mirror of https://github.com/OpenRCT2/OpenRCT2.git
360 lines
11 KiB
C++
360 lines
11 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "LandSetHeightAction.h"
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#include "../Context.h"
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#include "../GameState.h"
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#include "../OpenRCT2.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../object/SmallSceneryEntry.h"
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#include "../ride/RideData.h"
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#include "../windows/Intent.h"
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#include "../world/ConstructionClearance.h"
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#include "../world/Park.h"
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#include "../world/Scenery.h"
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#include "../world/Surface.h"
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#include "../world/TileElementsView.h"
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using namespace OpenRCT2;
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LandSetHeightAction::LandSetHeightAction(const CoordsXY& coords, uint8_t height, uint8_t style)
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: _coords(coords)
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, _height(height)
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, _style(style)
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{
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}
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void LandSetHeightAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_coords);
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visitor.Visit("height", _height);
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visitor.Visit("style", _style);
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}
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uint16_t LandSetHeightAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::EditorOnly;
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}
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void LandSetHeightAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_coords) << DS_TAG(_height) << DS_TAG(_style);
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}
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GameActions::Result LandSetHeightAction::Query() const
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{
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auto& gameState = GetGameState();
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if (gameState.Park.Flags & PARK_FLAGS_FORBID_LANDSCAPE_CHANGES)
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{
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return GameActions::Result(GameActions::Status::Disallowed, STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY, STR_NONE);
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}
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StringId errorMessage = CheckParameters();
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if (errorMessage != STR_NONE)
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{
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return GameActions::Result(GameActions::Status::Disallowed, STR_NONE, errorMessage);
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}
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !GetGameState().Cheats.SandboxMode)
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{
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if (!MapIsLocationInPark(_coords))
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{
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return GameActions::Result(GameActions::Status::Disallowed, STR_LAND_NOT_OWNED_BY_PARK, STR_NONE);
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}
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}
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money64 sceneryRemovalCost = 0;
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if (!GetGameState().Cheats.DisableClearanceChecks)
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{
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if (gameState.Park.Flags & PARK_FLAGS_FORBID_TREE_REMOVAL)
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{
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// Check for obstructing large trees
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TileElement* tileElement = CheckTreeObstructions();
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if (tileElement != nullptr)
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{
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auto res = GameActions::Result(GameActions::Status::Disallowed, STR_NONE, STR_NONE);
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MapGetObstructionErrorText(tileElement, res);
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return res;
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}
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}
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sceneryRemovalCost = GetSmallSceneryRemovalCost();
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}
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// Check for ride support limits
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if (!GetGameState().Cheats.DisableSupportLimits)
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{
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errorMessage = CheckRideSupports();
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if (errorMessage != STR_NONE)
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{
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return GameActions::Result(GameActions::Status::Disallowed, STR_NONE, errorMessage);
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}
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}
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auto* surfaceElement = MapGetSurfaceElementAt(_coords);
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if (surfaceElement == nullptr)
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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// We need to check if there is _currently_ a level crossing on the tile.
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// For that, we need the old height, so we can't use the _height variable.
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auto oldCoords = CoordsXYZ{ _coords, surfaceElement->GetBaseZ() };
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auto* pathElement = MapGetFootpathElement(oldCoords);
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if (pathElement != nullptr && pathElement->AsPath()->IsLevelCrossing(oldCoords))
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{
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return GameActions::Result(GameActions::Status::Disallowed, STR_REMOVE_LEVEL_CROSSING_FIRST, STR_NONE);
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}
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TileElement* tileElement = CheckFloatingStructures(reinterpret_cast<TileElement*>(surfaceElement), _height);
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if (tileElement != nullptr)
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{
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auto res = GameActions::Result(GameActions::Status::Disallowed, STR_NONE, STR_NONE);
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MapGetObstructionErrorText(tileElement, res);
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return res;
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}
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if (!GetGameState().Cheats.DisableClearanceChecks)
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{
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uint8_t zCorner = _height;
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if (_style & kTileElementSurfaceRaisedCornersMask)
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{
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zCorner += 2;
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if (_style & kTileElementSurfaceDiagonalFlag)
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{
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zCorner += 2;
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}
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}
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auto clearResult = MapCanConstructWithClearAt(
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{ _coords, _height * COORDS_Z_STEP, zCorner * COORDS_Z_STEP }, &MapSetLandHeightClearFunc, { 0b1111, 0 }, 0,
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CREATE_CROSSING_MODE_NONE);
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if (clearResult.Error != GameActions::Status::Ok)
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{
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clearResult.Error = GameActions::Status::Disallowed;
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return clearResult;
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}
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}
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auto res = GameActions::Result();
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res.Cost = sceneryRemovalCost + GetSurfaceHeightChangeCost(surfaceElement);
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res.Expenditure = ExpenditureType::Landscaping;
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return res;
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}
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GameActions::Result LandSetHeightAction::Execute() const
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{
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money64 cost = 0.00_GBP;
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auto surfaceHeight = TileElementHeight(_coords);
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FootpathRemoveLitter({ _coords, surfaceHeight });
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if (!GetGameState().Cheats.DisableClearanceChecks)
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{
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WallRemoveAt({ _coords, _height * 8 - 16, _height * 8 + 32 });
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cost += GetSmallSceneryRemovalCost();
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SmallSceneryRemoval();
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}
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auto* surfaceElement = MapGetSurfaceElementAt(_coords);
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if (surfaceElement == nullptr)
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
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cost += GetSurfaceHeightChangeCost(surfaceElement);
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SetSurfaceHeight(reinterpret_cast<TileElement*>(surfaceElement));
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auto res = GameActions::Result();
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res.Position = { _coords.x + 16, _coords.y + 16, surfaceHeight };
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res.Cost = cost;
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res.Expenditure = ExpenditureType::Landscaping;
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return res;
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}
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StringId LandSetHeightAction::CheckParameters() const
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{
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if (!LocationValid(_coords) || MapIsEdge(_coords))
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{
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return STR_OFF_EDGE_OF_MAP;
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}
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if (_height < kMinimumLandHeight)
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{
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return STR_TOO_LOW;
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}
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// Divide by 2 and subtract 7 to get the in-game units.
