mirror of
https://github.com/OpenRCT2/OpenRCT2.git
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1206 lines
31 KiB
C
1206 lines
31 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "audio/audio.h"
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#include "cheats.h"
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#include "config.h"
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#include "game.h"
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#include "editor.h"
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#include "world/footpath.h"
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#include "input.h"
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#include "localisation/localisation.h"
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#include "interface/screenshot.h"
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#include "interface/viewport.h"
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#include "interface/widget.h"
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#include "interface/window.h"
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#include "management/finance.h"
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#include "management/marketing.h"
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#include "management/news_item.h"
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#include "management/research.h"
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#include "network/network.h"
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#include "object.h"
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#include "OpenRCT2.h"
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#include "peep/peep.h"
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#include "peep/staff.h"
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#include "platform/platform.h"
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#include "rct1.h"
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#include "ride/ride.h"
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#include "ride/ride_ratings.h"
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#include "ride/vehicle.h"
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#include "ride/track.h"
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#include "ride/track_design.h"
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#include "scenario.h"
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#include "title.h"
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#include "util/sawyercoding.h"
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#include "util/util.h"
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#include "windows/error.h"
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#include "windows/tooltip.h"
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#include "world/climate.h"
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#include "world/map_animation.h"
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#include "world/park.h"
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#include "world/scenery.h"
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#include "world/sprite.h"
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#include "world/water.h"
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#define NUMBER_OF_AUTOSAVES_TO_KEEP 9
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uint16 gTicksSinceLastUpdate;
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uint32 gLastTickCount;
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uint8 gGamePaused = 0;
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int gGameSpeed = 1;
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float gDayNightCycle = 0;
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bool gInUpdateCode = false;
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int gGameCommandNestLevel;
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bool gGameCommandIsNetworked;
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uint8 gUnk13CA740;
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uint8 gUnk141F568;
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#ifdef NO_RCT2
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uint32 gCurrentTicks;
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#endif
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GAME_COMMAND_CALLBACK_POINTER* game_command_callback = 0;
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GAME_COMMAND_CALLBACK_POINTER* game_command_callback_table[] = {
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0,
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game_command_callback_ride_construct_new,
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game_command_callback_ride_construct_placed_front,
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game_command_callback_ride_construct_placed_back,
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game_command_callback_ride_remove_track_piece,
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game_command_callback_place_banner,
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game_command_callback_place_ride_entrance_or_exit,
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game_command_callback_hire_new_staff_member,
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game_command_callback_pickup_guest,
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game_command_callback_pickup_staff,
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};
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int game_command_playerid = -1;
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rct_string_id gGameCommandErrorTitle;
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rct_string_id gGameCommandErrorText;
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uint8 gErrorType;
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rct_string_id gErrorStringId;
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int game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER* callback)
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{
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for (int i = 0; i < countof(game_command_callback_table); i++ ) {
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if (game_command_callback_table[i] == callback) {
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return i;
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}
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}
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return 0;
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}
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GAME_COMMAND_CALLBACK_POINTER* game_command_callback_get_callback(int index)
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{
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if (index < countof(game_command_callback_table)) {
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return game_command_callback_table[index];
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}
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return 0;
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}
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void game_increase_game_speed()
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{
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gGameSpeed = min(gConfigGeneral.debugging_tools ? 5 : 4, gGameSpeed + 1);
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if (gGameSpeed == 5)
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gGameSpeed = 8;
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window_invalidate_by_class(WC_TOP_TOOLBAR);
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}
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void game_reduce_game_speed()
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{
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gGameSpeed = max(1, gGameSpeed - 1);
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if (gGameSpeed == 7)
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gGameSpeed = 4;
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window_invalidate_by_class(WC_TOP_TOOLBAR);
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}
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/**
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*
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* rct2: 0x0066B5C0 (part of 0x0066B3E8)
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*/
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void game_create_windows()
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{
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window_main_open();
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window_top_toolbar_open();
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window_game_bottom_toolbar_open();
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window_resize_gui(gScreenWidth, gScreenHeight);
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}
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enum {
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SPR_GAME_PALETTE_DEFAULT = 1532,
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SPR_GAME_PALETTE_WATER = 1533,
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SPR_GAME_PALETTE_WATER_DARKER_1 = 1534,
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SPR_GAME_PALETTE_WATER_DARKER_2 = 1535,
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SPR_GAME_PALETTE_3 = 1536,
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SPR_GAME_PALETTE_3_DARKER_1 = 1537,
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SPR_GAME_PALETTE_3_DARKER_2 = 1538,
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SPR_GAME_PALETTE_4 = 1539,
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SPR_GAME_PALETTE_4_DARKER_1 = 1540,
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SPR_GAME_PALETTE_4_DARKER_2 = 1541,
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};
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/**
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*
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* rct2: 0x006838BD
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*/
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void update_palette_effects()
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{
