OpenRCT2/src/openrct2-ui/windows/Transparency.cpp

255 lines
10 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2023 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <algorithm>
#include <iterator>
#include <openrct2-ui/interface/Dropdown.h>
#include <openrct2-ui/interface/Theme.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/actions/CheatSetAction.h>
#include <openrct2/actions/ParkSetDateAction.h>
#include <openrct2/config/Config.h>
#include <openrct2/entity/Staff.h>
#include <openrct2/localisation/Date.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/network/network.h>
#include <openrct2/sprites.h>
#include <openrct2/util/Util.h>
#include <openrct2/world/Climate.h>
#include <openrct2/world/Park.h>
#include <openrct2/world/Surface.h>
// clang-format off
enum WINDOW_TRANSPARENCY_WIDGET_IDX
{
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_HIDE_VEGETATION,
WIDX_HIDE_SCENERY,
WIDX_HIDE_PATHS,
WIDX_HIDE_RIDES,
WIDX_HIDE_VEHICLES,
WIDX_HIDE_SUPPORTS,
WIDX_HIDE_GUESTS,
WIDX_HIDE_STAFF,
WIDX_INVISIBLE_VEGETATION,
WIDX_INVISIBLE_SCENERY,
WIDX_INVISIBLE_PATHS,
WIDX_INVISIBLE_RIDES,
WIDX_INVISIBLE_VEHICLES,
WIDX_INVISIBLE_SUPPORTS,
};
#pragma region MEASUREMENTS
static constexpr const StringId WINDOW_TITLE = STR_TRANSPARENCY_OPTIONS_TITLE;
static constexpr const int32_t WW = 204;
static constexpr const int32_t WH = 57;
static constexpr ScreenSize HIDE_SIZE = {24, 24};
static constexpr ScreenSize INVISIBLE_SIZE = {24, 12};
#pragma endregion
static Widget window_transparency_main_widgets[] =
{
WINDOW_SHIM(WINDOW_TITLE, WW, WH),
MakeWidget({ 2, 17}, HIDE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_G2_BUTTON_HIDE_VEGETATION), STR_SEE_THROUGH_VEGETATION),
MakeWidget({ 27, 17}, HIDE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_G2_BUTTON_HIDE_SCENERY), STR_SEE_THROUGH_SCENERY),
MakeWidget({ 52, 17}, HIDE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_G2_BUTTON_FOOTPATH), STR_SEE_THROUGH_PATHS),
MakeWidget({ 77, 17}, HIDE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_RIDE), STR_SEE_THROUGH_RIDES),
MakeWidget({102, 17}, HIDE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_G2_BUTTON_HIDE_VEHICLES), STR_SEE_THROUGH_VEHICLES),
MakeWidget({127, 17}, HIDE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_G2_BUTTON_HIDE_SUPPORTS), STR_SEE_THROUGH_SUPPORTS),
MakeWidget({152, 17}, HIDE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Secondary, ImageId(SPR_GUESTS), STR_SEE_THROUGH_GUESTS),
MakeWidget({177, 17}, HIDE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Secondary, 0xFFFFFFFF, STR_SEE_THROUGH_STAFF),
MakeWidget({ 2, 42}, INVISIBLE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Tertiary, STR_NONE, STR_INVISIBLE_VEGETATION),
