OpenRCT2/src/openrct2-ui/windows/SavePrompt.cpp

246 lines
7.7 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2023 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include <iterator>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/audio/audio.h>
#include <openrct2/config/Config.h>
#include <openrct2/localisation/Localisation.h>
#include <openrct2/network/network.h>
#include <openrct2/scenario/Scenario.h>
#include <openrct2/windows/Intent.h>
static constexpr const int32_t WH_SAVE = 54;
static constexpr const int32_t WW_SAVE = 260;
static constexpr const int32_t WH_QUIT = 38;
static constexpr const int32_t WW_QUIT = 177;
// clang-format off
enum WindowSavePromptWidgetIdx {
WIDX_BACKGROUND,
WIDX_TITLE,
WIDX_CLOSE,
WIDX_LABEL,
WIDX_SAVE,
WIDX_DONT_SAVE,
WIDX_CANCEL
};
static Widget window_save_prompt_widgets[] = {
WINDOW_SHIM_WHITE(STR_NONE, WW_SAVE, WH_SAVE),
MakeWidget({ 2, 19}, {256, 12}, WindowWidgetType::LabelCentred, WindowColour::Primary, STR_EMPTY ), // question/label
MakeWidget({ 8, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_SAVE ), // save
MakeWidget({ 91, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_DONT_SAVE), // don't save
MakeWidget({174, 35}, { 78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_SAVE_PROMPT_CANCEL ), // cancel
WIDGETS_END,
};
enum WindowQuitPromptWidgetIdx {
WQIDX_BACKGROUND,
WQIDX_TITLE,
WQIDX_CLOSE,
WQIDX_OK,
WQIDX_CANCEL
};
static Widget window_quit_prompt_widgets[] = {
WINDOW_SHIM_WHITE(STR_QUIT_GAME_PROMPT_TITLE, WW_QUIT, WH_QUIT),
MakeWidget({ 8, 19}, {78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_OK ), // ok
MakeWidget({91, 19}, {78, 14}, WindowWidgetType::Button, WindowColour::Primary, STR_CANCEL), // cancel
WIDGETS_END,
};
static constexpr const StringId window_save_prompt_labels[][2] = {
{ STR_LOAD_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_LOADING },
{ STR_QUIT_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING },
{ STR_QUIT_GAME_2_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING_2 },
{ STR_NEW_GAME, STR_SAVE_BEFORE_QUITTING },
};
// clang-format on
static void WindowSavePromptCallback(int32_t result, const utf8* path)
{
if (result == MODAL_RESULT_OK)
{
GameLoadOrQuitNoSavePrompt();
}
}
class SavePromptWindow final : public Window
{
private:
PromptMode _promptMode;
public:
SavePromptWindow(PromptMode promptMode)
: _promptMode(promptMode)
{
}
void OnOpen() override
{
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
{
widgets = window_quit_prompt_widgets;
}
else
{
widgets = window_save_prompt_widgets;
}
InitScrollWidgets();
// Pause the game if not network play.
if (NetworkGetMode() == NETWORK_MODE_NONE)
{
gGamePaused |= GAME_PAUSED_MODAL;
OpenRCT2::Audio::StopAll();
}
WindowInvalidateByClass(WindowClass::TopToolbar);
StringId stringId = window_save_prompt_labels[EnumValue(_promptMode)][0];
if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE;
}
else if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
stringId = STR_QUIT_SCENARIO_EDITOR;
}
window_save_prompt_widgets[WIDX_TITLE].text = stringId;
window_save_prompt_widgets[WIDX_LABEL].text = window_save_prompt_labels[EnumValue(_promptMode)][1];
}
void OnClose() override
{
// Unpause the game
if (NetworkGetMode() == NETWORK_MODE_NONE)
{
gGamePaused &= ~GAME_PAUSED_MODAL;
OpenRCT2::Audio::Resume();
}
WindowInvalidateByClass(WindowClass::TopToolbar);
}
void OnMouseUp(WidgetIndex widgetIndex) override
{
if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
{
switch (widgetIndex)
{
case WQIDX_OK:
GameLoadOrQuitNoSavePrompt();
break;
case WQIDX_CLOSE:
case WQIDX_CANCEL:
Close();
break;
}
return;
}
switch (widgetIndex)
{
case WIDX_SAVE:
{
std::unique_ptr<Intent> intent;
if (gScreenFlags & (SCREEN_FLAGS_EDITOR))
{
intent = std::make_unique<Intent>(WindowClass::Loadsave);
intent->PutExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE);
intent->PutExtra(INTENT_EXTRA_PATH, gScenarioName);
}
else
{
intent = CreateSaveGameAsIntent();
}
Close();
intent->PutExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<void*>(WindowSavePromptCallback));
ContextOpenIntent(intent.get());
break;
}
case WIDX_DONT_SAVE:
GameLoadOrQuitNoSavePrompt();
return;
case WIDX_CLOSE:
case WIDX_CANCEL:
Close();
return;
}
}
void OnDraw(DrawPixelInfo& dpi) override
{
DrawWidgets(dpi);
}
};
WindowBase* WindowSavePromptOpen()
{
PromptMode prompt_mode = gSavePromptMode;
if (prompt_mode == PromptMode::Quit)
{
prompt_mode = PromptMode::SaveBeforeQuit;
}
// do not show save prompt if we're in the title demo and click on load game
if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
{
GameLoadOrQuitNoSavePrompt();
return nullptr;
}
if (!gConfigGeneral.ConfirmationPrompt)
{
/* game_load_or_quit_no_save_prompt() will exec requested task and close this window
* immediately again.
* TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt()
* and game_load_or_quit() are not called by the original binary anymore.
*/
if (gScreenAge < 3840 && NetworkGetMode() == NETWORK_MODE_NONE)
{
GameLoadOrQuitNoSavePrompt();
return nullptr;
}
}
// Check if window is already open
WindowBase* window = WindowBringToFrontByClass(WindowClass::SavePrompt);
if (window != nullptr)
{
WindowClose(*window);
}
if (EnumValue(prompt_mode) >= std::size(window_save_prompt_labels))
{
LOG_WARNING("Invalid save prompt mode %u", prompt_mode);
return nullptr;
}
int32_t width = WW_SAVE;
int32_t height = WH_SAVE;
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
{
width = WW_QUIT;
height = WH_QUIT;
}
auto savePromptWindow = std::make_unique<SavePromptWindow>(prompt_mode);
return WindowCreate(
std::move(savePromptWindow), WindowClass::SavePrompt, {}, width, height,
WF_TRANSPARENT | WF_STICK_TO_FRONT | WF_CENTRE_SCREEN | WF_AUTO_POSITION);
}