mirror of https://github.com/OpenRCT2/OpenRCT2.git
200 lines
6.8 KiB
C++
200 lines
6.8 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "FootpathAdditionPlaceAction.h"
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#include "../Cheats.h"
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#include "../GameState.h"
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#include "../OpenRCT2.h"
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#include "../core/MemoryStream.h"
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#include "../interface/Window.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../object/ObjectEntryManager.h"
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#include "../object/PathAdditionEntry.h"
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#include "../world/Footpath.h"
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#include "../world/Location.hpp"
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#include "../world/Park.h"
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#include "../world/Scenery.h"
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#include "../world/Wall.h"
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FootpathAdditionPlaceAction::FootpathAdditionPlaceAction(const CoordsXYZ& loc, ObjectEntryIndex pathItemType)
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: _loc(loc)
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, _entryIndex(pathItemType)
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{
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}
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void FootpathAdditionPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("object", _entryIndex);
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}
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uint16_t FootpathAdditionPlaceAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void FootpathAdditionPlaceAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_entryIndex);
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}
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GameActions::Result FootpathAdditionPlaceAction::Query() const
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{
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auto res = GameActions::Result();
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res.Expenditure = ExpenditureType::Landscaping;
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res.Position = _loc;
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if (!LocationValid(_loc))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_OFF_EDGE_OF_MAP);
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}
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if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || OpenRCT2::GetGameState().Cheats.SandboxMode)
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&& !MapIsLocationOwned(_loc))
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{
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return GameActions::Result(GameActions::Status::Disallowed, STR_CANT_POSITION_THIS_HERE, STR_LAND_NOT_OWNED_BY_PARK);
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}
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if (_loc.z < FootpathMinHeight)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_LOW);
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}
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if (_loc.z > FootpathMaxHeight)
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_HIGH);
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}
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auto tileElement = MapGetFootpathElement(_loc);
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if (tileElement == nullptr)
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{
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LOG_ERROR("No path element at x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_ERR_PATH_ELEMENT_NOT_FOUND);
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}
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auto pathElement = tileElement->AsPath();
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if (pathElement->IsLevelCrossing(_loc))
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{
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE,
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STR_CANNOT_BUILD_PATH_ADDITIONS_ON_LEVEL_CROSSINGS);
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}
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// No change
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if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && pathElement->GetAdditionEntryIndex() == _entryIndex
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&& !(pathElement->IsBroken()))
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{
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return res;
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}
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auto* pathAdditionEntry = OpenRCT2::ObjectManager::GetObjectEntry<PathAdditionEntry>(_entryIndex);
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if (pathAdditionEntry == nullptr)
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{
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LOG_ERROR("Unknown footpath addition entry for entryIndex %d", _entryIndex);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_UNKNOWN_OBJECT_TYPE);
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}
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uint16_t sceneryFlags = pathAdditionEntry->flags;
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if ((sceneryFlags & PATH_ADDITION_FLAG_DONT_ALLOW_ON_SLOPE) && pathElement->IsSloped())
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{
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANT_BUILD_THIS_ON_SLOPED_FOOTPATH);
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}
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if ((sceneryFlags & PATH_ADDITION_FLAG_DONT_ALLOW_ON_QUEUE) && pathElement->IsQueue())
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{
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANNOT_PLACE_THESE_ON_QUEUE_LINE_AREA);
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}
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if (!(sceneryFlags & (PATH_ADDITION_FLAG_JUMPING_FOUNTAIN_WATER | PATH_ADDITION_FLAG_JUMPING_FOUNTAIN_SNOW))
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&& (pathElement->GetEdges()) == 0x0F)
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{
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CAN_ONLY_BE_PLACED_ON_PATH_EDGES);
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}
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if ((sceneryFlags & PATH_ADDITION_FLAG_IS_QUEUE_SCREEN) && !pathElement->IsQueue())
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{
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CAN_ONLY_PLACE_THESE_ON_QUEUE_AREA);
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}
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res.Cost = pathAdditionEntry->price;
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// Should place a ghost?
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if (GetFlags() & GAME_COMMAND_FLAG_GHOST)
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{
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// Check if there is something on the path already
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if (pathElement->HasAddition())
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{
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return GameActions::Result(GameActions::Status::ItemAlreadyPlaced, STR_CANT_POSITION_THIS_HERE, STR_NONE);
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}
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}
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return res;
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}
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GameActions::Result FootpathAdditionPlaceAction::Execute() const
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{
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auto res = GameActions::Result();
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res.Position = _loc;
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res.Expenditure = ExpenditureType::Landscaping;
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auto tileElement = MapGetFootpathElement(_loc);
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auto pathElement = tileElement->AsPath();
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if (pathElement == nullptr)
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{
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LOG_ERROR("No path element at x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_ERR_PATH_ELEMENT_NOT_FOUND);
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}
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// No change
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if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && pathElement->GetAdditionEntryIndex() == _entryIndex
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&& !(pathElement->IsBroken()) && !pathElement->AdditionIsGhost())
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{
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return res;
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}
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auto* pathAdditionEntry = OpenRCT2::ObjectManager::GetObjectEntry<PathAdditionEntry>(_entryIndex);
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if (pathAdditionEntry == nullptr)
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{
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LOG_ERROR("Unknown footpath addition entry for entryIndex %d", _entryIndex);
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return GameActions::Result(
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GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_UNKNOWN_OBJECT_TYPE);
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}
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res.Cost = pathAdditionEntry->price;
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if (GetFlags() & GAME_COMMAND_FLAG_GHOST)
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{
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pathElement->SetAdditionIsGhost(true);
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}
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else
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{
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FootpathInterruptPeeps(_loc);
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pathElement->SetAdditionIsGhost(false);
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}
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pathElement->SetAdditionEntryIndex(_entryIndex);
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pathElement->SetIsBroken(false);
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if (pathAdditionEntry->flags & PATH_ADDITION_FLAG_IS_BIN)
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{
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pathElement->SetAdditionStatus(255);
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}
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MapInvalidateTileFull(_loc);
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return res;
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}
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