OpenRCT2/src/openrct2/actions/TrackPlaceAction.cpp

759 lines
30 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "TrackPlaceAction.h"
#include "../GameState.h"
#include "../core/Numerics.hpp"
#include "../management/Finance.h"
#include "../ride/RideData.h"
#include "../ride/Track.h"
#include "../ride/TrackData.h"
#include "../ride/TrackDesign.h"
#include "../util/Math.hpp"
#include "../world/ConstructionClearance.h"
#include "../world/MapAnimation.h"
#include "../world/Surface.h"
#include "RideSetSettingAction.h"
using namespace OpenRCT2;
using namespace OpenRCT2::TrackMetaData;
TrackPlaceAction::TrackPlaceAction(
RideId rideIndex, int32_t trackType, ride_type_t rideType, const CoordsXYZD& origin, int32_t brakeSpeed, int32_t colour,
int32_t seatRotation, int32_t liftHillAndAlternativeState, bool fromTrackDesign)
: _rideIndex(rideIndex)
, _trackType(trackType)
, _rideType(rideType)
, _origin(origin)
, _brakeSpeed(brakeSpeed)
, _colour(colour)
, _seatRotation(seatRotation)
, _trackPlaceFlags(liftHillAndAlternativeState)
, _fromTrackDesign(fromTrackDesign)
{
_origin.direction &= 3;
}
void TrackPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit(_origin);
visitor.Visit("ride", _rideIndex);
visitor.Visit("trackType", _trackType);
visitor.Visit("rideType", _rideType);
visitor.Visit("brakeSpeed", _brakeSpeed);
visitor.Visit("colour", _colour);
visitor.Visit("seatRotation", _seatRotation);
visitor.Visit("trackPlaceFlags", _trackPlaceFlags);
visitor.Visit("isFromTrackDesign", _fromTrackDesign);
}
uint16_t TrackPlaceAction::GetActionFlags() const
{
return GameAction::GetActionFlags();
}
void TrackPlaceAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_rideIndex) << DS_TAG(_trackType) << DS_TAG(_rideType) << DS_TAG(_origin) << DS_TAG(_brakeSpeed)
<< DS_TAG(_colour) << DS_TAG(_seatRotation) << DS_TAG(_trackPlaceFlags);
}
GameActions::Result TrackPlaceAction::Query() const
{
auto ride = GetRide(_rideIndex);
if (ride == nullptr)
{
LOG_ERROR("Ride not found for rideIndex %d", _rideIndex.ToUnderlying());
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_ERR_RIDE_NOT_FOUND);
}
const auto* rideEntry = GetRideEntryByIndex(ride->subtype);
if (rideEntry == nullptr)
{
LOG_ERROR("Invalid ride subtype for track placement, rideIndex = %d", _rideIndex.ToUnderlying());
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_UNKNOWN_OBJECT_TYPE);
}
if (!DirectionValid(_origin.direction))
{
LOG_ERROR("Invalid direction for track placement, direction = %d", _origin.direction);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_ERR_VALUE_OUT_OF_RANGE);
}
if (_rideType != ride->type && !GetGameState().Cheats.AllowArbitraryRideTypeChanges)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_NONE);
}
if (_rideType > RIDE_TYPE_COUNT)
{
LOG_ERROR("Invalid ride type for track placement, rideType = %d", _rideType);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_ERR_VALUE_OUT_OF_RANGE);
}
if (_brakeSpeed > kMaximumBrakeSpeed)
{
LOG_WARNING("Invalid speed for track placement, speed = %d", _brakeSpeed);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_SPEED_TOO_HIGH);
}
auto res = GameActions::Result();
res.Expenditure = ExpenditureType::RideConstruction;
res.Position.x = _origin.x + 16;
res.Position.y = _origin.y + 16;
res.Position.z = _origin.z;
auto resultData = TrackPlaceActionResult{};
uint32_t rideTypeFlags = ride->GetRideTypeDescriptor().Flags;
if ((ride->lifecycle_flags & RIDE_LIFECYCLE_INDESTRUCTIBLE_TRACK) && _trackType == TrackElemType::EndStation)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_NOT_ALLOWED_TO_MODIFY_STATION);
}
if (!(GetActionFlags() & GameActions::Flags::AllowWhilePaused))
{
if (GameIsPaused() && !GetGameState().Cheats.BuildInPauseMode)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED);
}
}
if (!(rideTypeFlags & RIDE_TYPE_FLAG_FLAT_RIDE))
{
if (_trackType == TrackElemType::OnRidePhoto)
{
if (ride->lifecycle_flags & RIDE_LIFECYCLE_ON_RIDE_PHOTO)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_ONLY_ONE_ON_RIDE_PHOTO_PER_RIDE);
}
}
else if (_trackType == TrackElemType::CableLiftHill)
{
if (ride->lifecycle_flags & RIDE_LIFECYCLE_CABLE_LIFT_HILL_COMPONENT_USED)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_ONLY_ONE_CABLE_LIFT_HILL_PER_RIDE);
}
}
// Backwards steep lift hills are allowed, even on roller coasters that do not support forwards steep lift hills.
