OpenRCT2/distribution
Michał Janiszewski 0e7c0f76d5 Release 0.1.2
- Feature: [#2893] Object selection filters for items from RCT1, Added Attractions and Loopy Landscapes.
- Feature: [#3505] Allow up to 1024 items per scenery tab.
- Feature: [#3510] Auto-append extension if none is specified.
- Feature: [#3994] Show bottom toolbar with map tooltip (theme option).
- Feature: [#4184] Add command and cheat to alter the date.
- Feature: [#4906] Add follow sprite command to title sequences.
- Feature: [#4984] Add option to highlight path issues: full bins, vandalism & vomit.
- Feature: [#5826] Add the show_limits command to show map data counts and limits.
- Feature: [#6078] Game now converts mp.dat to SC21.SC4 (Mega Park) automatically.
- Feature: [#6125] Path can now be placed in park entrances.
- Feature: [#6181] Map generator now allows adjusting random terrain and tree placement in Simplex Noise tab.
- Feature: [#6235] Add drawing debug option for showing visuals when and where blocks of the screen are painted.
- Feature: [#6290] Arabic translation (experimental).
- Feature: [#6292] Allow building queue lines in the Scenario Editor.
- Feature: [#6295] TrueType fonts are now rendered with light font hinting by default.
- Feature: [#6307] Arrows are now shown when placing park entrances.
- Feature: [#6313] Add keyboard shortcut for toggle gridlines.
- Feature: [#6324] Add command to deselect unused objects from the object selection.
- Feature: [#6325] Allow using g1.dat from RCT Classic.
- Feature: [#6329] Render level crossings when the Miniature Railway crossed a path.
- Feature: [#6338] Virtual floor to help positioning objects vertically.
- Feature: [#6353] Show custom RCT1 scenarios in New Scenario window.
- Feature: [#6411] Add command to remove the park fence.
- Feature: [#6414] Raise maximum launch speed of the Corkscrew RC back to 96 km/h (for RCT1 parity).
- Feature: [#6433] Turn 'unlock all prices' into a regular (non-cheat, persistent) option.
- Feature: [#6516] Ability to search by filename in the object selection window.
- Feature: [#6530] Land rights tool no longer blocks when a tile is not for purchase.
- Feature: [#6568] Add smooth nearest neighbour scaling.
- Feature: [#6651, #6658] Integrate Discord Rich Presence.
- Feature: [#6709] The New Ride window now shows available vehicles for a ride type.
- Feature: [#6731] Object indexing progress is now reported via command line output.
- Feature: [#6779] On-ride photo segment for Splash Boats.
- Feature: [#6838] Ability to auto-pause server when no clients are connected.
- Feature: [#7031] Better support for displaced ride entrances and exits.
- Feature: Add search box to track design window.
- Feature: Allow using object files from RCT Classic.
- Feature: Title sequences now testable in-game.
- Feature: Vehicles with matching capabilities are now always switchable.
- Feature: Add search box to track design window.
- Feature: Add load scenario command to title sequences.
- Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug).
- Fix: [#996, #2589, #2875] Viewport scrolling no longer shakes or gets stuck.
- Fix: [#1185] Close button colour of prompt windows does not match.
- Fix: [#1833, #4937, #6138] 'Too low!' warning when building rides and shops on the lowest land level (original bug).
- Fix: [#2254] Edge scrolling horizontally now has the same speed as vertical edge scrolling.
- Fix: [#2607] Rain rendered incorrectly in additional viewport.
- Fix: [#3171] Guests entering from the corner of the tile in Amity Airfield (original bug).
- Fix: [#3330] Current number of passengers overflows when over 255 (original bug).
- Fix: [#4760] Asia - Great Wall of China and South America - Rio Carnival have incorrect guest entry points (original bug).
- Fix: [#4953, #6277] Unable to advertise to master servers over IPv6.
- Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn.
- Fix: [#5190] Cannot build Wild Mouse - Flying Dutchman Gold Mine.
- Fix: [#5224] Multiplayer window is not closed when server shuts down.
- Fix: [#5228] Top toolbar disappears when opening SC4 file.
- Fix: [#5261] Deleting a banner sign after copy/pasting it will crash the game.
- Fix: [#5398] Attempting to place Mini Maze.TD4 results in weird behaviour and crashes.
- Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles.
- Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios.
- Fix: [#5585] Inconsistent zooming with mouse wheel.
- Fix: [#5609] Vehicle switching may cause '0 cars per train' to be set.
- Fix: [#5636] Pausing the game shows mute button as active.
- Fix: [#5741] Land rights indicators disappear when switching views.
- Fix: [#5761] Mini coaster doesn't appear despite being selected.
- Fix: [#5788] Empty scenario names cause invisible entries in scenario list.
- Fix: [#5809] Support Steam RCT1 file layout when loading CSG images.
- Fix: [#5838] Crash when saving very large track designs.
- Fix: [#5901] Placing peep spawn not synced across multiplayer.
- Fix: [#6101] Rides remain in ride list window briefly after demolition.
- Fix: [#6114] Crash when using a non-LL CSG1.DAT.
- Fix: [#6115] Random title screen music not random on launch.
- Fix: [#6118, #6245, #6366] Tracked animated vehicles not animating.
- Fix: [#6129] Guest List summary not updating after a ride rename.
