mirror of https://github.com/OpenRCT2/OpenRCT2.git
1340 lines
44 KiB
C++
1340 lines
44 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include <openrct2-ui/interface/Dropdown.h>
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#include <openrct2-ui/interface/Viewport.h>
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#include <openrct2-ui/interface/Widget.h>
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#include <openrct2-ui/windows/Window.h>
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#include <openrct2/Cheats.h>
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#include <openrct2/Game.h>
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#include <openrct2/Input.h>
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#include <openrct2/OpenRCT2.h>
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#include <openrct2/actions/FootpathPlaceAction.h>
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#include <openrct2/audio/audio.h>
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#include <openrct2/localisation/Localisation.h>
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#include <openrct2/object/ObjectLimits.h>
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#include <openrct2/platform/platform.h>
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#include <openrct2/sprites.h>
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#include <openrct2/world/Footpath.h>
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#include <openrct2/world/Park.h>
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#include <openrct2/world/Surface.h>
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static constexpr const rct_string_id WINDOW_TITLE = STR_FOOTPATHS;
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static constexpr const int32_t WH = 381;
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static constexpr const int32_t WW = 106;
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static constexpr const uint16_t ARROW_PULSE_DURATION = 200;
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// clang-format off
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enum
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{
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PATH_CONSTRUCTION_MODE_LAND,
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PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL,
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PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL
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};
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enum
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{
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SELECTED_PATH_TYPE_NORMAL,
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SELECTED_PATH_TYPE_QUEUE
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};
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enum WINDOW_FOOTPATH_WIDGET_IDX
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{
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WIDX_BACKGROUND,
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WIDX_TITLE,
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WIDX_CLOSE,
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WIDX_TYPE_GROUP,
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WIDX_FOOTPATH_TYPE,
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WIDX_QUEUELINE_TYPE,
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WIDX_DIRECTION_GROUP,
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WIDX_DIRECTION_NW,
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WIDX_DIRECTION_NE,
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WIDX_DIRECTION_SW,
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WIDX_DIRECTION_SE,
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WIDX_SLOPE_GROUP,
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WIDX_SLOPEDOWN,
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WIDX_LEVEL,
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WIDX_SLOPEUP,
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WIDX_CONSTRUCT,
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WIDX_REMOVE,
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WIDX_MODE_GROUP,
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WIDX_CONSTRUCT_ON_LAND,
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WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL,
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};
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static rct_widget window_footpath_widgets[] = {
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WINDOW_SHIM(WINDOW_TITLE, WW, WH),
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// Type group
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MakeWidget({ 3, 17}, {100, 55}, WindowWidgetType::Groupbox, WindowColour::Primary , STR_TYPE ),
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MakeWidget({ 6, 30}, { 47, 36}, WindowWidgetType::FlatBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_FOOTPATH_TIP ),
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MakeWidget({53, 30}, { 47, 36}, WindowWidgetType::FlatBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_QUEUE_LINE_PATH_TIP ),
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// Direction group
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MakeWidget({ 3, 75}, {100, 77}, WindowWidgetType::Groupbox, WindowColour::Primary , STR_DIRECTION ),
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MakeWidget({53, 87}, { 45, 29}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_CONSTRUCTION_DIRECTION_NE, STR_DIRECTION_TIP ),
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MakeWidget({53, 116}, { 45, 29}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_CONSTRUCTION_DIRECTION_SE, STR_DIRECTION_TIP ),
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MakeWidget({ 8, 116}, { 45, 29}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_CONSTRUCTION_DIRECTION_SW, STR_DIRECTION_TIP ),
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MakeWidget({ 8, 87}, { 45, 29}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_CONSTRUCTION_DIRECTION_NW, STR_DIRECTION_TIP ),
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// Slope group
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MakeWidget({ 3, 155}, {100, 41}, WindowWidgetType::Groupbox, WindowColour::Primary , STR_SLOPE ),
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MakeWidget({17, 167}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_RIDE_CONSTRUCTION_SLOPE_DOWN, STR_SLOPE_DOWN_TIP ),
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MakeWidget({41, 167}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_RIDE_CONSTRUCTION_SLOPE_LEVEL, STR_LEVEL_TIP ),
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MakeWidget({65, 167}, { 24, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_RIDE_CONSTRUCTION_SLOPE_UP, STR_SLOPE_UP_TIP ),
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MakeWidget({ 8, 202}, { 90, 90}, WindowWidgetType::FlatBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_CONSTRUCT_THE_SELECTED_FOOTPATH_SECTION_TIP),
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MakeWidget({30, 295}, { 46, 24}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_DEMOLISH_CURRENT_SECTION, STR_REMOVE_PREVIOUS_FOOTPATH_SECTION_TIP ),
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// Mode group
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MakeWidget({ 3, 321}, {100, 54}, WindowWidgetType::Groupbox, WindowColour::Primary ),
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MakeWidget({13, 332}, { 36, 36}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_CONSTRUCTION_FOOTPATH_LAND, STR_CONSTRUCT_FOOTPATH_ON_LAND_TIP ),
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MakeWidget({57, 332}, { 36, 36}, WindowWidgetType::FlatBtn, WindowColour::Secondary, SPR_CONSTRUCTION_FOOTPATH_BRIDGE, STR_CONSTRUCT_BRIDGE_OR_TUNNEL_FOOTPATH_TIP ),
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{WIDGETS_END},
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};
