (pathDirections == 0)
{
newDirection = HandymanDirectionRandSurface(validDirections);
}
else
{
bool chooseRandom = true;
if (litterDirection != INVALID_DIRECTION && pathDirections & (1 << litterDirection))
{
/// Check whether path is a queue path and connected to a ride
bool connectedQueue = (pathElement->IsQueue() && !pathElement->GetRideIndex().IsNull());
/// When in a queue path make the probability of following litter much lower (10% instead of 90%)
/// as handymen often get stuck when there is litter on a normal path next to a queue they are in
uint32_t chooseRandomProbability = connectedQueue ? 0xE666 : 0x1999;
if ((ScenarioRand() & 0xFFFF) >= chooseRandomProbability)
{
chooseRandom = false;
newDirection = litterDirection;
}
}
else
{
pathDirections &= ~(1 << DirectionReverse(PeepDirection));
if (pathDirections == 0)
{
pathDirections |= 1 << DirectionReverse(PeepDirection);
}
}
if (chooseRandom)
{
do
{
newDirection = ScenarioRand() & 3;
} while ((pathDirections & (1 << newDirection)) == 0);
}
}
}
}
// newDirection can only contain a cardinal direction at this point, no diagonals
assert(DirectionValid(newDirection));
CoordsXY chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[newDirection];
while (!MapIsLocationValid(chosenTile))
{
newDirection = HandymanDirectionRandSurface(validDirections);
chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[newDirection];
}
PeepDirection = newDirection;
SetDestination(chosenTile + CoordsXY{ 16, 16 }, 3);
if (State == PeepState::Queuing)
{
DestinationTolerance = (ScenarioRand() & 7) + 2;
}
return false;
}
Direction Staff::DirectionSurface(Direction initialDirection) const
{
uint8_t direction = initialDirection;
for (int32_t i = 0; i < 3; ++i)
{
// Looks left and right from initial direction
switch (i)
{
case 1:
direction++;
if (ScenarioRand() & 1)
{
direction -= 2;
}
break;
case 2:
direction -= 2;
break;
}
direction &= 3;
if (WallInTheWay({ NextLoc, NextLoc.z, NextLoc.z + PEEP_CLEARANCE_HEIGHT }, direction))
continue;
if (WallInTheWay({ NextLoc, NextLoc.z, NextLoc.z + PEEP_CLEARANCE_HEIGHT }, DirectionReverse(direction)))
continue;
CoordsXY chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[direction];
if (!MapSurfaceIsBlocked(chosenTile))
{
return direction;
}
}
return initialDirection;
}
/**
*
* rct2: 0x006BFF45
*/
Direction Staff::MechanicDirectionSurface() const
{
Direction direction = ScenarioRand() & 3;
auto ride = GetRide(CurrentRide);
if (ride != nullptr && (State == PeepState::Answering || State == PeepState::HeadingToInspection) && (ScenarioRand() & 1))
{
auto location = ride->GetStation(CurrentRideStation).Exit;
if (location.IsNull())
{
location = ride->GetStation(CurrentRideStation).Entrance;
}
direction = DirectionFromTo(CoordsXY(x, y), location.ToCoordsXY());
}
return DirectionSurface(direction);
}
/**
*
* rct2: 0x006C02D1
*/
Direction Staff::MechanicDirectionPathRand(uint8_t pathDirections) const
{
if (ScenarioRand() & 1)
{
if (pathDirections & (1 << PeepDirection))
return PeepDirection;
}
// Modified from original to spam scenario_rand less
uint8_t direction = ScenarioRand() & 3;
for (int32_t i = 0; i < 4; ++i, ++direction)
{
direction &= 3;
if (pathDirections & (1 << direction))
return direction;
}
// This will never happen as pathDirections always has a bit set.
return PeepDirection;
}
/**
*
* rct2: 0x006C0121
*/
Direction Staff::MechanicDirectionPath(uint8_t validDirections, PathElement* pathElement)
{
uint8_t pathDirections = pathElement->GetEdges();
pathDirections &= validDirections;
if (pathDirections == 0)
{
return MechanicDirectionSurface();
}
// Check if this is dead end - i.e. only way out is the reverse direction.
pathDirections &= ~(1 << DirectionReverse(PeepDirection));
if (pathDirections == 0)
{
pathDirections |= (1 << DirectionReverse(PeepDirection));
}
Direction direction = UtilBitScanForward(pathDirections);
pathDirections &= ~(1 << direction);
if (pathDirections == 0)
{
if (State != PeepState::Answering && State != PeepState::HeadingToInspection)
{
return direction;
}
if (SubState != 2)
{
return direction;
}
SubState = 3;
}
pathDirections |= (1 << direction);
// Mechanic is heading to ride (either broken down or for inspection).
auto ride = GetRide(CurrentRide);
if (ride != nullptr && (State == PeepState::Answering || State == PeepState::HeadingToInspection))
{
/* Find location of the exit for the target ride station
* or if the ride has no exit, the entrance. */
TileCoordsXYZD location = ride->GetStation(CurrentRideStation).Exit;
if (location.IsNull())
{
location = ride->GetStation(CurrentRideStation).Entrance;
// If no entrance is present either. This is an incorrect state.
if (location.IsNull())
{
return MechanicDirectionPathRand(pathDirections);
}
}
gPeepPathFindIgnoreForeignQueues = false;
gPeepPathFindQueueRideIndex = RideId::GetNull();
const auto goalPos = TileCoordsXYZ{ location };
Direction pathfindDirection = PathFinding::ChooseDirection(TileCoordsXYZ{ NextLoc }, goalPos, *this);
if (pathfindDirection == INVALID_DIRECTION)
{
/* Heuristic search failed for all directions.
* Reset the PathfindGoal - this means that the PathfindHistory
* will be reset in the next call to GuestPathfinding::ChooseDirection().
