OpenRCT2/src/openrct2/actions/CheatSetAction.cpp

825 lines
28 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "CheatSetAction.h"
#include "../Cheats.h"
#include "../Context.h"
#include "../GameState.h"
#include "../config/Config.h"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "../entity/Duck.h"
#include "../entity/EntityRegistry.h"
#include "../entity/Staff.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../network/network.h"
#include "../object/PathAdditionEntry.h"
#include "../ride/Ride.h"
#include "../ride/Vehicle.h"
#include "../scenario/Scenario.h"
#include "../ui/UiContext.h"
#include "../util/Util.h"
#include "../windows/Intent.h"
#include "../world/Banner.h"
#include "../world/Climate.h"
#include "../world/Footpath.h"
#include "../world/Location.hpp"
#include "../world/Map.h"
#include "../world/Park.h"
#include "../world/Scenery.h"
#include "../world/Surface.h"
#include "ParkSetLoanAction.h"
#include "ParkSetParameterAction.h"
using namespace OpenRCT2;
using ParametersRange = std::pair<std::pair<int64_t, int64_t>, std::pair<int64_t, int64_t>>;
CheatSetAction::CheatSetAction(CheatType cheatType, int64_t param1, int64_t param2)
: _cheatType(static_cast<int32_t>(cheatType))
, _param1(param1)
, _param2(param2)
{
}
void CheatSetAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("type", _cheatType);
visitor.Visit("param1", _param1);
visitor.Visit("param2", _param2);
}
uint16_t CheatSetAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void CheatSetAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_cheatType) << DS_TAG(_param1) << DS_TAG(_param2);
}
GameActions::Result CheatSetAction::Query() const
{
if (static_cast<uint32_t>(_cheatType) >= static_cast<uint32_t>(CheatType::Count))
{
LOG_ERROR("Invalid cheat type %u", _cheatType);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
}
ParametersRange validRange = GetParameterRange(static_cast<CheatType>(_cheatType.id));
if (_param1 < validRange.first.first || _param1 > validRange.first.second)
{
LOG_ERROR(
"The first cheat parameter is out of range. Value = %d, min = %d, max = %d", _param1, validRange.first.first,
validRange.first.second);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
}
if (_param2 < validRange.second.first || _param2 > validRange.second.second)
{
LOG_ERROR(
"The second cheat parameter is out of range. Value = %d, min = %d, max = %d", _param2, validRange.second.first,
validRange.second.second);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
}
return GameActions::Result();
}
GameActions::Result CheatSetAction::Execute() const
{
auto& gameState = GetGameState();
switch (static_cast<CheatType>(_cheatType.id))
{
case CheatType::SandboxMode:
GetGameState().Cheats.SandboxMode = _param1 != 0;
WindowInvalidateByClass(WindowClass::Map);
WindowInvalidateByClass(WindowClass::Footpath);
break;
case CheatType::DisableClearanceChecks:
GetGameState().Cheats.DisableClearanceChecks = _param1 != 0;
// Required to update the clearance checks overlay on the Cheats button.
