mirror of https://github.com/OpenRCT2/OpenRCT2.git
1100 lines
33 KiB
C++
1100 lines
33 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#ifndef DISABLE_OPENGL
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# include "../DrawingEngineFactory.hpp"
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# include "ApplyPaletteShader.h"
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# include "DrawCommands.h"
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# include "DrawLineShader.h"
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# include "DrawRectShader.h"
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# include "GLSLTypes.h"
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# include "OpenGLAPI.h"
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# include "OpenGLFramebuffer.h"
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# include "SwapFramebuffer.h"
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# include "TextureCache.h"
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# include "TransparencyDepth.h"
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# include <SDL.h>
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# include <algorithm>
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# include <cmath>
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# include <openrct2-ui/interface/Window.h>
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# include <openrct2/Intro.h>
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# include <openrct2/config/Config.h>
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# include <openrct2/core/Console.hpp>
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# include <openrct2/drawing/Drawing.h>
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# include <openrct2/drawing/IDrawingContext.h>
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# include <openrct2/drawing/IDrawingEngine.h>
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# include <openrct2/drawing/LightFX.h>
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# include <openrct2/drawing/Weather.h>
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# include <openrct2/interface/Screenshot.h>
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# include <openrct2/ui/UiContext.h>
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# include <openrct2/util/Util.h>
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# include <openrct2/world/Climate.h>
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using namespace OpenRCT2;
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using namespace OpenRCT2::Drawing;
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using namespace OpenRCT2::Ui;
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struct OpenGLVersion
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{
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GLint Major;
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GLint Minor;
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};
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constexpr OpenGLVersion OPENGL_MINIMUM_REQUIRED_VERSION = { 3, 3 };
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class OpenGLDrawingEngine;
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class OpenGLDrawingContext final : public IDrawingContext
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{
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private:
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OpenGLDrawingEngine& _engine;
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std::unique_ptr<ApplyTransparencyShader> _applyTransparencyShader;
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std::unique_ptr<DrawLineShader> _drawLineShader;
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std::unique_ptr<DrawRectShader> _drawRectShader;
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std::unique_ptr<SwapFramebuffer> _swapFramebuffer;
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std::unique_ptr<TextureCache> _textureCache;
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int32_t _offsetX = 0;
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int32_t _offsetY = 0;
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int32_t _clipLeft = 0;
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int32_t _clipTop = 0;
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int32_t _clipRight = 0;
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int32_t _clipBottom = 0;
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ScreenCoordsXY _spriteOffset;
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int32_t _drawCount = 0;
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uint32_t _ttfGlId = 0;
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struct
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{
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LineCommandBatch lines;
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RectCommandBatch rects;
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RectCommandBatch transparent;
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} _commandBuffers;
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public:
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explicit OpenGLDrawingContext(OpenGLDrawingEngine& engine);
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~OpenGLDrawingContext() override;
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TextureCache* GetTextureCache() const
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{
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return _textureCache.get();
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}
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const OpenGLFramebuffer& GetFinalFramebuffer() const
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{
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return _swapFramebuffer->GetFinalFramebuffer();
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}
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void Initialise();
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void Resize(int32_t width, int32_t height);
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void ResetPalette();
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void StartNewDraw();
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void Clear(DrawPixelInfo& dpi, uint8_t paletteIndex) override;
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void FillRect(DrawPixelInfo& dpi, uint32_t colour, int32_t x, int32_t y, int32_t w, int32_t h) override;
