OpenRCT2/src/openrct2/actions/GameActionRegistration.cpp

180 lines
6.4 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "BalloonPressAction.h"
#include "BannerPlaceAction.h"
#include "BannerRemoveAction.h"
#include "BannerSetColourAction.h"
#include "BannerSetNameAction.h"
#include "BannerSetStyleAction.h"
#include "ClearAction.h"
#include "ClimateSetAction.h"
#include "CustomAction.h"
#include "FootpathAdditionPlaceAction.h"
#include "FootpathAdditionRemoveAction.h"
#include "FootpathPlaceAction.h"
#include "FootpathPlaceFromTrackAction.h"
#include "FootpathRemoveAction.h"
#include "GameAction.h"
#include "GuestSetFlagsAction.h"
#include "GuestSetNameAction.h"
#include "LandBuyRightsAction.h"
#include "LandLowerAction.h"
#include "LandRaiseAction.h"
#include "LandSetHeightAction.h"
#include "LandSetRightsAction.h"
#include "LandSmoothAction.h"
#include "LargeSceneryPlaceAction.h"
#include "LargeSceneryRemoveAction.h"
#include "LargeScenerySetColourAction.h"
#include "LoadOrQuitAction.h"
#include "MazePlaceTrackAction.h"
#include "MazeSetTrackAction.h"
#include "NetworkModifyGroupAction.h"
#include "ParkEntranceRemoveAction.h"
#include "ParkMarketingAction.h"
#include "ParkSetDateAction.h"
#include "ParkSetLoanAction.h"
#include "ParkSetNameAction.h"
#include "ParkSetParameterAction.h"
#include "ParkSetResearchFundingAction.h"
#include "PauseToggleAction.h"
#include "PeepPickupAction.h"
#include "PlaceParkEntranceAction.h"
#include "PlacePeepSpawnAction.h"
#include "PlayerKickAction.h"
#include "PlayerSetGroupAction.h"
#include "RideCreateAction.h"
#include "RideDemolishAction.h"
#include "RideEntranceExitPlaceAction.h"
#include "RideEntranceExitRemoveAction.h"
#include "RideSetAppearanceAction.h"
#include "RideSetColourSchemeAction.h"
#include "RideSetNameAction.h"
#include "RideSetPriceAction.h"
#include "RideSetSettingAction.h"
#include "RideSetStatusAction.h"
#include "RideSetVehicleAction.h"
#include "ScenarioSetSettingAction.h"
#include "SetCheatAction.h"
#include "SetParkEntranceFeeAction.h"
#include "SignSetNameAction.h"
#include "SignSetStyleAction.h"
#include "SmallSceneryPlaceAction.h"
#include "SmallSceneryRemoveAction.h"
#include "SmallScenerySetColourAction.h"
#include "StaffFireAction.h"
#include "StaffHireNewAction.h"
#include "StaffSetColourAction.h"
#include "StaffSetCostumeAction.h"
#include "StaffSetNameAction.h"
#include "StaffSetOrdersAction.h"
#include "StaffSetPatrolAreaAction.h"
#include "SurfaceSetStyleAction.h"
#include "TileModifyAction.h"
#include "TrackDesignAction.h"
#include "TrackPlaceAction.h"
#include "TrackRemoveAction.h"
#include "TrackSetBrakeSpeedAction.h"
#include "WallPlaceAction.h"
#include "WallRemoveAction.h"
#include "WallSetColourAction.h"
#include "WaterLowerAction.h"
#include "WaterRaiseAction.h"
#include "WaterSetHeightAction.h"
namespace GameActions
{
void Register()
{
Register<BalloonPressAction>();
Register<BannerPlaceAction>();
Register<BannerRemoveAction>();
Register<BannerSetColourAction>();
Register<BannerSetNameAction>();
Register<BannerSetStyleAction>();
Register<ClimateSetAction>();
Register<FootpathPlaceAction>();
Register<FootpathPlaceFromTrackAction>();
Register<FootpathRemoveAction>();
Register<FootpathAdditionPlaceAction>();
Register<FootpathAdditionRemoveAction>();
Register<GuestSetNameAction>();
Register<MazePlaceTrackAction>();
Register<MazeSetTrackAction>();
Register<NetworkModifyGroupAction>();
Register<ParkMarketingAction>();
Register<ParkEntranceRemoveAction>();
Register<ParkSetLoanAction>();
Register<ParkSetNameAction>();
Register<ParkSetParameterAction>();
Register<ParkSetResearchFundingAction>();
Register<PeepPickupAction>();
Register<PlaceParkEntranceAction>();
Register<PlacePeepSpawnAction>();
Register<PlayerKickAction>();
Register<PlayerSetGroupAction>();
Register<RideCreateAction>();
Register<RideDemolishAction>();
Register<RideEntranceExitPlaceAction>();
Register<RideEntranceExitRemoveAction>();
Register<RideSetColourSchemeAction>();
Register<RideSetNameAction>();
Register<RideSetPriceAction>();
Register<RideSetStatusAction>();
Register<RideSetAppearanceAction>();
Register<RideSetVehicleAction>();
Register<RideSetSettingAction>();
Register<ScenarioSetSettingAction>();
Register<SetParkEntranceFeeAction>();
Register<SignSetNameAction>();
Register<SignSetStyleAction>();
Register<StaffFireAction>();
Register<StaffHireNewAction>();
Register<StaffSetColourAction>();
Register<StaffSetNameAction>();
Register<StaffSetOrdersAction>();
Register<StaffSetCostumeAction>();
Register<StaffSetPatrolAreaAction>();
Register<SurfaceSetStyleAction>();
Register<WallPlaceAction>();
Register<WallRemoveAction>();
Register<WallSetColourAction>();
Register<SmallSceneryPlaceAction>();
Register<SmallSceneryRemoveAction>();
Register<SmallScenerySetColourAction>();
Register<LargeSceneryPlaceAction>();
Register<LargeSceneryRemoveAction>();
Register<LargeScenerySetColourAction>();
Register<LandBuyRightsAction>();
Register<LandLowerAction>();
Register<LandRaiseAction>();
Register<LandSetHeightAction>();
Register<LandSetRightsAction>();
Register<LandSmoothAction>();
Register<TileModifyAction>();
Register<TrackDesignAction>();
Register<TrackPlaceAction>();
Register<TrackRemoveAction>();
Register<TrackSetBrakeSpeedAction>();
Register<ClearAction>();
Register<PauseToggleAction>();
Register<LoadOrQuitAction>();
Register<WaterSetHeightAction>();
Register<WaterLowerAction>();
Register<WaterRaiseAction>();
Register<GuestSetFlagsAction>();
Register<ParkSetDateAction>();
Register<SetCheatAction>();
#ifdef ENABLE_SCRIPTING
Register<CustomAction>();
#endif
}
} // namespace GameActions