if ((_trackPlaceFlags & CONSTRUCTION_LIFT_HILL_SELECTED)
&& !ride->GetRideTypeDescriptor().SupportsTrackPiece(TRACK_LIFT_HILL_STEEP)
&& !GetGameState().Cheats.EnableChainLiftOnAllTrack)
{
const auto& ted = GetTrackElementDescriptor(_trackType);
if (ted.Flags & TRACK_ELEM_FLAG_IS_STEEP_UP)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_TOO_STEEP_FOR_LIFT_HILL);
}
}
}
const auto& ted = GetTrackElementDescriptor(_trackType);
const PreviewTrack* trackBlock = ted.Block;
uint32_t numElements = 0;
// First check if any of the track pieces are outside the park
for (; trackBlock->index != 0xFF; trackBlock++)
{
auto rotatedTrack = CoordsXYZ{ CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(_origin.direction), 0 };
auto tileCoords = CoordsXYZ{ _origin.x, _origin.y, _origin.z } + rotatedTrack;
if (!LocationValid(tileCoords))
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_OFF_EDGE_OF_MAP);
}
if (!MapIsLocationOwned(tileCoords) && !GetGameState().Cheats.SandboxMode)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_LAND_NOT_OWNED_BY_PARK);
}
numElements++;
}
if (!CheckMapCapacity(numElements))
{
LOG_ERROR("Not enough free map elements to place track.");
return GameActions::Result(
GameActions::Status::NoFreeElements, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_TILE_ELEMENT_LIMIT_REACHED);
}
if (!GetGameState().Cheats.AllowTrackPlaceInvalidHeights)
{
if (ted.Flags & TRACK_ELEM_FLAG_STARTS_AT_HALF_HEIGHT)
{
if ((_origin.z & 0x0F) != 8)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_INVALID_HEIGHT);
}
}
else
{
if ((_origin.z & 0x0F) != 0)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_INVALID_HEIGHT);
}
}
}
// If that is not the case, then perform the remaining checks
trackBlock = ted.Block;
auto clearanceHeight = rideEntry->Clearance;
money64 costs = 0;
money64 supportCosts = 0;
for (int32_t blockIndex = 0; trackBlock->index != 0xFF; trackBlock++, blockIndex++)
{
auto rotatedTrack = CoordsXYZ{ CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(_origin.direction), trackBlock->z };
auto mapLoc = CoordsXYZ{ _origin.x, _origin.y, _origin.z } + rotatedTrack;
auto quarterTile = trackBlock->var_08.Rotate(_origin.direction);
if (mapLoc.z < 16)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_TOO_LOW);
}
int32_t baseZ = Floor2(mapLoc.z, COORDS_Z_STEP);
int32_t clearanceZ = trackBlock->ClearanceZ;
if (trackBlock->flags & RCT_PREVIEW_TRACK_FLAG_IS_VERTICAL && clearanceHeight > 24)
{
clearanceZ += 24;
}
else
{
clearanceZ += clearanceHeight;
}
clearanceZ = Floor2(clearanceZ, COORDS_Z_STEP) + baseZ;
if (clearanceZ > MAX_TRACK_HEIGHT)
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_TOO_HIGH);
}
uint8_t crossingMode = (ride->GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_SUPPORTS_LEVEL_CROSSINGS)
&& _trackType == TrackElemType::Flat)
? CREATE_CROSSING_MODE_TRACK_OVER_PATH
: CREATE_CROSSING_MODE_NONE;
auto canBuild = MapCanConstructWithClearAt(
{ mapLoc, baseZ, clearanceZ }, &MapPlaceNonSceneryClearFunc, quarterTile, GetFlags(), crossingMode);
if (canBuild.Error != GameActions::Status::Ok)
{
canBuild.ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE;