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void FilterRect(
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DrawPixelInfo& dpi, FilterPaletteID palette, int32_t left, int32_t top, int32_t right, int32_t bottom) override;
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void DrawLine(DrawPixelInfo& dpi, uint32_t colour, const ScreenLine& line) override;
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void DrawSprite(DrawPixelInfo& dpi, const ImageId imageId, int32_t x, int32_t y) override;
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void DrawSpriteRawMasked(
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DrawPixelInfo& dpi, int32_t x, int32_t y, const ImageId maskImage, const ImageId colourImage) override;
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void DrawSpriteSolid(DrawPixelInfo& dpi, const ImageId image, int32_t x, int32_t y, uint8_t colour) override;
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void DrawGlyph(DrawPixelInfo& dpi, const ImageId image, int32_t x, int32_t y, const PaletteMap& palette) override;
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void DrawTTFBitmap(
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DrawPixelInfo& dpi, TextDrawInfo* info, TTFSurface* surface, int32_t x, int32_t y, uint8_t hintingThreshold) override;
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void FlushCommandBuffers();
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void FlushLines();
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void FlushRectangles();
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void HandleTransparency();
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void CalculcateClipping(DrawPixelInfo& dpi);
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};
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class OpenGLWeatherDrawer final : public IWeatherDrawer
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{
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OpenGLDrawingContext* _drawingContext;
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public:
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explicit OpenGLWeatherDrawer(OpenGLDrawingContext* drawingContext)
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: _drawingContext(drawingContext)
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{
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}
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virtual void Draw(
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DrawPixelInfo& dpi, int32_t x, int32_t y, int32_t width, int32_t height, int32_t xStart, int32_t yStart,
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const uint8_t* weatherpattern) override
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{
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const uint8_t* pattern = weatherpattern;
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auto patternXSpace = *pattern++;
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auto patternYSpace = *pattern++;
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uint8_t patternStartXOffset = xStart % patternXSpace;
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uint8_t patternStartYOffset = yStart % patternYSpace;
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uint32_t pixelOffset = (dpi.pitch + dpi.width) * y + x;
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uint8_t patternYPos = patternStartYOffset % patternYSpace;
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for (; height != 0; height--)
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{
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auto patternX = pattern[patternYPos * 2];
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if (patternX != 0xFF)
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{
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uint32_t finalPixelOffset = width + pixelOffset;
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uint32_t xPixelOffset = pixelOffset;
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xPixelOffset += (static_cast<uint8_t>(patternX - patternStartXOffset)) % patternXSpace;
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auto patternPixel = pattern[patternYPos * 2 + 1];
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for (; xPixelOffset < finalPixelOffset; xPixelOffset += patternXSpace)
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{
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int32_t pixelX = xPixelOffset % dpi.width;
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int32_t pixelY = (xPixelOffset / dpi.width) % dpi.height;
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_drawingContext->DrawLine(dpi, patternPixel, { { pixelX, pixelY }, { pixelX + 1, pixelY + 1 } });
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}
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}
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pixelOffset += dpi.pitch + dpi.width;
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patternYPos++;
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patternYPos %= patternYSpace;
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}
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}
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};
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class OpenGLDrawingEngine final : public IDrawingEngine
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{
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private:
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std::shared_ptr<IUiContext> const _uiContext;
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SDL_Window* _window = nullptr;
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SDL_GLContext _context = nullptr;
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uint32_t _width = 0;
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uint32_t _height = 0;
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uint32_t _pitch = 0;
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size_t _bitsSize = 0;
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std::unique_ptr<uint8_t[]> _bits;
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DrawPixelInfo _bitsDPI = {};
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std::unique_ptr<OpenGLDrawingContext> _drawingContext;
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std::unique_ptr<ApplyPaletteShader> _applyPaletteShader;
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std::unique_ptr<OpenGLFramebuffer> _screenFramebuffer;