- Fix: [#6133] Construction rights not shown after selecting buy mode.
- Fix: [#6188] Viewports not being clipped properly when zoomed out in OpenGL mode.
- Fix: [#6193] All rings in Space Rings use the same secondary colour.
- Fix: [#6196, #6223] Guest's energy underflows and never decreases.
- Fix: [#6198] You cannot cancel RCT1 directory selection.
- Fix: [#6199] Inverted Hairpin Coaster vehicle tab is not centred.
- Fix: [#6202] Guests can break occupied benches (original bug).
- Fix: [#6251] Splash Boats renders flat-to-25-degree pieces in tunnels incorrectly.
- Fix: [#6261, #6344, #6520] Broken pathfinding after removing park entrances with the tile inspector.
- Fix: [#6271] Wrong booster speed tooltip text.
- Fix: [#6293] Restored interface sounds while gameplay is paused.
- Fix: [#6301] Track list freezes after deleting track in Track Manager.
- Fix: [#6308] Cannot create title sequence if title sequences folder does not exist.
- Fix: [#6314] Imported SV4 files do not mark their scenarios as completed.
- Fix: [#6318] Cannot sack staff that have not been placed.
- Fix: [#6320] Crash when CSS1.DAT is absent.
- Fix: [#6331] Scenery costs nothing in track designs.
- Fix: [#6358] HTTP requests can point to invalid URL string.
- Fix: [#6360] Off-by-one filenames when exporting all sprites.
- Fix: [#6388] Construction rights tool erroneously enabled in some RCT1 scenarios even when no rights are available.
- Fix: [#6413] Maze previews only showing scenery.
- Fix: [#6423] Importing parks containing names with Polish characters.
- Fix: [#6423] Polish characters now correctly drawn when using the sprite font.
- Fix: [#6445] Guests' favourite ride improperly set when importing from RCT1 or AA.
- Fix: [#6452] Scenario text cut off when switching between 32 and 64-bit builds.
- Fix: [#6460] Crash when reading corrupt object files.
- Fix: [#6481] Can't take screenshots of parks with colons in the name.
- Fix: [#6500] Failure to load resources when config file is missing.
- Fix: [#6547] The server log is not logged if the server name contains CJK.
- Fix: [#6593] Cannot hire entertainers when default scenery groups are not selected (original bug).
- Fix: [#6657] Guest list is missing tracking icon after reopening.
- Fix: [#6803] Symbolic links to directories are not descended by FileScanner.
- Fix: [#6830] Crash when using mountain tool due to ride with no ride entry.
- Fix: [#6833] Shops in corrupted files not imported correctly.
- Fix: [#6846] Zoom level in some ride overview windows was erroneously set too high.
- Fix: [#6904] Manually added multiplayer servers not saved.
- Fix: [#7003] Building sloped paths through flat paths with clearance checks off causes glitches.
- Fix: [#7011] Swinging and bobsleigh cars going backwards swing in the wrong direction (original bug).
- Fix: [#7042, #7077] Paths sometimes disconnect when building them with clearance checks off.
- Fix: [#7125] No entry signs not correctly handled in pathfinding.
- Fix: [#7223] Vehicle mass not correctly recalculated when using remove all guests cheat.
- Fix: [#7229] Exploding guests cheat causes rides to get stuck and freezes game.
- Fix: [#7295] peep_should_go_on_ride_again() checked balloon colour instead of toilet need.
- Fix: [#7301] Sprite compiler dithering checks transparency of wrong pixel.
- Fix: Infinite loop when removing scenery elements with >127 base height.
- Fix: Ghosting of transparent map elements when the viewport is moved in OpenGL mode.
- Fix: Clear IME buffer after committing composed text.
- Fix: RCT1 mazes with wooden fences not imported correctly.
- Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message.
- Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load.
- Fix: Remove consecutive thoughts about a ride being demolished.
- Fix: Water raft vehicles stop spinning when going up slopes.
- Fix: Incorrect spin is applied to coasters on S-bends and other turns.
- Improved: [#5962] Use AVX2 instruction set where supported, resulting in a performance boost.
- Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost.
- Improved: [#6186] Transparent menu items now draw properly in OpenGL mode.
- Improved: [#6218] Speed up game start up time by saving scenario index to file.
- Improved: [#6242] Prevent scenery aging and grass growth causing tile invalidation unless necessary - slight performance boost.
- Improved: [#6423] Polish is now rendered using the sprite font, rather than TTF.
- Improved: [#6746] Draw friction wheels instead of chain lift on Looping Roller Coaster stations.
- Improved: Load/save window now refreshes list if native file dialog is closed/cancelled.
- Improved: Major translation updates for Japanese and Polish.
- Improved: Added 24x24, 48x48, and 96x96 icon resolutions.
- Technical: [#6384] On macOS, address NSFileHandlingPanel deprecation by using NSModalResponse instead.
- Technical: [#6772] RCT2 interop removed.
2018-03-18 21:26:14 +01:00
..
linux Add translations to openrct2.desktop 2018-02-22 15:49:49 +01:00
macos Start v0.1.2 2017-08-10 00:17:26 +02:00
man Update official domain 2018-02-05 13:32:53 +01:00
windows Fix #6169: Windows installer runs game with admin privileges (#6176) 2017-08-17 12:16:36 +02:00
changelog.txt Release 0.1.2 2018-03-18 21:26:14 +01:00
readme.txt Release 0.1.2 2018-03-18 21:26:14 +01:00