* This lets the heuristic search "try again" in case the player has
* edited the path layout or the mechanic was already stuck in the
* save game (e.g. with a worse version of the pathfinding). */
ResetPathfindGoal();
return MechanicDirectionPathRand(pathDirections);
}
return pathfindDirection;
}
return MechanicDirectionPathRand(pathDirections);
}
/**
*
* rct2: 0x006BFF2C
*/
bool Staff::DoMechanicPathFinding()
{
uint8_t validDirections = GetValidPatrolDirections(NextLoc);
Direction newDirection = INVALID_DIRECTION;
if (GetNextIsSurface())
{
newDirection = MechanicDirectionSurface();
}
else
{
auto* pathElement = MapGetPathElementAt(TileCoordsXYZ{ NextLoc });
if (pathElement == nullptr)
return true;
newDirection = MechanicDirectionPath(validDirections, pathElement);
}
// countof(CoordsDirectionDelta)
assert(DirectionValid(newDirection));
CoordsXY chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[newDirection];
while (!MapIsLocationValid(chosenTile))
{
newDirection = MechanicDirectionSurface();
chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[newDirection];
}
PeepDirection = newDirection;
auto tolerance = (ScenarioRand() & 7) + 2;
SetDestination(chosenTile + CoordsXY{ 16, 16 }, tolerance);
return false;
}
/**
*
* rct2: 0x006C050B
*/
Direction Staff::DirectionPath(uint8_t validDirections, PathElement* pathElement) const
{
uint8_t pathDirections = pathElement->GetEdges();
if (State != PeepState::Answering && State != PeepState::HeadingToInspection)
{
pathDirections &= validDirections;
}
if (pathDirections == 0)
{
return DirectionSurface(ScenarioRand() & 3);
}
pathDirections &= ~(1 << DirectionReverse(PeepDirection));
if (pathDirections == 0)
{
pathDirections |= (1 << DirectionReverse(PeepDirection));
}
Direction direction = UtilBitScanForward(pathDirections);
// If this is the only direction they can go, then go
if (pathDirections == (1 << direction))
{
return direction;
}
direction = ScenarioRand() & 3;
for (uint8_t i = 0; i < NumOrthogonalDirections; ++i, direction = DirectionNext(direction))
{
if (pathDirections & (1 << direction))
return direction;
}
// This will never happen as pathDirections will always have a bit set
return direction;
}
/**
*
* rct2: 0x006C0351
*/
bool Staff::DoMiscPathFinding()
{
uint8_t validDirections = GetValidPatrolDirections(NextLoc);
Direction newDirection = INVALID_DIRECTION;
if (GetNextIsSurface())
{
newDirection = DirectionSurface(ScenarioRand() & 3);
}
else
{
auto* pathElement = MapGetPathElementAt(TileCoordsXYZ{ NextLoc });
if (pathElement == nullptr)
return true;
newDirection = DirectionPath(validDirections, pathElement);
}
CoordsXY chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[newDirection];
while (!MapIsLocationValid(chosenTile))
{
newDirection = DirectionSurface(ScenarioRand() & 3);
chosenTile = CoordsXY{ NextLoc } + CoordsDirectionDelta[newDirection];
}
PeepDirection = newDirection;
auto tolerance = (ScenarioRand() & 7) + 2;
SetDestination(chosenTile + CoordsXY{ 16, 16 }, tolerance);
return false;
}
bool Staff::IsMechanicHeadingToFixRideBlockingPath()
{
if (!IsMechanic())
return false;
auto tileCoords = TileCoordsXYZ(CoordsXYZ{ GetDestination(), NextLoc.z });
auto trackElement = MapGetFirstTileElementWithBaseHeightBetween<TrackElement>(
{ tileCoords, tileCoords.z + PATH_HEIGHT_STEP });
if (trackElement == nullptr)
return false;
auto ride = GetRide(trackElement->GetRideIndex());
if (ride == nullptr)
return false;
return ride->id == CurrentRide;
}
/**
*
* rct2: 0x006C086D
*/
void Staff::EntertainerUpdateNearbyPeeps() const
{
for (auto guest : EntityList<Guest>())
{
if (guest->x == LOCATION_NULL)
continue;
int16_t z_dist = abs(z - guest->z);
if (z_dist > 48)
continue;
int16_t x_dist = abs(x - guest->x);
int16_t y_dist = abs(y - guest->y);
if (x_dist > 96)
continue;
if (y_dist > 96)
continue;
if (guest->State == PeepState::Walking)
{
guest->HappinessTarget = std::min(guest->HappinessTarget + 4, kPeepMaxHappiness);
}
else if (guest->State == PeepState::Queuing)
{
guest->TimeInQueue = std::max(0, guest->TimeInQueue - 200);
guest->HappinessTarget = std::min(guest->HappinessTarget + 3, kPeepMaxHappiness);
}
}
}
/**
*
* rct2: 0x006C05AE
*/
bool Staff::DoEntertainerPathFinding()
{
if (((ScenarioRand() & 0xFFFF) <= 0x4000) && IsActionInterruptable())
{
Action = (ScenarioRand() & 1) ? PeepActionType::Wave2 : PeepActionType::Joy;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
EntertainerUpdateNearbyPeeps();
}
return DoMiscPathFinding();
}
/**
*
* rct2: 0x006BF926
*/
bool Staff::DoPathFinding()
{
switch (AssignedStaffType)
{
case StaffType::Handyman:
return DoHandymanPathFinding();
case StaffType::Mechanic:
return DoMechanicPathFinding();
case StaffType::Security:
return DoMiscPathFinding();
case StaffType::Entertainer:
return DoEntertainerPathFinding();
default:
assert(false);
return 0;
}
}
uint8_t Staff::GetCostume() const
{
return EnumValue(SpriteType) - EnumValue(PeepSpriteType::EntertainerPanda);
}
void Staff::SetCostume(uint8_t value)
{
auto costume = static_cast<EntertainerCostume>(value);
SpriteType = EntertainerCostumeToSprite(costume);
UpdateAction();
}
void Staff::SetHireDate(int32_t hireDate)
{
HireDate = hireDate;
}
int32_t Staff::GetHireDate() const
{
return HireDate;
}
PeepSpriteType EntertainerCostumeToSprite(EntertainerCostume entertainerType)
{
uint8_t value = static_cast<uint8_t>(entertainerType);
PeepSpriteType newSpriteType = static_cast<PeepSpriteType>(value + EnumValue(PeepSpriteType::EntertainerPanda));
return newSpriteType;
}
colour_t StaffGetColour(StaffType staffType)
{
const auto& gameState = GetGameState();
switch (staffType)
{
case StaffType::Handyman:
return gameState.StaffHandymanColour;
case StaffType::Mechanic:
return gameState.StaffMechanicColour;
case StaffType::Security:
return gameState.StaffSecurityColour;
case StaffType::Entertainer:
return 0;
default:
assert(false);
return 0;
}
}
GameActions::Result StaffSetColour(StaffType staffType, colour_t value)
{
auto& gameState = GetGameState();
switch (staffType)
{
case StaffType::Handyman:
gameState.StaffHandymanColour = value;
break;
case StaffType::Mechanic:
gameState.StaffMechanicColour = value;
break;
case StaffType::Security:
gameState.StaffSecurityColour = value;
break;
default:
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_ACTION_INVALID_FOR_THAT_STAFF_TYPE);
}
return GameActions::Result();
}
uint32_t StaffGetAvailableEntertainerCostumes()
{
uint32_t entertainerCostumes = 0;
for (int32_t i = 0; i < MAX_SCENERY_GROUP_OBJECTS; i++)
{
if (SceneryGroupIsInvented(i))
{
const auto sgEntry = OpenRCT2::ObjectManager::GetObjectEntry<SceneryGroupEntry>(i);
entertainerCostumes |= sgEntry->entertainer_costumes;
}
}
// For some reason the flags are +4 from the actual costume IDs
entertainerCostumes >>= 4;
// Fix #6593: force enable the default costumes, which normally get enabled through the default scenery groups.