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std::unique_ptr<OpenGLFramebuffer> _scaleFramebuffer;
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std::unique_ptr<OpenGLFramebuffer> _smoothScaleFramebuffer;
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OpenGLWeatherDrawer _weatherDrawer;
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public:
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SDL_Color Palette[256];
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vec4 GLPalette[256];
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explicit OpenGLDrawingEngine(const std::shared_ptr<IUiContext>& uiContext)
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: _uiContext(uiContext)
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, _drawingContext(std::make_unique<OpenGLDrawingContext>(*this))
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, _weatherDrawer(_drawingContext.get())
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{
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_window = static_cast<SDL_Window*>(_uiContext->GetWindow());
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_bitsDPI.DrawingEngine = this;
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LightFXSetAvailable(false);
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}
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~OpenGLDrawingEngine() override
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{
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SDL_GL_DeleteContext(_context);
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}
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void Initialise() override
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{
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OpenGLVersion requiredVersion = OPENGL_MINIMUM_REQUIRED_VERSION;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, requiredVersion.Major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, requiredVersion.Minor);
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_context = SDL_GL_CreateContext(_window);
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if (_context == nullptr)
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{
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char szRequiredVersion[32];
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snprintf(szRequiredVersion, 32, "OpenGL %d.%d", requiredVersion.Major, requiredVersion.Minor);
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throw std::runtime_error(std::string(szRequiredVersion) + std::string(" not available."));
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}
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SDL_GL_MakeCurrent(_window, _context);
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if (!OpenGLAPI::Initialise())
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{
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throw std::runtime_error("Unable to initialise OpenGL.");
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}
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_drawingContext->Initialise();
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_applyPaletteShader = std::make_unique<ApplyPaletteShader>();
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}
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void Resize(uint32_t width, uint32_t height) override
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{
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ConfigureBits(width, height, width);
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ConfigureCanvas();
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_drawingContext->Resize(width, height);
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}
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void SetPalette(const GamePalette& palette) override
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{
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for (int32_t i = 0; i < 256; i++)
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{
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SDL_Color colour;
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colour.r = palette[i].Red;
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colour.g = palette[i].Green;
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colour.b = palette[i].Blue;
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colour.a = i == 0 ? 0 : 255;
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Palette[i] = colour;
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GLPalette[i] = {
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colour.r / 255.0f,
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colour.g / 255.0f,
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colour.b / 255.0f,
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colour.a / 255.0f,
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};
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}
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_applyPaletteShader->Use();
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_applyPaletteShader->SetPalette(GLPalette);
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_drawingContext->ResetPalette();
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}
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void SetVSync(bool vsync) override
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{
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SDL_GL_SetSwapInterval(vsync);
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}
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void Invalidate(int32_t left, int32_t top, int32_t right, int32_t bottom) override
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{
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}
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void BeginDraw() override
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{
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assert(_screenFramebuffer != nullptr);
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_drawingContext->StartNewDraw();
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_drawingContext->CalculcateClipping(_bitsDPI);
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}
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void EndDraw() override
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{
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_drawingContext->FlushCommandBuffers();
