mirror of https://github.com/OpenRCT2/OpenRCT2.git
776 lines
25 KiB
C++
776 lines
25 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "Park.h"
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#include "../Cheats.h"
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#include "../Context.h"
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#include "../Date.h"
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#include "../Game.h"
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#include "../GameState.h"
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#include "../OpenRCT2.h"
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#include "../actions/ParkSetParameterAction.h"
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#include "../config/Config.h"
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#include "../core/Memory.hpp"
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#include "../core/String.hpp"
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#include "../entity/Litter.h"
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#include "../entity/Peep.h"
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#include "../entity/Staff.h"
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#include "../interface/Colour.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../management/Award.h"
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#include "../management/Finance.h"
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#include "../management/Marketing.h"
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#include "../management/Research.h"
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#include "../network/network.h"
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#include "../profiling/Profiling.h"
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#include "../ride/Ride.h"
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#include "../ride/RideData.h"
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#include "../ride/ShopItem.h"
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#include "../scenario/Scenario.h"
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#include "../util/Util.h"
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#include "../windows/Intent.h"
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#include "Entrance.h"
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#include "Map.h"
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#include "Surface.h"
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#include <algorithm>
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#include <limits>
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#include <type_traits>
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using namespace OpenRCT2;
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namespace OpenRCT2::Park
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{
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// If this value is more than or equal to 0, the park rating is forced to this value. Used for cheat
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static int32_t _forcedParkRating = -1;
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static money64 calculateRideValue(const Ride& ride);
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static money64 calculateTotalRideValueForMoney();
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static uint32_t calculateSuggestedMaxGuests();
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static uint32_t calculateGuestGenerationProbability();
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static void generateGuests(GameState_t& gameState);
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static Guest* generateGuestFromCampaign(int32_t campaign);
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/**
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* Choose a random peep spawn and iterates through until defined spawn is found.
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*/
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static PeepSpawn* GetRandomPeepSpawn()
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{
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auto& gameState = GetGameState();
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if (!gameState.PeepSpawns.empty())
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{
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return &gameState.PeepSpawns[ScenarioRand() % gameState.PeepSpawns.size()];
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}
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return nullptr;
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}
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static money64 calculateRideValue(const Ride& ride)
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{
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money64 result = 0;
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if (ride.value != RIDE_VALUE_UNDEFINED)
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{
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const auto& rtd = ride.GetRideTypeDescriptor();
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result = (ride.value * 10) * (static_cast<money64>(RideCustomersInLast5Minutes(ride)) + rtd.BonusValue * 4LL);
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}
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return result;
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}
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static money64 calculateTotalRideValueForMoney()
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{
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money64 totalRideValue = 0;
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bool ridePricesUnlocked = RidePricesUnlocked() && !(GetGameState().Park.Flags & PARK_FLAGS_NO_MONEY);
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for (auto& ride : GetRideManager())
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{
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if (ride.status != RideStatus::Open)
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continue;
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if (ride.lifecycle_flags & RIDE_LIFECYCLE_BROKEN_DOWN)
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continue;
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if (ride.lifecycle_flags & RIDE_LIFECYCLE_CRASHED)
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continue;
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// Add ride value
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if (ride.value != RIDE_VALUE_UNDEFINED)
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{
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money64 rideValue = ride.value;
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if (ridePricesUnlocked)
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{
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rideValue -= ride.price[0];
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}
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if (rideValue > 0)
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{
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totalRideValue += rideValue * 2;
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}
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}
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}
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return totalRideValue;
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}
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static uint32_t calculateSuggestedMaxGuests()
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{
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uint32_t suggestedMaxGuests = 0;
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uint32_t difficultGenerationBonus = 0;
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auto& gameState = GetGameState();
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for (auto& ride : GetRideManager())
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{
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if (ride.status != RideStatus::Open)
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continue;