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rct_water_type* water_type = (rct_water_type*)object_entry_groups[OBJECT_TYPE_WATER].chunks[0];
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if (gClimateLightningFlash == 1) {
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// change palette to lighter colour during lightning
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int palette = SPR_GAME_PALETTE_DEFAULT;
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if ((intptr_t)water_type != -1) {
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palette = water_type->image_id;
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}
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rct_g1_element g1_element = g1Elements[palette];
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int xoffset = g1_element.x_offset;
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xoffset = xoffset * 4;
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uint8 *paletteOffset = gGamePalette + xoffset;
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for (int i = 0; i < g1_element.width; i++) {
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paletteOffset[(i * 4) + 0] = -((0xFF - g1_element.offset[(i * 3) + 0]) / 2) - 1;
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paletteOffset[(i * 4) + 1] = -((0xFF - g1_element.offset[(i * 3) + 1]) / 2) - 1;
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paletteOffset[(i * 4) + 2] = -((0xFF - g1_element.offset[(i * 3) + 2]) / 2) - 1;
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}
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platform_update_palette(gGamePalette, 10, 236);
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gClimateLightningFlash++;
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} else {
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if (gClimateLightningFlash == 2) {
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// change palette back to normal after lightning
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int palette = SPR_GAME_PALETTE_DEFAULT;
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if ((intptr_t)water_type != -1) {
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palette = water_type->image_id;
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}
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rct_g1_element g1_element = g1Elements[palette];
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int xoffset = g1_element.x_offset;
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xoffset = xoffset * 4;
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uint8 *paletteOffset = gGamePalette + xoffset;
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for (int i = 0; i < g1_element.width; i++) {
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paletteOffset[(i * 4) + 0] = g1_element.offset[(i * 3) + 0];
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paletteOffset[(i * 4) + 1] = g1_element.offset[(i * 3) + 1];
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paletteOffset[(i * 4) + 2] = g1_element.offset[(i * 3) + 2];
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}
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}
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// animate the water/lava/chain movement palette
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int q = 0;
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if (gConfigGeneral.render_weather_gloom) {
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uint8 gloom = gClimateCurrentWeatherGloom;
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if (gloom != 0) {
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FILTER_PALETTE_ID weatherColour = ClimateWeatherGloomColours[gloom];
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q = 1;
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if (weatherColour != PALETTE_DARKEN_1) {
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q = 2;
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}
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}
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}
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uint32 j = gPaletteEffectFrame;
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j = (((uint16)((~j / 2) * 128) * 15) >> 16);
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int p = SPR_GAME_PALETTE_WATER;
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if ((intptr_t)water_type != -1) {
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p = water_type->var_06;
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}
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rct_g1_element g1_element = g1Elements[q + p];
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uint8* vs = &g1_element.offset[j * 3];
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uint8* vd = &gGamePalette[230 * 4];
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int n = 5;
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for (int i = 0; i < n; i++) {
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vd[0] = vs[0];
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vd[1] = vs[1];
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vd[2] = vs[2];
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vs += 9;
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if (vs >= &g1_element.offset[9 * n]) {
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vs -= 9 * n;
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}
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vd += 4;
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}
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p = SPR_GAME_PALETTE_3;
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if ((intptr_t)water_type != -1) {
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p = water_type->var_0A;
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}
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g1_element = g1Elements[q + p];
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vs = &g1_element.offset[j * 3];
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n = 5;
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for (int i = 0; i < n; i++) {
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vd[0] = vs[0];
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vd[1] = vs[1];
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vd[2] = vs[2];
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vs += 9;
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if (vs >= &g1_element.offset[9 * n]) {
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vs -= 9 * n;
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}
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vd += 4;
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}
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j = ((uint16)(gPaletteEffectFrame * -960) * 3) >> 16;
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p = SPR_GAME_PALETTE_4;
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g1_element = g1Elements[q + p];
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vs = &g1_element.offset[j * 3];
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vd += 12;
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n = 3;
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for (int i = 0; i < n; i++) {
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vd[0] = vs[0];
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vd[1] = vs[1];
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vd[2] = vs[2];
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vs += 3;
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if (vs >= &g1_element.offset[3 * n]) {
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vs -= 3 * n;
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}
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vd += 4;
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}
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platform_update_palette(gGamePalette, 230, 16);
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if (gClimateLightningFlash == 2) {
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platform_update_palette(gGamePalette, 10, 236);
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gClimateLightningFlash = 0;
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}
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}
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}
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void game_update()
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{
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int i, numUpdates;
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// 0x006E3AEC // screen_game_process_mouse_input();
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screenshot_check();
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game_handle_keyboard_input();
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// Determine how many times we need to update the game
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if (gGameSpeed > 1) {
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numUpdates = 1 << (gGameSpeed - 1);
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} else {
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numUpdates = gTicksSinceLastUpdate / 31;
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numUpdates = clamp(1, numUpdates, 4);
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}
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if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK) {
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if (network_get_server_tick() - gCurrentTicks >= 10) {
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// make sure client doesn't fall behind the server too much
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numUpdates += 10;
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}
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}
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if (game_is_paused()) {
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numUpdates = 0;
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// Update the animation list. Note this does not
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// increment the map animation.