MakeWidget({ 27, 42}, INVISIBLE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Tertiary, STR_NONE, STR_INVISIBLE_SCENERY),
MakeWidget({ 52, 42}, INVISIBLE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Tertiary, STR_NONE, STR_INVISIBLE_PATHS),
MakeWidget({ 77, 42}, INVISIBLE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Tertiary, STR_NONE, STR_INVISIBLE_RIDES),
MakeWidget({102, 42}, INVISIBLE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Tertiary, STR_NONE, STR_INVISIBLE_VEHICLES),
MakeWidget({127, 42}, INVISIBLE_SIZE, WindowWidgetType::FlatBtn, WindowColour::Tertiary, STR_NONE, STR_INVISIBLE_SUPPORTS),
{ WIDGETS_END },
};
// clang-format on
class TransparencyWindow final : public Window
{
private:
public:
void OnOpen() override
{
widgets = window_transparency_main_widgets;
WindowPushOthersBelow(*this);
auto* w = WindowGetMain();
if (w != nullptr)
windowPos.x = ((w->width / 2) - (width / 2));
}
void OnMouseUp(WidgetIndex widgetIndex) override
{
switch (widgetIndex)
{
case WIDX_CLOSE:
Close();
break;
default:
ToggleViewportFlag(widgetIndex);
break;
}
}
void OnPrepareDraw() override
{
uint32_t wflags = 0;
WindowBase* w = WindowGetMain();
pressed_widgets = 0;
disabled_widgets = 0;
if (w != nullptr)
wflags = w->viewport->flags;
SetWidgetPressed(WIDX_HIDE_VEGETATION, (wflags & VIEWPORT_FLAG_HIDE_VEGETATION));
SetWidgetPressed(WIDX_HIDE_SCENERY, (wflags & VIEWPORT_FLAG_HIDE_SCENERY));
SetWidgetPressed(WIDX_HIDE_PATHS, (wflags & VIEWPORT_FLAG_HIDE_PATHS));
SetWidgetPressed(WIDX_HIDE_RIDES, (wflags & VIEWPORT_FLAG_HIDE_RIDES));
SetWidgetPressed(WIDX_HIDE_VEHICLES, (wflags & VIEWPORT_FLAG_HIDE_VEHICLES));
SetWidgetPressed(WIDX_HIDE_SUPPORTS, (wflags & VIEWPORT_FLAG_HIDE_SUPPORTS));
SetWidgetPressed(WIDX_HIDE_GUESTS, (wflags & VIEWPORT_FLAG_HIDE_GUESTS));
SetWidgetPressed(WIDX_HIDE_STAFF, (wflags & VIEWPORT_FLAG_HIDE_STAFF));
SetWidgetPressed(WIDX_INVISIBLE_VEGETATION, (wflags & VIEWPORT_FLAG_INVISIBLE_VEGETATION));
SetWidgetPressed(WIDX_INVISIBLE_SCENERY, (wflags & VIEWPORT_FLAG_INVISIBLE_SCENERY));
SetWidgetPressed(WIDX_INVISIBLE_PATHS, (wflags & VIEWPORT_FLAG_INVISIBLE_PATHS));
SetWidgetPressed(WIDX_INVISIBLE_RIDES, (wflags & VIEWPORT_FLAG_INVISIBLE_RIDES));
SetWidgetPressed(WIDX_INVISIBLE_VEHICLES, (wflags & VIEWPORT_FLAG_INVISIBLE_VEHICLES));
SetWidgetPressed(WIDX_INVISIBLE_SUPPORTS, (wflags & VIEWPORT_FLAG_INVISIBLE_SUPPORTS));
for (WidgetIndex i = WIDX_INVISIBLE_VEGETATION; i <= WIDX_INVISIBLE_SUPPORTS; i++)
{
widgets[i].image = ImageId(IsWidgetPressed(i) ? SPR_G2_BUTTON_HIDE_FULL : SPR_G2_BUTTON_HIDE_PARTIAL);
}
}
void OnDraw(DrawPixelInfo& dpi) override
{
DrawWidgets(dpi);
// Locate mechanic button image
const auto& widget = widgets[WIDX_HIDE_STAFF];
auto screenCoords = windowPos + ScreenCoordsXY{ widget.left, widget.top };