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if (ride.lifecycle_flags & RIDE_LIFECYCLE_BROKEN_DOWN)
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continue;
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if (ride.lifecycle_flags & RIDE_LIFECYCLE_CRASHED)
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continue;
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// Add guest score for ride type
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suggestedMaxGuests += ride.GetRideTypeDescriptor().BonusValue;
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// If difficult guest generation, extra guests are available for good rides
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if (gameState.Park.Flags & PARK_FLAGS_DIFFICULT_GUEST_GENERATION)
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{
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if (!(ride.lifecycle_flags & RIDE_LIFECYCLE_TESTED))
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continue;
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if (!ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_TRACK))
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continue;
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if (!ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_DATA_LOGGING))
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continue;
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if (ride.GetStation().SegmentLength < (600 << 16))
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continue;
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if (ride.excitement < RIDE_RATING(6, 00))
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continue;
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// Bonus guests for good ride
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difficultGenerationBonus += ride.GetRideTypeDescriptor().BonusValue * 2;
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}
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}
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if (gameState.Park.Flags & PARK_FLAGS_DIFFICULT_GUEST_GENERATION)
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{
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suggestedMaxGuests = std::min<uint32_t>(suggestedMaxGuests, 1000);
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suggestedMaxGuests += difficultGenerationBonus;
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}
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suggestedMaxGuests = std::min<uint32_t>(suggestedMaxGuests, 65535);
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return suggestedMaxGuests;
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}
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static uint32_t calculateGuestGenerationProbability()
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{
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auto& gameState = GetGameState();
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// Begin with 50 + park rating
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uint32_t probability = 50 + std::clamp(gameState.Park.Rating - 200, 0, 650);
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// The more guests, the lower the chance of a new one
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uint32_t numGuests = gameState.NumGuestsInPark + gameState.NumGuestsHeadingForPark;
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if (numGuests > gameState.SuggestedGuestMaximum)
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{
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probability /= 4;
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// Even lower for difficult guest generation
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if (gameState.Park.Flags & PARK_FLAGS_DIFFICULT_GUEST_GENERATION)
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{
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probability /= 4;
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}
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}
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// Reduces chance for any more than 7000 guests
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if (numGuests > 7000)
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{
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probability /= 4;
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}
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// Penalty for overpriced entrance fee relative to total ride value
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auto entranceFee = GetEntranceFee();
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if (entranceFee > gameState.TotalRideValueForMoney)
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{
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probability /= 4;
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// Extra penalty for very overpriced entrance fee
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if (entranceFee / 2 > gameState.TotalRideValueForMoney)
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{
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probability /= 4;
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}
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}
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// Reward or penalties for park awards
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for (const auto& award : GetGameState().CurrentAwards)
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{
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// +/- 0.25% of the probability
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if (AwardIsPositive(award.Type))
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{
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probability += probability / 4;
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}
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else
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{
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probability -= probability / 4;
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}
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}
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return probability;
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}
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static void generateGuests(GameState_t& gameState)
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{
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// Generate a new guest for some probability
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if (static_cast<int32_t>(ScenarioRand() & 0xFFFF) < gameState.GuestGenerationProbability)
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{
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bool difficultGeneration = (gameState.Park.Flags & PARK_FLAGS_DIFFICULT_GUEST_GENERATION) != 0;
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if (!difficultGeneration || gameState.SuggestedGuestMaximum + 150 >= gameState.NumGuestsInPark)
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{
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GenerateGuest();
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}
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}
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// Extra guests generated by advertising campaigns
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for (const auto& campaign : gMarketingCampaigns)
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{
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// Random chance of guest generation
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auto probability = MarketingGetCampaignGuestGenerationProbability(campaign.Type);
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auto random = ScenarioRandMax(std::numeric_limits<uint16_t>::max());
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if (random < probability)
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{
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generateGuestFromCampaign(campaign.Type);
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}
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}
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}
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static Guest* generateGuestFromCampaign(int32_t campaign)