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map_animation_invalidate_all();
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}
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// Update the game one or more times
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for (i = 0; i < numUpdates; i++) {
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game_logic_update();
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if (gGameSpeed > 1)
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continue;
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if (gInputState == INPUT_STATE_RESET ||
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gInputState == INPUT_STATE_NORMAL
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) {
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if (gInputFlags & INPUT_FLAG_VIEWPORT_SCROLLING) {
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gInputFlags &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
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break;
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}
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} else {
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break;
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}
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}
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// Always perform autosave check, even when paused
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if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) &&
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!(gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) &&
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!(gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER)
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) {
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scenario_autosave_check();
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}
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window_dispatch_update_all();
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gGameCommandNestLevel = 0;
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gInputFlags &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
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// the flickering frequency is reduced by 4, compared to the original
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// it was done due to inability to reproduce original frequency
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// and decision that the original one looks too fast
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if (gCurrentTicks % 4 == 0)
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gWindowMapFlashingFlags ^= (1 << 15);
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// Handle guest map flashing
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gWindowMapFlashingFlags &= ~(1 << 1);
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if (gWindowMapFlashingFlags & (1 << 0))
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gWindowMapFlashingFlags |= (1 << 1);
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gWindowMapFlashingFlags &= ~(1 << 0);
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// Handle staff map flashing
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gWindowMapFlashingFlags &= ~(1 << 3);
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if (gWindowMapFlashingFlags & (1 << 2))
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gWindowMapFlashingFlags |= (1 << 3);
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gWindowMapFlashingFlags &= ~(1 << 2);
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window_map_tooltip_update_visibility();
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// Input
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gUnk141F568 = gUnk13CA740;
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game_handle_input();
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}
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void game_logic_update()
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{
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///////////////////////////
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gInUpdateCode = true;
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///////////////////////////
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network_update();
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if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK) {
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if (gCurrentTicks >= network_get_server_tick()) {
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// don't run past the server
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return;
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}
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}
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gCurrentTicks++;
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gScenarioTicks++;
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gScreenAge++;
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if (gScreenAge == 0)
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gScreenAge--;
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sub_68B089();
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scenario_update();
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climate_update();
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map_update_tiles();
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// Temporarily remove provisional paths to prevent peep from interacting with them
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map_remove_provisional_elements();
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map_update_path_wide_flags();
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peep_update_all();
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map_restore_provisional_elements();
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vehicle_update_all();
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sprite_misc_update_all();
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ride_update_all();
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park_update();
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research_update();
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ride_ratings_update_all();
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ride_measurements_update();
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news_item_update_current();
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///////////////////////////
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gInUpdateCode = false;
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///////////////////////////
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map_animation_invalidate_all();
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vehicle_sounds_update();
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peep_update_crowd_noise();
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climate_update_sound();
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editor_open_windows_for_current_step();
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gSavedAge++;
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// Update windows
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//window_dispatch_update_all();
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if (gErrorType != ERROR_TYPE_NONE) {
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rct_string_id title_text = STR_UNABLE_TO_LOAD_FILE;
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rct_string_id body_text = gErrorStringId;
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if (gErrorType == ERROR_TYPE_GENERIC) {
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title_text = gErrorStringId;
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body_text = 0xFFFF;
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}
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gErrorType = ERROR_TYPE_NONE;
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window_error_open(title_text, body_text);
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}
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}
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/**
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*
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* rct2: 0x0069C62C
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*
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* @param cost (ebp)
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*/
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static int game_check_affordability(int cost)
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{
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if (cost <= 0)return cost;
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if (gUnk141F568 & 0xF0) return cost;
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if (cost <= (sint32)(DECRYPT_MONEY(gCashEncrypted)))return cost;
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set_format_arg(0, uint32, cost);
