An open source re-implementation of RollerCoaster Tycoon 2 🎢
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Release v0.4.0
- Headline feature: [#10664] New save format with increased limits.
- Feature: [#714] Allow up to 255 trains per ride.
- Feature: [#2253] Path surfaces and railings can be mixed and matched, like in RCT1.
- Feature: [#2766] The Fruity Ices Stall can now be recoloured, like in RCT1.
- Feature: [#4933] Allow map sizes of 999 × 999 (up from 254 × 254).
- Feature: [#7660] Custom music objects that are distributed with the save.
- Feature: [#8407] Ride platforms can be made invisible.
- Feature: [#12793] Add Excitement/Intensity/Nausea ratings to Ride List view with sorting.
- Feature: [#13858] Flatride bases can be made invisible.
- Feature: [#14676] [Plugin] Allow plugins to store data in .park files.
- Feature: [#15367] Individual track elements can now be drawn as another ride type.
- Feature: [#15901] [Plugin] Add ‘map.getAllEntitiesOnTile’ to API.
- Feature: [#16029] [Plugin] Add ‘TrackElement.rideType’ to API.
- Feature: [#16097] The Looping Roller Coaster can now draw all elements from the LIM Launched Roller Coaster.
- Feature: [#16132, #16389] The Corkscrew, Twister and Vertical Drop Roller Coasters can now draw inline twists.
- Feature: [#16144] [Plugin] Add ‘ImageManager’ to API.
- Feature: [#16707] [Plugin] Implement intransient plugins.
- Feature: [#16707] [Plugin] New API for current mode, ‘map.change’ hook and toolbox menu items on title screen.
- Feature: [#16731] [Plugin] New API for fetching and manipulating a staff member’s patrol area.
- Feature: [#16800] [Plugin] Add lift hill speed properties to API.
- Feature: [#16806] Parkobj can load sprites from RCT image archives.
- Feature: [#16831] Allow tertiary colours for small and large scenery objects.
- Feature: [#16872] [Plugin] Add support for custom images.
- Improved: [#3517] Cheats are now saved with the park.
- Improved: [#10150] Ride stations are now properly checked if they’re sheltered.
- Improved: [#10664, #16072] Visibility status can be modified directly in the Tile Inspector’s list.
- Improved: [#16251] Plugin API handles null values better.
- Improved: [#16251] openrct2.d.ts: mark ‘callback’ argument of queryAction and executeAction as optional.
- Improved: [#16251] openrct2.d.ts: change ‘network.status’ to ‘network.mode’ in network API docs.
- Improved: [#16251] openrct2.d.ts: added previously undocumented ‘GroupBoxWidget.text’ property.
- Improved: [#16251] openrct2.d.ts: removed unused ‘LabelWidget.onChange’ property.
- Improved: [#16258] Increased image limit in the engine.
- Improved: [#16408] Improve ‘--version’ cli option to report more compatibility information.
- Improved: [#16740] Allow staff patrol areas to be defined with individual tiles rather than groups of 4x4.
- Improved: [#16764] [Plugin] Add hook ‘map.save’, called before the map is saved.
- Improved: [#16925] The queue length of 1000 guests is lifted, and a warning for too long queues is added instead.
- Change: [#14484] Make the Heartline Twister coaster ratings a little bit less hateful.
- Change: [#16077] When importing SV6 files, the RCT1 land types are only added when they were actually used.
- Change: [#16424] Following an entity in the title sequence no longer toggles underground view when it’s underground.
- Change: [#16493] Boat Hire and Submarine Ride support costs now match their visual appearance.
- Change: [#16710] Changed default view of Guest List to ‘Thoughts’ and selected tab will default to ‘Summarised’ (when opened from the menu).
- Change: [#16859] Guests with umbrellas no longer always avoid going into a Maze.
- Change: [#16912] Tired or nauseated guests will no longer jump in a Maze.
- Fix: [#6767] Black screen after Alt-Tabbing back into the game.
- Fix: [#11752] Track pieces with fractional cost are too cheap to build.
- Fix: [#12556] Allow game to run without audio devices.
- Fix: [#12774] [Plugin] Scripts will not be re-initialised when a new scenario is loaded from within a running scenario.
- Fix: [#13336] Can no longer place Bumble Bee track design (reverts #12707).
- Fix: [#14155] Map Generator sometimes places non-tree objects as trees.
- Fix: [#14674] Recent Messages only shows first few notifications.
- Fix: [#14920] Ghosts for rides and shops do not auto-elevate when obscured.
- Fix: [#15413] Modifying park rating with plugins desyncs park rating history from actual park rating.
- Fix: [#15571] Non-ASCII characters in scenario description get distorted while saving.
- Fix: [#15830] Objects with RCT1 images are very glitchy if OpenRCT2 is not linked to an RCT1 install.
- Fix: [#15909] Text can overflow in ‘Select ride design’ windows.
