OpenRCT2/src/openrct2
Michał Janiszewski c7417e11a4 Use `bool` type for boolean logic 2018-01-04 15:40:52 +01:00
..
actions Compile map.c as C++ 2018-01-03 20:40:51 +01:00
audio Compile ride.c as C++ 2017-12-31 20:43:17 +01:00
cmdline Use C++ headers in C++ code 2018-01-04 07:36:54 +01:00
config Mark constructors explicit (#6928) 2018-01-04 01:12:34 +00:00
core Use C++ headers in C++ code 2018-01-04 07:36:54 +01:00
drawing Use nullptr where possible 2018-01-04 06:58:44 +01:00
interface Compile map.c as C++ 2018-01-03 20:40:51 +01:00
localisation Make tile element type strings in the Tile Inspector translatable 2018-01-03 10:21:53 +01:00
management Rename scenario.c|h to cpp 2018-01-03 15:07:17 +01:00
network Remove deprecated comment 2018-01-04 07:36:54 +01:00
object Use nullptr where possible 2018-01-04 06:58:44 +01:00
paint Use nullptr where possible 2018-01-04 06:58:44 +01:00
peep Use nullptr where possible 2018-01-04 06:58:44 +01:00
platform Use C++ headers in C++ code 2018-01-04 07:36:54 +01:00
rct1 Refactor and clean up footpath-related code 2018-01-03 10:57:37 +01:00
rct2 Rename scenario.c|h to cpp 2018-01-03 15:07:17 +01:00
rct12 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
ride Use nullptr where possible 2018-01-04 06:58:44 +01:00
scenario Use nullptr where possible 2018-01-04 06:58:44 +01:00
title Fix: Following canceling 2017-12-31 20:03:09 +01:00
ui Move majority of input.c to UI 2017-12-16 15:47:38 +02:00
util Use C++ headers in C++ code 2018-01-04 07:36:54 +01:00
windows Refactor objects 2018-01-03 10:16:51 +01:00
world Use `bool` type for boolean logic 2018-01-04 15:40:52 +01:00
CMakeLists.txt Enable SSE4.1 for file implementing it 2018-01-01 23:49:09 +01:00
Cheats.cpp Use nullptr where possible 2018-01-04 06:58:44 +01:00
Cheats.h Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
CmdlineSprite.cpp Use nullptr where possible 2018-01-04 06:58:44 +01:00
CmdlineSprite.h Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Context.cpp Refactor objects 2018-01-03 10:16:51 +01:00
Context.h Move majority of input.c to UI 2017-12-16 15:47:38 +02:00
Date.cpp Add Date class 2017-11-10 19:32:32 +01:00
Date.h Add Date class 2017-11-10 19:32:32 +01:00
Diagnostic.cpp Use C++ headers in C++ code 2018-01-04 07:36:54 +01:00
Diagnostic.h Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Editor.cpp Refactor objects 2018-01-03 10:16:51 +01:00
Editor.h Refactor objects 2018-01-03 10:16:51 +01:00
EditorObjectSelectionSession.cpp Fix crash when opening object selection 2017-12-27 13:17:09 +01:00
EditorObjectSelectionSession.h Refactor objects 2018-01-03 10:16:51 +01:00
FileClassifier.cpp Rename scenario.c|h to cpp 2018-01-03 15:07:17 +01:00
FileClassifier.h Refactor game load functions, resolves #6011 2017-08-23 08:04:36 +02:00
Game.cpp Compile map.c as C++ 2018-01-03 20:40:51 +01:00
Game.h Rename scenario.c|h to cpp 2018-01-03 15:07:17 +01:00
Imaging.cpp Allow for bit depth inspection when reading PNGs 2017-11-05 23:19:25 +01:00
Imaging.h Allow for bit depth inspection when reading PNGs 2017-11-05 23:19:25 +01:00
Input.cpp Move majority of input.c to UI 2017-12-16 15:47:38 +02:00
Input.h Move majority of input.c to UI 2017-12-16 15:47:38 +02:00
Intro.cpp Use nullptr where possible 2018-01-04 06:58:44 +01:00
Intro.h Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
OpenRCT2.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
OpenRCT2.h Refactor MAX_PATH to be in common.h 2017-12-07 22:04:33 +00:00
ParkImporter.cpp Warn when loading incompatible RCTC saves 2017-11-01 20:23:06 +01:00
ParkImporter.h Refactor objects 2018-01-03 10:16:51 +01:00
PlatformEnvironment.cpp Mark constructors explicit (#6928) 2018-01-04 01:12:34 +00:00
PlatformEnvironment.h Add new base path for user data and config 2017-12-01 21:09:45 +00:00
Version.cpp Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Version.h Remove use of problematic __DATE__ and __TIME__ 2017-12-27 14:50:42 +01:00
common.h Move definition of OPENRCT2_X86 macro 2018-01-01 23:49:09 +01:00
libopenrct2.vcxproj Implement basic discord status report 2017-11-11 23:48:04 +00:00
rct1.h Compile map.c as C++ 2018-01-03 20:40:51 +01:00
rct2.h Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
rct12.h Clean up string IDs 2017-11-23 15:52:06 +01:00
readme.md Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
sprites.h Allow filtering guests by name (#6633) 2017-12-25 12:17:37 +01:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.