entertainerCostumes |= (1 << static_cast<uint8_t>(EntertainerCostume::Panda))
| (1 << static_cast<uint8_t>(EntertainerCostume::Tiger)) | (1 << static_cast<uint8_t>(EntertainerCostume::Elephant));
return entertainerCostumes;
}
int32_t StaffGetAvailableEntertainerCostumeList(EntertainerCostume* costumeList)
{
uint32_t availableCostumes = StaffGetAvailableEntertainerCostumes();
int32_t numCostumes = 0;
for (uint8_t i = 0; i < static_cast<uint8_t>(EntertainerCostume::Count); i++)
{
if (availableCostumes & (1 << i))
{
costumeList[numCostumes++] = static_cast<EntertainerCostume>(i);
}
}
return numCostumes;
}
/** rct2: 0x009929C8 */
static constexpr CoordsXY _MowingWaypoints[] = {
{ 28, 28 }, { 28, 4 }, { 20, 4 }, { 20, 28 }, { 12, 28 }, { 12, 4 }, { 4, 4 }, { 4, 28 },
};
/**
*
* rct2: 0x006BF567
*/
void Staff::UpdateMowing()
{
if (!CheckForPath())
return;
while (true)
{
if (auto loc = UpdateAction(); loc.has_value())
{
int16_t checkZ = TileElementHeight(*loc);
MoveTo({ loc.value(), checkZ });
return;
}
Var37++;
if (Var37 == 1)
{
SwitchToSpecialSprite(2);
}
if (Var37 == std::size(_MowingWaypoints))
{
StateReset();
return;
}
auto destination = _MowingWaypoints[Var37] + NextLoc;
SetDestination(destination);
if (Var37 != 7)
continue;
auto surfaceElement = MapGetSurfaceElementAt(NextLoc);
if (surfaceElement != nullptr && surfaceElement->CanGrassGrow())
{
surfaceElement->SetGrassLength(GRASS_LENGTH_MOWED);
MapInvalidateTileZoom0({ NextLoc, surfaceElement->GetBaseZ(), surfaceElement->GetBaseZ() + 16 });
}
StaffLawnsMown++;
WindowInvalidateFlags |= PEEP_INVALIDATE_STAFF_STATS;
}
}
/**
*
* rct2: 0x006BF7E6
*/
void Staff::UpdateWatering()
{
StaffMowingTimeout = 0;
if (SubState == 0)
{
if (!CheckForPath())
return;
uint8_t pathingResult;
PerformNextAction(pathingResult);
if (!(pathingResult & PATHING_DESTINATION_REACHED))
return;
Orientation = (Var37 & 3) << 3;
Action = PeepActionType::StaffWatering;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
SubState = 1;
}
else if (SubState == 1)
{
if (!IsActionWalking())
{
UpdateAction();
Invalidate();
return;
}
auto actionLoc = CoordsXY{ NextLoc } + CoordsDirectionDelta[Var37];
TileElement* tile_element = MapGetFirstElementAt(actionLoc);
if (tile_element == nullptr)
return;
do
{
if (tile_element->GetType() != TileElementType::SmallScenery)
continue;
if (abs(NextLoc.z - tile_element->GetBaseZ()) > 4 * COORDS_Z_STEP)
continue;
const auto* sceneryEntry = tile_element->AsSmallScenery()->GetEntry();
if (sceneryEntry == nullptr || !sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_CAN_BE_WATERED))
continue;
tile_element->AsSmallScenery()->SetAge(0);
MapInvalidateTileZoom0({ actionLoc, tile_element->GetBaseZ(), tile_element->GetClearanceZ() });
StaffGardensWatered++;
WindowInvalidateFlags |= PEEP_INVALIDATE_STAFF_STATS;
} while (!(tile_element++)->IsLastForTile());
StateReset();
}
}
/**
*
* rct2: 0x006BF6C9
*/
void Staff::UpdateEmptyingBin()
{
StaffMowingTimeout = 0;
if (SubState == 0)
{
if (!CheckForPath())
return;
uint8_t pathingResult;
PerformNextAction(pathingResult);
if (!(pathingResult & PATHING_DESTINATION_REACHED))
return;
Orientation = (Var37 & 3) << 3;
Action = PeepActionType::StaffEmptyBin;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
SubState = 1;
}
else if (SubState == 1)
{
if (IsActionWalking())
{
StateReset();
return;
}
UpdateAction();
Invalidate();
if (ActionFrame != 11)
return;
TileElement* tile_element = MapGetFirstElementAt(NextLoc);
if (tile_element == nullptr)
return;
for (;; tile_element++)
{
if (tile_element->GetType() == TileElementType::Path)
{
if (NextLoc.z == tile_element->GetBaseZ())
break;
}
if ((tile_element)->IsLastForTile())
{
StateReset();
return;
}
}
if (!tile_element->AsPath()->HasAddition())
{
StateReset();
return;
}
auto* pathAddEntry = tile_element->AsPath()->GetAdditionEntry();
if (!(pathAddEntry->flags & PATH_ADDITION_FLAG_IS_BIN) || tile_element->AsPath()->IsBroken()
|| tile_element->AsPath()->AdditionIsGhost())
{
StateReset();
return;
}
uint8_t additionStatus = tile_element->AsPath()->GetAdditionStatus() | ((3 << Var37) << Var37);
tile_element->AsPath()->SetAdditionStatus(additionStatus);
MapInvalidateTileZoom0({ NextLoc, tile_element->GetBaseZ(), tile_element->GetClearanceZ() });
StaffBinsEmptied++;
WindowInvalidateFlags |= PEEP_INVALIDATE_STAFF_STATS;
}
}
/**
*
* rct2: 0x6BF641
*/
void Staff::UpdateSweeping()
{
StaffMowingTimeout = 0;
if (!CheckForPath())
return;
if (Action == PeepActionType::StaffSweep && ActionFrame == 8)
{
// Remove sick at this location
Litter::RemoveAt(GetLocation());
StaffLitterSwept++;
WindowInvalidateFlags |= PEEP_INVALIDATE_STAFF_STATS;
}
if (auto loc = UpdateAction(); loc.has_value())
{
int16_t actionZ = GetZOnSlope((*loc).x, (*loc).y);
MoveTo({ loc.value(), actionZ });
return;
}
Var37++;
if (Var37 != 2)
{
Action = PeepActionType::StaffSweep;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
return;
}
StateReset();
}
/**
*