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static void window_footpath_close(rct_window * w);
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static void window_footpath_mouseup(rct_window * w, rct_widgetindex widgetIndex);
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static void window_footpath_mousedown(rct_window * w, rct_widgetindex widgetIndex, rct_widget * widget);
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static void window_footpath_dropdown(rct_window * w, rct_widgetindex widgetIndex, int32_t dropdownIndex);
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static void window_footpath_update(rct_window * w);
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static void window_footpath_toolupdate(rct_window * w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords);
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static void window_footpath_tooldown(rct_window * w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords);
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static void window_footpath_tooldrag(rct_window * w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords);
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static void window_footpath_toolup(rct_window * w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords);
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static void window_footpath_invalidate(rct_window * w);
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static void window_footpath_paint(rct_window * w, rct_drawpixelinfo * dpi);
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static rct_window_event_list window_footpath_events([](auto& events)
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{
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events.close = &window_footpath_close;
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events.mouse_up = &window_footpath_mouseup;
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events.mouse_down = &window_footpath_mousedown;
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events.dropdown = &window_footpath_dropdown;
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events.update = &window_footpath_update;
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events.tool_update = &window_footpath_toolupdate;
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events.tool_down = &window_footpath_tooldown;
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events.tool_drag = &window_footpath_tooldrag;
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events.tool_up = &window_footpath_toolup;
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events.invalidate = &window_footpath_invalidate;
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events.paint = &window_footpath_paint;
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});
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// clang-format on
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static money32 _window_footpath_cost;
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static uint32_t _footpathConstructionNextArrowPulse = 0;
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static uint8_t _lastUpdatedCameraRotation = UINT8_MAX;
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static bool _footpathErrorOccured;
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/** rct2: 0x0098D8B4 */
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static constexpr const uint8_t DefaultPathSlope[] = {
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0,
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SLOPE_IS_IRREGULAR_FLAG,
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SLOPE_IS_IRREGULAR_FLAG,
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FOOTPATH_PROPERTIES_FLAG_IS_SLOPED | 2,
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SLOPE_IS_IRREGULAR_FLAG,
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SLOPE_IS_IRREGULAR_FLAG,
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FOOTPATH_PROPERTIES_FLAG_IS_SLOPED | 3,
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RAISE_FOOTPATH_FLAG,
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SLOPE_IS_IRREGULAR_FLAG,
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FOOTPATH_PROPERTIES_FLAG_IS_SLOPED | 1,
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SLOPE_IS_IRREGULAR_FLAG,
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RAISE_FOOTPATH_FLAG,
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FOOTPATH_PROPERTIES_FLAG_IS_SLOPED | 0,
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RAISE_FOOTPATH_FLAG,
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RAISE_FOOTPATH_FLAG,
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SLOPE_IS_IRREGULAR_FLAG,
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};
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/** rct2: 0x0098D7E0 */
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static constexpr const uint8_t ConstructionPreviewImages[][4] = {
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{ 5, 10, 5, 10 }, // Flat
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{ 16, 17, 18, 19 }, // Upwards
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{ 18, 19, 16, 17 }, // Downwards
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};
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static void window_footpath_mousedown_direction(int32_t direction);
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static void window_footpath_mousedown_slope(int32_t slope);
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static void window_footpath_show_footpath_types_dialog(rct_window* w, rct_widget* widget, bool showQueues);
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static void window_footpath_set_provisional_path_at_point(const ScreenCoordsXY& screenCoords);
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static void window_footpath_set_selection_start_bridge_at_point(const ScreenCoordsXY& screenCoords);
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static void window_footpath_place_path_at_point(const ScreenCoordsXY& screenCoords);
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static void window_footpath_start_bridge_at_point(const ScreenCoordsXY& screenCoords);
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static void window_footpath_construct();
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static void window_footpath_remove();
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static void window_footpath_set_enabled_and_pressed_widgets();
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static void footpath_get_next_path_info(int32_t* type, CoordsXYZ& footpathLoc, int32_t* slope);
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static bool footpath_select_default();
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/**
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*
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* rct2: 0x006A7C43
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*/
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rct_window* window_footpath_open()
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{
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// If a restricted path was selected when the game is no longer in Sandbox mode, reset it
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PathSurfaceEntry* pathEntry = get_path_surface_entry(gFootpathSelectedId);
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if (pathEntry != nullptr && (pathEntry->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR) && !gCheatsSandboxMode)
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{
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pathEntry = nullptr;
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}
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// Select the default path if we don't have one
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if (pathEntry == nullptr)
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{
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if (!footpath_select_default())
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{
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// No path objects to select from, don't open window
