OpenRCT2/src/openrct2/network/DiscordService.cpp

135 lines
3.7 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifdef __ENABLE_DISCORD__
#include <discord_rpc.h>
#include "../Context.h"
#include "../core/Console.hpp"
#include "../core/String.hpp"
#include "../localisation/Localisation.h"
#include "../OpenRCT2.h"
#include "../world/Park.h"
#include "DiscordService.h"
#include "network.h"
constexpr const char * APPLICATION_ID = "378612438200877056";
constexpr const char * STEAM_APP_ID = nullptr;
constexpr const uint32 REFRESH_INTERVAL = 5 * GAME_UPDATE_FPS; // 5 seconds
static void OnReady(const DiscordUser * request)
{
log_verbose("DiscordService::OnReady()");
}
static void OnDisconnected(int errorCode, const char * message)
{
Console::Error::WriteLine("DiscordService::OnDisconnected(%d, %s)", errorCode, message);
}
static void OnErrored(int errorCode, const char * message)
{
Console::Error::WriteLine("DiscordService::OnErrored(%d, %s)", errorCode, message);
}
DiscordService::DiscordService()
{
DiscordEventHandlers handlers = {};
handlers.ready = OnReady;
handlers.disconnected = OnDisconnected;
handlers.errored = OnErrored;
Discord_Initialize(APPLICATION_ID, &handlers, 1, STEAM_APP_ID);
}
DiscordService::~DiscordService()
{
Discord_Shutdown();
}
static std::string GetParkName()
{
utf8 parkName[128] = {};
format_string(parkName, sizeof(parkName), gParkName, &gParkNameArgs);
return std::string(parkName);
}
void DiscordService::Update()
{
Discord_RunCallbacks();
if (_ticksSinceLastRefresh >= REFRESH_INTERVAL)
{
_ticksSinceLastRefresh = 0;
RefreshPresence();
}
else
{
_ticksSinceLastRefresh++;
}
}
void DiscordService::RefreshPresence()
{
DiscordRichPresence discordPresence = {};
discordPresence.largeImageKey = "logo";
std::string state;
std::string details;
switch (gScreenFlags)
{
default:
details = GetParkName();
if (network_get_mode() == NETWORK_MODE_NONE)
{
state = "Playing Solo";
}
else
{
state = String::ToStd(network_get_server_name());
// NOTE: the party size is displayed next to state
discordPresence.partyId = network_get_server_name();
discordPresence.partySize = network_get_num_players();
discordPresence.partyMax = 256;
// TODO generate secrets for the server
discordPresence.matchSecret = nullptr;
discordPresence.spectateSecret = nullptr;
discordPresence.instance = 1;
}
break;
case SCREEN_FLAGS_TITLE_DEMO:
details = "In Menus";
break;
case SCREEN_FLAGS_SCENARIO_EDITOR:
details = "In Scenario Editor";
break;
case SCREEN_FLAGS_TRACK_DESIGNER:
details = "In Track Designer";
break;
case SCREEN_FLAGS_TRACK_MANAGER:
details = "In Track Designs Manager";
break;
}
discordPresence.state = state.c_str();
discordPresence.details = details.c_str();
Discord_UpdatePresence(&discordPresence);
}
#endif