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gGameCommandErrorText = STR_NOT_ENOUGH_CASH_REQUIRES;
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return MONEY32_UNDEFINED;
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}
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/**
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*
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* rct2: 0x006677F2
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*
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* @param flags (ebx)
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* @param command (esi)
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*/
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int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp)
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{
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return game_do_command_p(esi, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
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}
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/**
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*
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* rct2: 0x006677F2 with pointers as arguments
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*
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* @param flags (ebx)
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* @param command (esi)
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*/
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int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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{
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int cost, flags, insufficientFunds;
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int original_ebx, original_edx, original_esi, original_edi, original_ebp;
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*esi = command;
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original_ebx = *ebx;
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original_edx = *edx;
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original_esi = *esi;
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original_edi = *edi;
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original_ebp = *ebp;
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if (command >= countof(new_game_command_table)) {
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return MONEY32_UNDEFINED;
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}
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flags = *ebx;
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if (gGameCommandNestLevel == 0) {
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gGameCommandErrorText = STR_NONE;
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gGameCommandIsNetworked = (flags & GAME_COMMAND_FLAG_NETWORKED) != 0;
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}
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// Increment nest count
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gGameCommandNestLevel++;
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// Remove ghost scenery so it doesn't interfere with incoming network command
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if ((flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) &&
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(command == GAME_COMMAND_PLACE_FENCE ||
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command == GAME_COMMAND_PLACE_SCENERY ||
|
|
command == GAME_COMMAND_PLACE_LARGE_SCENERY ||
|
|
command == GAME_COMMAND_PLACE_BANNER ||
|
|
command == GAME_COMMAND_PLACE_PATH)) {
|
|
scenery_remove_ghost_tool_placement();
|
|
}
|
|
|
|
if (game_command_playerid == -1) {
|
|
game_command_playerid = network_get_current_player_id();
|
|
}
|
|
|
|
*ebx &= ~GAME_COMMAND_FLAG_APPLY;
|
|
|
|
// First call for validity and price check
|
|
new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
|
|
cost = *ebx;
|
|
|
|
if (cost != MONEY32_UNDEFINED) {
|
|
// Check funds
|
|
insufficientFunds = 0;
|
|
if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_2) && !(flags & GAME_COMMAND_FLAG_5) && cost != 0)
|
|
insufficientFunds = game_check_affordability(cost);
|
|
|
|
if (insufficientFunds != MONEY32_UNDEFINED) {
|
|
*ebx = original_ebx;
|
|
*edx = original_edx;
|
|
*esi = original_esi;
|
|
*edi = original_edi;
|
|
*ebp = original_ebp;
|
|
|
|
if (!(flags & GAME_COMMAND_FLAG_APPLY)) {
|
|
// Decrement nest count
|
|
gGameCommandNestLevel--;
|
|
return cost;
|
|
}
|
|
|
|
if (network_get_mode() != NETWORK_MODE_NONE && !(flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) && !(flags & GAME_COMMAND_FLAG_5) && gGameCommandNestLevel == 1 /* Send only top-level commands */) {
|
|
if (command != GAME_COMMAND_LOAD_OR_QUIT) { // Disable these commands over the network
|
|
network_send_gamecmd(*eax, *ebx, *ecx, *edx, *esi, *edi, *ebp, game_command_callback_get_index(game_command_callback));
|
|
if (network_get_mode() == NETWORK_MODE_CLIENT) { // Client sent the command to the server, do not run it locally, just return. It will run when server sends it
|
|
game_command_callback = 0;
|
|
// Decrement nest count
|
|
gGameCommandNestLevel--;
|
|
return cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Second call to actually perform the operation
|
|
new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp);
|
|
|
|
// Do the callback (required for multiplayer to work correctly), but only for top level commands
|
|
if (gGameCommandNestLevel == 1) {
|
|
if (game_command_callback && !(flags & GAME_COMMAND_FLAG_GHOST)) {
|
|
game_command_callback(*eax, *ebx, *ecx, *edx, *esi, *edi, *ebp);
|
|
game_command_callback = 0;
|
|
}
|
|
}
|
|
|
|
game_command_playerid = -1;
|
|
|
|
*edx = *ebx;
|
|
|
|
if (*edx != MONEY32_UNDEFINED && *edx < cost)
|
|
cost = *edx;
|
|
|
|
// Decrement nest count
|
|
gGameCommandNestLevel--;
|
|
if (gGameCommandNestLevel != 0)
|
|
return cost;
|
|
|
|
//
|
|
if (!(flags & 0x20)) {
|
|
// Update money balance
|
|
finance_payment(cost, gCommandExpenditureType);
|
|
if (gUnk141F568 == gUnk13CA740) {
|
|
// Create a +/- money text effect
|
|
if (cost != 0)
|
|
money_effect_create(cost);
|
|
}
|
|
}
|
|
|
|
if (network_get_mode() == NETWORK_MODE_SERVER && !(flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST)) {
|
|
network_set_player_last_action(network_get_player_index(network_get_current_player_id()), command);
|
|
network_add_player_money_spent(network_get_current_player_id(), cost);
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
}
|
|
|
|
// Error occurred
|
|
|
|
// Decrement nest count
|
|
gGameCommandNestLevel--;
|
|
|
|
// Clear the game command callback to prevent the next command triggering it
|
|
game_command_callback = 0;
|
|
|
|
// Show error window
|
|
if (gGameCommandNestLevel == 0 && (flags & GAME_COMMAND_FLAG_APPLY) && gUnk141F568 == gUnk13CA740 && !(flags & GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED) && !(flags & GAME_COMMAND_FLAG_NETWORKED))
|
|
window_error_open(gGameCommandErrorTitle, gGameCommandErrorText);
|
|
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
void pause_toggle()
|
|
{
|
|
gGamePaused ^= GAME_PAUSED_NORMAL;
|
|
window_invalidate_by_class(WC_TOP_TOOLBAR);
|
|
if (gGamePaused & GAME_PAUSED_NORMAL) {
|
|
audio_pause_sounds();
|
|
audio_unpause_sounds();
|
|
} else {
|
|
audio_unpause_sounds();
|
|
}
|
|
}
|
|
|
|
bool game_is_paused()
|
|
{
|
|
return gGamePaused != 0;
|
|
}
|
|
|
|
bool game_is_not_paused()
|
|
{
|
|
return gGamePaused == 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00667C15
|
|
*/
|
|
void game_pause_toggle(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
|
|
{
|
|
if (*ebx & GAME_COMMAND_FLAG_APPLY)
|
|
pause_toggle();
|
|
|
|
*ebx = 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066DB5F
|
|
*/
|
|
static void game_load_or_quit(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
|
|
{
|
|
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
|
|
switch (*edx & 0xFF) {
|
|
case 0:
|
|
gSavePromptMode = *edi & 0xFF;
|
|
window_save_prompt_open();
|
|
break;
|
|
case 1:
|
|
window_close_by_class(WC_SAVE_PROMPT);
|
|
break;
|
|
default:
|
|
game_load_or_quit_no_save_prompt();
|
|
break;
|
|
}
|
|
}
|
|
*ebx = 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066DC0F
|
|
*/
|
|
static void load_landscape()
|
|
{
|
|
window_loadsave_open(LOADSAVETYPE_LOAD | LOADSAVETYPE_LANDSCAPE, NULL);
|
|
}
|
|
|
|
static void utf8_to_rct2_self(char *buffer, size_t length)
|
|
{
|
|
char tempBuffer[512];
|
|
utf8_to_rct2(tempBuffer, buffer);
|
|
|
|
size_t i = 0;
|
|
const char *src = tempBuffer;
|
|
char *dst = buffer;
|
|
while (*src != 0 && i < length - 1) {
|
|
if (*src == (char)0xFF) {
|
|
if (i < length - 3) {
|
|
*dst++ = *src++;
|
|
*dst++ = *src++;
|
|
*dst++ = *src++;
|
|
} else {
|
|
break;
|
|
}
|
|
i += 3;
|
|
} else {
|
|
*dst++ = *src++;
|
|
i++;
|
|
}
|
|
}
|
|
do {
|
|
*dst++ = '\0';
|
|
i++;
|
|
} while (i < length);
|
|
}
|
|
|
|
static void rct2_to_utf8_self(char *buffer, size_t length)
|
|
{
|
|
char tempBuffer[512];
|
|
if (length > 0) {
|
|
rct2_to_utf8(tempBuffer, buffer);
|
|
safe_strcpy(buffer, tempBuffer, length);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Converts all the user strings and news item strings to UTF-8.