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return nullptr;
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}
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}
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// Check if window is already open
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rct_window* window = window_bring_to_front_by_class(WC_FOOTPATH);
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if (window != nullptr)
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{
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return window;
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}
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window = WindowCreate(ScreenCoordsXY(0, 29), 106, 381, &window_footpath_events, WC_FOOTPATH, 0);
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window->widgets = window_footpath_widgets;
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window->enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_FOOTPATH_TYPE) | (1 << WIDX_QUEUELINE_TYPE)
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| (1 << WIDX_DIRECTION_NW) | (1 << WIDX_DIRECTION_NE) | (1 << WIDX_DIRECTION_SW) | (1 << WIDX_DIRECTION_SE)
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| (1 << WIDX_SLOPEDOWN) | (1 << WIDX_LEVEL) | (1 << WIDX_SLOPEUP) | (1 << WIDX_CONSTRUCT) | (1 << WIDX_REMOVE)
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| (1 << WIDX_CONSTRUCT_ON_LAND) | (1 << WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL);
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WindowInitScrollWidgets(window);
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window_push_others_right(window);
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show_gridlines();
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tool_cancel();
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
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tool_set(window, WIDX_CONSTRUCT_ON_LAND, Tool::PathDown);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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window_footpath_set_enabled_and_pressed_widgets();
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return window;
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}
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/**
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*
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* rct2: 0x006A852F
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*/
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static void window_footpath_close(rct_window* w)
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{
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footpath_provisional_update();
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viewport_set_visibility(0);
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map_invalidate_map_selection_tiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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window_invalidate_by_class(WC_TOP_TOOLBAR);
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hide_gridlines();
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}
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/**
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*
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* rct2: 0x006A7E92
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*/
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static void window_footpath_mouseup(rct_window* w, rct_widgetindex widgetIndex)
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{
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switch (widgetIndex)
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{
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case WIDX_CLOSE:
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window_close(w);
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break;
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case WIDX_CONSTRUCT:
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window_footpath_construct();
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break;
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case WIDX_REMOVE:
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window_footpath_remove();
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break;
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case WIDX_CONSTRUCT_ON_LAND:
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if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND)
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{
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break;
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}
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_window_footpath_cost = MONEY32_UNDEFINED;
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tool_cancel();
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footpath_provisional_update();
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map_invalidate_map_selection_tiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
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tool_set(w, WIDX_CONSTRUCT_ON_LAND, Tool::PathDown);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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window_footpath_set_enabled_and_pressed_widgets();
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break;
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case WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL:
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if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL)
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{
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break;
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}
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_window_footpath_cost = MONEY32_UNDEFINED;
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tool_cancel();
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footpath_provisional_update();
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map_invalidate_map_selection_tiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL;
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tool_set(w, WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL, Tool::Crosshair);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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window_footpath_set_enabled_and_pressed_widgets();
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break;
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}
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}
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/**
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*
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* rct2: 0x006A7EC5
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*/
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static void window_footpath_mousedown(rct_window* w, rct_widgetindex widgetIndex, rct_widget* widget)
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{
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switch (widgetIndex)
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{
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case WIDX_FOOTPATH_TYPE:
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window_footpath_show_footpath_types_dialog(w, widget, false);
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break;
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case WIDX_QUEUELINE_TYPE:
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window_footpath_show_footpath_types_dialog(w, widget, true);
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break;
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case WIDX_DIRECTION_NW:
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window_footpath_mousedown_direction(0);
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break;
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case WIDX_DIRECTION_NE:
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window_footpath_mousedown_direction(1);