* rct2: 0x006C16D7
*/
void Staff::UpdateHeadingToInspect()
{
auto ride = GetRide(CurrentRide);
if (ride == nullptr)
{
SetState(PeepState::Falling);
return;
}
if (ride->GetStation(CurrentRideStation).Exit.IsNull())
{
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_DUE_INSPECTION;
SetState(PeepState::Falling);
return;
}
if (ride->mechanic_status != RIDE_MECHANIC_STATUS_HEADING || !(ride->lifecycle_flags & RIDE_LIFECYCLE_DUE_INSPECTION))
{
SetState(PeepState::Falling);
return;
}
if (SubState == 0)
{
MechanicTimeSinceCall = 0;
ResetPathfindGoal();
SubState = 2;
}
if (SubState <= 3)
{
MechanicTimeSinceCall++;
if (MechanicTimeSinceCall > 2500)
{
if (ride->lifecycle_flags & RIDE_LIFECYCLE_DUE_INSPECTION && ride->mechanic_status == RIDE_MECHANIC_STATUS_HEADING)
{
ride->mechanic_status = RIDE_MECHANIC_STATUS_CALLING;
}
SetState(PeepState::Falling);
return;
}
if (!CheckForPath())
return;
if (ShouldWaitForLevelCrossing() && !IsMechanicHeadingToFixRideBlockingPath())
return;
uint8_t pathingResult;
TileElement* rideEntranceExitElement;
PerformNextAction(pathingResult, rideEntranceExitElement);
if (!(pathingResult & PATHING_RIDE_EXIT) && !(pathingResult & PATHING_RIDE_ENTRANCE))
{
return;
}
if (CurrentRide != rideEntranceExitElement->AsEntrance()->GetRideIndex())
return;
StationIndex exitIndex = rideEntranceExitElement->AsEntrance()->GetStationIndex();
if (CurrentRideStation != exitIndex)
return;
if (pathingResult & PATHING_RIDE_ENTRANCE)
{
if (!ride->GetStation(exitIndex).Exit.IsNull())
{
return;
}
}
PeepDirection = rideEntranceExitElement->GetDirection();
auto newDestination = CoordsXY{ 16, 16 } + NextLoc + (DirectionOffsets[PeepDirection] * 53);
SetDestination(newDestination, 2);
Orientation = PeepDirection << 3;
z = rideEntranceExitElement->BaseHeight * 4;
SubState = 4;
// Falls through into SubState 4
}
int16_t delta_y = abs(GetLocation().y - GetDestination().y);
if (auto loc = UpdateAction(); loc.has_value())
{
auto newZ = ride->GetStation(CurrentRideStation).GetBaseZ();
if (delta_y < 20)
{
newZ += ride->GetRideTypeDescriptor().Heights.PlatformHeight;
}
MoveTo({ loc.value(), newZ });
return;
}
SetState(PeepState::Inspecting);
SubState = 0;
}
/**
*
* rct2: 0x006C0CB8
*/
void Staff::UpdateAnswering()
{
auto ride = GetRide(CurrentRide);
if (ride == nullptr || ride->mechanic_status != RIDE_MECHANIC_STATUS_HEADING)
{
SetState(PeepState::Falling);
return;
}
if (SubState == 0)
{
Action = PeepActionType::StaffAnswerCall;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
SubState = 1;
PeepWindowStateUpdate(this);
return;
}
if (SubState == 1)
{
if (IsActionWalking())
{
SubState = 2;
PeepWindowStateUpdate(this);
MechanicTimeSinceCall = 0;
ResetPathfindGoal();
return;
}
UpdateAction();
Invalidate();
return;
}
if (SubState <= 3)
{
MechanicTimeSinceCall++;
if (MechanicTimeSinceCall > 2500)
{
ride->mechanic_status = RIDE_MECHANIC_STATUS_CALLING;
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
SetState(PeepState::Falling);
return;
}
if (!CheckForPath())
return;
if (ShouldWaitForLevelCrossing() && !IsMechanicHeadingToFixRideBlockingPath())
return;
uint8_t pathingResult;
TileElement* rideEntranceExitElement;
PerformNextAction(pathingResult, rideEntranceExitElement);
if (!(pathingResult & PATHING_RIDE_EXIT) && !(pathingResult & PATHING_RIDE_ENTRANCE))
{
return;
}
if (CurrentRide != rideEntranceExitElement->AsEntrance()->GetRideIndex())
return;
StationIndex exitIndex = rideEntranceExitElement->AsEntrance()->GetStationIndex();
if (CurrentRideStation != exitIndex)
return;
if (pathingResult & PATHING_RIDE_ENTRANCE)
{
if (!ride->GetStation(exitIndex).Exit.IsNull())
{
return;
}
}
PeepDirection = rideEntranceExitElement->GetDirection();
int32_t destX = NextLoc.x + 16 + DirectionOffsets[PeepDirection].x * 53;
int32_t destY = NextLoc.y + 16 + DirectionOffsets[PeepDirection].y * 53;
SetDestination({ destX, destY }, 2);
Orientation = PeepDirection << 3;
z = rideEntranceExitElement->BaseHeight * 4;
SubState = 4;
// Falls through into SubState 4
}
int16_t delta_y = abs(y - GetDestination().y);
if (auto loc = UpdateAction(); loc.has_value())
{
auto newZ = ride->GetStation(CurrentRideStation).GetBaseZ();
if (delta_y < 20)
{
newZ += ride->GetRideTypeDescriptor().Heights.PlatformHeight;
}
MoveTo({ loc.value(), newZ });
return;
}
SetState(PeepState::Fixing);
SubState = 0;
}
/** rct2: 0x00992A5C */
static constexpr CoordsXY _WateringUseOffsets[] = {
{ 3, 16 }, { 16, 29 }, { 29, 16 }, { 16, 3 }, { 3, 29 }, { 29, 29 }, { 29, 3 }, { 3, 3 },
};
/**
*
* rct2: 0x006BF483
*/
bool Staff::UpdatePatrollingFindWatering()
{
if (!(StaffOrders & STAFF_ORDERS_WATER_FLOWERS))
return false;
uint8_t chosen_position = ScenarioRand() & 7;
for (int32_t i = 0; i < 8; ++i, ++chosen_position)
{
chosen_position &= 7;
auto chosenLoc = CoordsXY{ NextLoc } + CoordsDirectionDelta[chosen_position];
TileElement* tile_element = MapGetFirstElementAt(chosenLoc);
// This seems to happen in some SV4 files.