return canBuild;
}
costs += canBuild.Cost;
const auto clearanceData = canBuild.GetData<ConstructClearResult>();
uint8_t mapGroundFlags = clearanceData.GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
if (!(ted.Flags & TRACK_ELEM_FLAG_CAN_BE_PARTLY_UNDERGROUND))
{
if (resultData.GroundFlags != 0 && (resultData.GroundFlags & mapGroundFlags) == 0)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_CANT_BUILD_PARTLY_ABOVE_AND_PARTLY_BELOW_GROUND);
}
}
resultData.GroundFlags = mapGroundFlags;
if (ted.Flags & TRACK_ELEM_FLAG_ONLY_ABOVE_GROUND)
{
if (resultData.GroundFlags & ELEMENT_IS_UNDERGROUND)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND);
}
}
if (ted.Flags & TRACK_ELEM_FLAG_ONLY_UNDERWATER)
{ // No element has this flag
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_CAN_ONLY_BUILD_THIS_UNDERWATER);
}
}
if (clearanceData.GroundFlags & ELEMENT_IS_UNDERWATER && !GetGameState().Cheats.DisableClearanceChecks)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_RIDE_CANT_BUILD_THIS_UNDERWATER);
}
if ((rideTypeFlags & RIDE_TYPE_FLAG_TRACK_MUST_BE_ON_WATER) && !_trackDesignDrawingPreview)
{
auto surfaceElement = MapGetSurfaceElementAt(mapLoc);
if (surfaceElement == nullptr)
{
return GameActions::Result(
GameActions::Status::Unknown, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
auto waterHeight = surfaceElement->GetWaterHeight();
if (waterHeight == 0)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_CAN_ONLY_BUILD_THIS_ON_WATER);
}
if (waterHeight != baseZ)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_CAN_ONLY_BUILD_THIS_ON_WATER);
}
waterHeight -= LAND_HEIGHT_STEP;
if (waterHeight == surfaceElement->GetBaseZ())
{
uint8_t slope = surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP;
if (slope == TILE_ELEMENT_SLOPE_W_CORNER_DN || slope == TILE_ELEMENT_SLOPE_S_CORNER_DN
|| slope == TILE_ELEMENT_SLOPE_E_CORNER_DN || slope == TILE_ELEMENT_SLOPE_N_CORNER_DN)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_CAN_ONLY_BUILD_THIS_ON_WATER);
}
}
}
int32_t entranceDirections = std::get<0>(ted.SequenceProperties);
if ((entranceDirections & TRACK_SEQUENCE_FLAG_ORIGIN) && trackBlock->index == 0)
{
const auto addElementResult = TrackAddStationElement(
{ mapLoc, baseZ, _origin.direction }, _rideIndex, 0, _fromTrackDesign);
if (!addElementResult.Successful)
{
return GameActions::Result(
GameActions::Status::Unknown, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, addElementResult.Message);
}
}
// 6c5648 12 push
auto surfaceElement = MapGetSurfaceElementAt(mapLoc);
if (surfaceElement == nullptr)
{
return GameActions::Result(
GameActions::Status::Unknown, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
if (!GetGameState().Cheats.DisableSupportLimits)
{
int32_t ride_height = clearanceZ - surfaceElement->GetBaseZ();
if (ride_height >= 0)
{
uint16_t maxHeight;
if (ride->GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_LIST_VEHICLES_SEPARATELY)
&& rideEntry->max_height != 0)
{
maxHeight = rideEntry->max_height;
}
else
{
maxHeight = ride->GetRideTypeDescriptor().Heights.MaxHeight;
}
ride_height /= COORDS_Z_PER_TINY_Z;