- Fix: [#15947, #15960] Removing a flat ride results in an error message and duplicate structures.
- Fix: [#15998] Cannot set map size to the actual maximum.
- Fix: [#16007] Scenario Editor “Entry Price” appears to the right of the value field.
- Fix: [#16008] Tile Inspector can select elements from last tile without reselecting it.
- Fix: [#16024] Go-Karts with more than 32 vehicles do not colour themselves correctly.
- Fix: [#16026] Newly created rides with “Disable vehicle limits” cheat always get 32 trains with 12 cars each.
- Fix: [#16063] Object Selection preview for objects with glass is broken.
- Fix: [#16075] Exporting track designs saves scenery in incorrect locations.
- Fix: [#16087] The Looping Roller Coaster booster is now always drawn correctly.
- Fix: [#16140] The ‘Follow this’ option is now disabled when the ride view is set to ‘overall’ or a station.
- Fix: [#16162] Go Karts speeds are not correctly randomised, they only go very fast or very slow.
- Fix: [#16188] Medium-size banked turns on the Twister and Vertical Roller Coaster have incorrect support placement (partly original bug).
- Fix: [#16264, #16572] Placing saved track design crashes game.
- Fix  [#16308] Crash when trying to place down a ride on Android.
- Fix: [#16327] Crash on malformed network packet.
- Fix: [#16449] [Plugin] Viewport doesn't hide when switching tabs.
- Fix: [#16450] Banner style not copied when using tile inspector.
- Fix: [#16535] Entering construction mode unblocks all paths.
- Fix: [#16542] “Same price throughout park” status not correctly imported for RCT1 saves.
- Fix: [#16572] Crash when trying to place track designs.
- Fix: [#16591] [Plugin] ‘setInterval’ and ‘setTimeout’ is not disposed when map unloads.
- Fix: [#16711] [Plugin] ‘Car.rideObject’ overflowing with more than 256 ride types.
- Fix: [#16779] Fix case where title music doesn't unmute properly.
- Fix: [#16808] Incorrect track design serialisation causing vehicle object replacement.
- Fix: [#16869] Soft Toy Stall cannot be recoloured, but shows a recolouring option anyway (original bug).
- Fix: [#16995] Native Linux dialog windows do not open if the path contains single quotes.
- Fix: [objects#165] Glitch when Bengal Tiger Cars go through a corner.
2022-04-25 19:21:38 +02:00
.github Release v0.4.0 2022-04-25 19:21:38 +02:00
.vscode Update vscode C++ properties 2021-12-04 04:09:44 +00:00
cmake Embed our own duktape library 2022-01-18 18:29:27 +00:00
data Merge Localisation/master into OpenRCT2/develop 2022-04-25 18:31:55 +02:00
debian Release v0.4.0 2022-04-25 19:21:38 +02:00
distribution Release v0.4.0 2022-04-25 19:21:38 +02:00
docs Add new .park save format 2021-11-21 22:43:22 +01:00
resources Update copyright date in executable (#17018) 2022-04-20 13:12:38 +02:00
scripts Release v0.4.0 2022-04-25 19:21:38 +02:00
src Release v0.4.0 2022-04-25 19:21:38 +02:00
test Split paint item into element and entity 2022-03-14 21:55:15 +00:00
.clang-format Add Linux portable to GitHub CI (#10612) 2020-01-24 11:46:12 +00:00
.codecov.yml Turn off codecov comments on PRs 2018-04-25 09:16:03 +02:00
.commitlint.json Enable commitlint for pull requests and commits (#11410) 2020-05-01 21:04:06 -03:00
.dockerignore Add dockerfile for openrct2-cli 2018-02-01 12:31:14 +01:00
.editorconfig Add .editorconfig 2018-04-16 21:07:51 +02:00
.gitattributes Added Xcode Project 2015-12-20 14:53:40 -06:00
.gitignore Fix #8110: Use a single name for the title sequences directory (#11545) 2020-04-30 18:50:26 +02:00
CMakeLists.txt Update downloaded title sequence to v0.4.0 2022-04-24 15:10:27 +02:00
CMakeLists_mingw.txt Update project build files 2020-09-16 20:18:54 +01:00
CMakeSettings.json Improve cmake config for Windows and Visual Studio (#10361) 2020-01-25 22:42:27 +00:00
CONTRIBUTING.md Make CONTRIBUTING point to the full tutorial 2020-08-29 13:40:50 +02:00
OpenRCT2.entitlements Xcode: enable hardened runtime for all targets. 2019-07-11 12:18:28 +02:00
contributors.md Move ZehMatt to former members 2022-04-03 00:43:10 +02:00
licence.txt (test commit for travis please ignore) 2014-05-25 22:35:54 +02:00
openrct2.common.props Fix debug breakpad library name for libs v32 (#16900) 2022-03-28 21:06:54 +00:00
openrct2.exe patch exe to remove DirectDraw, DirectInput and DirectPlay dependencies. 2015-08-18 21:32:21 +01:00
openrct2.proj Update downloaded title sequence to v0.4.0 2022-04-24 15:10:27 +02:00
openrct2.sln Make openrct2-win project the default startup project 2020-08-31 21:00:15 +02:00
openrct2.targets Add new .park save format 2021-11-21 22:43:22 +01:00
readme.md Release v0.4.0 2022-04-25 19:21:38 +02:00
shell.nix Update downloaded title sequence to v0.4.0 2022-04-24 15:10:27 +02:00