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{
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auto peep = GenerateGuest();
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if (peep != nullptr)
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{
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MarketingSetGuestCampaign(peep, campaign);
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}
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return peep;
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}
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template<typename T, size_t TSize> static void HistoryPushRecord(T history[TSize], T newItem)
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{
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for (size_t i = TSize - 1; i > 0; i--)
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{
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history[i] = history[i - 1];
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}
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history[0] = newItem;
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}
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void Initialise(GameState_t& gameState)
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{
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gameState.Park.Name = LanguageGetString(STR_UNNAMED_PARK);
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gameState.PluginStorage = {};
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gameState.StaffHandymanColour = COLOUR_BRIGHT_RED;
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gameState.StaffMechanicColour = COLOUR_LIGHT_BLUE;
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gameState.StaffSecurityColour = COLOUR_YELLOW;
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gameState.NumGuestsInPark = 0;
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gameState.NumGuestsInParkLastWeek = 0;
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gameState.NumGuestsHeadingForPark = 0;
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gameState.GuestChangeModifier = 0;
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gameState.Park.Rating = 0;
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gameState.GuestGenerationProbability = 0;
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gameState.TotalRideValueForMoney = 0;
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gameState.SuggestedGuestMaximum = 0;
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gameState.ResearchLastItem = std::nullopt;
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gMarketingCampaigns.clear();
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ResearchResetItems(gameState);
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FinanceInit();
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SetEveryRideTypeNotInvented();
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SetAllSceneryItemsInvented();
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gameState.Park.EntranceFee = 10.00_GBP;
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gameState.PeepSpawns.clear();
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ParkEntranceReset();
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gameState.ResearchPriorities = EnumsToFlags(
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ResearchCategory::Transport, ResearchCategory::Gentle, ResearchCategory::Rollercoaster, ResearchCategory::Thrill,
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ResearchCategory::Water, ResearchCategory::Shop, ResearchCategory::SceneryGroup);
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gameState.ResearchFundingLevel = RESEARCH_FUNDING_NORMAL;
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gameState.GuestInitialCash = 50.00_GBP;
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gameState.GuestInitialHappiness = Park::CalculateGuestInitialHappiness(50);
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gameState.GuestInitialHunger = 200;
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gameState.GuestInitialThirst = 200;
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gameState.ScenarioObjective.Type = OBJECTIVE_GUESTS_BY;
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gameState.ScenarioObjective.Year = 4;
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gameState.ScenarioObjective.NumGuests = 1000;
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gameState.LandPrice = 90.00_GBP;
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gameState.ConstructionRightsPrice = 40.00_GBP;
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gameState.Park.Flags = PARK_FLAGS_NO_MONEY | PARK_FLAGS_SHOW_REAL_GUEST_NAMES;
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ResetHistories(gameState);
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FinanceResetHistory();
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AwardReset();
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gameState.ScenarioName.clear();
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gameState.ScenarioDetails = String::ToStd(LanguageGetString(STR_NO_DETAILS_YET));
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}
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void Update(GameState_t& gameState, const Date& date)
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{
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PROFILED_FUNCTION();
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// Every new week
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if (date.IsWeekStart())
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{
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UpdateHistories(gameState);
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}
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const auto currentTicks = gameState.CurrentTicks;
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// Every ~13 seconds
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if (currentTicks % 512 == 0)
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{
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gameState.Park.Rating = CalculateParkRating();
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gameState.Park.Value = Park::CalculateParkValue();
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gameState.CompanyValue = CalculateCompanyValue();
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gameState.TotalRideValueForMoney = calculateTotalRideValueForMoney();
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gameState.SuggestedGuestMaximum = calculateSuggestedMaxGuests();
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gameState.GuestGenerationProbability = calculateGuestGenerationProbability();
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WindowInvalidateByClass(WindowClass::Finances);
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auto intent = Intent(INTENT_ACTION_UPDATE_PARK_RATING);
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ContextBroadcastIntent(&intent);
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}
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// Every ~102 seconds
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if (currentTicks % 4096 == 0)
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{
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gameState.Park.Size = CalculateParkSize();
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WindowInvalidateByClass(WindowClass::ParkInformation);
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}
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generateGuests(gameState);
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}
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uint32_t CalculateParkSize()
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{
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uint32_t tiles = 0;
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TileElementIterator it;
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TileElementIteratorBegin(&it);
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do
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{
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if (it.element->GetType() == TileElementType::Surface)
