mirror of https://github.com/OpenRCT2/OpenRCT2.git
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include <memory>
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#include <openrct2/common.h>
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#include <string>
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#include <vector>
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struct SDL_Window;
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namespace OpenRCT2
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{
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struct IContext;
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struct IPlatformEnvironment;
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namespace Ui
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{
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struct FileDialogDesc;
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class InGameConsole;
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struct IUiContext;
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struct IPlatformUiContext
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{
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virtual ~IPlatformUiContext() = default;
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virtual void SetWindowIcon(SDL_Window* window) abstract;
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virtual bool IsSteamOverlayAttached() abstract;
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virtual void ShowMessageBox(SDL_Window* window, const std::string& message) abstract;
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virtual bool HasMenuSupport() abstract;
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virtual int32_t ShowMenuDialog(
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const std::vector<std::string>& options, const std::string& title, const std::string& text) abstract;
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virtual void OpenFolder(const std::string& path) abstract;
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virtual void OpenURL(const std::string& url) abstract;
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virtual std::string ShowFileDialog(SDL_Window* window, const FileDialogDesc& desc) abstract;
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virtual std::string ShowDirectoryDialog(SDL_Window* window, const std::string& title) abstract;
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virtual bool HasFilePicker() const abstract;
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};
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[[nodiscard]] std::unique_ptr<IUiContext> CreateUiContext(const std::shared_ptr<IPlatformEnvironment>& env);
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[[nodiscard]] IPlatformUiContext* CreatePlatformUiContext();
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[[nodiscard]] InGameConsole& GetInGameConsole();
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} // namespace Ui
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} // namespace OpenRCT2
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