OpenRCT2/src/openrct2/management/Finance.cpp

376 lines
10 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Finance.h"
#include "../Context.h"
#include "../Game.h"
#include "../GameState.h"
#include "../OpenRCT2.h"
#include "../entity/Peep.h"
#include "../entity/Staff.h"
#include "../interface/Window.h"
#include "../localisation/Date.h"
#include "../localisation/Localisation.h"
#include "../profiling/Profiling.h"
#include "../ride/Ride.h"
#include "../scenario/Scenario.h"
#include "../util/Util.h"
#include "../windows/Intent.h"
#include "../world/Park.h"
#include <numeric>
using namespace OpenRCT2;
// Monthly research funding costs
const money64 research_cost_table[RESEARCH_FUNDING_COUNT] = {
0.00_GBP, // No funding
100.00_GBP, // Minimum funding
200.00_GBP, // Normal funding
400.00_GBP, // Maximum funding
};
static constexpr int32_t dword_988E60[EnumValue(ExpenditureType::Count)] = {
1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0,
};
/**
* Checks the condition if the game is required to use money.
* @param flags game command flags.
*/
bool FinanceCheckMoneyRequired(uint32_t flags)
{
if (GetGameState().Park.Flags & PARK_FLAGS_NO_MONEY)
return false;
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
return false;
if (flags & GAME_COMMAND_FLAG_NO_SPEND)
return false;
if (flags & GAME_COMMAND_FLAG_GHOST)
return false;
return true;
}
/**
* Checks if enough money is available.
* @param cost.
* @param flags game command flags.
*/
bool FinanceCheckAffordability(money64 cost, uint32_t flags)
{
return !FinanceCheckMoneyRequired(flags) || cost <= 0 || cost <= GetGameState().Cash;
}
/**
* Pay an amount of money.
* rct2: 0x069C674
* @param amount (eax)
* @param type passed via global var 0x0141F56C (RCT2_ADDRESS_NEXT_EXPENDITURE_TYPE), our type is that var/4.
*/
void FinancePayment(money64 amount, ExpenditureType type)
{
// overflow check
auto& gameState = GetGameState();
gameState.Cash = AddClamp_money64(gameState.Cash, -amount);
gameState.ExpenditureTable[0][EnumValue(type)] -= amount;
if (dword_988E60[EnumValue(type)] & 1)
{
// Cumulative amount of money spent this day
gameState.CurrentExpenditure -= amount;
}
auto intent = Intent(INTENT_ACTION_UPDATE_CASH);
ContextBroadcastIntent(&intent);
}
/**
* Pays the wages of all active staff members in the park.
* rct2: 0x006C18A9
*/
void FinancePayWages()
{
PROFILED_FUNCTION();
if (GetGameState().Park.Flags & PARK_FLAGS_NO_MONEY)
{
return;
}
for (auto peep : EntityList<Staff>())
{
FinancePayment(GetStaffWage(peep->AssignedStaffType) / 4, ExpenditureType::Wages);
}
}
/**
* Pays the current research level's cost.
* rct2: 0x00684DA5
**/
void FinancePayResearch()
{
const auto& gameState = GetGameState();
if (gameState.Park.Flags & PARK_FLAGS_NO_MONEY)
{
return;
}
const uint8_t level = gameState.ResearchFundingLevel;
FinancePayment(research_cost_table[level] / 4, ExpenditureType::Research);
}
/**
* Pay interest on current loans.
* rct2: 0x0069E092
*/
void FinancePayInterest()
{
const auto& gameState = GetGameState();
if (gameState.Park.Flags & PARK_FLAGS_NO_MONEY)
{
return;
}
// This variable uses the 64-bit type as the computation below can involve multiplying very large numbers
// that will overflow money64 if the loan is greater than (1 << 31) / (5 * current_interest_rate)
const money64 current_loan = gameState.BankLoan;
const auto current_interest_rate = gameState.BankLoanInterestRate;
const money64 interest_to_pay = (gameState.Park.Flags & PARK_FLAGS_RCT1_INTEREST)
? (current_loan / 2400)
: (current_loan * 5 * current_interest_rate) >> 14;
FinancePayment(interest_to_pay, ExpenditureType::Interest);
}
/**
*
* rct2: 0x006AC885
*/
void FinancePayRideUpkeep()
{
PROFILED_FUNCTION();
for (auto& ride : GetRideManager())
{
if (!(ride.lifecycle_flags & RIDE_LIFECYCLE_EVER_BEEN_OPENED))
{
ride.Renew();
}
if (ride.status != RideStatus::Closed && !(GetGameState().Park.Flags & PARK_FLAGS_NO_MONEY))
{
auto upkeep = ride.upkeep_cost;
if (upkeep != kMoney64Undefined)
{
ride.total_profit -= upkeep;
ride.window_invalidate_flags |= RIDE_INVALIDATE_RIDE_INCOME;
FinancePayment(upkeep, ExpenditureType::RideRunningCosts);
}
}
if (ride.last_crash_type != RIDE_CRASH_TYPE_NONE)
{
ride.last_crash_type--;
}
}
}
void FinanceResetHistory()
{
auto& gameState = GetGameState();
for (int32_t i = 0; i < FINANCE_GRAPH_SIZE; i++)
{
gameState.CashHistory[i] = kMoney64Undefined;
