mirror of https://github.com/OpenRCT2/OpenRCT2.git
167 lines
5.2 KiB
C++
167 lines
5.2 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "SmallSceneryRemoveAction.h"
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#include "../Cheats.h"
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#include "../GameState.h"
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#include "../OpenRCT2.h"
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#include "../common.h"
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#include "../core/MemoryStream.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../object/ObjectEntryManager.h"
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#include "../object/SmallSceneryEntry.h"
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#include "../ride/Ride.h"
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#include "../world/Park.h"
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#include "../world/TileElementsView.h"
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#include "GameAction.h"
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#include "SmallSceneryPlaceAction.h"
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using namespace OpenRCT2;
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SmallSceneryRemoveAction::SmallSceneryRemoveAction(const CoordsXYZ& location, uint8_t quadrant, ObjectEntryIndex sceneryType)
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: _loc(location)
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, _quadrant(quadrant)
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, _sceneryType(sceneryType)
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{
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}
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void SmallSceneryRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("object", _sceneryType);
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visitor.Visit("quadrant", _quadrant);
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}
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uint16_t SmallSceneryRemoveAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void SmallSceneryRemoveAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType);
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}
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GameActions::Result SmallSceneryRemoveAction::Query() const
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{
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GameActions::Result res = GameActions::Result();
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if (!LocationValid(_loc))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_OFF_EDGE_OF_MAP);
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}
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auto* entry = OpenRCT2::ObjectManager::GetObjectEntry<SmallSceneryEntry>(_sceneryType);
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if (entry == nullptr)
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{
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LOG_ERROR("Invalid small scenery type %u", _sceneryType);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
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}
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res.Cost = entry->removal_price;
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res.Expenditure = ExpenditureType::Landscaping;
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res.Position = _loc;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !(GetFlags() & GAME_COMMAND_FLAG_GHOST)
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&& !GetGameState().Cheats.SandboxMode)
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{
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// Check if allowed to remove item
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if (GetGameState().Park.Flags & PARK_FLAGS_FORBID_TREE_REMOVAL)
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{
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if (entry->HasFlag(SMALL_SCENERY_FLAG_IS_TREE))
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{
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res.Error = GameActions::Status::NoClearance;
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res.ErrorTitle = STR_CANT_REMOVE_THIS;
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res.ErrorMessage = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY;
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return res;
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}
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}
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// Check if the land is owned
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if (!MapIsLocationOwned(_loc))
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{
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res.Error = GameActions::Status::NoClearance;
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res.ErrorTitle = STR_CANT_REMOVE_THIS;
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res.ErrorMessage = STR_LAND_NOT_OWNED_BY_PARK;
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return res;
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}
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}
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TileElement* tileElement = FindSceneryElement();
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if (tileElement == nullptr)
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{
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LOG_ERROR("Small scenery of type %u not found at x = %d, y = %d, z = &d", _sceneryType, _loc.x, _loc.y, _loc.z);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
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}
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return res;
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}
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GameActions::Result SmallSceneryRemoveAction::Execute() const
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{
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GameActions::Result res = GameActions::Result();
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auto* entry = OpenRCT2::ObjectManager::GetObjectEntry<SmallSceneryEntry>(_sceneryType);
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if (entry == nullptr)
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{
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LOG_ERROR("Invalid small scenery type %u", _sceneryType);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
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}
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res.Cost = entry->removal_price;
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res.Expenditure = ExpenditureType::Landscaping;
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res.Position = _loc;
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TileElement* tileElement = FindSceneryElement();
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if (tileElement == nullptr)
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{
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
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}
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res.Position.z = TileElementHeight(res.Position);
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MapInvalidateTileFull(_loc);
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TileElementRemove(tileElement);
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return res;
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}
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TileElement* SmallSceneryRemoveAction::FindSceneryElement() const
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{
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const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
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for (auto* sceneryElement : TileElementsView<SmallSceneryElement>(_loc))
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{
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// If we are removing ghost elements
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if (isGhost && sceneryElement->IsGhost() == false)
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continue;
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if (sceneryElement->GetSceneryQuadrant() != _quadrant)
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continue;
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if (sceneryElement->GetBaseZ() != _loc.z)
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continue;
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if (sceneryElement->GetEntryIndex() != _sceneryType)
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continue;
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return sceneryElement->as<TileElement>();
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}
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return nullptr;
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}
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