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glDisable(GL_DEPTH_TEST);
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if (_scaleFramebuffer != nullptr)
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{
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// Render to intermediary RGB buffer for GL_LINEAR
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_scaleFramebuffer->Bind();
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}
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else
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{
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_screenFramebuffer->Bind();
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}
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_applyPaletteShader->Use();
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_applyPaletteShader->SetTexture(_drawingContext->GetFinalFramebuffer().GetTexture());
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_applyPaletteShader->Draw();
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if (_smoothScaleFramebuffer != nullptr)
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{
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_smoothScaleFramebuffer->Copy(*_scaleFramebuffer, GL_NEAREST);
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_screenFramebuffer->Copy(*_smoothScaleFramebuffer, GL_LINEAR);
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}
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else if (_scaleFramebuffer != nullptr)
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{
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_screenFramebuffer->Copy(*_scaleFramebuffer, GL_LINEAR);
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}
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CheckGLError();
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Display();
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}
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void PaintWindows() override
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{
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_drawingContext->CalculcateClipping(_bitsDPI);
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WindowUpdateAllViewports();
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WindowDrawAll(_bitsDPI, 0, 0, _width, _height);
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}
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void PaintWeather() override
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{
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_drawingContext->CalculcateClipping(_bitsDPI);
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DrawWeather(_bitsDPI, &_weatherDrawer);
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}
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std::string Screenshot() override
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{
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const OpenGLFramebuffer& framebuffer = _drawingContext->GetFinalFramebuffer();
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framebuffer.Bind();
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framebuffer.GetPixels(_bitsDPI);
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std::string result = ScreenshotDumpPNG(_bitsDPI);
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return result;
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}
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void CopyRect(int32_t x, int32_t y, int32_t width, int32_t height, int32_t dx, int32_t dy) override
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{
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// Not applicable for this engine
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}
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IDrawingContext* GetDrawingContext() override
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{
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return _drawingContext.get();
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}
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DrawPixelInfo* GetDrawingPixelInfo() override
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{
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return &_bitsDPI;
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}
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DRAWING_ENGINE_FLAGS GetFlags() override
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{
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return DEF_NONE;
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}
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void InvalidateImage(uint32_t image) override
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{
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_drawingContext->GetTextureCache()->InvalidateImage(image);
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}
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DrawPixelInfo* GetDPI()
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{
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return &_bitsDPI;
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}
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private:
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static OpenGLVersion GetOpenGLVersion()
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{
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CheckGLError(); // Clear Any Errors
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OpenGLVersion version = { 0, 0 };
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glGetIntegerv(GL_MAJOR_VERSION, &version.Major);
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if (glGetError() != GL_NO_ERROR)
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return { 0, 0 };
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glGetIntegerv(GL_MINOR_VERSION, &version.Minor);
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if (glGetError() != GL_NO_ERROR)
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return { 0, 0 };
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return version;
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}
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void ConfigureBits(uint32_t width, uint32_t height, uint32_t pitch)
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{
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size_t newBitsSize = pitch * height;
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auto newBits = std::make_unique<uint8_t[]>(newBitsSize);