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break;
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case WIDX_DIRECTION_SW:
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window_footpath_mousedown_direction(2);
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break;
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case WIDX_DIRECTION_SE:
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window_footpath_mousedown_direction(3);
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break;
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case WIDX_SLOPEDOWN:
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window_footpath_mousedown_slope(6);
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break;
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case WIDX_LEVEL:
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window_footpath_mousedown_slope(0);
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break;
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case WIDX_SLOPEUP:
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window_footpath_mousedown_slope(2);
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break;
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}
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}
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/**
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*
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* rct2: 0x006A7F18
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*/
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static void window_footpath_dropdown(rct_window* w, rct_widgetindex widgetIndex, int32_t dropdownIndex)
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{
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if (widgetIndex == WIDX_FOOTPATH_TYPE)
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{
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gFootpathSelectedType = SELECTED_PATH_TYPE_NORMAL;
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}
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else if (widgetIndex == WIDX_QUEUELINE_TYPE)
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{
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gFootpathSelectedType = SELECTED_PATH_TYPE_QUEUE;
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}
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else
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{
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return;
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}
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// Get path id
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int32_t pathId = dropdownIndex;
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if (pathId == -1)
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{
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pathId = gFootpathSelectedId;
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}
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else
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{
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bool showEditorPaths = ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode);
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int32_t i = 0, j = 0;
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for (; i < MAX_PATH_OBJECTS; i++)
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{
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PathSurfaceEntry* pathType = get_path_surface_entry(i);
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if (pathType == nullptr)
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{
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continue;
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}
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if ((pathType->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR) && !showEditorPaths)
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{
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continue;
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}
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if (j == pathId)
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{
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break;
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}
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j++;
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}
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pathId = i;
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}
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// Set selected path id
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gFootpathSelectedId = pathId;
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footpath_provisional_update();
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_window_footpath_cost = MONEY32_UNDEFINED;
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w->Invalidate();
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}
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/**
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*
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* rct2: 0x006A8032
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*/
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static void window_footpath_toolupdate(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords)
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{
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if (widgetIndex == WIDX_CONSTRUCT_ON_LAND)
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{
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window_footpath_set_provisional_path_at_point(screenCoords);
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}
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else if (widgetIndex == WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL)
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{
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window_footpath_set_selection_start_bridge_at_point(screenCoords);
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}
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}
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/**
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*
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* rct2: 0x006A8047
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*/
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static void window_footpath_tooldown(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords)
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{
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if (widgetIndex == WIDX_CONSTRUCT_ON_LAND)
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{
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window_footpath_place_path_at_point(screenCoords);
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}
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else if (widgetIndex == WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL)
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{
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window_footpath_start_bridge_at_point(screenCoords);
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}
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}
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/**
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*
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* rct2: 0x006A8067
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*/
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static void window_footpath_tooldrag(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords)
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{
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if (widgetIndex == WIDX_CONSTRUCT_ON_LAND)
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{
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window_footpath_place_path_at_point(screenCoords);
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}
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}
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/**
