OpenRCT2/src/openrct2/actions/StaffSetNameAction.h

38 lines
1.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../world/Sprite.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(StaffSetNameAction, GAME_COMMAND_SET_STAFF_NAME, GameActions::Result)
{
private:
uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
std::string _name;
public:
StaffSetNameAction() = default;
StaffSetNameAction(uint16_t spriteIndex, const std::string& name)
: _spriteIndex(spriteIndex)
, _name(name)
{
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void Serialise(DataSerialiser & stream) override;
GameActions::Result::Ptr Query() const override;
GameActions::Result::Ptr Execute() const override;
};