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{
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if (it.element->AsSurface()->GetOwnership() & (OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED | OWNERSHIP_OWNED))
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{
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tiles++;
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}
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}
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} while (TileElementIteratorNext(&it));
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auto& gameState = GetGameState();
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if (tiles != gameState.Park.Size)
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{
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gameState.Park.Size = tiles;
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WindowInvalidateByClass(WindowClass::ParkInformation);
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}
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return tiles;
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}
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int32_t CalculateParkRating()
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{
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if (_forcedParkRating >= 0)
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{
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return _forcedParkRating;
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}
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auto& gameState = GetGameState();
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int32_t result = 1150;
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if (gameState.Park.Flags & PARK_FLAGS_DIFFICULT_PARK_RATING)
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{
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result = 1050;
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}
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// Guests
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{
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// -150 to +3 based on a range of guests from 0 to 2000
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result -= 150 - (std::min<int32_t>(2000, gameState.NumGuestsInPark) / 13);
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// Find the number of happy peeps and the number of peeps who can't find the park exit
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uint32_t happyGuestCount = 0;
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uint32_t lostGuestCount = 0;
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for (auto peep : EntityList<Guest>())
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{
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if (!peep->OutsideOfPark)
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{
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if (peep->Happiness > 128)
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{
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happyGuestCount++;
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}
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if ((peep->PeepFlags & PEEP_FLAGS_LEAVING_PARK) && (peep->GuestIsLostCountdown < 90))
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{
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lostGuestCount++;
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}
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}
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}
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// Peep happiness -500 to +0
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result -= 500;
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if (gameState.NumGuestsInPark > 0)
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{
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result += 2 * std::min(250u, (happyGuestCount * 300) / gameState.NumGuestsInPark);
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}
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// Up to 25 guests can be lost without affecting the park rating.
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if (lostGuestCount > 25)
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{
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result -= (lostGuestCount - 25) * 7;
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}
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}
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// Rides
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{
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int32_t rideCount = 0;
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int32_t excitingRideCount = 0;
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int32_t totalRideUptime = 0;
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int32_t totalRideIntensity = 0;
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int32_t totalRideExcitement = 0;
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for (auto& ride : GetRideManager())
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{
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totalRideUptime += 100 - ride.downtime;
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if (RideHasRatings(ride))
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{
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totalRideExcitement += ride.excitement / 8;
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totalRideIntensity += ride.intensity / 8;
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excitingRideCount++;
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}
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rideCount++;
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}
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result -= 200;
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if (rideCount > 0)
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{
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result += (totalRideUptime / rideCount) * 2;
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}
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result -= 100;
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if (excitingRideCount > 0)
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{
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int32_t averageExcitement = totalRideExcitement / excitingRideCount;
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int32_t averageIntensity = totalRideIntensity / excitingRideCount;
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averageExcitement -= 46;
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if (averageExcitement < 0)
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{
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averageExcitement = -averageExcitement;
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}
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averageIntensity -= 65;
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if (averageIntensity < 0)
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{
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averageIntensity = -averageIntensity;
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}
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averageExcitement = std::min(averageExcitement / 2, 50);
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averageIntensity = std::min(averageIntensity / 2, 50);
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result += 100 - averageExcitement - averageIntensity;
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}
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totalRideExcitement = std::min<int32_t>(1000, totalRideExcitement);
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totalRideIntensity = std::min<int32_t>(1000, totalRideIntensity);
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result -= 200 - ((totalRideExcitement + totalRideIntensity) / 10);
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}
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// Litter
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{
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// Counts the amount of litter whose age is min. 7680 ticks (5~ min) old.
