OpenRCT2/test/tests/TileElements.cpp

126 lines
6.5 KiB
C++

#include <gtest/gtest.h>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/ParkImporter.h>
#include <openrct2/world/Footpath.h>
#include <openrct2/world/Map.h>
#include "TestData.h"
using namespace OpenRCT2;
class TileElementWantsFootpathConnection : public testing::Test
{
protected:
static void SetUpTestCase()
{
std::string parkPath = TestData::GetParkPath("tile-element-tests.sv6");
gOpenRCT2Headless = true;
gOpenRCT2NoGraphics = true;
_context = CreateContext();
bool initialised = _context->Initialise();
ASSERT_TRUE(initialised);
ParkLoadResult * plr = load_from_sv6(parkPath.c_str());
ASSERT_EQ(ParkLoadResult_GetError(plr), PARK_LOAD_ERROR_OK);
ParkLoadResult_Delete(plr);
game_load_init();
SUCCEED();
}
private:
static std::shared_ptr<IContext> _context;
};
std::shared_ptr<IContext> TileElementWantsFootpathConnection::_context;
TEST_F(TileElementWantsFootpathConnection, FlatPath)
{
// Flat paths want to connect to other paths in any direction
const rct_tile_element * const pathElement = map_get_footpath_element(19, 18, 14);
ASSERT_NE(pathElement, nullptr);
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 19, 18, 14, 0 }, nullptr));
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 19, 18, 14, 1 }, nullptr));
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 19, 18, 14, 2 }, nullptr));
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 19, 18, 14, 3 }, nullptr));
SUCCEED();
}
TEST_F(TileElementWantsFootpathConnection, SlopedPath)
{
// Sloped paths only want to connect in two directions, of which is one at a higher offset
const rct_tile_element * const slopedPathElement = map_get_footpath_element(18, 18, 14);
ASSERT_NE(slopedPathElement, nullptr);
ASSERT_TRUE(footpath_element_is_sloped(slopedPathElement));
// Bottom and top of sloped path want a path connection
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 18, 18, 14, 2 }, nullptr));
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 18, 18, 16, 0 }, nullptr));
// Other directions at both heights do not want a connection
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 14, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 14, 1 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 14, 3 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 16, 1 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 16, 2 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 16, 3 }, nullptr));
SUCCEED();
}
TEST_F(TileElementWantsFootpathConnection, Stall)
{
// Stalls usually have one path direction flag, but can have multiple (info kiosk for example)
const rct_tile_element * const stallElement = map_get_track_element_at(19 << 5, 15 << 5, 14);
ASSERT_NE(stallElement, nullptr);
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 19, 15, 14, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 15, 14, 1 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 15, 14, 2 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 15, 14, 3 }, nullptr));
SUCCEED();
}
TEST_F(TileElementWantsFootpathConnection, RideEntrance)
{
// Ride entrances and exits want a connection in one direction
const rct_tile_element * const entranceElement = map_get_ride_entrance_element_at(18 << 5, 8 << 5, 14, false);
ASSERT_NE(entranceElement, nullptr);
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 18, 8, 14, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 8, 14, 1 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 8, 14, 2 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 8, 14, 3 }, nullptr));
SUCCEED();
}
TEST_F(TileElementWantsFootpathConnection, RideExit)
{
// The exit has been rotated; it wants a path connection in direction 1, but not 0 like the entrance
const rct_tile_element * const exitElement = map_get_ride_exit_element_at(18 << 5, 10 << 5, 14, false);
ASSERT_NE(exitElement, nullptr);
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 10, 14, 0 }, nullptr));
EXPECT_TRUE(tile_element_wants_path_connection_towards({ 18, 10, 14, 1 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 10, 14, 2 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 10, 14, 3 }, nullptr));
SUCCEED();
}
TEST_F(TileElementWantsFootpathConnection, DifferentHeight)
{
// Test at different heights, all of these should fail
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 18, 4, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 18, 4, 1 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 18, 4, 2 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 18, 4, 3 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 4, 2 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 6, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 15, 4, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 8, 4, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 10, 4, 1 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 18, 24, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 18, 24, 1 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 18, 24, 2 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 18, 24, 3 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 24, 2 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 18, 26, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 19, 15, 24, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 8, 24, 0 }, nullptr));
EXPECT_FALSE(tile_element_wants_path_connection_towards({ 18, 10, 24, 1 }, nullptr));
SUCCEED();
}