WindowInvalidateByClass(WindowClass::TopToolbar);
break;
case CheatType::DisableSupportLimits:
GetGameState().Cheats.DisableSupportLimits = _param1 != 0;
break;
case CheatType::ShowAllOperatingModes:
GetGameState().Cheats.ShowAllOperatingModes = _param1 != 0;
break;
case CheatType::ShowVehiclesFromOtherTrackTypes:
GetGameState().Cheats.ShowVehiclesFromOtherTrackTypes = _param1 != 0;
break;
case CheatType::FastLiftHill:
GetGameState().Cheats.UnlockOperatingLimits = _param1 != 0;
break;
case CheatType::DisableBrakesFailure:
GetGameState().Cheats.DisableBrakesFailure = _param1 != 0;
break;
case CheatType::DisableAllBreakdowns:
GetGameState().Cheats.DisableAllBreakdowns = _param1 != 0;
break;
case CheatType::DisableTrainLengthLimit:
GetGameState().Cheats.DisableTrainLengthLimit = _param1 != 0;
break;
case CheatType::EnableChainLiftOnAllTrack:
GetGameState().Cheats.EnableChainLiftOnAllTrack = _param1 != 0;
break;
case CheatType::BuildInPauseMode:
GetGameState().Cheats.BuildInPauseMode = _param1 != 0;
break;
case CheatType::IgnoreRideIntensity:
GetGameState().Cheats.IgnoreRideIntensity = _param1 != 0;
break;
case CheatType::DisableVandalism:
GetGameState().Cheats.DisableVandalism = _param1 != 0;
break;
case CheatType::DisableLittering:
GetGameState().Cheats.DisableLittering = _param1 != 0;
break;
case CheatType::NoMoney:
SetScenarioNoMoney(_param1 != 0);
break;
case CheatType::AddMoney:
AddMoney(_param1);
break;
case CheatType::SetMoney:
SetMoney(_param1);
break;
case CheatType::ClearLoan:
ClearLoan();
break;
case CheatType::SetGuestParameter:
SetGuestParameter(_param1, _param2);
break;
case CheatType::GenerateGuests:
GenerateGuests(_param1);
break;
case CheatType::RemoveAllGuests:
RemoveAllGuests();
break;
case CheatType::GiveAllGuests:
GiveObjectToGuests(_param1);
break;
case CheatType::SetGrassLength:
SetGrassLength(_param1);
break;
case CheatType::WaterPlants:
WaterPlants();
break;
case CheatType::FixVandalism:
FixVandalism();
break;
case CheatType::RemoveLitter:
RemoveLitter();
break;
case CheatType::DisablePlantAging:
GetGameState().Cheats.DisablePlantAging = _param1 != 0;
break;
case CheatType::SetStaffSpeed:
SetStaffSpeed(_param1);
break;
case CheatType::RenewRides:
RenewRides();
break;
case CheatType::MakeDestructible:
GetGameState().Cheats.MakeAllDestructible = _param1 != 0;
WindowInvalidateByClass(WindowClass::Ride);
break;
case CheatType::FixRides:
FixBrokenRides();
break;
case CheatType::ResetCrashStatus:
ResetRideCrashStatus();
break;
case CheatType::TenMinuteInspections:
Set10MinuteInspection();
break;
case CheatType::WinScenario:
ScenarioSuccess(gameState);
break;
case CheatType::ForceWeather:
// Todo - make sure this is safe
ClimateForceWeather(WeatherType{ static_cast<uint8_t>(_param1) });
break;
case CheatType::FreezeWeather:
GetGameState().Cheats.FreezeWeather = _param1 != 0;
break;
case CheatType::NeverEndingMarketing:
GetGameState().Cheats.NeverendingMarketing = _param1 != 0;
break;
case CheatType::OpenClosePark:
ParkSetOpen(!GetGameState().Park.IsOpen());
break;
case CheatType::HaveFun:
gameState.ScenarioObjective.Type = OBJECTIVE_HAVE_FUN;
break;
case CheatType::SetForcedParkRating:
Park::SetForcedRating(_param1);
break;
case CheatType::AllowArbitraryRideTypeChanges:
GetGameState().Cheats.AllowArbitraryRideTypeChanges = _param1 != 0;
WindowInvalidateByClass(WindowClass::Ride);
break;
case CheatType::OwnAllLand:
OwnAllLand();
break;
case CheatType::DisableRideValueAging:
GetGameState().Cheats.DisableRideValueAging = _param1 != 0;
break;
case CheatType::IgnoreResearchStatus:
GetGameState().Cheats.IgnoreResearchStatus = _param1 != 0;
break;
case CheatType::EnableAllDrawableTrackPieces:
GetGameState().Cheats.EnableAllDrawableTrackPieces = _param1 != 0;
break;
case CheatType::CreateDucks:
CreateDucks(_param1);
break;
case CheatType::RemoveDucks:
Duck::RemoveAll();
break;
case CheatType::AllowTrackPlaceInvalidHeights:
GetGameState().Cheats.AllowTrackPlaceInvalidHeights = _param1 != 0;
break;
case CheatType::AllowRegularPathAsQueue:
GetGameState().Cheats.AllowRegularPathAsQueue = _param1 != 0;
break;
case CheatType::AllowSpecialColourSchemes:
GetGameState().Cheats.AllowSpecialColourSchemes = static_cast<bool>(_param1);
break;
case CheatType::RemoveParkFences:
RemoveParkFences();
break;
default:
{
LOG_ERROR("Invalid cheat type %d", _cheatType.id);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