|
|
*/
|
|
void game_convert_strings_to_utf8()
|
|
{
|
|
// Scenario details
|
|
rct2_to_utf8_self(gScenarioCompletedBy, 32);
|
|
rct2_to_utf8_self(gScenarioName, 64);
|
|
rct2_to_utf8_self(gScenarioDetails, 256);
|
|
|
|
// User strings
|
|
for (int i = 0; i < MAX_USER_STRINGS; i++) {
|
|
utf8 *userString = &gUserStrings[i * USER_STRING_MAX_LENGTH];
|
|
|
|
if (!str_is_null_or_empty(userString)) {
|
|
rct2_to_utf8_self(userString, 32);
|
|
utf8_remove_formatting(userString, true);
|
|
}
|
|
}
|
|
|
|
// News items
|
|
for (int i = 0; i < MAX_NEWS_ITEMS; i++) {
|
|
rct_news_item *newsItem = news_item_get(i);
|
|
|
|
if (!str_is_null_or_empty(newsItem->text)) {
|
|
rct2_to_utf8_self(newsItem->text, 256);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Converts all the user strings and news item strings to RCT2 encoding.
|
|
*/
|
|
void game_convert_strings_to_rct2(rct_s6_data *s6)
|
|
{
|
|
// Scenario details
|
|
utf8_to_rct2_self(s6->scenario_completed_name, sizeof(s6->scenario_completed_name));
|
|
utf8_to_rct2_self(s6->scenario_name, sizeof(s6->scenario_name));
|
|
utf8_to_rct2_self(s6->scenario_description, sizeof(s6->scenario_description));
|
|
|
|
// User strings
|
|
for (int i = 0; i < MAX_USER_STRINGS; i++) {
|
|
char *userString = &s6->custom_strings[i * USER_STRING_MAX_LENGTH];
|
|
|
|
if (!str_is_null_or_empty(userString)) {
|
|
utf8_to_rct2_self(userString, 32);
|
|
}
|
|
}
|
|
|
|
// News items
|
|
for (int i = 0; i < MAX_NEWS_ITEMS; i++) {
|
|
rct_news_item *newsItem = &s6->news_items[i];
|
|
|
|
if (!str_is_null_or_empty(newsItem->text)) {
|
|
utf8_to_rct2_self(newsItem->text, 256);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OpenRCT2 workaround to recalculate some values which are saved redundantly in the save to fix corrupted files.
|
|
// For example recalculate guest count by looking at all the guests instead of trusting the value in the file.