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const auto litterList = EntityList<Litter>();
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const auto litterCount = std::count_if(
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litterList.begin(), litterList.end(), [](auto* litter) { return litter->GetAge() >= 7680; });
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result -= 600 - (4 * (150 - std::min<int32_t>(150, litterCount)));
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}
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result -= gameState.Park.RatingCasualtyPenalty;
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result = std::clamp(result, 0, 999);
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return result;
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}
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money64 CalculateParkValue()
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{
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// Sum ride values
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money64 result = 0;
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for (const auto& ride : GetRideManager())
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{
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result += calculateRideValue(ride);
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}
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// +7.00 per guest
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result += static_cast<money64>(GetGameState().NumGuestsInPark) * 7.00_GBP;
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return result;
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}
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money64 CalculateCompanyValue()
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{
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const auto& gameState = GetGameState();
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auto result = gameState.Park.Value - gameState.BankLoan;
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// Clamp addition to prevent overflow
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result = AddClamp_money64(result, FinanceGetCurrentCash());
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return result;
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}
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uint8_t CalculateGuestInitialHappiness(uint8_t percentage)
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{
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percentage = std::clamp<uint8_t>(percentage, 15, 98);
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// The percentages follow this sequence:
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// 15 17 18 20 21 23 25 26 28 29 31 32 34 36 37 39 40 42 43 45 47 48 50 51 53...
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// This sequence can be defined as PI*(9+n)/2 (the value is floored)
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for (uint8_t n = 1; n < 55; n++)
|
|
{
|
|
// Avoid floating point math by rescaling PI up.
|
|
constexpr int32_t SCALE = 100000;
|
|
constexpr int32_t PI_SCALED = 314159; // PI * SCALE;
|
|
if (((PI_SCALED * (9 + n)) / SCALE) / 2 >= percentage)
|
|
{
|
|
return (9 + n) * 4;