}
}
if (NetworkGetMode() == NETWORK_MODE_NONE)
{
ConfigSaveDefault();
}
WindowInvalidateByClass(WindowClass::Cheats);
return GameActions::Result();
}
ParametersRange CheatSetAction::GetParameterRange(CheatType cheatType) const
{
switch (static_cast<CheatType>(_cheatType.id))
{
case CheatType::SandboxMode:
[[fallthrough]];
case CheatType::DisableClearanceChecks:
[[fallthrough]];
case CheatType::DisableSupportLimits:
[[fallthrough]];
case CheatType::ShowAllOperatingModes:
[[fallthrough]];
case CheatType::ShowVehiclesFromOtherTrackTypes:
[[fallthrough]];
case CheatType::FastLiftHill:
[[fallthrough]];
case CheatType::DisableBrakesFailure:
[[fallthrough]];
case CheatType::DisableAllBreakdowns:
[[fallthrough]];
case CheatType::DisableTrainLengthLimit:
[[fallthrough]];
case CheatType::EnableChainLiftOnAllTrack:
[[fallthrough]];
case CheatType::BuildInPauseMode:
[[fallthrough]];
case CheatType::IgnoreRideIntensity:
[[fallthrough]];
case CheatType::DisableVandalism:
[[fallthrough]];
case CheatType::DisableLittering:
[[fallthrough]];
case CheatType::NoMoney:
[[fallthrough]];
case CheatType::DisablePlantAging:
[[fallthrough]];
case CheatType::FreezeWeather:
[[fallthrough]];
case CheatType::NeverEndingMarketing:
[[fallthrough]];
case CheatType::AllowArbitraryRideTypeChanges:
[[fallthrough]];
case CheatType::DisableRideValueAging:
[[fallthrough]];
case CheatType::IgnoreResearchStatus:
[[fallthrough]];
case CheatType::EnableAllDrawableTrackPieces:
[[fallthrough]];
case CheatType::AllowRegularPathAsQueue:
[[fallthrough]];
case CheatType::UnlockAllPrices:
[[fallthrough]];
case CheatType::MakeDestructible:
[[fallthrough]];
case CheatType::AllowSpecialColourSchemes:
[[fallthrough]];
case CheatType::AllowTrackPlaceInvalidHeights:
[[fallthrough]];
case CheatType::OpenClosePark:
return { { 0, 1 }, { 0, 0 } };
case CheatType::AddMoney:
[[fallthrough]];
case CheatType::SetMoney:
return { { std::numeric_limits<money64>::min(), std::numeric_limits<money64>::max() }, { 0, 0 } };
case CheatType::SetGuestParameter:
switch (_param1)
{
case GUEST_PARAMETER_HAPPINESS:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ 0, PEEP_MAX_HAPPINESS } };
case GUEST_PARAMETER_ENERGY:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ PEEP_MIN_ENERGY, PEEP_MAX_ENERGY } };
case GUEST_PARAMETER_HUNGER:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_HUNGER } };
case GUEST_PARAMETER_THIRST:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_THIRST } };
case GUEST_PARAMETER_NAUSEA:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_NAUSEA } };
case GUEST_PARAMETER_NAUSEA_TOLERANCE:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ EnumValue(PeepNauseaTolerance::None), EnumValue(PeepNauseaTolerance::High) } };
case GUEST_PARAMETER_TOILET:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_TOILET } };
case GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, 255 } };
default:
return { { 0, 0 }, { 0, 0 } };
}
case CheatType::GenerateGuests:
return { { 1, 10000 }, { 0, 0 } };
case CheatType::GiveAllGuests:
return { { OBJECT_MONEY, OBJECT_UMBRELLA }, { 0, 0 } };
case CheatType::SetGrassLength:
return { { 0, 7 }, { 0, 0 } };
case CheatType::SetStaffSpeed:
return { { 0, 255 }, { 0, 0 } };
case CheatType::ForceWeather:
return { { 0, EnumValue(WeatherType::Count) - 1 }, { 0, 0 } };
case CheatType::SetForcedParkRating:
return { { -1, 999 }, { 0, 0 } };
case CheatType::CreateDucks:
return { { 0, 100 }, { 0, 0 } };
case CheatType::RemoveDucks:
[[fallthrough]];
case CheatType::ClearLoan:
[[fallthrough]];
case CheatType::RemoveAllGuests:
[[fallthrough]];
case CheatType::OwnAllLand:
[[fallthrough]];
case CheatType::WinScenario:
[[fallthrough]];
case CheatType::HaveFun:
[[fallthrough]];
case CheatType::FixVandalism:
[[fallthrough]];
case CheatType::WaterPlants:
[[fallthrough]];
case CheatType::FixRides:
[[fallthrough]];
case CheatType::RenewRides:
[[fallthrough]];
case CheatType::TenMinuteInspections:
[[fallthrough]];
case CheatType::ResetCrashStatus:
[[fallthrough]];
case CheatType::NoCapOnQueueLengthDummy:
[[fallthrough]];
case CheatType::RemoveLitter:
[[fallthrough]];
case CheatType::RemoveParkFences:
return { { 0, 0 }, { 0, 0 } };
case CheatType::Count:
break;
}
// Should be unreachable unless new cheats are added, still have to return something
// to avoid compiler warnings.