if (tile_element == nullptr)
{
continue;
}
do
{
if (tile_element->GetType() != TileElementType::SmallScenery)
{
continue;
}
auto z_diff = abs(NextLoc.z - tile_element->GetBaseZ());
if (z_diff >= 4 * COORDS_Z_STEP)
{
continue;
}
auto* sceneryEntry = tile_element->AsSmallScenery()->GetEntry();
if (sceneryEntry == nullptr || !sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_CAN_BE_WATERED))
{
continue;
}
if (tile_element->AsSmallScenery()->GetAge() < kSceneryWitherAgeThreshold2)
{
if (chosen_position >= 4)
{
continue;
}
if (tile_element->AsSmallScenery()->GetAge() < kSceneryWitherAgeThreshold1)
{
continue;
}
}
SetState(PeepState::Watering);
Var37 = chosen_position;
SubState = 0;
auto destination = _WateringUseOffsets[chosen_position] + GetLocation().ToTileStart();
SetDestination(destination, 3);
return true;
} while (!(tile_element++)->IsLastForTile());
}
return false;
}
/**
*
* rct2: 0x006BF3A1
*/
bool Staff::UpdatePatrollingFindBin()
{
if (!(StaffOrders & STAFF_ORDERS_EMPTY_BINS))
return false;
if (GetNextIsSurface())
return false;
TileElement* tileElement = MapGetFirstElementAt(NextLoc);
if (tileElement == nullptr)
return false;
for (;; tileElement++)
{
if (tileElement->GetType() == TileElementType::Path && (tileElement->GetBaseZ() == NextLoc.z))
break;
if (tileElement->IsLastForTile())
return false;
}
if (!tileElement->AsPath()->HasAddition())
return false;
auto* pathAddEntry = tileElement->AsPath()->GetAdditionEntry();
if (pathAddEntry == nullptr)
return false;
if (!(pathAddEntry->flags & PATH_ADDITION_FLAG_IS_BIN))
return false;
if (tileElement->AsPath()->IsBroken())
return false;
if (tileElement->AsPath()->AdditionIsGhost())
return false;
uint8_t bin_positions = tileElement->AsPath()->GetEdges();
uint8_t bin_quantity = tileElement->AsPath()->GetAdditionStatus();
uint8_t chosen_position = 0;
for (; chosen_position < 4; ++chosen_position)
{
if (!(bin_positions & 1) && !(bin_quantity & 3))
break;
bin_positions >>= 1;
bin_quantity >>= 2;
}
if (chosen_position == 4)
return false;
Var37 = chosen_position;
SetState(PeepState::EmptyingBin);
SubState = 0;
auto destination = BinUseOffsets[chosen_position] + GetLocation().ToTileStart();
SetDestination(destination, 3);
return true;
}
/**
*
* rct2: 0x006BF322
*/
bool Staff::UpdatePatrollingFindGrass()
{
if (!(StaffOrders & STAFF_ORDERS_MOWING))
return false;
if (StaffMowingTimeout < 12)
return false;
if (!(GetNextIsSurface()))
return false;
auto surfaceElement = MapGetSurfaceElementAt(NextLoc);
if (surfaceElement != nullptr && surfaceElement->CanGrassGrow())
{
if ((surfaceElement->GetGrassLength() & 0x7) >= GRASS_LENGTH_CLEAR_1)
{
SetState(PeepState::Mowing);
Var37 = 0;
// Original code used .y for both x and y. Changed to .x to make more sense (both x and y are 28)
auto destination = _MowingWaypoints[0] + NextLoc;
SetDestination(destination, 3);
return true;
}
}
return false;
}
/**
*
* rct2: 0x006BF295
*/
bool Staff::UpdatePatrollingFindSweeping()
{
if (!(StaffOrders & STAFF_ORDERS_SWEEPING))
return false;
auto quad = EntityTileList<Litter>({ x, y });
for (auto litter : quad)
{
uint16_t z_diff = abs(z - litter->z);
if (z_diff >= 16)
continue;
SetState(PeepState::Sweeping);
Var37 = 0;
SetDestination(litter->GetLocation(), 5);
return true;
}
return false;
}
void Staff::Tick128UpdateStaff()
{
if (AssignedStaffType != StaffType::Security)
return;
PeepSpriteType newSpriteType = PeepSpriteType::SecurityAlt;
if (State != PeepState::Patrolling)
newSpriteType = PeepSpriteType::Security;
if (SpriteType == newSpriteType)
return;
SpriteType = newSpriteType;
ActionSpriteImageOffset = 0;
WalkingFrameNum = 0;
if (Action < PeepActionType::Idle)
Action = PeepActionType::Walking;
PeepFlags &= ~PEEP_FLAGS_SLOW_WALK;
if (gSpriteTypeToSlowWalkMap[EnumValue(newSpriteType)])
{
PeepFlags |= PEEP_FLAGS_SLOW_WALK;
}
ActionSpriteType = PeepActionSpriteType::Invalid;
UpdateCurrentActionSpriteType();
}
bool Staff::IsMechanic() const
{
return AssignedStaffType == StaffType::Mechanic;
}
void Staff::UpdateStaff(uint32_t stepsToTake)
{
switch (State)
{
case PeepState::Patrolling:
UpdatePatrolling();
break;
case PeepState::Mowing:
UpdateMowing();
break;
case PeepState::Sweeping:
UpdateSweeping();
break;
case PeepState::Answering:
UpdateAnswering();
break;
case PeepState::Fixing:
UpdateFixing(stepsToTake);
break;
case PeepState::Inspecting:
UpdateFixing(stepsToTake);
break;
case PeepState::EmptyingBin:
UpdateEmptyingBin();
break;
case PeepState::Watering:
UpdateWatering();
break;
case PeepState::HeadingToInspection:
UpdateHeadingToInspect();
break;
default:
// TODO reset to default state
assert(false);
break;
}
}
/**
*
* rct2: 0x006BF1FD
*/
void Staff::UpdatePatrolling()
{
if (!CheckForPath())
return;
if (ShouldWaitForLevelCrossing() && !IsMechanicHeadingToFixRideBlockingPath())
return;
uint8_t pathingResult;
PerformNextAction(pathingResult);
if (!(pathingResult & PATHING_DESTINATION_REACHED))
return;
if (GetNextIsSurface())
{
auto surfaceElement = MapGetSurfaceElementAt(NextLoc);
if (surfaceElement != nullptr)
{
int32_t water_height = surfaceElement->GetWaterHeight();
if (water_height > 0)
{
MoveTo({ x, y, water_height });
SetState(PeepState::Falling);
return;
}
}
}
if (AssignedStaffType != StaffType::Handyman)
return;
if (UpdatePatrollingFindSweeping())
return;
if (UpdatePatrollingFindGrass())
return;
if (UpdatePatrollingFindBin())
return;
