OpenRCT2/src/openrct2/actions/TileModifyAction.cpp

213 lines
7.5 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "TileModifyAction.h"
#include "../world/TileInspector.h"
void TileModifyAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_setting) << DS_TAG(_value1) << DS_TAG(_value2) << DS_TAG(_pasteElement);
}
GameActions::Result::Ptr TileModifyAction::Query() const
{
return QueryExecute(false);
}
GameActions::Result::Ptr TileModifyAction::Execute() const
{
return QueryExecute(true);
}
GameActions::Result::Ptr TileModifyAction::QueryExecute(bool isExecuting) const
{
if (!LocationValid(_loc))
{
return MakeResult(GameActions::Status::InvalidParameters, STR_LAND_NOT_OWNED_BY_PARK);
}
auto res = MakeResult();
switch (_setting)
{
case TileModifyType::AnyRemove:
{
const auto elementIndex = _value1;
res = tile_inspector_remove_element_at(_loc, elementIndex, isExecuting);
break;
}
case TileModifyType::AnySwap:
{
const auto firstIndex = _value1;
const auto secondIndex = _value2;
res = tile_inspector_swap_elements_at(_loc, firstIndex, secondIndex, isExecuting);
break;
}
case TileModifyType::AnyInsertCorrupt:
{
const auto elementIndex = _value1;
res = tile_inspector_insert_corrupt_at(_loc, elementIndex, isExecuting);
break;
}
case TileModifyType::AnyRotate:
{
const auto elementIndex = _value1;
res = tile_inspector_rotate_element_at(_loc, elementIndex, isExecuting);
break;
}
case TileModifyType::AnyPaste:
{
res = tile_inspector_paste_element_at(_loc, _pasteElement, isExecuting);
break;
}
case TileModifyType::AnySort:
{
res = tile_inspector_sort_elements_at(_loc, isExecuting);
break;
}
case TileModifyType::AnyBaseHeightOffset:
{
const auto elementIndex = _value1;
const auto heightOffset = _value2;
res = tile_inspector_any_base_height_offset(_loc, elementIndex, heightOffset, isExecuting);
break;
}
case TileModifyType::SurfaceShowParkFences:
{
const bool showFences = _value1;
res = tile_inspector_surface_show_park_fences(_loc, showFences, isExecuting);
break;
}
case TileModifyType::SurfaceToggleCorner:
{
const auto cornerIndex = _value1;
res = tile_inspector_surface_toggle_corner(_loc, cornerIndex, isExecuting);
break;
}
case TileModifyType::SurfaceToggleDiagonal:
{
res = tile_inspector_surface_toggle_diagonal(_loc, isExecuting);
break;
}
case TileModifyType::PathSetSlope:
{
const auto elementIndex = _value1;
const bool sloped = _value2;
res = tile_inspector_path_set_sloped(_loc, elementIndex, sloped, isExecuting);
break;
}
case TileModifyType::PathSetBroken:
{
const auto elementIndex = _value1;
const bool broken = _value2;
res = tile_inspector_path_set_broken(_loc, elementIndex, broken, isExecuting);
break;
}
case TileModifyType::PathToggleEdge:
{
const auto elementIndex = _value1;
const auto edgeIndex = _value2;
res = tile_inspector_path_toggle_edge(_loc, elementIndex, edgeIndex, isExecuting);
break;
}
case TileModifyType::EntranceMakeUsable:
{
const auto elementIndex = _value1;
res = tile_inspector_entrance_make_usable(_loc, elementIndex, isExecuting);
break;
}
case TileModifyType::WallSetSlope:
{
const auto elementIndex = _value1;
const auto slopeValue = _value2;
res = tile_inspector_wall_set_slope(_loc, elementIndex, slopeValue, isExecuting);
break;
}
case TileModifyType::WallSetAnimationFrame:
{
const auto elementIndex = _value1;
const auto animationFrameOffset = _value2;
res = tile_inspector_wall_animation_frame_offset(_loc, elementIndex, animationFrameOffset, isExecuting);
break;
}
case TileModifyType::TrackBaseHeightOffset:
{
const auto elementIndex = _value1;
const auto heightOffset = _value2;
res = tile_inspector_track_base_height_offset(_loc, elementIndex, heightOffset, isExecuting);
break;
}
case TileModifyType::TrackSetChainBlock:
{
const auto elementIndex = _value1;
const bool setChain = _value2;
res = tile_inspector_track_set_chain(_loc, elementIndex, true, setChain, isExecuting);
break;
}
case TileModifyType::TrackSetChain:
{
const auto elementIndex = _value1;
const bool setChain = _value2;
res = tile_inspector_track_set_chain(_loc, elementIndex, false, setChain, isExecuting);
break;
}
case TileModifyType::TrackSetBlockBrake:
{
const auto elementIndex = _value1;
const bool blockBrake = _value2;
res = tile_inspector_track_set_block_brake(_loc, elementIndex, blockBrake, isExecuting);
break;
}
case TileModifyType::TrackSetIndestructible:
{
const auto elementIndex = _value1;
const bool isIndestructible = _value2;
res = tile_inspector_track_set_indestructible(_loc, elementIndex, isIndestructible, isExecuting);
break;
}
case TileModifyType::ScenerySetQuarterLocation:
{
const auto elementIndex = _value1;
const auto quarterIndex = _value2;
res = tile_inspector_scenery_set_quarter_location(_loc, elementIndex, quarterIndex, isExecuting);
break;
}
case TileModifyType::ScenerySetQuarterCollision:
{
const auto elementIndex = _value1;
const auto quarterIndex = _value2;
res = tile_inspector_scenery_set_quarter_collision(_loc, elementIndex, quarterIndex, isExecuting);
break;
}
case TileModifyType::BannerToggleBlockingEdge:
{
const auto elementIndex = _value1;
const auto edgeIndex = _value2;
res = tile_inspector_banner_toggle_blocking_edge(_loc, elementIndex, edgeIndex, isExecuting);
break;
}
case TileModifyType::CorruptClamp:
{
const auto elementIndex = _value1;
res = tile_inspector_corrupt_clamp(_loc, elementIndex, isExecuting);
break;
}
default:
log_error("invalid instruction");
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE);
}
res->Position.x = _loc.x;
res->Position.y = _loc.y;
res->Position.z = tile_element_height(_loc);
return res;
}