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if (_bits == nullptr)
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{
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std::fill_n(newBits.get(), newBitsSize, 0);
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}
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else
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{
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if (_pitch == pitch)
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{
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std::copy_n(_bits.get(), std::min(_bitsSize, newBitsSize), newBits.get());
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}
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else
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{
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uint8_t* src = _bits.get();
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uint8_t* dst = newBits.get();
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uint32_t minWidth = std::min(_width, width);
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uint32_t minHeight = std::min(_height, height);
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for (uint32_t y = 0; y < minHeight; y++)
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{
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std::copy_n(src, minWidth, dst);
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if (pitch - minWidth > 0)
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{
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std::fill_n(dst + minWidth, pitch - minWidth, 0);
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}
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src += _pitch;
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dst += pitch;
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}
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}
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}
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_bits = std::move(newBits);
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_bitsSize = newBitsSize;
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_width = width;
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_height = height;
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_pitch = pitch;
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DrawPixelInfo* dpi = &_bitsDPI;
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dpi->bits = _bits.get();
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dpi->x = 0;
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dpi->y = 0;
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dpi->width = width;
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dpi->height = height;
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dpi->pitch = _pitch - width;
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}
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void ConfigureCanvas()
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{
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// Re-create screen framebuffer
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_screenFramebuffer = std::make_unique<OpenGLFramebuffer>(_window);
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_smoothScaleFramebuffer.reset();
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_scaleFramebuffer.reset();
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if (GetContext()->GetUiContext()->GetScaleQuality() != ScaleQuality::NearestNeighbour)
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{
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_scaleFramebuffer = std::make_unique<OpenGLFramebuffer>(_width, _height, false, false);
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}
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if (GetContext()->GetUiContext()->GetScaleQuality() == ScaleQuality::SmoothNearestNeighbour)
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{
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uint32_t scale = std::ceil(gConfigGeneral.WindowScale);
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_smoothScaleFramebuffer = std::make_unique<OpenGLFramebuffer>(_width * scale, _height * scale, false, false);
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}
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}
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void Display()
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{
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SDL_GL_SwapWindow(_window);
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}
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};
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std::unique_ptr<IDrawingEngine> OpenRCT2::Ui::CreateOpenGLDrawingEngine(const std::shared_ptr<IUiContext>& uiContext)
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{
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return std::make_unique<OpenGLDrawingEngine>(uiContext);
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}
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OpenGLDrawingContext::OpenGLDrawingContext(OpenGLDrawingEngine& engine)
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: _engine(engine)
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{
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}
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OpenGLDrawingContext::~OpenGLDrawingContext()
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{
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}
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void OpenGLDrawingContext::Initialise()
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{
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_textureCache = std::make_unique<TextureCache>();
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_applyTransparencyShader = std::make_unique<ApplyTransparencyShader>();
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_drawRectShader = std::make_unique<DrawRectShader>();
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_drawLineShader = std::make_unique<DrawLineShader>();
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}
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void OpenGLDrawingContext::Resize(int32_t width, int32_t height)
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{
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_commandBuffers.lines.clear();
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_commandBuffers.rects.clear();
