OpenRCT2/src/openrct2/actions/StaffSetOrdersAction.cpp

64 lines
2.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "StaffSetOrdersAction.h"
#include "../Context.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../peep/Staff.h"
#include "../windows/Intent.h"
void StaffSetOrdersAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_spriteIndex) << DS_TAG(_ordersId);
}
GameActions::Result::Ptr StaffSetOrdersAction::Query() const
{
if (_spriteIndex >= MAX_SPRITES)
{
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
}
auto* staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr
|| (staff->AssignedStaffType != StaffType::Handyman && staff->AssignedStaffType != StaffType::Mechanic))
{
log_warning("Invalid game command for sprite %u", _spriteIndex);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
}
return std::make_unique<GameActions::Result>();
}
GameActions::Result::Ptr StaffSetOrdersAction::Execute() const
{
auto* staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr)
{
log_warning("Invalid game command for sprite %u", _spriteIndex);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
}
staff->StaffOrders = _ordersId;
window_invalidate_by_number(WC_PEEP, _spriteIndex);
auto intent = Intent(INTENT_ACTION_REFRESH_STAFF_LIST);
context_broadcast_intent(&intent);
auto res = std::make_unique<GameActions::Result>();
res->Position.x = staff->x;
res->Position.y = staff->y;
res->Position.z = staff->z;
return res;
}