|
|
*
|
|
* rct2: 0x006A8066
|
|
*/
|
|
static void window_footpath_toolup(rct_window* w, rct_widgetindex widgetIndex, const ScreenCoordsXY& screenCoords)
|
|
{
|
|
if (widgetIndex == WIDX_CONSTRUCT_ON_LAND)
|
|
{
|
|
_footpathErrorOccured = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7760
|
|
*/
|
|
static void window_footpath_update_provisional_path_for_bridge_mode(rct_window* w)
|
|
{
|
|
int32_t type, slope;
|
|
|
|
if (gFootpathConstructionMode != PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Recheck area for construction. Set by ride_construction window
|
|
if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_2)
|
|
{
|
|
footpath_provisional_remove();
|
|
gFootpathProvisionalFlags &= ~PROVISIONAL_PATH_FLAG_2;
|
|
}
|
|
|
|
// Update provisional bridge mode path
|
|
if (!(gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1))
|
|
{
|
|
CoordsXYZ footpathLoc;
|
|
footpath_get_next_path_info(&type, footpathLoc, &slope);
|
|
_window_footpath_cost = footpath_provisional_set(type, footpathLoc, slope);
|
|
widget_invalidate(w, WIDX_CONSTRUCT);
|
|
}
|
|
|
|
auto curTime = platform_get_ticks();
|
|
|
|
// Update little directional arrow on provisional bridge mode path
|
|
if (_footpathConstructionNextArrowPulse < curTime)
|
|
{
|
|
_footpathConstructionNextArrowPulse = curTime + ARROW_PULSE_DURATION;
|
|
|
|
gFootpathProvisionalFlags ^= PROVISIONAL_PATH_FLAG_SHOW_ARROW;
|
|
CoordsXYZ footpathLoc;
|
|
footpath_get_next_path_info(&type, footpathLoc, &slope);
|
|
gMapSelectArrowPosition = footpathLoc;
|
|
gMapSelectArrowDirection = gFootpathConstructDirection;
|
|
if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_SHOW_ARROW)
|
|
{
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
}
|
|
else
|
|
{
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
}
|
|
map_invalidate_tile_full(footpathLoc);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A84BB
|
|
*/
|
|
static void window_footpath_update(rct_window* w)
|
|
{
|
|
widget_invalidate(w, WIDX_CONSTRUCT);
|
|
window_footpath_update_provisional_path_for_bridge_mode(w);
|
|
|
|
// #2502: The camera might have changed rotation, so we need to update which directional buttons are pressed
|
|
uint8_t currentRotation = get_current_rotation();
|
|
if (_lastUpdatedCameraRotation != currentRotation)
|
|
{
|
|
_lastUpdatedCameraRotation = currentRotation;
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
// Check tool
|
|
if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND)
|
|
{
|
|
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
|
|
{
|
|
window_close(w);
|
|
}
|
|
else if (gCurrentToolWidget.window_classification != WC_FOOTPATH)
|
|
{
|
|
window_close(w);
|
|
}
|
|
else if (gCurrentToolWidget.widget_index != WIDX_CONSTRUCT_ON_LAND)
|
|
{
|
|
window_close(w);
|
|
}
|
|
}
|
|
else if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL)
|
|
{
|
|
if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
|
|
{
|
|
window_close(w);
|
|
}
|
|
else if (gCurrentToolWidget.window_classification != WC_FOOTPATH)
|
|
{
|
|
window_close(w);
|
|
}
|
|
else if (gCurrentToolWidget.widget_index != WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL)
|
|
{
|
|
window_close(w);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7D1C
|
|
*/
|
|
static void window_footpath_invalidate(rct_window* w)
|
|
{
|
|
// Press / unpress footpath and queue type buttons
|
|
w->pressed_widgets &= ~(1 << WIDX_FOOTPATH_TYPE);
|
|
w->pressed_widgets &= ~(1 << WIDX_QUEUELINE_TYPE);
|
|
w->pressed_widgets |= gFootpathSelectedType == SELECTED_PATH_TYPE_NORMAL ? (1 << WIDX_FOOTPATH_TYPE)
|
|
: (1 << WIDX_QUEUELINE_TYPE);
|
|
|
|
// Enable / disable construct button
|
|
window_footpath_widgets[WIDX_CONSTRUCT].type = gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL
|
|
? WindowWidgetType::ImgBtn
|
|
: WindowWidgetType::Empty;
|
|
|
|
// Set footpath and queue type button images
|
|
auto pathImage = static_cast<uint32_t>(SPR_NONE);
|
|
auto queueImage = static_cast<uint32_t>(SPR_NONE);
|
|
auto pathEntry = get_path_surface_entry(gFootpathSelectedId);
|
|
if (pathEntry != nullptr)
|
|
{
|
|
pathImage = pathEntry->preview;
|
|
// Editor-only paths might lack a queue image
|
|
queueImage = (pathEntry->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR) ? pathImage : pathImage + 1;
|
|
}
|
|
window_footpath_widgets[WIDX_FOOTPATH_TYPE].image = pathImage;
|
|
window_footpath_widgets[WIDX_QUEUELINE_TYPE].image = queueImage;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7D8B
|
|
*/
|
|
static void window_footpath_paint(rct_window* w, rct_drawpixelinfo* dpi)
|
|
{
|
|
ScreenCoordsXY screenCoords;
|
|
WindowDrawWidgets(w, dpi);
|
|
|
|
if (!(w->disabled_widgets & (1 << WIDX_CONSTRUCT)))
|
|
{
|
|
// Get construction image
|
|
uint8_t direction = (gFootpathConstructDirection + get_current_rotation()) % 4;
|
|
uint8_t slope = 0;
|
|
if (gFootpathConstructSlope == 2)
|
|
{
|
|
slope = TILE_ELEMENT_SLOPE_N_CORNER_UP;
|
|
}
|
|
else if (gFootpathConstructSlope == 6)
|
|
{
|
|
slope = TILE_ELEMENT_SLOPE_E_CORNER_UP;
|
|
}
|
|
int32_t image = ConstructionPreviewImages[slope][direction];
|
|
|
|
int32_t selectedPath = gFootpathSelectedId + (MAX_PATH_OBJECTS * gFootpathSelectedType);
|
|
PathSurfaceEntry* pathType = get_path_surface_entry(selectedPath);
|
|
image += pathType->image;
|
|
|
|
// Draw construction image
|
|
screenCoords = w->windowPos
|
|
+ ScreenCoordsXY{ window_footpath_widgets[WIDX_CONSTRUCT].midX(),
|
|
window_footpath_widgets[WIDX_CONSTRUCT].bottom - 60 };
|
|
gfx_draw_sprite(dpi, image, screenCoords, 0);
|
|
|
|
// Draw build this... label
|
|
screenCoords = w->windowPos
|
|
+ ScreenCoordsXY{ window_footpath_widgets[WIDX_CONSTRUCT].midX(),
|
|
window_footpath_widgets[WIDX_CONSTRUCT].bottom - 23 };
|
|
DrawTextBasic(dpi, screenCoords, STR_BUILD_THIS, {}, { TextAlignment::CENTRE });
|
|
}
|
|
|
|
// Draw cost
|
|
screenCoords = w->windowPos
|
|
+ ScreenCoordsXY{ window_footpath_widgets[WIDX_CONSTRUCT].midX(), window_footpath_widgets[WIDX_CONSTRUCT].bottom - 12 };
|
|
if (_window_footpath_cost != MONEY32_UNDEFINED)
|
|
{
|
|
if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
|
|
{
|
|
DrawTextBasic(dpi, screenCoords, STR_COST_LABEL, &_window_footpath_cost, { TextAlignment::CENTRE });
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7F88
|
|
*/
|
|
static void window_footpath_show_footpath_types_dialog(rct_window* w, rct_widget* widget, bool showQueues)
|
|
{
|
|
int32_t i, image;
|
|
PathSurfaceEntry* pathType;
|
|
|
|
uint32_t numPathTypes = 0;
|
|
// If the game is in sandbox mode, also show paths that are normally restricted to the scenario editor
|
|
bool showEditorPaths = ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode);
|
|
|
|
for (i = 0; i < MAX_PATH_OBJECTS; i++)
|
|
{
|
|
pathType = get_path_surface_entry(i);
|
|
if (pathType == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
if ((pathType->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR) && !showEditorPaths)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
image = pathType->preview;
|
|
// Editor-only paths usually lack queue images. In this case, use the main path image
|
|
if (showQueues && !(pathType->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR))
|
|
{
|
|
image++;
|
|
}
|
|
|
|
gDropdownItemsFormat[numPathTypes] = STR_NONE;
|
|
gDropdownItemsArgs[numPathTypes] = image;
|
|
numPathTypes++;
|
|
}
|
|
|
|
auto itemsPerRow = DropdownGetAppropriateImageDropdownItemsPerRow(numPathTypes);
|
|
WindowDropdownShowImage(
|
|
w->windowPos.x + widget->left, w->windowPos.y + widget->top, widget->height() + 1, w->colours[1], 0, numPathTypes, 47,
|
|
36, itemsPerRow);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A8111 0x006A8135 0x006A815C 0x006A8183
|
|
*/
|
|
static void window_footpath_mousedown_direction(int32_t direction)
|
|
{
|
|
footpath_provisional_update();
|
|
gFootpathConstructDirection = (direction - get_current_rotation()) & 3;
|
|
_window_footpath_cost = MONEY32_UNDEFINED;
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A81AA 0x006A81C5 0x006A81E0
|
|
*/
|
|
static void window_footpath_mousedown_slope(int32_t slope)
|
|
{
|
|
footpath_provisional_update();
|
|
gFootpathConstructSlope = slope;
