OpenRCT2/src
LRFLEW 7a93c1f001 Fix Compilation Issues 2016-12-16 01:25:04 +00:00
..
audio Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
cmdline Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
core Fix Compilation Issues 2016-12-16 01:25:04 +00:00
drawing Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
interface Fix Compilation Issues 2016-12-16 01:25:04 +00:00
localisation Sort includes 2016-12-01 16:03:16 +01:00
management Sort includes 2016-12-01 16:03:16 +01:00
network Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
object Use correct directory base 2016-12-14 00:32:06 +00:00
paint Sort includes 2016-12-01 16:03:16 +01:00
peep Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
platform Fix rebase errors 2016-12-16 01:25:03 +00:00
rct1 Fixes #4808: Add land rights recalculation for loading save games 2016-11-21 22:54:06 +01:00
rct2 Fix Compilation Issues 2016-12-16 01:25:04 +00:00
ride Remove title editor specific code from loadsave window 2016-12-16 01:25:03 +00:00
title Fix rename park in sequence 2016-12-16 01:25:04 +00:00
util Return valid value from `strlogicalcmp` even if `assert` is hit 2016-12-01 10:58:19 +01:00
windows Remove unused variables 2016-12-16 01:25:04 +00:00
world Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
OpenRCT2.cpp Refactor title sequence player to new class 2016-12-16 01:25:02 +00:00
OpenRCT2.h Fix case of openrct2.h 2016-12-14 00:32:06 +00:00
PlatformEnvironment.cpp Refactor PlatformEnvironment 2016-12-14 00:32:06 +00:00
PlatformEnvironment.h Refactor PlatformEnvironment 2016-12-14 00:32:06 +00:00
ScenarioRepository.cpp Fix writing of string values to console 2016-12-14 00:32:06 +00:00
ScenarioRepository.h Use PlatformEnvironment for ScenarioRepository 2016-12-14 00:32:06 +00:00
ScenarioSources.cpp Remove trailing whitespace in sources 2016-11-13 20:32:55 +01:00
ScenarioSources.h Refactor scenario list to C++ 2016-10-15 21:50:52 +01:00
addresses.c
addresses.h Drop unused RCT_CALL* wrappers 2016-12-15 16:08:11 +01:00
cheats.c Merge cheats in console, pathfinding improvements 2016-11-14 08:54:51 +01:00
cheats.h
cmdline_sprite.c Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
cmdline_sprite.h
common.h Enable all C++ features for MSVC 2016-12-16 01:19:41 +00:00
config.c Fix rebase errors 2016-12-16 01:25:03 +00:00
config.h Implement zip writing and title sequence saving 2016-12-16 01:25:02 +00:00
diagnostic.c
diagnostic.h
editor.c Remove title editor specific code from loadsave window 2016-12-16 01:25:03 +00:00
editor.h
game.c Remove title editor specific code from loadsave window 2016-12-16 01:25:03 +00:00
game.h Remove title editor specific code from loadsave window 2016-12-16 01:25:03 +00:00
hook.c Update hooks to return CPU flags 2016-12-01 14:15:47 +01:00
hook.h Refactor RCT2 interop code to new source 2016-12-11 12:16:43 +00:00
image_io.c Remove trailing whitespace in sources 2016-11-13 20:32:55 +01:00
image_io.h
input.c Rename openrct2.c h to OpenRCT2.c h 2016-12-14 00:32:06 +00:00
input.h Refactor cursors to C++ and improve isolation 2016-10-11 18:23:49 +01:00
intro.c Sort includes 2016-12-01 16:03:16 +01:00
intro.h
object.h
object_list.c
object_list.h
openrct2.c Refactor title sequence player to new class 2016-12-16 01:25:02 +00:00
openrct2.h Refactor title sequence player to new class 2016-12-16 01:25:02 +00:00
rct1.c Skip null rides when checking for select-by-track-type, fixes #4796 2016-11-13 21:14:15 +01:00
rct1.h Fix TD4 loading / memory violation 2016-10-15 18:56:51 +01:00
rct2.c Refactor title sequence player to new class 2016-12-16 01:25:02 +00:00
rct2.h Move RCT2 file copy into rct2.c 2016-12-11 12:16:47 +00:00
readme.md
scenario.c Refactor title sequence player to new class 2016-12-16 01:25:02 +00:00
scenario.h Get parks loading from ZIP working 2016-12-16 01:25:01 +00:00
sprites.h Add copy/paste functionality to tile inspector 2016-11-09 20:03:18 +01:00
title.c Get title sequence editor kind of working 2016-12-16 01:25:02 +00:00
version.c
version.h Refactor OpenRCT2.cpp 2016-12-14 00:32:06 +00:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.