OpenRCT2/src/openrct2/actions/PlayerSetGroupAction.h

38 lines
1.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "GameAction.h"
DEFINE_GAME_ACTION(PlayerSetGroupAction, GAME_COMMAND_SET_PLAYER_GROUP, GameActions::Result)
{
private:
NetworkPlayerId_t _playerId{ -1 };
uint8_t _groupId{ std::numeric_limits<uint8_t>::max() };
public:
PlayerSetGroupAction() = default;
PlayerSetGroupAction(NetworkPlayerId_t playerId, uint8_t groupId)
: _playerId(playerId)
, _groupId(groupId)
{
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void Serialise(DataSerialiser & stream) override;
GameActions::Result::Ptr Query() const override;
GameActions::Result::Ptr Execute() const override;
};