mirror of https://github.com/OpenRCT2/OpenRCT2.git
130 lines
3.4 KiB
C
130 lines
3.4 KiB
C
/*****************************************************************************
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* Copyright (c) 2014 Ted John, Ben Pye
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* This file is part of OpenRCT2.
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "../addresses.h"
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#include "../config.h"
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#include "../game.h"
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#include "../sprites.h"
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#include "../localisation/localisation.h"
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#include "../interface/widget.h"
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#include "../interface/window.h"
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#include "../interface/themes.h"
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static rct_widget window_title_exit_widgets[] = {
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{ WWT_IMGBTN, 2, 0, 39, 0, 63, SPR_MENU_EXIT, STR_EXIT },
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{ WIDGETS_END },
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};
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static void window_title_exit_emptysub() {}
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static void window_title_exit_paint();
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static void window_title_exit_mouseup();
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static void window_title_exit_invalidate();
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static void* window_title_exit_events[] = {
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window_title_exit_emptysub,
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window_title_exit_mouseup,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_emptysub,
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window_title_exit_invalidate,
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window_title_exit_paint,
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window_title_exit_emptysub
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};
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/**
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* Creates the window containing the exit button on the title screen.
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* rct2: 0x0066B624 (part of 0x0066B3E8)
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*/
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void window_title_exit_open()
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{
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rct_window* window;
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window = window_create(
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RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16) - 40, RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16) - 64,
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40, 64,
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(uint32*)window_title_exit_events,
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WC_TITLE_EXIT,
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WF_STICK_TO_BACK | WF_TRANSPARENT
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);
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window->widgets = window_title_exit_widgets;
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window->enabled_widgets |= 1;
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window_init_scroll_widgets(window);
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}
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/**
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*
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* rct2: 0x0066B83C
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*/
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static void window_title_exit_mouseup()
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{
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short widgetIndex;
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rct_window *w;
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window_widget_get_registers(w, widgetIndex);
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if (RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) != 0)
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return;
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if (widgetIndex == 0)
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rct2_quit();
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// game_do_command(0, 1, 0, 0, 5, 3, 0);
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}
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/**
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*
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* rct2: 0x0066B836
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*/
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static void window_title_exit_paint()
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{
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rct_window *w;
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rct_drawpixelinfo *dpi;
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window_paint_get_registers(w, dpi);
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window_draw_widgets(w, dpi);
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}
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static void window_title_exit_invalidate()
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{
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rct_window *w;
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window_get_register(w);
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colour_scheme_update(w);
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}
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