Guard::Assert(false, "Missing validation parameter for cheat: %d", _cheatType.id);
return { { 0, 0 }, { 0, 0 } };
}
void CheatSetAction::SetGrassLength(int32_t length) const
{
auto& gameState = GetGameState();
for (int32_t y = 0; y < gameState.MapSize.y; y++)
{
for (int32_t x = 0; x < gameState.MapSize.x; x++)
{
auto surfaceElement = MapGetSurfaceElementAt(TileCoordsXY{ x, y });
if (surfaceElement == nullptr)
continue;
if (surfaceElement != nullptr && (surfaceElement->GetOwnership() & OWNERSHIP_OWNED)
&& surfaceElement->GetWaterHeight() == 0 && surfaceElement->CanGrassGrow())
{
surfaceElement->SetGrassLength(length);
}
}
}
GfxInvalidateScreen();
}
void CheatSetAction::WaterPlants() const
{
TileElementIterator it;
TileElementIteratorBegin(&it);
do
{
if (it.element->GetType() == TileElementType::SmallScenery)
{
it.element->AsSmallScenery()->SetAge(0);
}
} while (TileElementIteratorNext(&it));
GfxInvalidateScreen();
}
void CheatSetAction::FixVandalism() const
{
TileElementIterator it;
TileElementIteratorBegin(&it);
do
{
if (it.element->GetType() != TileElementType::Path)
continue;
if (!(it.element)->AsPath()->HasAddition())
continue;
it.element->AsPath()->SetIsBroken(false);
} while (TileElementIteratorNext(&it));
GfxInvalidateScreen();
}
void CheatSetAction::RemoveLitter() const
{
for (auto litter : EntityList<Litter>())
{
EntityRemove(litter);
}
TileElementIterator it{};
TileElementIteratorBegin(&it);
do
{
if (it.element->GetType() != TileElementType::Path)
continue;
auto* path = it.element->AsPath();
if (!path->HasAddition())
continue;
auto* pathAdditionEntry = path->GetAdditionEntry();
if (pathAdditionEntry != nullptr && pathAdditionEntry->flags & PATH_ADDITION_FLAG_IS_BIN)
path->SetAdditionStatus(0xFF);
} while (TileElementIteratorNext(&it));
GfxInvalidateScreen();
}
void CheatSetAction::FixBrokenRides() const
{
for (auto& ride : GetRideManager())
{
if ((ride.mechanic_status != RIDE_MECHANIC_STATUS_FIXING)
&& (ride.lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN)))
{
auto mechanic = RideGetAssignedMechanic(ride);
if (mechanic != nullptr)
{
mechanic->RemoveFromRide();
}
RideFixBreakdown(ride, 0);
ride.window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
}
}
}
void CheatSetAction::RenewRides() const
{
for (auto& ride : GetRideManager())
{
ride.Renew();
}
WindowInvalidateByClass(WindowClass::Ride);
}
void CheatSetAction::ResetRideCrashStatus() const
{
for (auto& ride : GetRideManager())
{
// Reset crash status and history
ride.lifecycle_flags &= ~RIDE_LIFECYCLE_CRASHED;
ride.last_crash_type = RIDE_CRASH_TYPE_NONE;
}
WindowInvalidateByClass(WindowClass::Ride);
}
void CheatSetAction::Set10MinuteInspection() const
{
for (auto& ride : GetRideManager())
{
// Set inspection interval to 10 minutes
ride.inspection_interval = RIDE_INSPECTION_EVERY_10_MINUTES;
}
WindowInvalidateByClass(WindowClass::Ride);
}
void CheatSetAction::SetScenarioNoMoney(bool enabled) const
{
auto& gameState = GetGameState();
if (enabled)
{
gameState.Park.Flags |= PARK_FLAGS_NO_MONEY;
}
else
{