gameState.WeeklyProfitHistory[i] = kMoney64Undefined;
gameState.Park.ValueHistory[i] = kMoney64Undefined;
}
for (uint32_t i = 0; i < EXPENDITURE_TABLE_MONTH_COUNT; ++i)
{
for (uint32_t j = 0; j < static_cast<int32_t>(ExpenditureType::Count); ++j)
{
gameState.ExpenditureTable[i][j] = 0;
}
}
}
/**
*
* rct2: 0x0069DEFB
*/
void FinanceInit()
{
auto& gameState = GetGameState();
// It only initialises the first month
for (uint32_t i = 0; i < static_cast<int32_t>(ExpenditureType::Count); i++)
{
gameState.ExpenditureTable[0][i] = 0;
}
gameState.CurrentExpenditure = 0;
gameState.CurrentProfit = 0;
gameState.WeeklyProfitAverageDividend = 0;
gameState.WeeklyProfitAverageDivisor = 0;
gameState.InitialCash = 10000.00_GBP; // Cheat detection
gameState.Cash = 10000.00_GBP;
gameState.BankLoan = 10000.00_GBP;
gameState.MaxBankLoan = 20000.00_GBP;
gameState.BankLoanInterestRate = 10;
gameState.Park.Value = 0;
gameState.CompanyValue = 0;
gameState.HistoricalProfit = 0;
gameState.ScenarioCompletedCompanyValue = kMoney64Undefined;
gameState.TotalAdmissions = 0;
gameState.TotalIncomeFromAdmissions = 0;
gameState.ScenarioCompletedBy = "?";
}
/**
*
* rct2: 0x0069E79A
*/
void FinanceUpdateDailyProfit()
{
PROFILED_FUNCTION();
auto& gameState = GetGameState();
gameState.CurrentProfit = 7 * gameState.CurrentExpenditure;
gameState.CurrentExpenditure = 0; // Reset daily expenditure
money64 current_profit = 0;
if (!(gameState.Park.Flags & PARK_FLAGS_NO_MONEY))
{
// Staff costs
for (auto peep : EntityList<Staff>())
{
current_profit -= GetStaffWage(peep->AssignedStaffType);
}
// Research costs
uint8_t level = gameState.ResearchFundingLevel;
current_profit -= research_cost_table[level];
// Loan costs
auto current_loan = gameState.BankLoan;
current_profit -= current_loan / 600;
// Ride costs
for (auto& ride : GetRideManager())
{
if (ride.status != RideStatus::Closed && ride.upkeep_cost != kMoney64Undefined)
{
current_profit -= 2 * ride.upkeep_cost;
}
}
}
// This is not equivalent to / 4 due to rounding of negative numbers
current_profit = current_profit >> 2;
gameState.CurrentProfit += current_profit;
// These are related to weekly profit graph
gameState.WeeklyProfitAverageDividend += gameState.CurrentProfit;
gameState.WeeklyProfitAverageDivisor += 1;
WindowInvalidateByClass(WindowClass::Finances);
}
money64 FinanceGetInitialCash()
{
return GetGameState().InitialCash;
}
money64 FinanceGetCurrentLoan()
{
return GetGameState().BankLoan;
}
money64 FinanceGetMaximumLoan()
{
return GetGameState().MaxBankLoan;
}
money64 FinanceGetCurrentCash()
{
return GetGameState().Cash;
}
/**
* Shift the expenditure table history one month to the left
* If the table is full, accumulate the sum of the oldest month first
* rct2: 0x0069DEAD
*/
void FinanceShiftExpenditureTable()
{
auto& gameState = GetGameState();
// If EXPENDITURE_TABLE_MONTH_COUNT months have passed then is full, sum the oldest month
if (GetDate().GetMonthsElapsed() >= EXPENDITURE_TABLE_MONTH_COUNT)
{
const money64 sum = std::accumulate(
std::cbegin(gameState.ExpenditureTable[EXPENDITURE_TABLE_MONTH_COUNT - 1]),
std::cend(gameState.ExpenditureTable[EXPENDITURE_TABLE_MONTH_COUNT - 1]), money64{});
GetGameState().HistoricalProfit += sum;
}
// Shift the table
for (size_t i = EXPENDITURE_TABLE_MONTH_COUNT - 1; i >= 1; i--)
{
for (size_t j = 0; j < static_cast<int32_t>(ExpenditureType::Count); j++)
{
gameState.ExpenditureTable[i][j] = gameState.ExpenditureTable[i - 1][j];
}
}
// Zero the beginning of the table, which is the new month
for (uint32_t i = 0; i < static_cast<int32_t>(ExpenditureType::Count); i++)
{
gameState.ExpenditureTable[0][i] = 0;
}
WindowInvalidateByClass(WindowClass::Finances);
}
/**
*
* rct2: 0x0069E89B
*/
void FinanceResetCashToInitial()
{
auto& gameState = GetGameState();
gameState.Cash = gameState.InitialCash;
}
/**
* Gets the last month's profit from food, drink and merchandise.
*/
money64 FinanceGetLastMonthShopProfit()
{
money64 profit = 0;
if (GetDate().GetMonthsElapsed() != 0)
{
const auto* lastMonthExpenditure = GetGameState().ExpenditureTable[1];
profit += lastMonthExpenditure[EnumValue(ExpenditureType::ShopSales)];
profit += lastMonthExpenditure[EnumValue(ExpenditureType::ShopStock)];
profit += lastMonthExpenditure[EnumValue(ExpenditureType::FoodDrinkSales)];
profit += lastMonthExpenditure[EnumValue(ExpenditureType::FoodDrinkStock)];
}
return profit;
}