mirror of https://github.com/OpenRCT2/OpenRCT2.git
31 lines
577 B
GLSL
31 lines
577 B
GLSL
#version 330
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uniform ivec4 uClip;
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uniform int uFlags;
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uniform vec4 uColour;
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uniform sampler2D uTexture;
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in vec2 fPosition;
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in vec2 fTextureCoordinate;
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layout (location = 0) out vec4 oColour;
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void main()
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{
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if (fPosition.x < uClip.x || fPosition.x > uClip.z ||
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fPosition.y < uClip.y || fPosition.y > uClip.w)
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{
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discard;
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}
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vec4 texel = texture(uTexture, fTextureCoordinate);
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if ((uFlags & 1) != 0)
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{
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oColour = vec4(uColour.rgb, uColour.a * texel.a);
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}
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else
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{
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oColour = texel;
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}
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}
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