|
|
}
|
|
}
|
|
|
|
// This is the lowest possible value:
|
|
return 40;
|
|
}
|
|
|
|
Guest* GenerateGuest()
|
|
{
|
|
Guest* peep = nullptr;
|
|
const auto spawn = GetRandomPeepSpawn();
|
|
if (spawn != nullptr)
|
|
{
|
|
auto direction = DirectionReverse(spawn->direction);
|
|
peep = Guest::Generate({ spawn->x, spawn->y, spawn->z });
|
|
if (peep != nullptr)
|
|
{
|
|
peep->Orientation = direction << 3;
|
|
|
|
auto destination = peep->GetLocation().ToTileCentre();
|
|
peep->SetDestination(destination, 5);
|
|
peep->PeepDirection = direction;
|
|
peep->Var37 = 0;
|
|
peep->State = PeepState::EnteringPark;
|
|
}
|
|
}
|
|
return peep;
|
|
}
|
|
|
|
void ResetHistories(GameState_t& gameState)
|
|
{
|
|
std::fill(std::begin(gameState.Park.RatingHistory), std::end(gameState.Park.RatingHistory), ParkRatingHistoryUndefined);
|
|
std::fill(
|
|
std::begin(gameState.GuestsInParkHistory), std::end(gameState.GuestsInParkHistory), GuestsInParkHistoryUndefined);
|
|
}
|
|
|
|
void UpdateHistories(GameState_t& gameState)
|
|
{
|
|
uint8_t guestChangeModifier = 1;
|
|
int32_t changeInGuestsInPark = static_cast<int32_t>(gameState.NumGuestsInPark)
|
|
- static_cast<int32_t>(gameState.NumGuestsInParkLastWeek);
|
|
if (changeInGuestsInPark > -20)
|
|
{
|
|
guestChangeModifier++;
|
|
if (changeInGuestsInPark < 20)
|
|
{
|
|
guestChangeModifier = 0;
|
|
}
|
|
}
|
|
gameState.GuestChangeModifier = guestChangeModifier;
|
|
gameState.NumGuestsInParkLastWeek = gameState.NumGuestsInPark;
|
|
|
|
// Update park rating, guests in park and current cash history
|
|
HistoryPushRecord<uint8_t, 32>(gameState.Park.RatingHistory, gameState.Park.Rating / 4);
|
|
HistoryPushRecord<uint32_t, 32>(gameState.GuestsInParkHistory, gameState.NumGuestsInPark);
|
|
|
|
constexpr auto cashHistorySize = std::extent_v<decltype(GameState_t::CashHistory)>;
|
|
HistoryPushRecord<money64, cashHistorySize>(gameState.CashHistory, FinanceGetCurrentCash() - gameState.BankLoan);
|
|
|
|
// Update weekly profit history
|
|
auto currentWeeklyProfit = gameState.WeeklyProfitAverageDividend;
|
|
if (gameState.WeeklyProfitAverageDivisor != 0)
|
|
{
|
|
currentWeeklyProfit /= gameState.WeeklyProfitAverageDivisor;
|
|
}
|
|
constexpr auto profitHistorySize = std::extent_v<decltype(GameState_t::WeeklyProfitHistory)>;
|
|
HistoryPushRecord<money64, profitHistorySize>(gameState.WeeklyProfitHistory, currentWeeklyProfit);
|
|
gameState.WeeklyProfitAverageDividend = 0;
|
|
gameState.WeeklyProfitAverageDivisor = 0;
|
|
|
|
// Update park value history
|
|
constexpr auto parkValueHistorySize = std::extent_v<decltype(GameState_t::WeeklyProfitHistory)>;
|
|
HistoryPushRecord<money64, parkValueHistorySize>(gameState.Park.ValueHistory, gameState.Park.Value);
|
|
|
|
// Invalidate relevant windows
|
|
auto intent = Intent(INTENT_ACTION_UPDATE_GUEST_COUNT);
|
|
ContextBroadcastIntent(&intent);
|
|
WindowInvalidateByClass(WindowClass::ParkInformation);
|
|
WindowInvalidateByClass(WindowClass::Finances);
|
|
}
|
|
|
|
uint32_t UpdateSize(GameState_t& gameState)
|
|
{
|
|
auto tiles = CalculateParkSize();
|
|
if (tiles != gameState.Park.Size)
|
|
{
|
|
gameState.Park.Size = tiles;
|
|
WindowInvalidateByClass(WindowClass::ParkInformation);
|
|
}
|
|
return tiles;
|
|
}
|
|
|
|
void SetOpen(bool open)
|
|
{
|
|