|
|
_window_footpath_cost = MONEY32_UNDEFINED;
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A81FB
|
|
*/
|
|
static void window_footpath_set_provisional_path_at_point(const ScreenCoordsXY& screenCoords)
|
|
{
|
|
map_invalidate_selection_rect();
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
|
|
auto info = get_map_coordinates_from_pos(
|
|
screenCoords, EnumsToFlags(ViewportInteractionItem::Terrain, ViewportInteractionItem::Footpath));
|
|
|
|
if (info.SpriteType == ViewportInteractionItem::None || info.Element == nullptr)
|
|
{
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
footpath_provisional_update();
|
|
}
|
|
else
|
|
{
|
|
// Check for change
|
|
if ((gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1)
|
|
&& gFootpathProvisionalPosition == CoordsXYZ{ info.Loc, info.Element->GetBaseZ() })
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Set map selection
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
gMapSelectPositionA = info.Loc;
|
|
gMapSelectPositionB = info.Loc;
|
|
|
|
footpath_provisional_update();
|
|
|
|
// Set provisional path
|
|
int32_t slope = 0;
|
|
switch (info.SpriteType)
|
|
{
|
|
case ViewportInteractionItem::Terrain:
|
|
{
|
|
auto surfaceElement = info.Element->AsSurface();
|
|
if (surfaceElement != nullptr)
|
|
{
|
|
slope = DefaultPathSlope[surfaceElement->GetSlope() & TILE_ELEMENT_SURFACE_RAISED_CORNERS_MASK];
|
|
}
|
|
break;
|
|
}
|
|
case ViewportInteractionItem::Footpath:
|
|
{
|
|
auto pathElement = info.Element->AsPath();
|
|
if (pathElement != nullptr)
|
|
{
|
|
slope = pathElement->GetSlopeDirection();
|
|
if (pathElement->IsSloped())
|
|
{
|
|
slope |= FOOTPATH_PROPERTIES_FLAG_IS_SLOPED;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
auto z = info.Element->GetBaseZ();
|
|
if (slope & RAISE_FOOTPATH_FLAG)
|
|
{
|
|
slope &= ~RAISE_FOOTPATH_FLAG;
|
|
z += PATH_HEIGHT_STEP;
|
|
}
|
|
int32_t pathType = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
|
|
|
|
_window_footpath_cost = footpath_provisional_set(pathType, { info.Loc, z }, slope);
|
|
window_invalidate_by_class(WC_FOOTPATH);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A8388
|
|
*/
|
|
static void window_footpath_set_selection_start_bridge_at_point(const ScreenCoordsXY& screenCoords)
|
|
{
|
|
int32_t direction;
|
|
TileElement* tileElement;
|
|
|
|
map_invalidate_selection_rect();
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
|
|
auto mapCoords = footpath_bridge_get_info_from_pos(screenCoords, &direction, &tileElement);
|
|
if (mapCoords.isNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE;
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW;
|
|
gMapSelectType = MAP_SELECT_TYPE_FULL;
|
|
gMapSelectPositionA = mapCoords;
|
|
gMapSelectPositionB = mapCoords;
|
|
|
|
int32_t z = tileElement->GetBaseZ();
|
|
|
|
if (tileElement->GetType() == TILE_ELEMENT_TYPE_SURFACE)
|
|
{
|
|
uint8_t slope = tileElement->AsSurface()->GetSlope();
|
|
if (slope & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
|
|
{
|
|
z += PATH_HEIGHT_STEP;
|
|
} // Add 2 for a slope
|
|
if (slope & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)
|
|
z += PATH_HEIGHT_STEP; // Add another 2 for a steep slope
|
|
}
|
|
|
|
gMapSelectArrowPosition = CoordsXYZ{ mapCoords, z };
|
|
gMapSelectArrowDirection = direction;
|
|
|
|
map_invalidate_selection_rect();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A82C5
|
|
*/
|
|
static void window_footpath_place_path_at_point(const ScreenCoordsXY& screenCoords)
|
|
{
|
|
if (_footpathErrorOccured)
|
|
{
|
|
return;
|
|
}
|
|
|
|
footpath_provisional_update();
|
|
|
|
const auto info = get_map_coordinates_from_pos(
|
|
screenCoords, EnumsToFlags(ViewportInteractionItem::Terrain, ViewportInteractionItem::Footpath));
|
|
|
|
if (info.SpriteType == ViewportInteractionItem::None)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Set path
|
|
auto slope = 0;
|
|
switch (info.SpriteType)
|
|
{
|
|
case ViewportInteractionItem::Terrain:
|
|
slope = DefaultPathSlope[info.Element->AsSurface()->GetSlope() & TILE_ELEMENT_SURFACE_RAISED_CORNERS_MASK];
|
|
break;
|
|
case ViewportInteractionItem::Footpath:
|
|
slope = info.Element->AsPath()->GetSlopeDirection();
|
|
if (info.Element->AsPath()->IsSloped())
|
|
{
|
|
slope |= FOOTPATH_PROPERTIES_FLAG_IS_SLOPED;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
auto z = info.Element->GetBaseZ();
|
|
if (slope & RAISE_FOOTPATH_FLAG)
|
|
{
|
|
slope &= ~RAISE_FOOTPATH_FLAG;
|
|
z += PATH_HEIGHT_STEP;
|
|
}
|
|
auto selectedType = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
|
|
|
|
// Try and place path
|
|
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
|
|
auto footpathPlaceAction = FootpathPlaceAction({ info.Loc, z }, slope, selectedType);
|
|
footpathPlaceAction.SetCallback([](const GameAction* ga, const GameActions::Result* result) {
|
|
if (result->Error == GameActions::Status::Ok)
|
|
{
|
|
// Don't play sound if it is no cost to prevent multiple sounds. TODO: make this work in no money scenarios
|
|
if (result->Cost != 0)
|
|
{
|
|
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::PlaceItem, result->Position);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_footpathErrorOccured = true;
|
|
}
|
|
});
|
|
GameActions::Execute(&footpathPlaceAction);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A840F
|
|
*/
|
|
static void window_footpath_start_bridge_at_point(const ScreenCoordsXY& screenCoords)
|
|
{
|
|
int32_t z, direction;
|
|
TileElement* tileElement;
|
|
|
|
auto mapCoords = footpath_bridge_get_info_from_pos(screenCoords, &direction, &tileElement);
|
|
if (mapCoords.isNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (tileElement->GetType() == TILE_ELEMENT_TYPE_SURFACE)
|
|
{
|
|
// If we start the path on a slope, the arrow is slightly raised, so we
|
|
// expect the path to be slightly raised as well.
|
|
uint8_t slope = tileElement->AsSurface()->GetSlope();
|
|
z = tileElement->GetBaseZ();
|
|
if (slope & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)
|
|
{
|
|
// Steep diagonal slope
|
|
z += 2 * PATH_HEIGHT_STEP;
|
|
}
|
|
else if (slope & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
|
|
{
|
|
// Normal slope
|
|
z += PATH_HEIGHT_STEP;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
z = tileElement->GetBaseZ();
|
|
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH)
|
|
{
|
|
if (tileElement->AsPath()->IsSloped())
|
|
{
|
|
if (direction == (tileElement->AsPath()->GetSlopeDirection()))
|
|
{
|
|
z += PATH_HEIGHT_STEP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tool_cancel();
|
|
gFootpathConstructFromPosition = { mapCoords, z };
|
|
gFootpathConstructDirection = direction;
|
|
gFootpathProvisionalFlags = 0;
|
|
gFootpathConstructSlope = 0;
|
|
gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL;
|
|
gFootpathConstructValidDirections = INVALID_DIRECTION;
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
* Construct a piece of footpath while in bridge building mode.
|
|
* rct2: 0x006A79B7
|
|
*/
|
|
static void window_footpath_construct()
|
|
{
|
|
_window_footpath_cost = MONEY32_UNDEFINED;
|
|
footpath_provisional_update();
|
|
|
|
int32_t type, slope;
|
|
CoordsXYZ footpathLoc;
|
|
footpath_get_next_path_info(&type, footpathLoc, &slope);
|
|
|
|
gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
|
|
auto footpathPlaceAction = FootpathPlaceAction(footpathLoc, slope, type, gFootpathConstructDirection);
|
|
footpathPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* result) {
|
|
if (result->Error == GameActions::Status::Ok)
|
|
{
|
|
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::PlaceItem, result->Position);
|
|
|
|
if (gFootpathConstructSlope == 0)
|
|
{
|
|
gFootpathConstructValidDirections = INVALID_DIRECTION;
|
|
}
|
|
else
|
|
{
|
|
gFootpathConstructValidDirections = gFootpathConstructDirection;
|
|
}
|
|
|
|
if (gFootpathGroundFlags & ELEMENT_IS_UNDERGROUND)
|
|
{
|
|
viewport_set_visibility(1);
|
|
}
|
|
|
|
gFootpathConstructFromPosition = footpathLoc;
|
|
// If we have just built an upwards slope, the next path to construct is
|
|
// a bit higher. Note that the z returned by footpath_get_next_path_info
|
|
// already is lowered if we are building a downwards slope.