if (ride_height > maxHeight && !_trackDesignDrawingPreview)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_TOO_HIGH_FOR_SUPPORTS);
}
}
}
int32_t supportHeight = baseZ - surfaceElement->GetBaseZ();
if (supportHeight < 0)
{
supportHeight = (10 * COORDS_Z_STEP);
}
supportCosts += ((supportHeight / (2 * COORDS_Z_STEP)) * ride->GetRideTypeDescriptor().BuildCosts.SupportPrice);
}
money64 price = ride->GetRideTypeDescriptor().BuildCosts.TrackPrice;
price *= ted.PriceModifier;
price >>= 16;
res.Cost = costs + supportCosts + price;
res.SetData(std::move(resultData));
return res;
}
GameActions::Result TrackPlaceAction::Execute() const
{
auto ride = GetRide(_rideIndex);
if (ride == nullptr)
{
LOG_ERROR("Invalid ride for track placement, rideIndex = %d", _rideIndex.ToUnderlying());
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_ERR_RIDE_NOT_FOUND);
}
const auto* rideEntry = GetRideEntryByIndex(ride->subtype);
if (rideEntry == nullptr)
{
LOG_ERROR("Invalid ride subtype for track placement, rideIndex = %d", _rideIndex.ToUnderlying());
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_UNKNOWN_OBJECT_TYPE);
}
auto res = GameActions::Result();
res.Expenditure = ExpenditureType::RideConstruction;
res.Position.x = _origin.x + 16;
res.Position.y = _origin.y + 16;
res.Position.z = _origin.z;
auto resultData = TrackPlaceActionResult{};
uint32_t rideTypeFlags = ride->GetRideTypeDescriptor().Flags;
const auto& ted = GetTrackElementDescriptor(_trackType);
const auto& wallEdges = ted.SequenceElementAllowedWallEdges;
money64 costs = 0;
money64 supportCosts = 0;
const PreviewTrack* trackBlock = ted.Block;
auto clearanceHeight = rideEntry->Clearance;
CoordsXYZ originLocation = CoordsXYZ{ _origin.x, _origin.y, _origin.z }
+ CoordsXYZ{ CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(_origin.direction), trackBlock->z };
for (int32_t blockIndex = 0; trackBlock->index != 0xFF; trackBlock++, blockIndex++)
{
auto rotatedTrack = CoordsXYZ{ CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(_origin.direction), trackBlock->z };
auto mapLoc = CoordsXYZ{ _origin.x, _origin.y, _origin.z } + rotatedTrack;
auto quarterTile = trackBlock->var_08.Rotate(_origin.direction);
int32_t baseZ = Floor2(mapLoc.z, COORDS_Z_STEP);
int32_t clearanceZ = trackBlock->ClearanceZ;
if (trackBlock->flags & RCT_PREVIEW_TRACK_FLAG_IS_VERTICAL && clearanceHeight > 24)
{
clearanceZ += 24;
}
else
{
clearanceZ += clearanceHeight;
}
clearanceZ = Floor2(clearanceZ, COORDS_Z_STEP) + baseZ;
const auto mapLocWithClearance = CoordsXYRangedZ(mapLoc, baseZ, clearanceZ);
uint8_t crossingMode = (ride->GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_SUPPORTS_LEVEL_CROSSINGS)
&& _trackType == TrackElemType::Flat)
? CREATE_CROSSING_MODE_TRACK_OVER_PATH
: CREATE_CROSSING_MODE_NONE;
auto canBuild = MapCanConstructWithClearAt(
mapLocWithClearance, &MapPlaceNonSceneryClearFunc, quarterTile, GetFlags() | GAME_COMMAND_FLAG_APPLY, crossingMode);
if (canBuild.Error != GameActions::Status::Ok)
{
canBuild.ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE;
return canBuild;
}
costs += canBuild.Cost;
// When building a level crossing, remove any pre-existing path furniture.