readme.txt

Last updated:    2018-03-18
Release version: 0.1.2
------------------------------------------------------------------------


Table of contents
-----------------
1.0) About
2.0) Contacting
 * 2.1) Reporting bugs
3.0) Supported platforms
4.0) Installing and running OpenRCT2
5.0) Development
6.0) Translation
7.0) Troubleshooting
8.0) Licensing
9.0) Credits

1.0) About
---- -----
OpenRCT2 is an amusement park simulation game based upon the popular game
RollerCoaster Tycoon 2, written by Chris Sawyer. It attempts to mimic the
original game as closely as possible while extending it with new features.

OpenRCT2 is licensed under the GNU General Public License version 3.0, but
includes some 3rd party software under different licenses. See the section
"Licensing" below for details.

2.0) Contacting
---- ----------
The easiest way to contact the OpenRCT2 team is by submitting issues on GitHub
(https://github.com/OpenRCT2/OpenRCT2) in the form of questions or bug reports.
You can also chat with us on gitter (https://gitter.im/OpenRCT2/OpenRCT2).

2.1) Reporting bugs
---- --------------
GitHub is used for tracking bugs in OpenRCT2. Please check if the bug has
already been reported using the search functionality before submitting.

When you are sure it is not already reported you should:
 * Make sure you are running a recent version, i.e. run the latest stable or
   nightly based on where you found the bug.
 * Make sure you are not running a non-official binary, like a fork.
   When you are playing with a fork you should report any bugs to the bug
   tracker for that fork which is most likely another GitHub repository.
 * Make it reproducible for the developers. In other words, create a savegame
   in which you can reproduce the issue once loaded. It is very useful to give
   us the dump file as well, and a screenshot.
 * Check whether the bug is already reported on our bug tracker. This includes
   searching for recently closed bug reports as the bug might already be fixed.

After you have done all that you can report the bug. Please include the
following information in your bug report:
 * OpenRCT2 version (PLEASE test the latest git develop build)
 * Bug details, including instructions how to reproduce it
 * Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if
   you compiled OpenRCT2 yourself.
 * The processor architecture of your OS (32 bits Windows, 64 bits Windows,
   Android on an ARM, Linux on a PowerPC, ...)
 * The language and culture your operating system is using.
 * Attach a saved game *and* a screenshot if possible
 * If this bug only occurred recently please note the last version without
   the bug and the first version including the bug. That way we can fix it
   quicker by looking at the changes made.
 * Attach a crash dump (if your game crashed or froze).