UpdatePatrollingFindWatering();
}
enum
{
PEEP_FIXING_ENTER_STATION = 0,
PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE = 1,
PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS = 2,
PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS = 3,
PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS = 4,
PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS = 5,
PEEP_FIXING_FIX_VEHICLE_MALFUNCTION = 6,
PEEP_FIXING_MOVE_TO_STATION_END = 7,
PEEP_FIXING_FIX_STATION_END = 8,
PEEP_FIXING_MOVE_TO_STATION_START = 9,
PEEP_FIXING_FIX_STATION_START = 10,
PEEP_FIXING_FIX_STATION_BRAKES = 11,
PEEP_FIXING_MOVE_TO_STATION_EXIT = 12,
PEEP_FIXING_FINISH_FIX_OR_INSPECT = 13,
PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT = 14,
};
/**
* FixingSubstatesForBreakdown[] defines the applicable peep sub_states for
* mechanics fixing a ride. The array is indexed by breakdown_reason:
* - indexes 0-7 are the 8 breakdown reasons (see BREAKDOWN_* in Ride.h)
* when fixing a broken down ride;
* - index 8 is for inspecting a ride.
*/
// clang-format off
static constexpr uint32_t FixingSubstatesForBreakdown[9] = {
( // BREAKDOWN_SAFETY_CUT_OUT
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
(1 << PEEP_FIXING_FIX_STATION_END) |
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
(1 << PEEP_FIXING_FIX_STATION_START) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_RESTRAINTS_STUCK_CLOSED
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_RESTRAINTS_STUCK_OPEN
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_DOORS_STUCK_CLOSED
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_DOORS_STUCK_OPEN
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_VEHICLE_MALFUNCTION
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_MALFUNCTION) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_BRAKES_FAILURE
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
(1 << PEEP_FIXING_FIX_STATION_BRAKES) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_CONTROL_FAILURE
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
(1 << PEEP_FIXING_FIX_STATION_END) |
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
(1 << PEEP_FIXING_FIX_STATION_START) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // INSPECTION
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
(1 << PEEP_FIXING_FIX_STATION_END) |
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
(1 << PEEP_FIXING_FIX_STATION_START) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
};
// clang-format on
/**
*
* rct2: 0x006C0E8B
* Also used by inspecting.
*/
void Staff::UpdateFixing(int32_t steps)
{
auto ride = GetRide(CurrentRide);
if (ride == nullptr)
{
SetState(PeepState::Falling);
return;
}
bool progressToNextSubstate = true;
bool firstRun = true;
if ((State == PeepState::Inspecting)
&& (ride->lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN)))
{
// Ride has broken down since Mechanic was called to inspect it.
// Mechanic identifies the breakdown and switches to fixing it.
State = PeepState::Fixing;
}
while (progressToNextSubstate)
{
switch (SubState)
{
case PEEP_FIXING_ENTER_STATION:
NextFlags &= ~PEEP_NEXT_FLAG_IS_SLOPED;
progressToNextSubstate = UpdateFixingEnterStation(*ride);
break;
case PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE:
progressToNextSubstate = UpdateFixingMoveToBrokenDownVehicle(firstRun, *ride);
break;
case PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS:
case PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS:
case PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS:
case PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS:
progressToNextSubstate = UpdateFixingFixVehicle(firstRun, *ride);
break;
case PEEP_FIXING_FIX_VEHICLE_MALFUNCTION:
progressToNextSubstate = UpdateFixingFixVehicleMalfunction(firstRun, *ride);
break;
case PEEP_FIXING_MOVE_TO_STATION_END:
progressToNextSubstate = UpdateFixingMoveToStationEnd(firstRun, *ride);
break;
case PEEP_FIXING_FIX_STATION_END:
progressToNextSubstate = UpdateFixingFixStationEnd(firstRun);
break;
case PEEP_FIXING_MOVE_TO_STATION_START:
progressToNextSubstate = UpdateFixingMoveToStationStart(firstRun, *ride);
break;
case PEEP_FIXING_FIX_STATION_START:
progressToNextSubstate = UpdateFixingFixStationStart(firstRun, *ride);
break;
case PEEP_FIXING_FIX_STATION_BRAKES:
progressToNextSubstate = UpdateFixingFixStationBrakes(firstRun, *ride);
break;
case PEEP_FIXING_MOVE_TO_STATION_EXIT:
progressToNextSubstate = UpdateFixingMoveToStationExit(firstRun, *ride);
break;
case PEEP_FIXING_FINISH_FIX_OR_INSPECT:
progressToNextSubstate = UpdateFixingFinishFixOrInspect(firstRun, steps, *ride);
break;
case PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT:
progressToNextSubstate = UpdateFixingLeaveByEntranceExit(firstRun, *ride);
break;
default:
LOG_ERROR("Invalid substate");
progressToNextSubstate = false;
}
firstRun = false;
if (!progressToNextSubstate)
{
break;
}
int32_t subState = SubState;
uint32_t sub_state_sequence_mask = FixingSubstatesForBreakdown[8];
if (State != PeepState::Inspecting)
{
sub_state_sequence_mask = FixingSubstatesForBreakdown[ride->breakdown_reason_pending];
}
do
{
subState++;
} while ((sub_state_sequence_mask & (1 << subState)) == 0);
SubState = subState & 0xFF;
}
}
/**
* rct2: 0x006C0EEC
* fixing SubState: enter_station - applies to fixing all break down reasons and ride inspections.
