OpenRCT2/src
Michał Janiszewski 542828b5d4 Fix wrong vehicle position, nullptr guard 2016-06-16 23:14:38 +02:00
..
audio Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
cmdline Drop `PACKED` attribute 2016-06-03 10:55:21 +02:00
core Drop `PACKED` attribute 2016-06-03 10:55:21 +02:00
drawing Integrate tile map element pointers usage (#3442) 2016-06-16 19:05:15 +02:00
interface integrate variables for various drawing pointers 2016-06-16 11:36:15 +02:00
localisation Add parameter to utf8_remove_formatting to allow colour codes (fixes #3638) (#3831) 2016-06-09 12:30:32 +01:00
management Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
network Replace references to OS X 2016-06-13 19:49:06 +02:00
paint Fix rebase 2016-06-16 11:36:15 +02:00
peep Merge pull request #3465 from marijnvdwerf/paint-setup/path 2016-06-15 07:10:55 +01:00
platform Replace references to OS X 2016-06-13 19:49:06 +02:00
rct1 Update loan hash after RCT1 import, fixes #3734 (#3757) 2016-05-27 20:55:37 +01:00
rct2 integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
ride Fix wrong vehicle position, nullptr guard 2016-06-16 23:14:38 +02:00
util handle bad map data and close connection 2016-06-09 18:37:12 +01:00
windows integrate variables for various drawing pointers 2016-06-16 11:36:15 +02:00
world Make map element arrays static 2016-06-16 22:51:28 +02:00
addresses.c integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
addresses.h integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
cheats.c Small refactor 2016-06-11 11:24:45 +02:00
cheats.h Chain lift cheat (#3818) 2016-06-07 22:08:38 +01:00
cmdline_sprite.c Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
common.h Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
config.c add drawing engine config 2016-06-07 22:47:31 +01:00
config.h fallback to software mode if engine fails to initialise 2016-06-07 22:47:31 +01:00
cursors.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
cursors.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
diagnostic.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
editor.c Integrate tile map element pointers usage (#3442) 2016-06-16 19:05:15 +02:00
editor.h add variable for gS6Info 2016-05-20 23:26:19 +01:00
game.c Add parameter to utf8_remove_formatting to allow colour codes (fixes #3638) (#3831) 2016-06-09 12:30:32 +01:00
game.h Synchronise reset_0x69EBE4 over network 2016-06-03 00:33:15 +02:00
hook.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
hook.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
image_io.c implement OpenGL screenshot 2016-06-11 03:06:30 +01:00
image_io.h implement OpenGL screenshot 2016-06-11 03:06:30 +01:00
input.c Drop `PACKED` attribute 2016-06-03 10:55:21 +02:00
input.h Drop `PACKED` attribute 2016-06-03 10:55:21 +02:00
intro.c implement draw line for OpenGL 2016-06-07 22:45:36 +01:00
intro.h fix intro with new drawing 2016-06-07 22:45:36 +01:00
object.c integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
object.h integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
object_list.c integrate variable: g1Elements 2016-06-16 11:36:15 +02:00
object_list.h integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
openrct2.c integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
openrct2.h Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
rct1.h Change macro to assert_struct_size 2016-06-03 11:29:50 +02:00
rct2.c remove more references to gScreenDPI 2016-06-07 22:45:36 +01:00
rct2.h Replace references to OS X 2016-06-13 19:49:06 +02:00
readme.md update src/readme.md 2014-11-16 15:37:41 +00:00
scenario.c integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
scenario.h Disable whole-project alignment for MSVC & MinGW (#3807) 2016-06-03 19:07:52 +01:00
scenario_list.c integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
scenario_sources.c Name all the typdef-ed structs (#3581) 2016-05-12 22:57:40 +01:00
sprites.h move allow known keys option to new tab... 2016-05-27 20:28:34 +02:00
title.c Remove green background under the version string 2016-06-12 17:23:57 +01:00
title.h remove usages of gScreenDPI and gWindowDPI 2016-06-07 22:45:36 +01:00
version.h Replace references to OS X 2016-06-13 19:49:06 +02:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.