|
|
if (gFootpathConstructSlope == 2)
|
|
{
|
|
gFootpathConstructFromPosition.z += PATH_HEIGHT_STEP;
|
|
}
|
|
}
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
});
|
|
GameActions::Execute(&footpathPlaceAction);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A78EF
|
|
*/
|
|
static void footpath_remove_tile_element(TileElement* tileElement)
|
|
{
|
|
auto z = tileElement->GetBaseZ();
|
|
if (tileElement->AsPath()->IsSloped())
|
|
{
|
|
uint8_t slopeDirection = tileElement->AsPath()->GetSlopeDirection();
|
|
slopeDirection = direction_reverse(slopeDirection);
|
|
if (slopeDirection == gFootpathConstructDirection)
|
|
{
|
|
z += PATH_HEIGHT_STEP;
|
|
}
|
|
}
|
|
|
|
// Find a connected edge
|
|
int32_t edge = direction_reverse(gFootpathConstructDirection);
|
|
if (!(tileElement->AsPath()->GetEdges() & (1 << edge)))
|
|
{
|
|
edge = (edge + 1) & 3;
|
|
if (!(tileElement->AsPath()->GetEdges() & (1 << edge)))
|
|
{
|
|
edge = (edge + 2) & 3;
|
|
if (!(tileElement->AsPath()->GetEdges() & (1 << edge)))
|
|
{
|
|
edge = (edge - 1) & 3;
|
|
if (!(tileElement->AsPath()->GetEdges() & (1 << edge)))
|
|
{
|
|
edge = direction_reverse(edge);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gFootpathConstructFromPosition.z = tileElement->GetBaseZ();
|
|
// Remove path
|
|
footpath_remove(gFootpathConstructFromPosition, GAME_COMMAND_FLAG_APPLY);
|
|
|
|
// Move selection
|
|
edge = direction_reverse(edge);
|
|
gFootpathConstructFromPosition.x -= CoordsDirectionDelta[edge].x;
|
|
gFootpathConstructFromPosition.y -= CoordsDirectionDelta[edge].y;
|
|
gFootpathConstructFromPosition.z = z;
|
|
gFootpathConstructDirection = edge;
|
|
gFootpathConstructValidDirections = INVALID_DIRECTION;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7873
|
|
*/
|
|
static TileElement* footpath_get_tile_element_to_remove()
|
|
{
|
|
TileElement* tileElement;
|
|
int32_t z, zLow;
|
|
|
|
if (!map_is_location_valid(gFootpathConstructFromPosition))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
z = std::min(255 * COORDS_Z_STEP, gFootpathConstructFromPosition.z);
|
|
zLow = z - PATH_HEIGHT_STEP;
|
|
|
|
tileElement = map_get_first_element_at(gFootpathConstructFromPosition);
|
|
do
|
|
{
|
|
if (tileElement == nullptr)
|
|
break;
|
|
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH)
|
|
{
|
|
if (tileElement->GetBaseZ() == z)
|
|
{
|
|
if (tileElement->AsPath()->IsSloped())
|
|
{
|
|
if (direction_reverse(tileElement->AsPath()->GetSlopeDirection()) != gFootpathConstructDirection)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return tileElement;
|
|
}
|
|
else if (tileElement->GetBaseZ() == zLow)
|
|
{
|
|
if (!tileElement->AsPath()->IsSloped())
|
|
{
|
|
if ((tileElement->AsPath()->GetSlopeDirection()) == gFootpathConstructDirection)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return tileElement;
|
|
}
|
|
}
|
|
} while (!(tileElement++)->IsLastForTile());
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7863
|
|
*/
|
|
static void window_footpath_remove()
|
|
{
|
|
TileElement* tileElement;
|
|
|
|
_window_footpath_cost = MONEY32_UNDEFINED;
|
|
footpath_provisional_update();
|
|
|
|
tileElement = footpath_get_tile_element_to_remove();
|
|
if (tileElement != nullptr)
|
|
{
|
|
footpath_remove_tile_element(tileElement);
|
|
}
|
|
|
|
window_footpath_set_enabled_and_pressed_widgets();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A855C
|
|
*/
|
|
static void window_footpath_set_enabled_and_pressed_widgets()
|
|
{
|
|
rct_window* w = window_find_by_class(WC_FOOTPATH);
|
|
if (w == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
|
|
{
|
|
map_invalidate_map_selection_tiles();
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
|
|
gMapSelectFlags |= MAP_SELECT_FLAG_GREEN;
|
|
|
|
int32_t direction = gFootpathConstructDirection;
|
|
gMapSelectionTiles.clear();
|
|
gMapSelectionTiles.push_back({ gFootpathConstructFromPosition.x + CoordsDirectionDelta[direction].x,
|
|
gFootpathConstructFromPosition.y + CoordsDirectionDelta[direction].y });
|
|
map_invalidate_map_selection_tiles();
|
|
}
|
|
|
|
uint64_t pressedWidgets = w->pressed_widgets
|
|
& ~((1LL << WIDX_DIRECTION_NW) | (1LL << WIDX_DIRECTION_NE) | (1LL << WIDX_DIRECTION_SW) | (1LL << WIDX_DIRECTION_SE)
|
|
| (1LL << WIDX_SLOPEDOWN) | (1LL << WIDX_LEVEL) | (1LL << WIDX_SLOPEUP));
|
|
uint64_t disabledWidgets = 0;
|
|
int32_t currentRotation = get_current_rotation();
|
|
if (gFootpathConstructionMode >= PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
|
|
{
|
|
// Set pressed directional widget
|
|
int32_t direction = (gFootpathConstructDirection + currentRotation) & 3;
|
|
pressedWidgets |= (1LL << (WIDX_DIRECTION_NW + direction));
|
|
|
|
// Set pressed slope widget
|
|
int32_t slope = gFootpathConstructSlope;
|
|
if (slope == TILE_ELEMENT_SLOPE_SE_SIDE_UP)
|
|
{
|
|
pressedWidgets |= (1 << WIDX_SLOPEDOWN);
|
|
}
|
|
else if (slope == TILE_ELEMENT_SLOPE_FLAT)
|
|
{
|
|
pressedWidgets |= (1 << WIDX_LEVEL);
|
|
}
|
|
else
|
|
{
|
|
pressedWidgets |= (1 << WIDX_SLOPEUP);
|
|
}
|
|
|
|
// Enable / disable directional widgets
|
|
direction = gFootpathConstructValidDirections;
|
|
if (direction != INVALID_DIRECTION)
|
|
{
|
|
disabledWidgets |= (1 << WIDX_DIRECTION_NW) | (1 << WIDX_DIRECTION_NE) | (1 << WIDX_DIRECTION_SW)
