OpenRCT2/src/openrct2/drawing/NewDrawing.cpp

296 lines
8.1 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../Context.h"
#include "../ui/UiContext.h"
#include "../interface/Screenshot.h"
#include "../paint/Painter.h"
#include "IDrawingContext.h"
#include "IDrawingEngine.h"
#include "NewDrawing.h"
#include "../config/Config.h"
#include "../drawing/Drawing.h"
#include "../localisation/StringIds.h"
using namespace OpenRCT2;
using namespace OpenRCT2::Drawing;
using namespace OpenRCT2::Paint;
using namespace OpenRCT2::Ui;
static sint32 _drawingEngineType = DRAWING_ENGINE_SOFTWARE;
static std::shared_ptr<IDrawingEngine> _drawingEngine;
// TODO move this to Context
static Painter * _painter = nullptr;
rct_string_id DrawingEngineStringIds[] =
{
STR_DRAWING_ENGINE_SOFTWARE,
STR_DRAWING_ENGINE_SOFTWARE_WITH_HARDWARE_DISPLAY,
STR_DRAWING_ENGINE_OPENGL,
};
sint32 drawing_engine_get_type()
{
return _drawingEngineType;
}
bool drawing_engine_requires_new_window(sint32 srcEngine, sint32 dstEngine)
{
#ifdef _WIN32
if (srcEngine != DRAWING_ENGINE_OPENGL && dstEngine != DRAWING_ENGINE_OPENGL)
{
// Windows is apparently able to switch to hardware rendering on the fly although
// using the same window in an unaccelerated and accelerated context is unsupported by SDL2
return false;
}
#endif
return true;
}
void drawing_engine_init()
{
assert(_drawingEngine == nullptr);
assert(_painter == nullptr);
_drawingEngineType = gConfigGeneral.drawing_engine;
auto context = GetContext();
auto uiContext = context->GetUiContext();
auto drawingEngineFactory = uiContext->GetDrawingEngineFactory();
auto drawingEngine = drawingEngineFactory->Create((DRAWING_ENGINE_TYPE)_drawingEngineType, uiContext);
if (drawingEngine == nullptr)
{
if (_drawingEngineType == DRAWING_ENGINE_SOFTWARE)
{
_drawingEngineType = DRAWING_ENGINE_NONE;
log_fatal("Unable to create a drawing engine.");
exit(-1);
}
else
{
log_error("Unable to create drawing engine. Falling back to software.");
// Fallback to software
gConfigGeneral.drawing_engine = DRAWING_ENGINE_SOFTWARE;
config_save_default();
drawing_engine_init();
}
}
else
{
_painter = new Painter(uiContext);
try
{
drawingEngine->Initialise();
drawingEngine->SetVSync(gConfigGeneral.use_vsync);
_drawingEngine = std::shared_ptr<IDrawingEngine>(std::move(drawingEngine));
}
catch (const std::exception &ex)
{
delete _painter;
_painter = nullptr;
if (_drawingEngineType == DRAWING_ENGINE_SOFTWARE)
{
_drawingEngineType = DRAWING_ENGINE_NONE;
log_error(ex.what());
log_fatal("Unable to initialise a drawing engine.");
exit(-1);
}
else
{
log_error(ex.what());
log_error("Unable to initialise drawing engine. Falling back to software.");
// Fallback to software
gConfigGeneral.drawing_engine = DRAWING_ENGINE_SOFTWARE;
config_save_default();
drawing_engine_init();
}
}
}
}
void drawing_engine_resize()
{
if (_drawingEngine != nullptr)
{
auto uiContext = GetContext()->GetUiContext();
_drawingEngine->Resize(uiContext->GetWidth(), uiContext->GetHeight());
}
}
void drawing_engine_set_palette(const rct_palette_entry * colours)
{
if (_drawingEngine != nullptr)
{
_drawingEngine->SetPalette(colours);
}
}
void drawing_engine_draw()
{
if (_drawingEngine != nullptr && _painter != nullptr)
{
_drawingEngine->BeginDraw();
