mirror of https://github.com/OpenRCT2/OpenRCT2.git
107 lines
2.8 KiB
C
107 lines
2.8 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#ifndef _INPUT_H_
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#define _INPUT_H_
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#include "interface/window.h"
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enum {
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INPUT_STATE_RESET,
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INPUT_STATE_NORMAL,
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INPUT_STATE_WIDGET_PRESSED,
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INPUT_STATE_POSITIONING_WINDOW,
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INPUT_STATE_VIEWPORT_RIGHT,
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INPUT_STATE_DROPDOWN_ACTIVE,
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INPUT_STATE_VIEWPORT_LEFT,
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INPUT_STATE_SCROLL_LEFT,
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INPUT_STATE_RESIZING,
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INPUT_STATE_SCROLL_RIGHT
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};
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enum {
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INPUT_FLAG_WIDGET_PRESSED = (1 << 0),
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// The dropdown can stay open if the mouse is released, set on flag DROPDOWN_FLAG_STAY_OPEN
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INPUT_FLAG_DROPDOWN_STAY_OPEN = (1 << 1),
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// The mouse has been released and the dropdown is still open
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// INPUT_FLAG_DROPDOWN_STAY_OPEN is already set if this happens
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INPUT_FLAG_DROPDOWN_MOUSE_UP = (1 << 2),
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INPUT_FLAG_TOOL_ACTIVE = (1 << 3),
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// Left click on a viewport
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INPUT_FLAG_4 = (1 << 4),
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INPUT_FLAG_5 = (1 << 5),
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// Some of the map tools (clear, footpath, scenery)
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// never read as far as I know.
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INPUT_FLAG_6 = (1 << 6),
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INPUT_FLAG_VIEWPORT_SCROLLING = (1 << 7)
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};
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enum {
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PLACE_OBJECT_MODIFIER_NONE = 0,
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PLACE_OBJECT_MODIFIER_SHIFT_Z = (1 << 0),
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PLACE_OBJECT_MODIFIER_COPY_Z = (1 << 1),
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};
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enum MOUSE_STATE {
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MOUSE_STATE_RELEASED,
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MOUSE_STATE_LEFT_PRESS,
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MOUSE_STATE_LEFT_RELEASE,
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MOUSE_STATE_RIGHT_PRESS,
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MOUSE_STATE_RIGHT_RELEASE
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};
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typedef struct widget_ref {
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rct_windowclass window_classification;
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rct_windownumber window_number;
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rct_widgetindex widget_index;
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} widget_ref;
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extern uint8 gInputState;
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extern uint8 gInputFlags;
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extern uint8 gInputPlaceObjectModifier;
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extern sint32 gInputDragLastX;
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extern sint32 gInputDragLastY;
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extern widget_ref gHoverWidget;
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extern widget_ref gPressedWidget;
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extern uint16 gTooltipNotShownTicks;
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extern uint16 gTooltipTimeout;
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extern widget_ref gTooltipWidget;
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extern sint32 gTooltipCursorX;
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extern sint32 gTooltipCursorY;
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extern uint8 gCurrentToolId;
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extern widget_ref gCurrentToolWidget;
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void title_handle_keyboard_input();
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void game_handle_input();
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void game_handle_keyboard_input();
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void store_mouse_input(int state, int x, int y);
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void input_window_position_begin(rct_window *w, int widgetIndex, int x, int y);
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#endif
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