if (crossingMode == CREATE_CROSSING_MODE_TRACK_OVER_PATH && !(GetFlags() & GAME_COMMAND_FLAG_GHOST))
{
auto footpathElement = MapGetFootpathElement(mapLoc);
if (footpathElement != nullptr && footpathElement->HasAddition())
{
footpathElement->SetAddition(0);
}
}
if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && !GetGameState().Cheats.DisableClearanceChecks)
{
FootpathRemoveLitter(mapLoc);
if (rideTypeFlags & RIDE_TYPE_FLAG_TRACK_NO_WALLS)
{
WallRemoveAt(mapLocWithClearance);
}
else
{
// Remove walls in the directions this track intersects
uint8_t intersectingDirections = wallEdges[blockIndex];
intersectingDirections ^= 0x0F;
intersectingDirections = Numerics::rol4(intersectingDirections, _origin.direction);
for (int32_t i = 0; i < NumOrthogonalDirections; i++)
{
if (intersectingDirections & (1 << i))
{
WallRemoveIntersectingWalls(mapLocWithClearance, i);
}
}
}
}
const auto clearanceData = canBuild.GetData<ConstructClearResult>();
uint8_t mapGroundFlags = clearanceData.GroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
if (!(ted.Flags & TRACK_ELEM_FLAG_CAN_BE_PARTLY_UNDERGROUND))
{
if (resultData.GroundFlags != 0 && (resultData.GroundFlags & mapGroundFlags) == 0)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_CANT_BUILD_PARTLY_ABOVE_AND_PARTLY_BELOW_GROUND);
}
}
resultData.GroundFlags = mapGroundFlags;
// 6c5648 12 push
auto surfaceElement = MapGetSurfaceElementAt(mapLoc);
if (surfaceElement == nullptr)
{
return GameActions::Result(
GameActions::Status::Unknown, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
int32_t supportHeight = baseZ - surfaceElement->GetBaseZ();
if (supportHeight < 0)
{
supportHeight = (10 * COORDS_Z_STEP);
}
supportCosts += (supportHeight / (2 * COORDS_Z_STEP)) * ride->GetRideTypeDescriptor().BuildCosts.SupportPrice;
int32_t entranceDirections = 0;
if (!ride->overall_view.IsNull())
{
if (!(GetFlags() & GAME_COMMAND_FLAG_NO_SPEND))
{
entranceDirections = std::get<0>(ted.SequenceProperties);
}
}
if (entranceDirections & TRACK_SEQUENCE_FLAG_ORIGIN || ride->overall_view.IsNull())
{
ride->overall_view = mapLoc;
}
auto* trackElement = TileElementInsert<TrackElement>(mapLoc, quarterTile.GetBaseQuarterOccupied());
if (trackElement == nullptr)
{
LOG_ERROR("Cannot create track element for ride = %d", _rideIndex.ToUnderlying());
return GameActions::Result(
GameActions::Status::NoFreeElements, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE,
STR_TILE_ELEMENT_LIMIT_REACHED);
}
trackElement->SetClearanceZ(clearanceZ);
trackElement->SetDirection(_origin.direction);
trackElement->SetHasChain(_trackPlaceFlags & CONSTRUCTION_LIFT_HILL_SELECTED);
trackElement->SetSequenceIndex(trackBlock->index);
trackElement->SetRideIndex(_rideIndex);
trackElement->SetTrackType(_trackType);
trackElement->SetRideType(_rideType);
trackElement->SetGhost(GetFlags() & GAME_COMMAND_FLAG_GHOST);
switch (_trackType)
{
case TrackElemType::Waterfall:
MapAnimationCreate(MAP_ANIMATION_TYPE_TRACK_WATERFALL, CoordsXYZ{ mapLoc, trackElement->GetBaseZ() });
break;
case TrackElemType::Rapids:
MapAnimationCreate(MAP_ANIMATION_TYPE_TRACK_RAPIDS, CoordsXYZ{ mapLoc, trackElement->GetBaseZ() });
break;
case TrackElemType::Whirlpool:
MapAnimationCreate(MAP_ANIMATION_TYPE_TRACK_WHIRLPOOL, CoordsXYZ{ mapLoc, trackElement->GetBaseZ() });
break;
case TrackElemType::SpinningTunnel:
MapAnimationCreate(MAP_ANIMATION_TYPE_TRACK_SPINNINGTUNNEL, CoordsXYZ{ mapLoc, trackElement->GetBaseZ() });
break;
case TrackElemType::Brakes:
case TrackElemType::DiagBrakes:
trackElement->SetBrakeClosed(true);
break;
}
if (TrackTypeHasSpeedSetting(_trackType))
{
trackElement->SetBrakeBoosterSpeed(_brakeSpeed);
}
if (ride->GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_LANDSCAPE_DOORS))
{
trackElement->SetDoorAState(LANDSCAPE_DOOR_CLOSED);
trackElement->SetDoorBState(LANDSCAPE_DOOR_CLOSED);
}
else
{
trackElement->SetSeatRotation(_seatRotation);
}
if (_trackPlaceFlags & RIDE_TYPE_ALTERNATIVE_TRACK_TYPE)
{
trackElement->SetInverted(true);
}
trackElement->SetColourScheme(_colour);
entranceDirections = std::get<0>(ted.SequenceProperties);
if (entranceDirections & TRACK_SEQUENCE_FLAG_CONNECTS_TO_PATH)
{
uint8_t availableDirections = entranceDirections & 0x0F;
if (availableDirections != 0)
{
if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && !GetGameState().Cheats.DisableClearanceChecks)
{
for (int32_t chosenDirection = UtilBitScanForward(availableDirections); chosenDirection != -1;
chosenDirection = UtilBitScanForward(availableDirections))
{
availableDirections &= ~(1 << chosenDirection);
CoordsXY tempLoc{ mapLoc.x, mapLoc.y };
int32_t tempDirection = (_origin.direction + chosenDirection) & 3;
tempLoc.x += CoordsDirectionDelta[tempDirection].x;
tempLoc.y += CoordsDirectionDelta[tempDirection].y;
tempDirection = DirectionReverse(tempDirection);
WallRemoveIntersectingWalls({ tempLoc, baseZ, clearanceZ }, tempDirection & 3);
}
}
}
}
// If the placed tile is a station modify station properties.