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if (_height > kMaximumLandHeight)
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{
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return STR_TOO_HIGH;
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}
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if (_height > kMaximumLandHeight - 2 && (_style & kTileElementSurfaceSlopeMask) != 0)
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{
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return STR_TOO_HIGH;
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}
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if (_height == kMaximumLandHeight - 2 && (_style & kTileElementSurfaceDiagonalFlag))
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{
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return STR_TOO_HIGH;
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}
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return STR_NONE;
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}
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TileElement* LandSetHeightAction::CheckTreeObstructions() const
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{
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for (auto* sceneryElement : TileElementsView<SmallSceneryElement>(_coords))
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{
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if (_height > sceneryElement->ClearanceHeight)
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continue;
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if (_height + 4 < sceneryElement->BaseHeight)
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continue;
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auto* sceneryEntry = sceneryElement->GetEntry();
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if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_IS_TREE))
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continue;
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return sceneryElement->as<TileElement>();
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}
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return nullptr;
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}
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money64 LandSetHeightAction::GetSmallSceneryRemovalCost() const
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{
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money64 cost{ 0 };
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for (auto* sceneryElement : TileElementsView<SmallSceneryElement>(_coords))
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{
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if (_height > sceneryElement->ClearanceHeight)
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continue;
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if (_height + 4 < sceneryElement->BaseHeight)
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continue;
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auto* sceneryEntry = sceneryElement->GetEntry();
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if (sceneryEntry == nullptr)
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continue;
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cost += sceneryEntry->removal_price;
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}
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return cost;
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}
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void LandSetHeightAction::SmallSceneryRemoval() const
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{
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TileElement* tileElement = MapGetFirstElementAt(_coords);
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do
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{
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if (tileElement == nullptr)
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break;
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if (tileElement->GetType() != TileElementType::SmallScenery)
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continue;
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if (_height > tileElement->ClearanceHeight)
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continue;
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if (_height + 4 < tileElement->BaseHeight)
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continue;
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TileElementRemove(tileElement--);
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} while (!(tileElement++)->IsLastForTile());
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}
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StringId LandSetHeightAction::CheckRideSupports() const
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{
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for (auto* trackElement : TileElementsView<TrackElement>(_coords))
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{
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RideId rideIndex = trackElement->GetRideIndex();
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auto ride = GetRide(rideIndex);
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if (ride == nullptr)
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continue;
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const auto* rideEntry = ride->GetRideEntry();
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if (rideEntry == nullptr)
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continue;
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int32_t maxHeight = rideEntry->max_height;
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if (maxHeight == 0)
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{
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maxHeight = ride->GetRideTypeDescriptor().Heights.MaxHeight;
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}
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int32_t zDelta = trackElement->ClearanceHeight - _height;
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if (zDelta >= 0 && zDelta / 2 > maxHeight)
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{
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return STR_SUPPORTS_CANT_BE_EXTENDED;
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}
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}
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return STR_NONE;
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}
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TileElement* LandSetHeightAction::CheckFloatingStructures(TileElement* surfaceElement, uint8_t zCorner) const
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{
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if (surfaceElement->AsSurface()->HasTrackThatNeedsWater())
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{
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uint32_t waterHeight = surfaceElement->AsSurface()->GetWaterHeight();
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if (waterHeight != 0)
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{
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if (_style & kTileElementSurfaceSlopeMask)
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{
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zCorner += 2;
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if (_style & kTileElementSurfaceDiagonalFlag)
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{
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zCorner += 2;
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}
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}
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if (zCorner > (waterHeight / COORDS_Z_STEP) - 2)
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{
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return ++surfaceElement;
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}
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}
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}
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return nullptr;
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}
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money64 LandSetHeightAction::GetSurfaceHeightChangeCost(SurfaceElement* surfaceElement) const
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{
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money64 cost{ 0 };
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for (Direction i : ALL_DIRECTIONS)
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{
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int32_t cornerHeight = TileElementGetCornerHeight(surfaceElement, i);
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cornerHeight -= MapGetCornerHeight(_height, _style & kTileElementSurfaceSlopeMask, i);
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cost += 2.50_GBP * abs(cornerHeight);
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}
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return cost;
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}
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void LandSetHeightAction::SetSurfaceHeight(TileElement* surfaceElement) const
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{
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surfaceElement->BaseHeight = _height;
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surfaceElement->ClearanceHeight = _height;
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surfaceElement->AsSurface()->SetSlope(_style);
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int32_t waterHeight = surfaceElement->AsSurface()->GetWaterHeight() / COORDS_Z_STEP;
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if (waterHeight != 0 && waterHeight <= _height)
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{
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surfaceElement->AsSurface()->SetWaterHeight(0);
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}
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MapInvalidateTileFull(_coords);
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}
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int32_t LandSetHeightAction::MapSetLandHeightClearFunc(
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TileElement** tile_element, [[maybe_unused]] const CoordsXY& coords, [[maybe_unused]] uint8_t flags,
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[[maybe_unused]] money64* price)
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{
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if ((*tile_element)->GetType() == TileElementType::Surface)
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return 0;
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if ((*tile_element)->GetType() == TileElementType::SmallScenery)
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return 0;
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return 1;
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}
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