|
|
void game_fix_save_vars() {
|
|
|
|
// Recalculates peep count after loading a save to fix corrupted files
|
|
rct_peep* peep;
|
|
uint16 spriteIndex;
|
|
uint16 peepCount = 0;
|
|
FOR_ALL_GUESTS(spriteIndex, peep) {
|
|
if(!peep->outside_of_park)
|
|
peepCount++;
|
|
}
|
|
|
|
gNumGuestsInPark = peepCount;
|
|
|
|
peep_sort();
|
|
|
|
// Fixes broken saves where a surface element could be null
|
|
for (int y = 0; y < 256; y++) {
|
|
for (int x = 0; x < 256; x++) {
|
|
rct_map_element *mapElement = map_get_surface_element_at(x, y);
|
|
|
|
if (mapElement == NULL)
|
|
{
|
|
log_error("Null map element at x = %d and y = %d. Fixing...", x, y);
|
|
mapElement = map_element_insert(x, y, 14, 0);
|
|
if (mapElement == NULL) {
|
|
log_error("Unable to fix: Map element limit reached.");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fix invalid research items
|
|
for (int i = 0; i < 500; i++) {
|
|
rct_research_item *researchItem = &gResearchItems[i];
|
|
if (researchItem->entryIndex == RESEARCHED_ITEMS_SEPARATOR) continue;
|
|
if (researchItem->entryIndex == RESEARCHED_ITEMS_END) continue;
|
|
if (researchItem->entryIndex == RESEARCHED_ITEMS_END_2) break;
|
|
if (researchItem->entryIndex & 0x10000) {
|
|
uint8 entryIndex = researchItem->entryIndex & 0xFF;
|
|
rct_ride_entry *rideEntry = get_ride_entry(entryIndex);
|
|
if (rideEntry == NULL || rideEntry == (rct_ride_entry*)-1) {
|
|
research_remove(researchItem->entryIndex);
|
|
i--;
|
|
}
|
|
} else {
|
|
uint8 entryIndex = researchItem->entryIndex;
|
|
rct_scenery_set_entry *sceneryGroupEntry = get_scenery_group_entry(entryIndex);
|
|
if (sceneryGroupEntry == NULL || sceneryGroupEntry == (rct_scenery_set_entry*)-1) {
|
|
research_remove(researchItem->entryIndex);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00675E1B
|
|
*/
|
|
bool game_load_save(const utf8 *path)
|
|
{
|
|
log_verbose("loading saved game, %s", path);
|
|
|
|
safe_strcpy((char*)gRCT2AddressSavedGamesPath2, path, MAX_PATH);
|
|
|
|
safe_strcpy(gScenarioSavePath, path, MAX_PATH);
|
|
|
|
SDL_RWops* rw = SDL_RWFromFile(path, "rb");
|
|
if (rw == NULL) {
|
|
log_error("unable to open %s", path);
|
|
gErrorType = ERROR_TYPE_FILE_LOAD;
|
|
gGameCommandErrorTitle = STR_FILE_CONTAINS_INVALID_DATA;
|
|
return false;
|
|
}
|
|
|
|
uint32 extension_type = get_file_extension_type(path);
|
|
bool result = false;
|
|
|
|
if (extension_type == FILE_EXTENSION_SV6) {
|
|
result = game_load_sv6(rw);
|
|
} else if (extension_type == FILE_EXTENSION_SV4) {
|
|
result = rct1_load_saved_game(path);
|
|
if (result)
|
|
gFirstTimeSave = 1;
|
|
}
|
|
|
|
SDL_RWclose(rw);
|
|
|
|
if (result) {
|
|
if (network_get_mode() == NETWORK_MODE_CLIENT) {
|
|
network_close();
|
|
}
|
|
game_load_init();
|
|
if (network_get_mode() == NETWORK_MODE_SERVER) {
|
|
network_send_map();
|
|
}
|
|
return true;
|
|
} else {
|
|
// If loading the SV6 or SV4 failed, the current park state will be corrupted
|
|
// so just go back to the title screen.
|
|
title_load();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void game_load_init()
|
|
{
|
|
rct_window *mainWindow;
|
|
|
|
gScreenFlags = SCREEN_FLAGS_PLAYING;
|
|
audio_stop_all_music_and_sounds();
|
|
viewport_init_all();
|
|
game_create_windows();
|
|
mainWindow = window_get_main();
|
|
|
|
mainWindow->viewport_target_sprite = -1;
|
|
mainWindow->saved_view_x = gSavedViewX;
|
|
mainWindow->saved_view_y = gSavedViewY;
|
|
uint8 zoomDifference = gSavedViewZoom - mainWindow->viewport->zoom;
|
|
mainWindow->viewport->zoom = gSavedViewZoom;
|
|
gCurrentRotation = gSavedViewRotation;
|
|
if (zoomDifference != 0) {
|
|
if (zoomDifference < 0) {
|
|
zoomDifference = -zoomDifference;
|
|
mainWindow->viewport->view_width >>= zoomDifference;
|
|
mainWindow->viewport->view_height >>= zoomDifference;
|
|
} else {
|
|
mainWindow->viewport->view_width <<= zoomDifference;
|
|
mainWindow->viewport->view_height <<= zoomDifference;
|
|
}
|
|
}
|
|
mainWindow->saved_view_x -= mainWindow->viewport->view_width >> 1;
|
|
mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1;
|
|
window_invalidate(mainWindow);
|
|
|
|
if (network_get_mode() != NETWORK_MODE_CLIENT)
|
|
{
|
|
reset_sprite_spatial_index();
|
|
}
|
|
reset_all_sprite_quadrant_placements();
|
|
scenery_set_default_placement_configuration();
|
|
window_new_ride_init_vars();
|
|
gWindowUpdateTicks = 0;
|
|
|
|
load_palette();
|
|
gfx_invalidate_screen();
|
|
window_tile_inspector_clear_clipboard();
|
|
window_update_all();
|
|
|
|
gGameSpeed = 1;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0069E9A7
|
|
* Call after a rotation or loading of a save to reset sprite quadrants
|
|
*/
|
|
void reset_all_sprite_quadrant_placements()
|
|
{
|
|
for (size_t i = 0; i < MAX_SPRITES; i++) {
|
|
rct_sprite *spr = get_sprite(i);
|
|
if (spr->unknown.sprite_identifier != SPRITE_IDENTIFIER_NULL) {
|
|
sprite_move(spr->unknown.x, spr->unknown.y, spr->unknown.z, spr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void save_game()
|
|
{
|
|
if (!gFirstTimeSave) {
|
|
log_verbose("Saving to %s", gScenarioSavePath);
|
|
|
|
SDL_RWops* rw = SDL_RWFromFile(gScenarioSavePath, "wb+");
|
|
if (rw != NULL) {
|
|
scenario_save(rw, 0x80000000 | (gConfigGeneral.save_plugin_data ? 1 : 0));
|
|
log_verbose("Saved to %s", gScenarioSavePath);
|
|
SDL_RWclose(rw);
|
|
|
|
// Setting screen age to zero, so no prompt will pop up when closing the
|
|
// game shortly after saving.