_painter->Paint(*_drawingEngine);
_drawingEngine->EndDraw();
}
}
void drawing_engine_copy_rect(sint32 x, sint32 y, sint32 width, sint32 height, sint32 dx, sint32 dy)
{
if (_drawingEngine != nullptr)
{
_drawingEngine->CopyRect(x, y, width, height, dx, dy);
}
}
void drawing_engine_dispose()
{
delete _painter;
_drawingEngine = nullptr;
_painter = nullptr;
}
rct_drawpixelinfo * drawing_engine_get_dpi()
{
assert(_drawingEngine != nullptr);
return _drawingEngine->GetDrawingPixelInfo();
}
bool drawing_engine_has_dirty_optimisations()
{
bool result = false;
if (_drawingEngine != nullptr)
{
result = (_drawingEngine->GetFlags() & DEF_DIRTY_OPTIMISATIONS);
}
return result;
}
void drawing_engine_invalidate_image(uint32 image)
{
if (_drawingEngine != nullptr)
{
_drawingEngine->InvalidateImage(image);
}
}
void drawing_engine_set_vsync(bool vsync)
{
if (_drawingEngine != nullptr)
{
_drawingEngine->SetVSync(vsync);
}
}
void gfx_set_dirty_blocks(sint16 left, sint16 top, sint16 right, sint16 bottom)
{
if (_drawingEngine != nullptr)
{
_drawingEngine->Invalidate(left, top, right, bottom);
}
}
void gfx_draw_all_dirty_blocks()
{
}
void gfx_clear(rct_drawpixelinfo * dpi, uint8 paletteIndex)
{
if (_drawingEngine != nullptr)
{
IDrawingContext * dc = _drawingEngine->GetDrawingContext(dpi);
dc->Clear(paletteIndex);
}
}
void gfx_fill_rect(rct_drawpixelinfo * dpi, sint32 left, sint32 top, sint32 right, sint32 bottom, sint32 colour)
{
if (_drawingEngine != nullptr)
{
IDrawingContext * dc = _drawingEngine->GetDrawingContext(dpi);
dc->FillRect(colour, left, top, right, bottom);
}
}
void gfx_filter_rect(rct_drawpixelinfo * dpi, sint32 left, sint32 top, sint32 right, sint32 bottom, FILTER_PALETTE_ID palette)
{
if (_drawingEngine != nullptr)
{
IDrawingContext * dc = _drawingEngine->GetDrawingContext(dpi);
dc->FilterRect(palette, left, top, right, bottom);
}
}
void gfx_draw_line(rct_drawpixelinfo *dpi, sint32 x1, sint32 y1, sint32 x2, sint32 y2, sint32 colour)
{
if (_drawingEngine != nullptr)
{
IDrawingContext * dc = _drawingEngine->GetDrawingContext(dpi);
dc->DrawLine(colour, x1, y1, x2, y2);
}
}
void FASTCALL gfx_draw_sprite(rct_drawpixelinfo * dpi, sint32 image, sint32 x, sint32 y, uint32 tertiary_colour)
{
if (_drawingEngine != nullptr)
{
IDrawingContext * dc = _drawingEngine->GetDrawingContext(dpi);
dc->DrawSprite(image, x, y, tertiary_colour);
}
}
void FASTCALL gfx_draw_glpyh(rct_drawpixelinfo * dpi, sint32 image, sint32 x, sint32 y, uint8 * palette)
{
if (_drawingEngine != nullptr)
{
IDrawingContext * dc = _drawingEngine->GetDrawingContext(dpi);
dc->DrawGlyph(image, x, y, palette);
}
}
void FASTCALL gfx_draw_sprite_raw_masked(rct_drawpixelinfo * dpi, sint32 x, sint32 y, sint32 maskImage, sint32 colourImage)
{
if (_drawingEngine != nullptr)
{
IDrawingContext * dc = _drawingEngine->GetDrawingContext(dpi);
dc->DrawSpriteRawMasked(x, y, maskImage, colourImage);
}
}
void FASTCALL gfx_draw_sprite_solid(rct_drawpixelinfo * dpi, sint32 image, sint32 x, sint32 y, uint8 colour)
{
if (_drawingEngine != nullptr)
{
IDrawingContext * dc = _drawingEngine->GetDrawingContext(dpi);
dc->DrawSpriteSolid(image, x, y, colour);
}
}
sint32 screenshot_dump()
{
if (_drawingEngine != nullptr)
{
return _drawingEngine->Screenshot();
}
return false;
}