auto parkSetParameter = ParkSetParameterAction(open ? ParkParameter::Open : ParkParameter::Close);
|
|
GameActions::Execute(&parkSetParameter);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00664D05
|
|
*/
|
|
void UpdateFences(const CoordsXY& coords)
|
|
{
|
|
if (MapIsEdge(coords))
|
|
return;
|
|
|
|
auto surfaceElement = MapGetSurfaceElementAt(coords);
|
|
if (surfaceElement == nullptr)
|
|
return;
|
|
|
|
uint8_t newFences = 0;
|
|
if ((surfaceElement->GetOwnership() & OWNERSHIP_OWNED) == 0)
|
|
{
|
|
bool fenceRequired = true;
|
|
|
|
TileElement* tileElement = MapGetFirstElementAt(coords);
|
|
if (tileElement == nullptr)
|
|
return;
|
|
// If an entrance element do not place flags around surface
|
|
do
|
|
{
|
|
if (tileElement->GetType() != TileElementType::Entrance)
|
|
continue;
|
|
|
|
if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_PARK_ENTRANCE)
|
|
continue;
|
|
|
|
if (!(tileElement->IsGhost()))
|
|
{
|
|
fenceRequired = false;
|
|
break;
|
|
}
|
|
} while (!(tileElement++)->IsLastForTile());
|
|
|
|
if (fenceRequired)
|
|
{
|
|
if (MapIsLocationInPark({ coords.x - COORDS_XY_STEP, coords.y }))
|
|
{
|
|
newFences |= 0x8;
|
|
}
|
|
|
|
if (MapIsLocationInPark({ coords.x, coords.y - COORDS_XY_STEP }))
|
|
{
|
|
newFences |= 0x4;
|
|
}
|
|
|
|
if (MapIsLocationInPark({ coords.x + COORDS_XY_STEP, coords.y }))
|
|
{
|
|
newFences |= 0x2;
|
|
}
|
|
|
|
if (MapIsLocationInPark({ coords.x, coords.y + COORDS_XY_STEP }))
|
|
{
|
|
newFences |= 0x1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (surfaceElement->GetParkFences() != newFences)
|
|
{
|
|
int32_t baseZ = surfaceElement->GetBaseZ();
|
|
int32_t clearZ = baseZ + 16;
|
|
MapInvalidateTile({ coords, baseZ, clearZ });
|
|
surfaceElement->SetParkFences(newFences);
|
|
}
|
|
}
|
|
|
|
void UpdateFencesAroundTile(const CoordsXY& coords)
|
|
{
|
|
UpdateFences(coords);
|
|
UpdateFences({ coords.x + COORDS_XY_STEP, coords.y });
|
|
UpdateFences({ coords.x - COORDS_XY_STEP, coords.y });
|
|
UpdateFences({ coords.x, coords.y + COORDS_XY_STEP });
|
|
UpdateFences({ coords.x, coords.y - COORDS_XY_STEP });
|
|
}
|
|
|
|
void SetForcedRating(int32_t rating)
|
|
{
|
|
_forcedParkRating = rating;
|
|
GetGameState().Park.Rating = CalculateParkRating();
|
|
auto intent = Intent(INTENT_ACTION_UPDATE_PARK_RATING);
|
|
ContextBroadcastIntent(&intent);
|
|
}
|
|
|
|
int32_t GetForcedRating()
|
|
{
|
|
return _forcedParkRating;
|
|
}
|
|
|
|
money64 GetEntranceFee()
|
|
{
|
|
const auto& gameState = GetGameState();
|
|
if (gameState.Park.Flags & PARK_FLAGS_NO_MONEY)
|
|
{
|
|
return 0;
|
|
}
|
|
if (!EntranceFeeUnlocked())
|
|
{
|
|
return 0;
|
|
}
|
|
return gameState.Park.EntranceFee;
|
|
}
|
|
|
|
bool RidePricesUnlocked()
|
|
{
|
|
const auto& gameState = GetGameState();
|
|
if (gameState.Park.Flags & PARK_FLAGS_UNLOCK_ALL_PRICES)
|
|
{
|
|
return true;
|
|
}
|
|
if (gameState.Park.Flags & PARK_FLAGS_PARK_FREE_ENTRY)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool EntranceFeeUnlocked()
|
|
{
|
|
const auto& gameState = GetGameState();
|
|
if (gameState.Park.Flags & PARK_FLAGS_UNLOCK_ALL_PRICES)
|
|
{
|
|
return true;
|
|
}
|
|
if (!(gameState.Park.Flags & PARK_FLAGS_PARK_FREE_ENTRY))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ParkData::IsOpen() const
|
|
{
|
|
return (Flags & PARK_FLAGS_PARK_OPEN) != 0;
|
|
}
|
|
} // namespace OpenRCT2::Park
|