OpenRCT2/src/openrct2/scripting/ScNetwork.hpp

378 lines
11 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2018 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#ifdef __ENABLE_SCRIPTING__
# include "../actions/NetworkModifyGroupAction.hpp"
# include "../actions/PlayerKickAction.hpp"
# include "../actions/PlayerSetGroupAction.hpp"
# include "../network/NetworkAction.h"
# include "../network/network.h"
# include "Duktape.hpp"
namespace OpenRCT2::Scripting
{
class ScPlayerGroup
{
private:
int32_t _id;
public:
ScPlayerGroup(int32_t id)
: _id(id)
{
}
int32_t id_get()
{
return _id;
}
std::string name_get()
{
# ifndef DISABLE_NETWORK
auto index = network_get_group_index(_id);
if (index == -1)
return {};
return network_get_group_name(index);
# else
return {};
# endif
}
void name_set(std::string value)
{
# ifndef DISABLE_NETWORK
auto action = NetworkModifyGroupAction(ModifyGroupType::SetName, _id, value);
GameActions::Execute(&action);
# endif
}
std::vector<std::string> permissions_get()
{
# ifndef DISABLE_NETWORK
auto index = network_get_group_index(_id);
if (index == -1)
return {};
// Create array of permissions
std::vector<std::string> result;
auto permissionIndex = 0;
for (const auto& action : NetworkActions::Actions)
{
if (network_can_perform_action(index, permissionIndex))
{
auto p = TransformPermissionKeyToJS(action.PermissionName);
result.push_back(p);
}
permissionIndex++;
}
return result;
# else
return {};
# endif
}
void permissions_set(std::vector<std::string> value)
{
# ifndef DISABLE_NETWORK
auto groupIndex = network_get_group_index(_id);
if (groupIndex == -1)
return;
// First clear all permissions
auto networkAction = NetworkModifyGroupAction(
ModifyGroupType::SetPermissions, _id, "", 0, PermissionState::ClearAll);
GameActions::Execute(&networkAction);
std::vector<bool> enabledPermissions;
enabledPermissions.resize(NetworkActions::Actions.size());
for (const auto& p : value)
{
auto permissionName = TransformPermissionKeyToInternal(p);
auto permissionIndex = 0;
for (const auto& action : NetworkActions::Actions)
{
if (action.PermissionName == permissionName)
{
enabledPermissions[permissionIndex] = true;
}
permissionIndex++;
}
}
for (size_t i = 0; i < enabledPermissions.size(); i++)
{
auto toggle = (enabledPermissions[i] != (network_can_perform_action(groupIndex, (uint32_t)i) != 0));
if (toggle)
{
auto networkAction2 = NetworkModifyGroupAction(
ModifyGroupType::SetPermissions, _id, "", (uint32_t)i, PermissionState::Toggle);
GameActions::Execute(&networkAction2);
}
}
# endif
}
static void Register(duk_context* ctx)
{
dukglue_register_property(ctx, &ScPlayerGroup::id_get, nullptr, "id");
dukglue_register_property(ctx, &ScPlayerGroup::name_get, &ScPlayerGroup::name_set, "name");
dukglue_register_property(ctx, &ScPlayerGroup::permissions_get, &ScPlayerGroup::permissions_set, "permissions");
}
private:
std::string TransformPermissionKeyToJS(const std::string& s)
{
auto result = s.substr(11);
for (auto& c : result)
{
c = std::tolower(c);
}
return result;
}
std::string TransformPermissionKeyToInternal(const std::string& s)
{
auto result = "PERMISSION_" + s;
for (auto& c : result)
{
c = std::toupper(c);
}
return result;
}
};
class ScPlayer
{
private:
int32_t _id;
public:
ScPlayer(int32_t id)
: _id(id)
{
}
int32_t id_get()
{
return _id;
}
std::string name_get()
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_name(index);
# else
return {};
# endif
}
int32_t group_get()
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_group(index);
# else
return 0;
# endif
}
void group_set(int32_t value)
{
# ifndef DISABLE_NETWORK
auto playerSetGroupAction = PlayerSetGroupAction(_id, value);