|
|
gScreenAge = 0;
|
|
}
|
|
} else {
|
|
save_game_as();
|
|
}
|
|
}
|
|
void save_game_as()
|
|
{
|
|
char name[MAX_PATH];
|
|
safe_strcpy(name, path_get_filename(gScenarioSavePath), MAX_PATH);
|
|
path_remove_extension(name);
|
|
window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_GAME, name);
|
|
}
|
|
|
|
static int compare_autosave_file_paths (const void * a, const void * b ) {
|
|
return strcmp(*(char **)a, *(char **)b);
|
|
}
|
|
|
|
static void limit_autosave_count(const size_t numberOfFilesToKeep)
|
|
{
|
|
int fileEnumHandle = 0;
|
|
|
|
size_t autosavesCount = 0;
|
|
size_t numAutosavesToDelete = 0;
|
|
|
|
file_info fileInfo;
|
|
|
|
utf8 filter[MAX_PATH];
|
|
|
|
utf8 **autosaveFiles = NULL;
|
|
|
|
size_t i=0;
|
|
|
|
platform_get_user_directory(filter, "save", sizeof(filter));
|
|
safe_strcat_path(filter, "autosave_*.sv6", sizeof(filter));
|
|
|
|
// At first, count how many autosaves there are
|
|
fileEnumHandle = platform_enumerate_files_begin(filter);
|
|
while (platform_enumerate_files_next(fileEnumHandle, &fileInfo)) {
|
|
autosavesCount++;
|
|
}
|
|
platform_enumerate_files_end(fileEnumHandle);
|
|
|
|
// If there are fewer autosaves than the number of files to keep we don't need to delete anything
|
|
if(autosavesCount <= numberOfFilesToKeep) {
|
|
return;
|
|
}
|
|
|
|
autosaveFiles = (utf8**) malloc(sizeof(utf8*) * autosavesCount);
|
|
|
|
fileEnumHandle = platform_enumerate_files_begin(filter);
|
|
for(i = 0; i < autosavesCount; i++) {
|
|
autosaveFiles[i] = (utf8*)malloc(sizeof(utf8) * MAX_PATH);
|
|
memset(autosaveFiles[i], 0, sizeof(utf8) * MAX_PATH);
|
|
|
|
if(platform_enumerate_files_next(fileEnumHandle, &fileInfo)) {
|
|
platform_get_user_directory(autosaveFiles[i], "save", sizeof(utf8) * MAX_PATH);
|
|
safe_strcat_path(autosaveFiles[i], fileInfo.path, sizeof(utf8) * MAX_PATH);
|
|
}
|
|
}
|
|
platform_enumerate_files_end(fileEnumHandle);
|
|
|
|
qsort (autosaveFiles, autosavesCount, sizeof (char*), compare_autosave_file_paths);
|
|
|
|
// calculate how many saves we need to delete.
|
|
numAutosavesToDelete = autosavesCount - numberOfFilesToKeep;
|
|
|
|
i=0;
|
|
while (numAutosavesToDelete > 0) {
|
|
platform_file_delete(autosaveFiles[i]);
|
|
|
|
i++;
|
|
numAutosavesToDelete--;
|
|
}
|
|
|
|
|
|
for(i = 0; i < autosavesCount; i++) {
|
|
free(autosaveFiles[i]);
|
|
}
|
|
|
|
free(autosaveFiles);
|
|
}
|
|
|
|
void game_autosave()
|
|
{
|
|
const char * subDirectory = "save";
|
|
const char * fileExtension = ".sv6";
|
|
uint32 saveFlags = 0x80000000;
|
|
if (gScreenFlags & SCREEN_FLAGS_EDITOR) {
|
|
subDirectory = "landscape";
|
|
fileExtension = ".sc6";
|
|
saveFlags |= 2;
|
|
}
|
|
|
|
// retrieve current time
|
|
rct2_date currentDate;
|
|
platform_get_date_local(¤tDate);
|
|
rct2_time currentTime;
|
|
platform_get_time_local(¤tTime);
|
|
|
|
utf8 timeName[34];
|
|
snprintf(timeName, 34, "autosave_%d-%02d-%02d_%02d-%02d-%02d%s",
|
|
currentDate.year, currentDate.month, currentDate.day, currentTime.hour, currentTime.minute,currentTime.second,
|
|
fileExtension);
|
|
|
|
limit_autosave_count(NUMBER_OF_AUTOSAVES_TO_KEEP);
|
|
|
|
utf8 path[MAX_PATH];
|
|
utf8 backupPath[MAX_PATH];
|
|
platform_get_user_directory(path, subDirectory, sizeof(path));
|
|
safe_strcpy(backupPath, path, sizeof(backupPath));
|
|
safe_strcat_path(path, timeName, sizeof(path));
|
|
safe_strcat_path(backupPath, "autosave", sizeof(backupPath));
|
|
safe_strcat(backupPath, fileExtension, sizeof(backupPath));
|
|
safe_strcat(backupPath, ".bak", sizeof(backupPath));
|
|
|
|
if (platform_file_exists(path)) {
|
|
platform_file_copy(path, backupPath, true);
|
|
}
|
|
|
|
SDL_RWops* rw = SDL_RWFromFile(path, "wb+");
|
|
if (rw != NULL) {
|
|
scenario_save(rw, saveFlags);
|
|