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_drawRectShader->Use();
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_drawRectShader->SetScreenSize(width, height);
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_drawLineShader->Use();
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_drawLineShader->SetScreenSize(width, height);
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// Re-create canvas framebuffer
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_swapFramebuffer = std::make_unique<SwapFramebuffer>(width, height);
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}
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void OpenGLDrawingContext::ResetPalette()
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{
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// FlushCommandBuffers();
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}
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void OpenGLDrawingContext::StartNewDraw()
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{
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_drawCount = 0;
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_swapFramebuffer->Clear();
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}
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void OpenGLDrawingContext::Clear(DrawPixelInfo& dpi, uint8_t paletteIndex)
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{
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CalculcateClipping(dpi);
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FillRect(dpi, paletteIndex, _clipLeft - _offsetX, _clipTop - _offsetY, _clipRight - _offsetX, _clipBottom - _offsetY);
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}
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void OpenGLDrawingContext::FillRect(
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DrawPixelInfo& dpi, uint32_t colour, int32_t left, int32_t top, int32_t right, int32_t bottom)
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{
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CalculcateClipping(dpi);
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left += _offsetX;
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top += _offsetY;
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right += _offsetX;
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bottom += _offsetY;
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DrawRectCommand& command = _commandBuffers.rects.allocate();
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|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = 0;
|
|
command.texColourBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.texMaskAtlas = 0;
|
|
command.texMaskBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.palettes = { 0, 0, 0 };
|
|
command.colour = colour & 0xFF;
|
|
command.bounds = { left, top, right + 1, bottom + 1 };
|
|
command.flags = DrawRectCommand::FLAG_NO_TEXTURE;
|
|
command.depth = _drawCount++;
|
|
|
|
if (colour & 0x1000000)
|
|
{
|
|
// cross-pattern
|
|
command.flags |= DrawRectCommand::FLAG_CROSS_HATCH;
|
|
}
|
|
else if (colour & 0x2000000)
|
|
{
|
|
assert(false);
|
|
// Should be FilterRect
|
|
}
|
|
}
|
|
|
|
void OpenGLDrawingContext::FilterRect(
|
|
DrawPixelInfo& dpi, FilterPaletteID palette, int32_t left, int32_t top, int32_t right, int32_t bottom)
|
|
{
|
|
CalculcateClipping(dpi);
|
|
|
|
left += _offsetX;
|
|
top += _offsetY;
|
|
right += _offsetX;
|
|
bottom += _offsetY;
|
|
|
|
DrawRectCommand& command = _commandBuffers.transparent.allocate();
|
|
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = 0;
|
|
command.texColourBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.texMaskAtlas = 0;
|
|
command.texMaskBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.palettes = { 0, 0, 0 };
|
|
command.colour = TextureCache::PaletteToY(palette);
|
|
command.bounds = { left, top, right + 1, bottom + 1 };
|
|
command.flags = DrawRectCommand::FLAG_NO_TEXTURE;
|
|
command.depth = _drawCount++;
|
|
}
|
|
|
|
void OpenGLDrawingContext::DrawLine(DrawPixelInfo& dpi, uint32_t colour, const ScreenLine& line)
|
|
{
|
|
CalculcateClipping(dpi);
|
|
|
|
DrawLineCommand& command = _commandBuffers.lines.allocate();
|
|
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.bounds = { line.GetX1() + _offsetX, line.GetY1() + _offsetY, line.GetX2() + _offsetX, line.GetY2() + _offsetY };
|
|
command.colour = colour & 0xFF;
|
|
command.depth = _drawCount++;
|
|
}
|
|
|
|
void OpenGLDrawingContext::DrawSprite(DrawPixelInfo& dpi, const ImageId imageId, int32_t x, int32_t y)
|
|
{
|
|
CalculcateClipping(dpi);
|
|
|
|
auto g1Element = GfxGetG1Element(imageId);
|
|
if (g1Element == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (dpi.zoom_level > ZoomLevel{ 0 })
|
|
{
|
|
if (g1Element->flags & G1_FLAG_HAS_ZOOM_SPRITE)
|
|
{
|
|
DrawPixelInfo zoomedDPI;
|
|
zoomedDPI.bits = dpi.bits;
|
|
zoomedDPI.x = dpi.x >> 1;
|
|
zoomedDPI.y = dpi.y >> 1;
|
|
zoomedDPI.height = dpi.height >> 1;
|
|
zoomedDPI.width = dpi.width >> 1;
|
|
zoomedDPI.pitch = dpi.pitch;
|
|
zoomedDPI.zoom_level = dpi.zoom_level - 1;
|
|
DrawSprite(zoomedDPI, imageId.WithIndex(imageId.GetIndex() - g1Element->zoomed_offset), x >> 1, y >> 1);
|
|
return;
|
|
}
|
|
if (g1Element->flags & G1_FLAG_NO_ZOOM_DRAW)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
int32_t left = x + g1Element->x_offset;
|
|
int32_t top = y + g1Element->y_offset;
|
|
|
|
int32_t zoom_mask;
|
|
if (dpi.zoom_level >= ZoomLevel{ 0 })
|
|
zoom_mask = dpi.zoom_level.ApplyTo(0xFFFFFFFF);
|
|
else
|
|
zoom_mask = 0xFFFFFFFF;
|
|
if (dpi.zoom_level != ZoomLevel{ 0 } && (g1Element->flags & G1_FLAG_RLE_COMPRESSION))
|
|
{
|
|
top -= ~zoom_mask;
|
|
}
|
|
|
|
if (!(g1Element->flags & G1_FLAG_RLE_COMPRESSION))
|
|
{
|
|
top &= zoom_mask;
|
|
left += ~zoom_mask;
|
|
}
|
|
|
|
left &= zoom_mask;
|
|
|
|
int32_t right = left + g1Element->width;
|
|
int32_t bottom = top + g1Element->height;
|
|
|
|
if (dpi.zoom_level != ZoomLevel{ 0 } && (g1Element->flags & G1_FLAG_RLE_COMPRESSION))
|
|
{
|
|
bottom += top & ~zoom_mask;
|
|
}
|
|
|
|
if (left > right)
|
|
{
|
|
std::swap(left, right);
|
|
}
|
|
if (top > bottom)
|
|
{
|
|
std::swap(top, bottom);
|
|
}
|
|
|
|
left -= dpi.x;
|
|
top -= dpi.y;
|
|
right -= dpi.x;
|
|
bottom -= dpi.y;
|
|
|
|
left = dpi.zoom_level.ApplyInversedTo(left);
|
|
top = dpi.zoom_level.ApplyInversedTo(top);
|
|
right = dpi.zoom_level.ApplyInversedTo(right);
|
|
bottom = dpi.zoom_level.ApplyInversedTo(bottom);
|
|
|
|
left += _spriteOffset.x;
|
|
top += _spriteOffset.y;
|
|
right += _spriteOffset.x;
|
|
bottom += _spriteOffset.y;
|