*/
bool Staff::UpdateFixingEnterStation(Ride& ride) const
{
ride.mechanic_status = RIDE_MECHANIC_STATUS_FIXING;
ride.window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
return true;
}
/**
* rct2: 0x006C0F09
* fixing SubState: move_to_broken_down_vehicle - applies to fixing all vehicle specific breakdown reasons
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingMoveToBrokenDownVehicle(bool firstRun, const Ride& ride)
{
if (!firstRun)
{
Vehicle* vehicle = RideGetBrokenVehicle(ride);
if (vehicle == nullptr)
{
return true;
}
while (true)
{
if (vehicle->IsHead())
{
break;
}
auto trackType = vehicle->GetTrackType();
if (TrackTypeIsStation(trackType))
{
break;
}
vehicle = GetEntity<Vehicle>(vehicle->prev_vehicle_on_ride);
if (vehicle == nullptr)
{
return true;
}
}
CoordsXY offset = DirectionOffsets[PeepDirection];
auto destination = (offset * -12) + vehicle->GetLocation();
SetDestination(destination, 2);
}
if (auto loc = UpdateAction(); loc.has_value())
{
MoveTo({ loc.value(), z });
return false;
}
return true;
}
/**
* rct2: 0x006C0FD3
* fixing SubState: fix_vehicle - applies to fixing vehicle with:
* 1. restraints stuck closed,
* 2. doors stuck closed,
* 3. restrains stuck open,
* 4. doors stuck open.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixVehicle(bool firstRun, const Ride& ride)
{
if (!firstRun)
{
Orientation = PeepDirection << 3;
Action = (ScenarioRand() & 1) ? PeepActionType::StaffFix2 : PeepActionType::StaffFix;
ActionSpriteImageOffset = 0;
ActionFrame = 0;
UpdateCurrentActionSpriteType();
}
if (IsActionWalking())
{
return true;
}
UpdateAction();
Invalidate();
uint8_t actionFrame = (Action == PeepActionType::StaffFix) ? 0x25 : 0x50;
if (ActionFrame != actionFrame)
{
return false;
}
Vehicle* vehicle = RideGetBrokenVehicle(ride);
if (vehicle == nullptr)
{
return true;
}
vehicle->ClearFlag(VehicleFlags::CarIsBroken);
return false;
}
/**
* rct2: 0x006C107B
* fixing SubState: fix_vehicle_malfunction - applies fixing to vehicle malfunction.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixVehicleMalfunction(bool firstRun, const Ride& ride)
{
if (!firstRun)
{
Orientation = PeepDirection << 3;
Action = PeepActionType::StaffFix3;
ActionSpriteImageOffset = 0;
ActionFrame = 0;
UpdateCurrentActionSpriteType();
}
if (IsActionWalking())
{
return true;
}
UpdateAction();
Invalidate();
if (ActionFrame != 0x65)
{
return false;
}
Vehicle* vehicle = RideGetBrokenVehicle(ride);
if (vehicle == nullptr)
{
return true;
}
vehicle->ClearFlag(VehicleFlags::TrainIsBroken);
return false;
}
/** rct2: 0x00992A3C */
static constexpr CoordsXY _StationFixingOffsets[] = {
{ -12, 0 },
{ 0, 12 },
{ 12, 0 },
{ 0, -12 },
};
/**
* rct2: 0x006C1114
* fixing SubState: move_to_station_end - applies to fixing station specific breakdowns: safety cut-out, control failure,
* inspection.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingMoveToStationEnd(bool firstRun, const Ride& ride)
{
if (!firstRun)
{
if (ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_SINGLE_PIECE_STATION)
|| !ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_TRACK))
{
return true;
}
auto stationPos = ride.GetStation(CurrentRideStation).GetStart();
if (stationPos.IsNull())
{
return true;
}
auto tileElement = MapGetTrackElementAt(stationPos);
if (tileElement == nullptr)
{
LOG_ERROR("Couldn't find tile_element");
return false;
}
int32_t trackDirection = tileElement->GetDirection();
CoordsXY offset = _StationFixingOffsets[trackDirection];
stationPos.x += 16 + offset.x;
if (offset.x == 0)
{
stationPos.x = GetDestination().x;
}
stationPos.y += 16 + offset.y;
if (offset.y == 0)
{
stationPos.y = GetDestination().y;
}
SetDestination(stationPos, 2);
}
if (auto loc = UpdateAction(); loc.has_value())
{
MoveTo({ loc.value(), z });
return false;
}
return true;
}
/**
* rct2: 0x006C11F5
* fixing SubState: fix_station_end - applies to fixing station specific breakdowns: safety cut-out, control failure,
* inspection.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixStationEnd(bool firstRun)
{
if (!firstRun)
{
Orientation = PeepDirection << 3;
Action = PeepActionType::StaffCheckboard;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
}
if (IsActionWalking())
{
return true;
}
UpdateAction();
Invalidate();
return false;
}
/**
* rct2: 0x006C1239
* fixing SubState: move_to_station_start
* 1. applies to fixing station specific breakdowns: safety cut-out, control failure,
* 2. applies to fixing brake failure,
* 3. applies to inspection.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingMoveToStationStart(bool firstRun, const Ride& ride)
{
if (!firstRun)
{
if (ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_SINGLE_PIECE_STATION)
|| !ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_TRACK))
{
return true;
}
auto stationPosition = ride.GetStation(CurrentRideStation).GetStart();
if (stationPosition.IsNull())
{
return true;
}
CoordsXYE input;
input.x = stationPosition.x;
input.y = stationPosition.y;
input.element = MapGetTrackElementAtFromRide({ input.x, input.y, stationPosition.z }, CurrentRide);
if (input.element == nullptr)
{
return true;
}
Direction stationDirection = 0;
TrackBeginEnd trackBeginEnd;
while (TrackBlockGetPrevious(input, &trackBeginEnd))
{
if (trackBeginEnd.begin_element->AsTrack()->IsStation())
{
input.x = trackBeginEnd.begin_x;
input.y = trackBeginEnd.begin_y;
input.element = trackBeginEnd.begin_element;
stationDirection = trackBeginEnd.begin_element->GetDirection();
continue;
}
break;
}
// Loc6C12ED:
auto destination = CoordsXY{ input.x + 16, input.y + 16 };
auto offset = _StationFixingOffsets[stationDirection];