GameActions::Execute(&playerSetGroupAction);
# endif
}
int32_t ping_get()
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_ping(index);
# else
return 0;
# endif
}
int32_t commandsRan_get()
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_commands_ran(index);
# else
return 0;
# endif
}
int32_t moneySpent_get()
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_money_spent(index);
# else
return 0;
# endif
}
static void Register(duk_context* ctx)
{
dukglue_register_property(ctx, &ScPlayer::id_get, nullptr, "id");
dukglue_register_property(ctx, &ScPlayer::name_get, nullptr, "name");
dukglue_register_property(ctx, &ScPlayer::group_get, &ScPlayer::group_set, "group");
dukglue_register_property(ctx, &ScPlayer::ping_get, nullptr, "ping");
dukglue_register_property(ctx, &ScPlayer::commandsRan_get, nullptr, "commandsRan");
dukglue_register_property(ctx, &ScPlayer::moneySpent_get, nullptr, "moneySpent");
}
};
class ScNetwork
{
private:
# ifdef __clang__
[[maybe_unused]]
# endif
duk_context* _context;
public:
ScNetwork(duk_context* ctx)
: _context(ctx)
{
}
std::string mode_get()
{
# ifndef DISABLE_NETWORK
switch (network_get_mode())
{
default:
case NETWORK_MODE_NONE:
return "none";
case NETWORK_MODE_SERVER:
return "server";
case NETWORK_MODE_CLIENT:
return "client";
}
# else
return "none";
# endif
}
int32_t players_get()
{
# ifndef DISABLE_NETWORK
return network_get_num_players();
# else
return 0;
# endif
}
int32_t groups_get()
{
# ifndef DISABLE_NETWORK
return network_get_num_groups();
# else
return 0;
# endif
}
int32_t defaultGroup_get()
{
# ifndef DISABLE_NETWORK
return network_get_default_group();
# else
return 0;
# endif
}
void defaultGroup_set(int32_t value)
{
# ifndef DISABLE_NETWORK
auto action = NetworkModifyGroupAction(ModifyGroupType::SetDefault, value);
GameActions::Execute(&action);
# endif
}
std::shared_ptr<ScPlayer> getPlayer(int32_t index)
{
# ifndef DISABLE_NETWORK
auto numPlayers = network_get_num_players();
if (index < numPlayers)
{
auto playerId = network_get_player_id(index);
return std::make_shared<ScPlayer>(playerId);
}
# endif
return nullptr;
}
std::shared_ptr<ScPlayerGroup> getGroup(int32_t index)
{
# ifndef DISABLE_NETWORK
auto numGroups = network_get_num_groups();
if (index < numGroups)
{
auto groupId = network_get_group_id(index);
return std::make_shared<ScPlayerGroup>(groupId);
}
# endif
return nullptr;
}
void kickPlayer(int32_t index)
{
# ifndef DISABLE_NETWORK
auto numPlayers = network_get_num_players();
if (index < numPlayers)
{
auto playerId = network_get_player_id(index);
auto kickPlayerAction = PlayerKickAction(playerId);
GameActions::Execute(&kickPlayerAction);
}
# endif
}
void sendMessage(std::string message, DukValue players)
{
# ifndef DISABLE_NETWORK
if (players.is_array())
{
duk_error(players.context(), DUK_ERR_ERROR, "Not yet supported");
}
else
{
network_send_chat(message.c_str());
}
# endif
}
static void Register(duk_context* ctx)
{
dukglue_register_property(ctx, &ScNetwork::mode_get, nullptr, "mode");
dukglue_register_property(ctx, &ScNetwork::groups_get, nullptr, "groups");
dukglue_register_property(ctx, &ScNetwork::players_get, nullptr, "players");
dukglue_register_property(ctx, &ScNetwork::defaultGroup_get, &ScNetwork::defaultGroup_set, "defaultGroup");
dukglue_register_method(ctx, &ScNetwork::getGroup, "getGroup");
dukglue_register_method(ctx, &ScNetwork::getPlayer, "getPlayer");
dukglue_register_method(ctx, &ScNetwork::kickPlayer, "kickPlayer");
dukglue_register_method(ctx, &ScNetwork::sendMessage, "sendMessage");
}
};
} // namespace OpenRCT2::Scripting
#endif