|
|
|
const auto texture = _textureCache->GetOrLoadImageTexture(imageId);
|
|
|
|
int paletteCount;
|
|
ivec3 palettes{};
|
|
bool special = false;
|
|
if (imageId.HasSecondary())
|
|
{
|
|
palettes.x = TextureCache::PaletteToY(static_cast<FilterPaletteID>(imageId.GetPrimary()));
|
|
palettes.y = TextureCache::PaletteToY(static_cast<FilterPaletteID>(imageId.GetSecondary()));
|
|
if (!imageId.HasTertiary())
|
|
{
|
|
paletteCount = 2;
|
|
}
|
|
else
|
|
{
|
|
paletteCount = 3;
|
|
palettes.z = TextureCache::PaletteToY(static_cast<FilterPaletteID>(imageId.GetTertiary()));
|
|
}
|
|
}
|
|
else if (imageId.IsRemap() || imageId.IsBlended())
|
|
{
|
|
paletteCount = 1;
|
|
FilterPaletteID palette = static_cast<FilterPaletteID>(imageId.GetRemap());
|
|
palettes.x = TextureCache::PaletteToY(palette);
|
|
if (palette == FilterPaletteID::PaletteWater)
|
|
{
|
|
special = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
paletteCount = 0;
|
|
}
|
|
|
|
if (special || imageId.IsBlended())
|
|
{
|
|
DrawRectCommand& command = _commandBuffers.transparent.allocate();
|
|
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = texture.index;
|
|
command.texColourBounds = texture.normalizedBounds;
|
|
command.texMaskAtlas = texture.index;
|
|
command.texMaskBounds = texture.normalizedBounds;
|
|
command.palettes = palettes;
|
|
command.colour = palettes.x - (special ? 1 : 0);
|
|
command.bounds = { left, top, right, bottom };
|
|
command.flags = special ? 0 : DrawRectCommand::FLAG_NO_TEXTURE | DrawRectCommand::FLAG_MASK;
|
|
command.depth = _drawCount++;
|
|
}
|
|
else
|
|
{
|
|
DrawRectCommand& command = _commandBuffers.rects.allocate();
|
|
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = texture.index;
|
|
command.texColourBounds = texture.normalizedBounds;
|
|
command.texMaskAtlas = 0;
|
|
command.texMaskBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.palettes = palettes;
|
|
command.colour = 0;
|
|
command.bounds = { left, top, right, bottom };
|
|
command.flags = paletteCount;
|
|
command.depth = _drawCount++;
|
|
}
|
|
}
|
|
|
|
void OpenGLDrawingContext::DrawSpriteRawMasked(
|
|
DrawPixelInfo& dpi, int32_t x, int32_t y, const ImageId maskImage, const ImageId colourImage)
|
|
{
|
|
CalculcateClipping(dpi);
|
|
|
|
auto g1ElementMask = GfxGetG1Element(maskImage);
|
|
auto g1ElementColour = GfxGetG1Element(colourImage);
|
|
if (g1ElementMask == nullptr || g1ElementColour == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto textureMask = _textureCache->GetOrLoadImageTexture(maskImage);
|
|
const auto textureColour = _textureCache->GetOrLoadImageTexture(colourImage);
|
|
|
|
int32_t drawOffsetX = g1ElementMask->x_offset;
|
|
int32_t drawOffsetY = g1ElementMask->y_offset;
|
|
int32_t drawWidth = std::min(g1ElementMask->width, g1ElementColour->width);
|
|
int32_t drawHeight = std::min(g1ElementMask->height, g1ElementColour->height);
|
|
|
|
int32_t left = x + drawOffsetX;
|
|
int32_t top = y + drawOffsetY;
|
|
int32_t right = left + drawWidth;
|
|
int32_t bottom = top + drawHeight;
|
|
|
|
if (left > right)
|
|
{
|
|
std::swap(left, right);
|
|
}
|
|
if (top > bottom)
|
|
{
|
|
std::swap(top, bottom);
|
|
}
|
|
|
|
left -= dpi.x;
|
|
top -= dpi.y;
|
|
right -= dpi.x;
|
|
bottom -= dpi.y;
|
|
|
|
left = dpi.zoom_level.ApplyInversedTo(left);
|
|
top = dpi.zoom_level.ApplyInversedTo(top);
|
|
right = dpi.zoom_level.ApplyInversedTo(right);
|
|
bottom = dpi.zoom_level.ApplyInversedTo(bottom);
|
|
|
|
left += _spriteOffset.x;
|
|
top += _spriteOffset.y;
|
|
right += _spriteOffset.x;
|
|
bottom += _spriteOffset.y;
|
|
|
|
DrawRectCommand& command = _commandBuffers.rects.allocate();
|
|
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = textureColour.index;
|
|
command.texColourBounds = textureColour.normalizedBounds;
|
|
command.texMaskAtlas = textureMask.index;
|
|
command.texMaskBounds = textureMask.normalizedBounds;
|
|
command.palettes = { 0, 0, 0 };
|
|
command.flags = DrawRectCommand::FLAG_MASK;
|
|
command.colour = 0;
|
|
command.bounds = { left, top, right, bottom };
|
|
command.depth = _drawCount++;
|
|
}
|
|
|
|
void OpenGLDrawingContext::DrawSpriteSolid(DrawPixelInfo& dpi, const ImageId image, int32_t x, int32_t y, uint8_t colour)
|
|
{
|
|
CalculcateClipping(dpi);
|
|
|
|
assert((colour & 0xFF) > 0u);
|
|
|
|
auto g1Element = GfxGetG1Element(image);
|
|
if (g1Element == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto texture = _textureCache->GetOrLoadImageTexture(image);
|
|
|
|
int32_t drawOffsetX = g1Element->x_offset;
|
|
int32_t drawOffsetY = g1Element->y_offset;
|
|
int32_t drawWidth = static_cast<uint16_t>(g1Element->width);
|
|
int32_t drawHeight = static_cast<uint16_t>(g1Element->height);
|
|
|
|
int32_t left = x + drawOffsetX;
|
|
int32_t top = y + drawOffsetY;
|
|
int32_t right = left + drawWidth;
|
|
int32_t bottom = top + drawHeight;
|
|
|
|
if (left > right)
|
|
{
|
|
std::swap(left, right);
|
|
}
|
|
if (top > bottom)
|
|
{
|
|
std::swap(top, bottom);
|
|
}
|
|
|
|
left += _offsetX;
|
|
top += _offsetY;
|
|
right += _offsetX;
|
|
bottom += _offsetY;
|
|
|
|
DrawRectCommand& command = _commandBuffers.rects.allocate();
|
|
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = 0;
|
|
command.texColourBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.texMaskAtlas = texture.index;
|
|
command.texMaskBounds = texture.normalizedBounds;
|
|
command.palettes = { 0, 0, 0 };
|
|
command.flags = DrawRectCommand::FLAG_NO_TEXTURE | DrawRectCommand::FLAG_MASK;
|
|
command.colour = colour & 0xFF;
|
|
command.bounds = { left, top, right, bottom };
|
|
command.depth = _drawCount++;
|
|
}
|
|
|
|
void OpenGLDrawingContext::DrawGlyph(DrawPixelInfo& dpi, const ImageId image, int32_t x, int32_t y, const PaletteMap& palette)
|
|
{
|
|
CalculcateClipping(dpi);
|
|
|
|
auto g1Element = GfxGetG1Element(image);
|
|
if (g1Element == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto texture = _textureCache->GetOrLoadGlyphTexture(image, palette);
|
|
|
|
int32_t left = x + g1Element->x_offset;
|
|
int32_t top = y + g1Element->y_offset;
|
|
int32_t right = left + static_cast<uint16_t>(g1Element->width);
|
|
int32_t bottom = top + static_cast<uint16_t>(g1Element->height);
|
|
|
|
if (left > right)
|
|
{
|
|
std::swap(left, right);
|
|
}
|
|
if (top > bottom)
|
|
{
|
|
std::swap(top, bottom);
|
|
}
|
|
|
|
left -= dpi.x;
|
|
top -= dpi.y;
|
|
right -= dpi.x;
|
|
bottom -= dpi.y;
|
|
|
|
left = dpi.zoom_level.ApplyInversedTo(left);
|
|
top = dpi.zoom_level.ApplyInversedTo(top);
|
|
right = dpi.zoom_level.ApplyInversedTo(right);
|
|
bottom = dpi.zoom_level.ApplyInversedTo(bottom);
|
|
|
|