readme.md

OpenRCT2 logo

OpenRCT2

An open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management.


OpenRCT2.org Group Park 5


Download

Latest release Latest development build
OpenRCT2.org OpenRCT2.org

Chat

Chat takes place on Discord. You will need to create a Discord account if you don't yet have one.

If you want to help make the game, join the developer channel.

If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language.

If you want to help translate the game to your language, please stop by the Localisation channel.

Language Non Developer Developer Localisation
English Discord Discord Discord
Nederlands Discord

Contents


1. Introduction

OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.

RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, OpenTTD. OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the "have fun" objective, launched coasters (not passing-through the station) and several buttons on the toolbar.


2. Downloading the game (pre-built)

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either Steam or GOG.com. If you have the original RollerCoaster Tycoon and its expansion packs, you can point OpenRCT2 to these in order to play the original scenarios.

OpenRCT2.org offers precompiled builds and installers of the latest master and the develop branch. There is also a cross platform Launcher available that will automatically update your build of the game so that you always have the latest version.

Flathub offers flatpaks for Linux distributions that support this application distribution system:

Some Linux distributions offer native packages already. These packages are usually third-party, but we're trying to resolve issues they are facing.

Some *BSD operating systems offer native packages. These packages are usually third-party, but we're trying to resolve issues they are facing.


3. Building the game

3.1 Building prerequisites

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either Steam or GOG.com.

Windows:

  • Visual Studio 2019 (Enterprise / Professional / Community (Free))
    • Desktop development with C++

macOS:

  • Xcode Command Line Tools
  • Homebrew
  • CMake (available through Homebrew)

Linux:

  • sdl2 (only for UI client)
  • freetype (can be disabled)
  • fontconfig (can be disabled)
  • libzip (>= 1.0)
  • libpng (>= 1.2)
  • speexdsp (only for UI client)
  • curl (only if building with http support)
  • nlohmann-json (>= 3.6.0)
  • openssl (>= 1.0; only if building with multiplayer support)
  • icu (>= 59.0)
  • zlib
  • gl (commonly provided by Mesa or GPU vendors; only for UI client, can be disabled)
  • cmake
  • innoextract (optional runtime dependency; used for GOG installer extraction during setup)

Refer to https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux#required-packages-general for more information about installing the packages.