gameState.Park.Flags &= ~PARK_FLAGS_NO_MONEY;
}
// Invalidate all windows that have anything to do with finance
WindowInvalidateByClass(WindowClass::Ride);
WindowInvalidateByClass(WindowClass::Peep);
WindowInvalidateByClass(WindowClass::ParkInformation);
WindowInvalidateByClass(WindowClass::Finances);
WindowInvalidateByClass(WindowClass::BottomToolbar);
WindowInvalidateByClass(WindowClass::TopToolbar);
WindowInvalidateByClass(WindowClass::Cheats);
}
void CheatSetAction::SetMoney(money64 amount) const
{
GetGameState().Cash = amount;
WindowInvalidateByClass(WindowClass::Finances);
WindowInvalidateByClass(WindowClass::BottomToolbar);
}
void CheatSetAction::AddMoney(money64 amount) const
{
GetGameState().Cash = AddClamp_money64(GetGameState().Cash, amount);
WindowInvalidateByClass(WindowClass::Finances);
WindowInvalidateByClass(WindowClass::BottomToolbar);
}
void CheatSetAction::ClearLoan() const
{
// First give money
AddMoney(GetGameState().BankLoan);
// Then pay the loan
auto gameAction = ParkSetLoanAction(0.00_GBP);
GameActions::ExecuteNested(&gameAction);
}
void CheatSetAction::GenerateGuests(int32_t count) const
{
for (int32_t i = 0; i < count; i++)
{
Park::GenerateGuest();
}
WindowInvalidateByClass(WindowClass::BottomToolbar);
}
void CheatSetAction::SetGuestParameter(int32_t parameter, int32_t value) const
{
for (auto peep : EntityList<Guest>())
{
switch (parameter)
{
case GUEST_PARAMETER_HAPPINESS:
peep->Happiness = value;
peep->HappinessTarget = value;
// Clear the 'red-faced with anger' status if we're making the guest happy
if (value > 0)
{
peep->PeepFlags &= ~PEEP_FLAGS_ANGRY;
peep->Angriness = 0;
}
break;
case GUEST_PARAMETER_ENERGY:
peep->Energy = value;
peep->EnergyTarget = value;
break;
case GUEST_PARAMETER_HUNGER:
peep->Hunger = value;
break;
case GUEST_PARAMETER_THIRST:
peep->Thirst = value;
break;
case GUEST_PARAMETER_NAUSEA:
peep->Nausea = value;
peep->NauseaTarget = value;
break;
case GUEST_PARAMETER_NAUSEA_TOLERANCE:
peep->NauseaTolerance = static_cast<PeepNauseaTolerance>(value);
break;
case GUEST_PARAMETER_TOILET:
peep->Toilet = value;
break;
case GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY:
peep->Intensity = IntensityRange(value, 15);
break;
}
peep->UpdateSpriteType();
}
}
void CheatSetAction::GiveObjectToGuests(int32_t object) const
{
for (auto peep : EntityList<Guest>())
{
switch (object)
{
case OBJECT_MONEY:
peep->CashInPocket = 1000.00_GBP;
break;
case OBJECT_PARK_MAP:
peep->GiveItem(ShopItem::Map);
break;
case OBJECT_BALLOON:
peep->GiveItem(ShopItem::Balloon);
peep->BalloonColour = ScenarioRandMax(COLOUR_NUM_NORMAL);
peep->UpdateSpriteType();
break;
case OBJECT_UMBRELLA:
peep->GiveItem(ShopItem::Umbrella);
peep->UmbrellaColour = ScenarioRandMax(COLOUR_NUM_NORMAL);
peep->UpdateSpriteType();
break;
}
}
WindowInvalidateByClass(WindowClass::Peep);
}
void CheatSetAction::RemoveAllGuests() const
{
for (auto& ride : GetRideManager())
{
ride.num_riders = 0;
for (auto& station : ride.GetStations())
{
station.QueueLength = 0;
station.LastPeepInQueue = EntityId::GetNull();
}