3.0) Supported platforms
---- -------------------
OpenRCT2 is currently supported on Windows 7 and above, many distributions of
Linux, macOS 10.9 or higher, Android, FreeBSD and OpenBSD. OpenRCT2 will only work on
little-endian architectures.
Further instructions can be found on GitHub.

4.0) Installing and running OpenRCT2
---- ------------------------------
Installing OpenRCT2 is fairly straightforward. Either you have downloaded an
archive which you have to extract to a directory where you want OpenRCT2 to
be installed, or you have downloaded an installer, which will automatically
extract OpenRCT2 in the given directory.

OpenRCT2 requires an installation of RollerCoaster Tycoon 2 (RCT2) to run. You
must have either installed the original RCT2 disc, the GOG version or the Steam
version. Alternatively you can manually specify the location of where your RCT2
data files are. These may be directly copied of the original disc and placed in
a directory of your choice.

When you start OpenRCT2 for the first time, it will look for the RCT2 data files
in the following locations:
  - C:\Program Files\Infogrames\RollerCoaster Tycoon 2,
  - C:\Program Files (x86)\Infogrames\RollerCoaster Tycoon 2,
  - C:\Program Files\Infogrames Interactive\RollerCoaster Tycoon 2,
  - C:\Program Files (x86)\Infogrames Interactive\RollerCoaster Tycoon 2,
  - C:\Program Files\Atari\RollerCoaster Tycoon 2,
  - C:\Program Files (x86)\Atari\RollerCoaster Tycoon 2,
  - C:\GOG Games\RollerCoaster Tycoon 2 Triple Thrill Pack,
  - C:\Program Files\GalaxyClient\Games\RollerCoaster Tycoon 2 Triple Thrill Pack,
  - C:\Program Files (x86)\GalaxyClient\Games\RollerCoaster Tycoon 2 Triple Thrill Pack,
  - C:\Program Files\Steam\steamapps\common\Rollercoaster Tycoon 2,
  - C:\Program Files (x86)\Steam\steamapps\common\Rollercoaster Tycoon 2,
  - The location of the openrct2.exe (where OpenRCT2 was extracted/installed)

If none of these locations are found, OpenRCT2 will ask you to manually specify
the directory. Alternatively after running OpenRCT2 for the first time, you can
edit openrct2.cfg in the OpenRCT2 sub directory of your documents folder to set
the RCT2 install path.

OpenRCT2 supports setting a DPI scale in increments of .25. To set it, open the Options menu.

If you wish to use Steam Overlay or capture game for video recording or
streaming, you might have to enable hardware display in the options window.
This will still render the graphics on the CPU but the pixel data will be
displayed using either DirectX or OpenGL. This may also enable vertical
synchronisation if supported by your graphics card and you have enabled
"Uncap FPS".

5.0) Development
---- -----------
OpenRCT2 is an open-source collaborative project. It is developed voluntarily
and hosted on GitHub. If you would like to contribute to the development of
OpenRCT2, please read the readme file in the OpenRCT2 repository or on the main
GitHub page at (https://github.com/OpenRCT2/OpenRCT2). This gives more detailed
information about the project, its roadmap and how to compile the source code.

6.0) Translation
---- -----------
For more information about the game's translation and how to contribute, please
visit the GitHub page and wiki at (https://github.com/OpenRCT2/Localisation).

7.0) Troubleshooting
---- ---------------
If you are having problems running OpenRCT2, you can run OpenRCT2 in verbose
mode to view a detailed diagnostic log. This can be activated by running the
game via Command Prompt or PowerShell with the command line switch --verbose.

This log can help pinpoint where a problem exists and is a useful resource if
you wish to ask online for help.

8.0) Licensing
---- ---------
OpenRCT2 is licensed under the GNU General Public Licence version 3.0. For
the complete licence text, see the file 'licence.txt'. This licence applies
to all files in this distribution, except as noted below.

Jansson  | MIT licence.
libcURL  | MIT (or Modified BSD-style) licence.
libspeex | BSD-style licence.
libpng   | libpng licence.
libzip   | BSD 3 clause licence.
OpenSSL  | OpenSSL Licence
SDL2     | zlib licence.
SDL2 TTF | zlib licence.
zlib     | zlib licence.

Licences for sub-libraries used by the above may vary. For more information, visit the libraries' respective official websites.

9.0) Credits
---- -------
For the full list of contributors to OpenRCT2, see the file 'contributors.md'.