|
|
| (1 << WIDX_DIRECTION_SE);
|
|
|
|
direction = (direction + currentRotation) & 3;
|
|
disabledWidgets &= ~(1 << (WIDX_DIRECTION_NW + direction));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Disable all bridge mode widgets
|
|
disabledWidgets |= (1 << WIDX_DIRECTION_GROUP) | (1 << WIDX_DIRECTION_NW) | (1 << WIDX_DIRECTION_NE)
|
|
| (1 << WIDX_DIRECTION_SW) | (1 << WIDX_DIRECTION_SE) | (1 << WIDX_SLOPE_GROUP) | (1 << WIDX_SLOPEDOWN)
|
|
| (1 << WIDX_LEVEL) | (1 << WIDX_SLOPEUP) | (1 << WIDX_CONSTRUCT) | (1 << WIDX_REMOVE);
|
|
}
|
|
|
|
w->pressed_widgets = pressedWidgets;
|
|
w->disabled_widgets = disabledWidgets;
|
|
w->Invalidate();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006A7B20
|
|
*/
|
|
static void footpath_get_next_path_info(int32_t* type, CoordsXYZ& footpathLoc, int32_t* slope)
|
|
{
|
|
int32_t direction;
|
|
|
|
direction = gFootpathConstructDirection;
|
|
footpathLoc.x = gFootpathConstructFromPosition.x + CoordsDirectionDelta[direction].x;
|
|
footpathLoc.y = gFootpathConstructFromPosition.y + CoordsDirectionDelta[direction].y;
|
|
footpathLoc.z = gFootpathConstructFromPosition.z;
|
|
*type = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
|
|
*slope = TILE_ELEMENT_SLOPE_FLAT;
|
|
if (gFootpathConstructSlope != 0)
|
|
{
|
|
*slope = gFootpathConstructDirection | TILE_ELEMENT_SLOPE_S_CORNER_UP;
|
|
if (gFootpathConstructSlope != 2)
|
|
{
|
|
footpathLoc.z -= PATH_HEIGHT_STEP;
|
|
*slope ^= TILE_ELEMENT_SLOPE_E_CORNER_UP;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool footpath_select_default()
|
|
{
|
|
// Select first available footpath
|
|
int32_t footpathId = -1;
|
|
for (int32_t i = 0; i < object_entry_group_counts[EnumValue(ObjectType::Paths)]; i++)
|
|
{
|
|
PathSurfaceEntry* pathEntry = get_path_surface_entry(i);
|
|
if (pathEntry != nullptr)
|
|
{
|
|
footpathId = i;
|
|
|
|
// Prioritise non-restricted path
|
|
if (!(pathEntry->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (footpathId == -1)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
gFootpathSelectedId = footpathId;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void window_footpath_keyboard_shortcut_turn_left()
|
|
{
|
|
rct_window* w = window_find_by_class(WC_FOOTPATH);
|
|
if (w == nullptr || WidgetIsDisabled(w, WIDX_DIRECTION_NW) || WidgetIsDisabled(w, WIDX_DIRECTION_NE)
|
|
|| WidgetIsDisabled(w, WIDX_DIRECTION_SW) || WidgetIsDisabled(w, WIDX_DIRECTION_SE) || gFootpathConstructionMode != 2)
|
|
{
|
|
return;
|
|
}
|
|
int32_t currentRotation = get_current_rotation();
|
|
int32_t turnedRotation = gFootpathConstructDirection - currentRotation + (currentRotation % 2 == 1 ? 1 : -1);
|
|
window_footpath_mousedown_direction(turnedRotation);
|
|
}
|
|
|
|
void window_footpath_keyboard_shortcut_turn_right()
|
|
{
|
|
rct_window* w = window_find_by_class(WC_FOOTPATH);
|
|
if (w == nullptr || WidgetIsDisabled(w, WIDX_DIRECTION_NW) || WidgetIsDisabled(w, WIDX_DIRECTION_NE)
|
|
|| WidgetIsDisabled(w, WIDX_DIRECTION_SW) || WidgetIsDisabled(w, WIDX_DIRECTION_SE) || gFootpathConstructionMode != 2)
|
|
{
|
|
return;
|
|
}
|
|
int32_t currentRotation = get_current_rotation();
|
|
int32_t turnedRotation = gFootpathConstructDirection - currentRotation + (currentRotation % 2 == 1 ? -1 : 1);
|
|
window_footpath_mousedown_direction(turnedRotation);
|
|
}
|
|
|
|
void window_footpath_keyboard_shortcut_slope_down()
|
|
{
|
|
rct_window* w = window_find_by_class(WC_FOOTPATH);
|
|
if (w == nullptr || WidgetIsDisabled(w, WIDX_SLOPEDOWN) || WidgetIsDisabled(w, WIDX_LEVEL)
|
|
|| WidgetIsDisabled(w, WIDX_SLOPEUP) || w->widgets[WIDX_LEVEL].type == WindowWidgetType::Empty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (gFootpathConstructSlope)
|
|
{
|
|
case 0:
|
|
window_event_mouse_down_call(w, WIDX_SLOPEDOWN);
|
|
break;
|
|
case 2:
|
|
window_event_mouse_down_call(w, WIDX_LEVEL);
|
|
break;
|
|
default:
|
|
case 6:
|
|
return;
|
|
}
|
|
}
|
|
|
|
void window_footpath_keyboard_shortcut_slope_up()
|
|
{
|
|
rct_window* w = window_find_by_class(WC_FOOTPATH);
|
|
if (w == nullptr || WidgetIsDisabled(w, WIDX_SLOPEDOWN) || WidgetIsDisabled(w, WIDX_LEVEL)
|
|
|| WidgetIsDisabled(w, WIDX_SLOPEUP) || w->widgets[WIDX_LEVEL].type == WindowWidgetType::Empty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (gFootpathConstructSlope)
|
|
{
|
|
case 6:
|
|
window_event_mouse_down_call(w, WIDX_LEVEL);
|
|
break;
|
|
case 0:
|
|
window_event_mouse_down_call(w, WIDX_SLOPEUP);
|
|
break;
|
|
default:
|
|
case 2:
|
|
return;
|
|
}
|
|
}
|
|
|
|
void window_footpath_keyboard_shortcut_demolish_current()
|
|
{
|
|
rct_window* w = window_find_by_class(WC_FOOTPATH);
|
|
if (w == nullptr || WidgetIsDisabled(w, WIDX_REMOVE) || w->widgets[WIDX_REMOVE].type == WindowWidgetType::Empty
|
|
|| (!gCheatsBuildInPauseMode && game_is_paused()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
window_footpath_remove();
|
|
}
|
|
|
|
void window_footpath_keyboard_shortcut_build_current()
|
|
{
|
|
rct_window* w = window_find_by_class(WC_FOOTPATH);
|
|
if (w == nullptr || WidgetIsDisabled(w, WIDX_CONSTRUCT) || w->widgets[WIDX_CONSTRUCT].type == WindowWidgetType::Empty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
window_event_mouse_up_call(w, WIDX_CONSTRUCT);
|
|
}
|