OpenRCT2/src/openrct2/actions/LandBuyRightsAction.cpp

178 lines
6.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "LandBuyRightsAction.h"
#include "../Context.h"
#include "../GameState.h"
#include "../OpenRCT2.h"
#include "../actions/LandSetHeightAction.h"
#include "../audio/audio.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../ride/RideData.h"
#include "../util/Util.h"
#include "../windows/Intent.h"
#include "../world/Park.h"
#include "../world/Scenery.h"
#include "../world/Surface.h"
using namespace OpenRCT2;
LandBuyRightsAction::LandBuyRightsAction(const MapRange& range, LandBuyRightSetting setting)
: _range(range)
, _setting(setting)
{
}
LandBuyRightsAction::LandBuyRightsAction(const CoordsXY& coord, LandBuyRightSetting setting)
: _range(coord.x, coord.y, coord.x, coord.y)
, _setting(setting)
{
}
void LandBuyRightsAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit(_range);
visitor.Visit("setting", _setting);
}
uint16_t LandBuyRightsAction::GetActionFlags() const
{
return GameAction::GetActionFlags();
}
void LandBuyRightsAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_range) << DS_TAG(_setting);
}
GameActions::Result LandBuyRightsAction::Query() const
{
return QueryExecute(false);
}
GameActions::Result LandBuyRightsAction::Execute() const
{
return QueryExecute(true);
}
GameActions::Result LandBuyRightsAction::QueryExecute(bool isExecuting) const
{
auto res = GameActions::Result();
MapRange normRange = _range.Normalise();
// Keep big coordinates within map boundaries
auto mapSizeMaxXY = GetMapSizeMaxXY();
auto aX = std::max<decltype(normRange.GetLeft())>(32, normRange.GetLeft());
auto bX = std::min<decltype(normRange.GetRight())>(mapSizeMaxXY.x, normRange.GetRight());
auto aY = std::max<decltype(normRange.GetTop())>(32, normRange.GetTop());
auto bY = std::min<decltype(normRange.GetBottom())>(mapSizeMaxXY.y, normRange.GetBottom());
MapRange validRange = MapRange{ aX, aY, bX, bY };
CoordsXYZ centre{ (validRange.GetLeft() + validRange.GetRight()) / 2 + 16,
(validRange.GetTop() + validRange.GetBottom()) / 2 + 16, 0 };
centre.z = TileElementHeight(centre);
res.Position = centre;
res.Expenditure = ExpenditureType::LandPurchase;
// Game command modified to accept selection size
for (auto y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP)
{
for (auto x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP)
{
if (!LocationValid({ x, y }))
continue;
auto result = MapBuyLandRightsForTile({ x, y }, isExecuting);
if (result.Error == GameActions::Status::Ok)
{
res.Cost += result.Cost;
}
}
}
if (isExecuting)
{
MapCountRemainingLandRights();
}
return res;
}
GameActions::Result LandBuyRightsAction::MapBuyLandRightsForTile(const CoordsXY& loc, bool isExecuting) const
{
if (_setting >= LandBuyRightSetting::Count)
{
LOG_ERROR("Invalid land buying setting %u", _setting);
return GameActions::Result(GameActions::Status::InvalidParameters, _ErrorTitles[0], STR_ERR_VALUE_OUT_OF_RANGE);
}
SurfaceElement* surfaceElement = MapGetSurfaceElementAt(loc);
if (surfaceElement == nullptr)
{
LOG_ERROR("No surface at x = %d, y = %d", loc.x, loc.y);
return GameActions::Result(
GameActions::Status::InvalidParameters, _ErrorTitles[EnumValue(_setting)], STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
auto res = GameActions::Result();
switch (_setting)
{
case LandBuyRightSetting::BuyLand: // 0
if ((surfaceElement->GetOwnership() & OWNERSHIP_OWNED) != 0)
{ // If the land is already owned
return res;
}
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) != 0
|| (surfaceElement->GetOwnership() & OWNERSHIP_AVAILABLE) == 0)
{
return GameActions::Result(
GameActions::Status::NotOwned, _ErrorTitles[EnumValue(_setting)], STR_LAND_NOT_FOR_SALE);
}
if (isExecuting)
{
surfaceElement->SetOwnership(OWNERSHIP_OWNED);
Park::UpdateFencesAroundTile(loc);
}
res.Cost = GetGameState().LandPrice;
return res;
case LandBuyRightSetting::BuyConstructionRights: // 2
if ((surfaceElement->GetOwnership() & (OWNERSHIP_OWNED | OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED)) != 0)
{ // If the land or construction rights are already owned
return res;
}
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) != 0
|| (surfaceElement->GetOwnership() & OWNERSHIP_CONSTRUCTION_RIGHTS_AVAILABLE) == 0)
{
return GameActions::Result(
GameActions::Status::NotOwned, _ErrorTitles[EnumValue(_setting)], STR_CONSTRUCTION_RIGHTS_NOT_FOR_SALE);
}
if (isExecuting)
{
surfaceElement->SetOwnership(surfaceElement->GetOwnership() | OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED);
uint16_t baseZ = surfaceElement->GetBaseZ();
MapInvalidateTile({ loc, baseZ, baseZ + 16 });
}
res.Cost = GetGameState().ConstructionRightsPrice;
return res;
default:
LOG_ERROR("Invalid land buying setting %u", _setting);
return GameActions::Result(GameActions::Status::InvalidParameters, _ErrorTitles[0], STR_ERR_VALUE_OUT_OF_RANGE);
}
}