SDL_RWclose(rw);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E3838
|
|
*/
|
|
void rct2_exit_reason(rct_string_id title, rct_string_id body){
|
|
// Before this would set a quit message
|
|
|
|
char exit_title[255];
|
|
format_string(exit_title, 256, title, 0);
|
|
|
|
char exit_body[255];
|
|
format_string(exit_body, 256, body, 0);
|
|
|
|
log_error(exit_title);
|
|
log_error(exit_body);
|
|
|
|
rct2_exit();
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006E3879
|
|
*/
|
|
void rct2_exit()
|
|
{
|
|
openrct2_finish();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x0066DB79
|
|
*/
|
|
void game_load_or_quit_no_save_prompt()
|
|
{
|
|
switch (gSavePromptMode) {
|
|
case PM_SAVE_BEFORE_LOAD:
|
|
game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
|
|
tool_cancel();
|
|
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) {
|
|
load_landscape();
|
|
} else {
|
|
window_loadsave_open(LOADSAVETYPE_LOAD | LOADSAVETYPE_GAME, NULL);
|
|
}
|
|
break;
|
|
case PM_SAVE_BEFORE_QUIT:
|
|
game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0);
|
|
tool_cancel();
|
|
if (gInputFlags & INPUT_FLAG_5) {
|
|
gInputFlags &= ~INPUT_FLAG_5;
|
|
}
|
|
gGameSpeed = 1;
|
|
gFirstTimeSave = 1;
|
|
title_load();
|
|
break;
|
|
default:
|
|
rct2_exit();
|
|
break;
|
|
}
|
|
}
|
|
|
|
GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
|
|
game_command_set_ride_appearance,
|
|
game_command_set_land_height,
|
|
game_pause_toggle,
|
|
game_command_place_track,
|
|
game_command_remove_track,
|
|
game_load_or_quit,
|
|
game_command_create_ride,
|
|
game_command_demolish_ride,
|
|
game_command_set_ride_status,
|
|
game_command_set_ride_vehicles,
|
|
game_command_set_ride_name,
|
|
game_command_set_ride_setting,
|
|
game_command_place_ride_entrance_or_exit,
|
|
game_command_remove_ride_entrance_or_exit,
|
|
game_command_remove_scenery,
|
|
game_command_place_scenery,
|
|
game_command_set_water_height,
|
|
game_command_place_footpath,
|
|
game_command_place_footpath_from_track,
|
|
game_command_remove_footpath,
|
|
game_command_change_surface_style,
|
|
game_command_set_ride_price,
|
|
game_command_set_guest_name,
|
|
game_command_set_staff_name,
|
|
game_command_raise_land,
|
|
game_command_lower_land,
|
|
game_command_smooth_land,
|
|
game_command_raise_water,
|
|
game_command_lower_water,
|
|
game_command_set_brakes_speed,
|
|
game_command_hire_new_staff_member,
|
|
game_command_set_staff_patrol,
|
|
game_command_fire_staff_member,
|
|
game_command_set_staff_order,
|
|
game_command_set_park_name,
|
|
game_command_set_park_open,
|
|
game_command_buy_land_rights,
|
|
game_command_place_park_entrance,
|
|
game_command_remove_park_entrance,
|
|
game_command_set_maze_track,
|
|
game_command_set_park_entrance_fee,
|
|
game_command_update_staff_colour,
|
|
game_command_place_fence,
|
|
game_command_remove_fence,
|
|
game_command_place_large_scenery,
|
|
game_command_remove_large_scenery,
|
|
game_command_set_current_loan,
|
|
game_command_set_research_funding,
|
|
game_command_place_track_design,
|
|
game_command_start_campaign,
|
|
game_command_place_maze_design,
|
|
game_command_place_banner,
|
|
game_command_remove_banner,
|
|
game_command_set_scenery_colour,
|
|
game_command_set_fence_colour,
|
|
game_command_set_large_scenery_colour,
|
|
game_command_set_banner_colour,
|
|
game_command_set_land_ownership,
|
|
game_command_clear_scenery,
|
|
game_command_set_banner_name,
|
|
game_command_set_sign_name,
|
|
game_command_set_banner_style,
|
|
game_command_set_sign_style,
|
|
game_command_set_player_group,
|
|
game_command_modify_groups,
|
|
game_command_kick_player,
|
|
game_command_cheat,
|
|
game_command_pickup_guest,
|
|
game_command_pickup_staff,
|
|
game_command_balloon_press,
|
|
};
|