left += _spriteOffset.x;
|
|
top += _spriteOffset.y;
|
|
right += _spriteOffset.x;
|
|
bottom += _spriteOffset.y;
|
|
|
|
DrawRectCommand& command = _commandBuffers.rects.allocate();
|
|
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = texture.index;
|
|
command.texColourBounds = texture.normalizedBounds;
|
|
command.texMaskAtlas = 0;
|
|
command.texMaskBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.palettes = { 0, 0, 0 };
|
|
command.flags = 0;
|
|
command.colour = 0;
|
|
command.bounds = { left, top, right, bottom };
|
|
command.depth = _drawCount++;
|
|
}
|
|
|
|
void OpenGLDrawingContext::DrawTTFBitmap(
|
|
DrawPixelInfo& dpi, TextDrawInfo* info, TTFSurface* surface, int32_t x, int32_t y, uint8_t hintingThreshold)
|
|
{
|
|
# ifndef NO_TTF
|
|
CalculcateClipping(dpi);
|
|
|
|
auto baseId = uint32_t(0x7FFFF) - 1024;
|
|
auto imageId = baseId + _ttfGlId;
|
|
_engine.InvalidateImage(imageId);
|
|
const auto texture = _textureCache->GetOrLoadBitmapTexture(imageId, surface->pixels, surface->w, surface->h);
|
|
_ttfGlId++;
|
|
if (_ttfGlId >= 1023)
|
|
{
|
|
_ttfGlId = 0;
|
|
}
|
|
|
|
int32_t drawOffsetX = 0;
|
|
int32_t drawOffsetY = 0;
|
|
int32_t drawWidth = static_cast<uint16_t>(surface->w);
|
|
int32_t drawHeight = static_cast<uint16_t>(surface->h);
|
|
|
|
int32_t left = x + drawOffsetX;
|
|
int32_t top = y + drawOffsetY;
|
|
int32_t right = left + drawWidth;
|
|
int32_t bottom = top + drawHeight;
|
|
|
|
if (left > right)
|
|
{
|
|
std::swap(left, right);
|
|
}
|
|
if (top > bottom)
|
|
{
|
|
std::swap(top, bottom);
|
|
}
|
|
|
|
left += _offsetX;
|
|
top += _offsetY;
|
|
right += _offsetX;
|
|
bottom += _offsetY;
|
|
|
|
if (info->flags & TEXT_DRAW_FLAG_OUTLINE)
|
|
{
|
|
std::array<ivec4, 4> boundsArr = { {
|
|
{ left + 1, top, right + 1, bottom },
|
|
{ left - 1, top, right - 1, bottom },
|
|
{ left, top + 1, right, bottom + 1 },
|
|
{ left, top - 1, right, bottom - 1 },
|
|
} };
|
|
for (auto b : boundsArr)
|
|
{
|
|
DrawRectCommand& command = _commandBuffers.rects.allocate();
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = texture.index;
|
|
command.texColourBounds = texture.normalizedBounds;
|
|
command.texMaskAtlas = 0;
|
|
command.texMaskBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.palettes = { 0, 0, 0 };
|
|
command.flags = DrawRectCommand::FLAG_TTF_TEXT;
|
|
command.colour = info->palette[3];
|
|
command.bounds = b;
|
|
command.depth = _drawCount++;
|
|
}
|
|
}
|
|
if (info->flags & TEXT_DRAW_FLAG_INSET)
|
|
{
|
|
DrawRectCommand& command = _commandBuffers.rects.allocate();
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = texture.index;
|
|
command.texColourBounds = texture.normalizedBounds;
|
|
command.texMaskAtlas = 0;
|
|
command.texMaskBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.palettes = { 0, 0, 0 };
|
|
command.flags = DrawRectCommand::FLAG_TTF_TEXT;
|
|
command.colour = info->palette[3];
|
|
command.bounds = { left + 1, top + 1, right + 1, bottom + 1 };
|
|
command.depth = _drawCount++;
|
|
}
|
|
auto& cmdBuf = hintingThreshold > 0 ? _commandBuffers.transparent : _commandBuffers.rects;
|
|
DrawRectCommand& command = cmdBuf.allocate();
|
|
command.clip = { _clipLeft, _clipTop, _clipRight, _clipBottom };
|
|
command.texColourAtlas = texture.index;
|
|
command.texColourBounds = texture.normalizedBounds;
|
|
command.texMaskAtlas = 0;
|
|
command.texMaskBounds = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
command.palettes = { 0, 0, 0 };
|
|
command.flags = DrawRectCommand::FLAG_TTF_TEXT | (hintingThreshold << 8);
|
|
command.colour = info->palette[1];
|
|
command.bounds = { left, top, right, bottom };
|
|
command.depth = _drawCount++;
|
|
# endif // NO_TTF
|
|
}
|
|
|
|
void OpenGLDrawingContext::FlushCommandBuffers()
|
|
{
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LESS);
|
|
|
|
_swapFramebuffer->BindOpaque();
|
|
_drawRectShader->Use();
|
|
_drawRectShader->DisablePeeling();
|
|
|
|
FlushLines();
|
|
FlushRectangles();
|
|
|
|
HandleTransparency();
|
|
}
|
|
|
|
void OpenGLDrawingContext::FlushLines()
|
|
{
|
|
if (_commandBuffers.lines.empty())
|
|
return;
|
|
|
|
_drawLineShader->Use();
|
|
_drawLineShader->DrawInstances(_commandBuffers.lines);
|
|
|
|
_commandBuffers.lines.clear();
|
|
}
|
|
|
|
void OpenGLDrawingContext::FlushRectangles()
|
|
{
|
|
if (_commandBuffers.rects.empty())
|
|
return;
|
|
|
|
OpenGLAPI::SetTexture(0, GL_TEXTURE_2D_ARRAY, _textureCache->GetAtlasesTexture());
|
|
OpenGLAPI::SetTexture(1, GL_TEXTURE_2D, _textureCache->GetPaletteTexture());
|
|
|
|
_drawRectShader->Use();
|
|
_drawRectShader->SetInstances(_commandBuffers.rects);
|
|
_drawRectShader->DrawInstances();
|
|
|
|
_commandBuffers.rects.clear();
|
|
}
|
|
|
|
void OpenGLDrawingContext::HandleTransparency()
|
|
{
|
|
if (_commandBuffers.transparent.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
_drawRectShader->Use();
|
|
_drawRectShader->SetInstances(_commandBuffers.transparent);
|
|
|
|
int32_t max_depth = MaxTransparencyDepth(_commandBuffers.transparent);
|
|
for (int32_t i = 0; i < max_depth; ++i)
|
|
{
|
|
_swapFramebuffer->BindTransparent();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_GREATER);
|
|
_drawRectShader->Use();
|
|
|
|
if (i > 0)
|
|
{
|
|
_drawRectShader->EnablePeeling(_swapFramebuffer->GetBackDepthTexture());
|
|
}
|
|
|
|
OpenGLAPI::SetTexture(0, GL_TEXTURE_2D_ARRAY, _textureCache->GetAtlasesTexture());
|
|
OpenGLAPI::SetTexture(1, GL_TEXTURE_2D, _textureCache->GetPaletteTexture());
|
|
|
|
_drawRectShader->Use();
|
|
_drawRectShader->DrawInstances();
|
|
_swapFramebuffer->ApplyTransparency(
|
|
*_applyTransparencyShader, _textureCache->GetPaletteTexture(), _textureCache->GetBlendPaletteTexture());
|
|
}
|
|
|
|
_commandBuffers.transparent.clear();
|
|
}
|
|
|
|
void OpenGLDrawingContext::CalculcateClipping(DrawPixelInfo& dpi)
|
|
{
|
|
auto screenDPI = _engine.GetDPI();
|
|
auto bytesPerRow = screenDPI->GetBytesPerRow();
|
|
auto bitsOffset = static_cast<size_t>(dpi.bits - screenDPI->bits);
|
|
# ifndef NDEBUG
|
|
auto bitsSize = static_cast<size_t>(screenDPI->height) * bytesPerRow;
|
|
assert(bitsOffset < bitsSize);
|
|
# endif
|
|
|
|
_clipLeft = static_cast<int32_t>(bitsOffset % bytesPerRow) + dpi.remX;
|
|
_clipTop = static_cast<int32_t>(bitsOffset / bytesPerRow) + dpi.remY;
|
|
_clipRight = _clipLeft + dpi.zoom_level.ApplyInversedTo(dpi.width);
|
|
_clipBottom = _clipTop + dpi.zoom_level.ApplyInversedTo(dpi.height);
|
|
_offsetX = _clipLeft - dpi.x;
|
|
_offsetY = _clipTop - dpi.y;
|
|
_spriteOffset.x = _clipLeft - dpi.remX;
|
|
_spriteOffset.y = _clipTop - dpi.remY;
|
|
}
|
|
|
|
#endif /* DISABLE_OPENGL */
|