destination.x -= offset.x;
if (offset.x == 0)
{
destination.x = GetDestination().x;
}
destination.y -= offset.y;
if (offset.y == 0)
{
destination.y = GetDestination().y;
}
SetDestination(destination, 2);
}
if (auto loc = UpdateAction(); loc.has_value())
{
MoveTo({ loc.value(), z });
return false;
}
return true;
}
/**
* rct2: 0x006C1368
* fixing SubState: fix_station_start
* 1. applies to fixing station specific breakdowns: safety cut-out, control failure,
* 2. applies to inspection.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixStationStart(bool firstRun, const Ride& ride)
{
if (!firstRun)
{
if (ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_SINGLE_PIECE_STATION)
|| !ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_TRACK))
{
return true;
}
Orientation = PeepDirection << 3;
Action = PeepActionType::StaffFix;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
}
if (IsActionWalking())
{
return true;
}
UpdateAction();
return false;
}
/**
* rct2: 0x006C13CE
* fixing SubState: fix_station_brakes - applies to fixing brake failure
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixStationBrakes(bool firstRun, Ride& ride)
{
if (!firstRun)
{
Orientation = PeepDirection << 3;
Action = PeepActionType::StaffFixGround;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
}
if (IsActionWalking())
{
return true;
}
UpdateAction();
Invalidate();
if (ActionFrame == 0x28)
{
ride.mechanic_status = RIDE_MECHANIC_STATUS_HAS_FIXED_STATION_BRAKES;
ride.window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
}
if (ActionFrame == 0x13 || ActionFrame == 0x19 || ActionFrame == 0x1F || ActionFrame == 0x25 || ActionFrame == 0x2B)
{
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::MechanicFix, GetLocation());
}
return false;
}
/**
* rct2: 0x006C1474
* fixing SubState: move_to_station_exit - applies to fixing all failures & inspections
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingMoveToStationExit(bool firstRun, const Ride& ride)
{
if (!firstRun)
{
auto stationPosition = ride.GetStation(CurrentRideStation).Exit.ToCoordsXY();
if (stationPosition.IsNull())
{
stationPosition = ride.GetStation(CurrentRideStation).Entrance.ToCoordsXY();
if (stationPosition.IsNull())
{
return true;
}
}
stationPosition = stationPosition.ToTileCentre();
CoordsXY stationPlatformDirection = DirectionOffsets[PeepDirection];
stationPosition.x += stationPlatformDirection.x * 20;
stationPosition.y += stationPlatformDirection.y * 20;
SetDestination(stationPosition, 2);
}
if (auto loc = UpdateAction(); loc.has_value())
{
MoveTo({ loc.value(), z });
return false;
}
return true;
}
/**
* rct2: 0x006C1504
* fixing SubState: finish_fix_or_inspect - applies to fixing all failures & inspections
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFinishFixOrInspect(bool firstRun, int32_t steps, Ride& ride)
{
if (!firstRun)
{
if (State == PeepState::Inspecting)
{
UpdateRideInspected(CurrentRide);
StaffRidesInspected++;
WindowInvalidateFlags |= RIDE_INVALIDATE_RIDE_INCOME | RIDE_INVALIDATE_RIDE_LIST;
ride.mechanic_status = RIDE_MECHANIC_STATUS_UNDEFINED;
return true;
}
StaffRidesFixed++;
WindowInvalidateFlags |= RIDE_INVALIDATE_RIDE_INCOME | RIDE_INVALIDATE_RIDE_LIST;
Orientation = PeepDirection << 3;
Action = PeepActionType::StaffAnswerCall2;
ActionFrame = 0;
ActionSpriteImageOffset = 0;
UpdateCurrentActionSpriteType();
}
if (!IsActionWalking())
{
UpdateAction();
Invalidate();
return false;
}
RideFixBreakdown(ride, steps);
ride.mechanic_status = RIDE_MECHANIC_STATUS_UNDEFINED;
return true;
}
/**
* rct2: 0x006C157E
* fixing SubState: leave_by_entrance_exit - applies to fixing all failures & inspections
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingLeaveByEntranceExit(bool firstRun, const Ride& ride)
{
if (!firstRun)
{
auto exitPosition = ride.GetStation(CurrentRideStation).Exit.ToCoordsXY();
if (exitPosition.IsNull())
{
exitPosition = ride.GetStation(CurrentRideStation).Entrance.ToCoordsXY();
if (exitPosition.IsNull())
{
SetState(PeepState::Falling);
return false;
}
}
exitPosition = exitPosition.ToTileCentre();
CoordsXY ebx_direction = DirectionOffsets[PeepDirection];
exitPosition.x -= ebx_direction.x * 19;
exitPosition.y -= ebx_direction.y * 19;
SetDestination(exitPosition, 2);
}
int16_t xy_distance;
if (auto loc = UpdateAction(xy_distance); loc.has_value())
{
auto stationHeight = ride.GetStation(CurrentRideStation).GetBaseZ();
if (xy_distance >= 16)
{
stationHeight += ride.GetRideTypeDescriptor().Heights.PlatformHeight;
}
MoveTo({ loc.value(), stationHeight });
return false;
}
SetState(PeepState::Falling);
return false;
}
/**
* rct2: 0x6B7588
*/
void Staff::UpdateRideInspected(RideId rideIndex)
{
auto ride = GetRide(rideIndex);
if (ride != nullptr)
{
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_DUE_INSPECTION;
ride->reliability += ((100 - ride->reliability_percentage) / 4) * (ScenarioRand() & 0xFF);
ride->last_inspection = 0;
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE | RIDE_INVALIDATE_RIDE_MAIN
| RIDE_INVALIDATE_RIDE_LIST;
}
}
money64 GetStaffWage(StaffType type)
{
switch (type)
{
default:
case StaffType::Handyman:
return 50.00_GBP;
case StaffType::Mechanic:
return 80.00_GBP;
case StaffType::Security:
return 60.00_GBP;
case StaffType::Entertainer:
return 55.00_GBP;
}
}
void Staff::Serialise(DataSerialiser& stream)
{
Peep::Serialise(stream);
stream << AssignedStaffType;
stream << MechanicTimeSinceCall;
stream << HireDate;
stream << StaffOrders;
stream << StaffMowingTimeout;
stream << StaffLawnsMown;
stream << StaffGardensWatered;
stream << StaffLitterSwept;
stream << StaffBinsEmptied;
}