3.2 Compiling and running

Windows:

  1. Check out the repository. This can be done using GitHub Desktop or other tools.

  2. Open a new Developer Command Prompt for VS 2019, then navigate to the repository (e.g. cd C:\GitHub\OpenRCT2).

  3. To build the 64-bit version, use msbuild openrct2.proj /t:build /p:platform=x64.

    To build the 32-bit version, use msbuild openrct2.proj /t:build /p:platform=Win32.

  4. Run the game, bin\openrct2

Once you have ran msbuild once, further development can be done within Visual Studio by opening openrct2.sln. Make sure to select the correct target platform for which you ran the build in point #3 (Win32 for the 32-bit version, x64 for the 64-bit version), otherwise the build will fail in Visual Studio.

Other examples:

set platform=x64
msbuild openrct2.proj /t:clean
msbuild openrct2.proj /t:rebuild /p:configuration=release
msbuild openrct2.proj /t:g2
msbuild openrct2.proj /t:PublishPortable

macOS:

CMake:

The recommended way of building OpenRCT2 for macOS is with CMake. CMake can build either a self-contained application bundles which include all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependences from Dependencies automatically. You can build the macOS app using CMake using the following commands:

mkdir build
cd build
cmake ..
make install

Then you can run the game by opening OpenRCT2.app

To build the command line version, you'll need to disable the macOS app bundle:

mkdir build
cd build
cmake .. -DMACOS_BUNDLE=off
make
ln -s ../data data

Then you can run the game by running ./openrct2.

To link against system dependencies instead of letting CMake download the dependencies from Dependencies, add -DMACOS_USE_DEPENDENCIES=off to your cmake args.

Detailed instructions can be found on Building OpenRCT2 on macOS using CMake.

Linux:

The standard CMake build procedure is to install the required libraries, then:

mkdir build
cd build
cmake ../ # set your standard cmake options, e.g. build type here - For example, -DCMAKE_BUILD_TYPE=RelWithDebInfo
make # you can parallelise your build job with e.g. -j8 or consider using ninja
DESTDIR=. make install # the install target creates all the necessary files in places we expect them

You can also use Ninja in place of Make, if you prefer, see Wiki for details.

Detailed instructions can be found on Building OpenRCT2 on Linux.


4. Contributing

OpenRCT2 uses the gitflow workflow. If you are implementing a new feature or logic from the original game, please branch off and perform pull requests to develop. If you are fixing a bug for the next release, please branch off and perform pull requests to the correct release branch. master only contains tagged releases, you should never branch off this.

Please read our contributing guidelines for information.

4.1 Bug fixes

A list of bugs can be found on the issue tracker. Feel free to work on any bug and submit a pull request to the develop branch with the fix. Mentioning that you intend to fix a bug on the issue will prevent other people from trying as well.

4.2 New features

Please talk to the OpenRCT2 team first before starting to develop a new feature. We may already have plans for or reasons against something that you'd like to work on. Therefore contacting us will allow us to help you or prevent you from wasting any time. You can talk to us via Discord, see links at the top of this page.

4.3 Translation

You can translate the game into other languages by editing the language files in data/language directory. Please join discussions in the #localisation channel on Discord and submit pull requests to OpenRCT2/Localisation.

4.4 Graphics

You can help create new graphics for the game by visiting the OpenGraphics project. 3D modellers needed!

4.5 Audio

You can help create the music and sound effects for the game. Check out the OpenMusic repository and drop by our #open-sound-and-music channel on Discord to find out more.

4.6 Scenarios

We would also like to distribute additional scenarios with the game, when the time comes. For that, we need talented scenario makers! Check out the OpenScenarios repository.


5. Licence

OpenRCT2 is licensed under the GNU General Public License version 3.


6. More information

Similar Projects

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Chris Sawyer's Locomotion Transport Tycoon Deluxe Age of Empires 2 Red Alert

7. Sponsors

Companies that kindly allow us to use their stuff:

DigitalOcean JetBrains Backtrace
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Hosting of various services CLion and other products Minidump uploads and inspection