auto image = ImageId(SPR_MECHANIC, COLOUR_BLACK, gStaffMechanicColour);
GfxDrawSprite(&dpi, image, screenCoords);
}
private:
uint32_t ToggleTransparency(uint32_t wflags, uint32_t transparencyFlag, uint32_t seeThroughFlag)
{
wflags ^= transparencyFlag;
if (wflags & transparencyFlag)
{
wflags |= seeThroughFlag;
}
SaveInConfig(wflags);
return wflags;
}
void ToggleViewportFlag(WidgetIndex widgetIndex)
{
uint32_t wflags = 0;
WindowBase* w = WindowGetMain();
if (w == nullptr)
return;
wflags = w->viewport->flags;
switch (widgetIndex)
{
case WIDX_HIDE_RIDES:
wflags ^= VIEWPORT_FLAG_HIDE_RIDES;
break;
case WIDX_HIDE_VEHICLES:
wflags ^= VIEWPORT_FLAG_HIDE_VEHICLES;
break;
case WIDX_HIDE_SCENERY:
wflags ^= VIEWPORT_FLAG_HIDE_SCENERY;
break;
case WIDX_HIDE_VEGETATION:
wflags ^= VIEWPORT_FLAG_HIDE_VEGETATION;
break;
case WIDX_HIDE_PATHS:
wflags ^= VIEWPORT_FLAG_HIDE_PATHS;
break;
case WIDX_HIDE_SUPPORTS:
wflags ^= VIEWPORT_FLAG_HIDE_SUPPORTS;
break;
case WIDX_INVISIBLE_RIDES:
wflags = ToggleTransparency(wflags, VIEWPORT_FLAG_INVISIBLE_RIDES, VIEWPORT_FLAG_HIDE_RIDES);
break;
case WIDX_INVISIBLE_VEHICLES:
wflags = ToggleTransparency(wflags, VIEWPORT_FLAG_INVISIBLE_VEHICLES, VIEWPORT_FLAG_HIDE_VEHICLES);
break;
case WIDX_INVISIBLE_SCENERY:
wflags = ToggleTransparency(wflags, VIEWPORT_FLAG_INVISIBLE_SCENERY, VIEWPORT_FLAG_HIDE_SCENERY);
break;
case WIDX_INVISIBLE_VEGETATION:
wflags = ToggleTransparency(wflags, VIEWPORT_FLAG_INVISIBLE_VEGETATION, VIEWPORT_FLAG_HIDE_VEGETATION);
break;
case WIDX_INVISIBLE_PATHS:
wflags = ToggleTransparency(wflags, VIEWPORT_FLAG_INVISIBLE_PATHS, VIEWPORT_FLAG_HIDE_PATHS);
break;
case WIDX_INVISIBLE_SUPPORTS:
wflags = ToggleTransparency(wflags, VIEWPORT_FLAG_INVISIBLE_SUPPORTS, VIEWPORT_FLAG_HIDE_SUPPORTS);
break;
case WIDX_HIDE_GUESTS:
wflags ^= VIEWPORT_FLAG_HIDE_GUESTS;
break;
case WIDX_HIDE_STAFF:
wflags ^= VIEWPORT_FLAG_HIDE_STAFF;
break;
default:
return;
}
if (w->viewport->flags == wflags)
return;
w->viewport->flags = wflags;
w->Invalidate();
}
void SaveInConfig(uint32_t wflags)
{
gConfigGeneral.InvisibleRides = wflags & VIEWPORT_FLAG_INVISIBLE_RIDES;
gConfigGeneral.InvisibleVehicles = wflags & VIEWPORT_FLAG_INVISIBLE_VEHICLES;
gConfigGeneral.InvisibleScenery = wflags & VIEWPORT_FLAG_INVISIBLE_SCENERY;
gConfigGeneral.InvisibleTrees = wflags & VIEWPORT_FLAG_INVISIBLE_VEGETATION;
gConfigGeneral.InvisiblePaths = wflags & VIEWPORT_FLAG_INVISIBLE_PATHS;
gConfigGeneral.InvisibleSupports = wflags & VIEWPORT_FLAG_INVISIBLE_SUPPORTS;
ConfigSaveDefault();
}
};
WindowBase* WindowTransparencyOpen()
{
auto* window = WindowBringToFrontByClass(WindowClass::Transparency);
if (window == nullptr)
window = WindowCreate<TransparencyWindow>(WindowClass::Transparency, ScreenCoordsXY(32, 32), WW, WH);
return window;
}