OpenRCT2/src/openrct2/actions/FootpathAdditionPlaceAction...

200 lines
6.8 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "FootpathAdditionPlaceAction.h"
#include "../Cheats.h"
#include "../GameState.h"
#include "../OpenRCT2.h"
#include "../core/MemoryStream.h"
#include "../interface/Window.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../object/ObjectEntryManager.h"
#include "../object/PathAdditionEntry.h"
#include "../world/Footpath.h"
#include "../world/Location.hpp"
#include "../world/Park.h"
#include "../world/Scenery.h"
#include "../world/Wall.h"
FootpathAdditionPlaceAction::FootpathAdditionPlaceAction(const CoordsXYZ& loc, ObjectEntryIndex pathItemType)
: _loc(loc)
, _entryIndex(pathItemType)
{
}
void FootpathAdditionPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit(_loc);
visitor.Visit("object", _entryIndex);
}
uint16_t FootpathAdditionPlaceAction::GetActionFlags() const
{
return GameAction::GetActionFlags();
}
void FootpathAdditionPlaceAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_entryIndex);
}
GameActions::Result FootpathAdditionPlaceAction::Query() const
{
auto res = GameActions::Result();
res.Expenditure = ExpenditureType::Landscaping;
res.Position = _loc;
if (!LocationValid(_loc))
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_OFF_EDGE_OF_MAP);
}
if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || OpenRCT2::GetGameState().Cheats.SandboxMode)
&& !MapIsLocationOwned(_loc))
{
return GameActions::Result(GameActions::Status::Disallowed, STR_CANT_POSITION_THIS_HERE, STR_LAND_NOT_OWNED_BY_PARK);
}
if (_loc.z < FootpathMinHeight)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_LOW);
}
if (_loc.z > FootpathMaxHeight)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_HIGH);
}
auto tileElement = MapGetFootpathElement(_loc);
if (tileElement == nullptr)
{
LOG_ERROR("No path element at x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_ERR_PATH_ELEMENT_NOT_FOUND);
}
auto pathElement = tileElement->AsPath();
if (pathElement->IsLevelCrossing(_loc))
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE,
STR_CANNOT_BUILD_PATH_ADDITIONS_ON_LEVEL_CROSSINGS);
}
// No change
if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && pathElement->GetAdditionEntryIndex() == _entryIndex
&& !(pathElement->IsBroken()))
{
return res;
}
auto* pathAdditionEntry = OpenRCT2::ObjectManager::GetObjectEntry<PathAdditionEntry>(_entryIndex);
if (pathAdditionEntry == nullptr)
{
LOG_ERROR("Unknown footpath addition entry for entryIndex %d", _entryIndex);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_UNKNOWN_OBJECT_TYPE);
}
uint16_t sceneryFlags = pathAdditionEntry->flags;
if ((sceneryFlags & PATH_ADDITION_FLAG_DONT_ALLOW_ON_SLOPE) && pathElement->IsSloped())
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANT_BUILD_THIS_ON_SLOPED_FOOTPATH);
}
if ((sceneryFlags & PATH_ADDITION_FLAG_DONT_ALLOW_ON_QUEUE) && pathElement->IsQueue())
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANNOT_PLACE_THESE_ON_QUEUE_LINE_AREA);
}
if (!(sceneryFlags & (PATH_ADDITION_FLAG_JUMPING_FOUNTAIN_WATER | PATH_ADDITION_FLAG_JUMPING_FOUNTAIN_SNOW))
&& (pathElement->GetEdges()) == 0x0F)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CAN_ONLY_BE_PLACED_ON_PATH_EDGES);
}
if ((sceneryFlags & PATH_ADDITION_FLAG_IS_QUEUE_SCREEN) && !pathElement->IsQueue())
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CAN_ONLY_PLACE_THESE_ON_QUEUE_AREA);
}
res.Cost = pathAdditionEntry->price;
// Should place a ghost?
if (GetFlags() & GAME_COMMAND_FLAG_GHOST)
{
// Check if there is something on the path already
if (pathElement->HasAddition())
{
return GameActions::Result(GameActions::Status::ItemAlreadyPlaced, STR_CANT_POSITION_THIS_HERE, STR_NONE);
}
}
return res;
}
GameActions::Result FootpathAdditionPlaceAction::Execute() const
{
auto res = GameActions::Result();
res.Position = _loc;
res.Expenditure = ExpenditureType::Landscaping;
auto tileElement = MapGetFootpathElement(_loc);
auto pathElement = tileElement->AsPath();
if (pathElement == nullptr)
{
LOG_ERROR("No path element at x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_ERR_PATH_ELEMENT_NOT_FOUND);
}
// No change
if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && pathElement->GetAdditionEntryIndex() == _entryIndex
&& !(pathElement->IsBroken()) && !pathElement->AdditionIsGhost())
{
return res;
}
auto* pathAdditionEntry = OpenRCT2::ObjectManager::GetObjectEntry<PathAdditionEntry>(_entryIndex);
if (pathAdditionEntry == nullptr)
{
LOG_ERROR("Unknown footpath addition entry for entryIndex %d", _entryIndex);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_UNKNOWN_OBJECT_TYPE);
}
res.Cost = pathAdditionEntry->price;
if (GetFlags() & GAME_COMMAND_FLAG_GHOST)
{
pathElement->SetAdditionIsGhost(true);
}
else
{
FootpathInterruptPeeps(_loc);
pathElement->SetAdditionIsGhost(false);
}
pathElement->SetAdditionEntryIndex(_entryIndex);
pathElement->SetIsBroken(false);
if (pathAdditionEntry->flags & PATH_ADDITION_FLAG_IS_BIN)
{
pathElement->SetAdditionStatus(255);
}
MapInvalidateTileFull(_loc);
return res;
}