for (auto trainIndex : ride.vehicles)
{
for (Vehicle* vehicle = TryGetEntity<Vehicle>(trainIndex); vehicle != nullptr;
vehicle = TryGetEntity<Vehicle>(vehicle->next_vehicle_on_train))
{
for (auto& peepInTrainIndex : vehicle->peep)
{
auto peep = TryGetEntity<Guest>(peepInTrainIndex);
if (peep != nullptr)
{
if ((peep->State == PeepState::OnRide && peep->RideSubState == PeepRideSubState::OnRide)
|| (peep->State == PeepState::LeavingRide && peep->RideSubState == PeepRideSubState::LeaveVehicle))
{
vehicle->ApplyMass(-peep->Mass);
}
}
peepInTrainIndex = EntityId::GetNull();
}
vehicle->num_peeps = 0;
vehicle->next_free_seat = 0;
}
}
}
// Do not use the FOR_ALL_PEEPS macro for this as next sprite index
// will be fetched on a deleted guest.
for (auto guest : EntityList<Guest>())
{
guest->Remove();
}
WindowInvalidateByClass(WindowClass::Ride);
GfxInvalidateScreen();
}
void CheatSetAction::SetStaffSpeed(uint8_t value) const
{
for (auto peep : EntityList<Staff>())
{
peep->Energy = value;
peep->EnergyTarget = value;
}
}
void CheatSetAction::OwnAllLand() const
{
const auto min = CoordsXY{ COORDS_XY_STEP, COORDS_XY_STEP };
const auto max = GetMapSizeUnits() - CoordsXY{ COORDS_XY_STEP, COORDS_XY_STEP };
for (CoordsXY coords = min; coords.y <= max.y; coords.y += COORDS_XY_STEP)
{
for (coords.x = min.x; coords.x <= max.x; coords.x += COORDS_XY_STEP)
{
auto* surfaceElement = MapGetSurfaceElementAt(coords);
if (surfaceElement == nullptr)
continue;
// Ignore already owned tiles.
if (surfaceElement->GetOwnership() & OWNERSHIP_OWNED)
continue;
int32_t baseZ = surfaceElement->GetBaseZ();
int32_t destOwnership = CheckMaxAllowableLandRightsForTile({ coords, baseZ });
// only own tiles that were not set to 0
if (destOwnership != OWNERSHIP_UNOWNED)
{
surfaceElement->SetOwnership(destOwnership);
Park::UpdateFencesAroundTile(coords);
MapInvalidateTile({ coords, baseZ, baseZ + 16 });
}
}
}
// Completely unown peep spawn points
for (const auto& spawn : GetGameState().PeepSpawns)
{
auto* surfaceElement = MapGetSurfaceElementAt(spawn);
if (surfaceElement != nullptr)
{
surfaceElement->SetOwnership(OWNERSHIP_UNOWNED);
Park::UpdateFencesAroundTile(spawn);
uint16_t baseZ = surfaceElement->GetBaseZ();
MapInvalidateTile({ spawn, baseZ, baseZ + 16 });
}
}
MapCountRemainingLandRights();
}
void CheatSetAction::ParkSetOpen(bool isOpen) const
{
auto parkSetParameter = ParkSetParameterAction(isOpen ? ParkParameter::Open : ParkParameter::Close);
GameActions::ExecuteNested(&parkSetParameter);
}
void CheatSetAction::CreateDucks(int count) const
{
for (int i = 0; i < count; i++)
{
// 100 attempts at finding some water to create a few ducks at
for (int32_t attempts = 0; attempts < 100; attempts++)
{
if (ScenarioCreateDucks())
break;
}
}
}
void CheatSetAction::RemoveParkFences() const
{
TileElementIterator it;
TileElementIteratorBegin(&it);
do
{
if (it.element->GetType() == TileElementType::Surface)
{
// Remove all park fence flags
it.element->AsSurface()->SetParkFences(0);
}
} while (TileElementIteratorNext(&it));
GfxInvalidateScreen();
}