// Don't do this if the tile is a ghost to prevent desyncs
// However, ghost tiles from track designs need to modify station data to display properly
if (entranceDirections & TRACK_SEQUENCE_FLAG_ORIGIN && (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) || _fromTrackDesign))
{
if (trackBlock->index == 0)
{
TrackAddStationElement({ mapLoc, _origin.direction }, _rideIndex, GAME_COMMAND_FLAG_APPLY, _fromTrackDesign);
}
ride->ValidateStations();
ride->UpdateMaxVehicles();
}
auto* tileElement = trackElement->as<TileElement>();
if (rideTypeFlags & RIDE_TYPE_FLAG_TRACK_MUST_BE_ON_WATER)
{
auto* waterSurfaceElement = MapGetSurfaceElementAt(mapLoc);
if (waterSurfaceElement != nullptr)
{
waterSurfaceElement->SetHasTrackThatNeedsWater(true);
tileElement = waterSurfaceElement->as<TileElement>();
}
}
if (!GetGameState().Cheats.DisableClearanceChecks || !(GetFlags() & GAME_COMMAND_FLAG_GHOST))
{
FootpathConnectEdges(mapLoc, tileElement, GetFlags());
}
MapInvalidateTileFull(mapLoc);
}
// Update ride stats and block brake count if the piece was successfully built
if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST))
{
InvalidateTestResults(*ride);
switch (_trackType)
{
case TrackElemType::OnRidePhoto:
ride->lifecycle_flags |= RIDE_LIFECYCLE_ON_RIDE_PHOTO;
break;
case TrackElemType::CableLiftHill:
ride->lifecycle_flags |= RIDE_LIFECYCLE_CABLE_LIFT_HILL_COMPONENT_USED;
ride->CableLiftLoc = originLocation;
break;
case TrackElemType::DiagBlockBrakes:
case TrackElemType::BlockBrakes:
{
ride->num_block_brakes++;
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_OPERATING;
// change the current mode to its circuit blocked equivalent
RideMode newMode = RideMode::ContinuousCircuitBlockSectioned;
if (ride->mode == RideMode::PoweredLaunch)
{
if (ride->GetRideTypeDescriptor().SupportsRideMode(RideMode::PoweredLaunchBlockSectioned)
|| GetGameState().Cheats.ShowAllOperatingModes)
newMode = RideMode::PoweredLaunchBlockSectioned;
else
newMode = RideMode::PoweredLaunch;
}
auto rideSetSetting = RideSetSettingAction(ride->id, RideSetSetting::Mode, static_cast<uint8_t>(newMode));
GameActions::ExecuteNested(&rideSetSetting);
break;
}
}
switch (_trackType)
{
case TrackElemType::Up25ToFlat:
case TrackElemType::Up60ToFlat:
case TrackElemType::DiagUp25ToFlat:
case TrackElemType::DiagUp60ToFlat:
if (!(_trackPlaceFlags & CONSTRUCTION_LIFT_HILL_SELECTED))
break;
[[fallthrough]];
case TrackElemType::CableLiftHill:
ride->num_block_brakes++;
break;
}
}
money64 price = ride->GetRideTypeDescriptor().BuildCosts.TrackPrice;
price *= ted.PriceModifier;
price >>= 16;
res.Cost = costs + supportCosts + price;
res.SetData(std::move(resultData));
return res;
}
bool TrackPlaceAction::CheckMapCapacity(int16_t numTiles) const
{
const auto& ted = GetTrackElementDescriptor(_trackType);
for (const PreviewTrack* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++)
{
auto rotatedTrack = CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(_origin.direction);
auto tileCoords = CoordsXY{ _origin.x, _origin.y } + rotatedTrack;
if (!MapCheckCapacityAndReorganise(tileCoords, numTiles))
{
return false;
}
}
return true;
}