OpenRCT2/src/openrct2/actions/SmallSceneryRemoveAction.h

46 lines
1.3 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../world/TileElement.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(SmallSceneryRemoveAction, GAME_COMMAND_REMOVE_SCENERY, GameActions::Result)
{
private:
CoordsXYZ _loc;
uint8_t _quadrant{};
ObjectEntryIndex _sceneryType{};
public:
SmallSceneryRemoveAction() = default;
SmallSceneryRemoveAction(const CoordsXYZ& location, uint8_t quadrant, ObjectEntryIndex sceneryType)
: _loc(location)
, _quadrant(quadrant)
, _sceneryType(sceneryType)
{
}
void AcceptParameters(GameActionParameterVisitor & visitor) override;
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags();
}
void Serialise(DataSerialiser & stream) override;
GameActions::Result::Ptr Query() const override;
GameActions::Result::Ptr Execute() const override;
private:
TileElement* FindSceneryElement() const;
};