OpenRCT2/src/openrct2/actions/TrackPlaceAction.h

77 lines
2.5 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "GameAction.h"
class TrackPlaceActionResult final : public GameActions::Result
{
public:
TrackPlaceActionResult()
: GameActions::Result(GameActions::Status::Ok, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE)
{
}
TrackPlaceActionResult(GameActions::Status error)
: GameActions::Result(error, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE)
{
}
TrackPlaceActionResult(GameActions::Status error, rct_string_id message)
: GameActions::Result(error, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, message)
{
}
TrackPlaceActionResult(GameActions::Status error, rct_string_id message, uint8_t* args)
: GameActions::Result(error, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, message, args)
{
}
uint8_t GroundFlags{ 0 };
};
DEFINE_GAME_ACTION(TrackPlaceAction, GAME_COMMAND_PLACE_TRACK, TrackPlaceActionResult)
{
private:
NetworkRideId_t _rideIndex{ RideIdNewNull };
int32_t _trackType{};
CoordsXYZD _origin;
int32_t _brakeSpeed{};
int32_t _colour{};
int32_t _seatRotation{};
int32_t _trackPlaceFlags{};
bool _fromTrackDesign{};
public:
TrackPlaceAction() = default;
TrackPlaceAction(
NetworkRideId_t rideIndex, int32_t trackType, const CoordsXYZD& origin, int32_t brakeSpeed, int32_t colour,
int32_t seatRotation, int32_t liftHillAndAlternativeState, bool fromTrackDesign)
: _rideIndex(rideIndex)
, _trackType(trackType)
, _origin(origin)
, _brakeSpeed(brakeSpeed)
, _colour(colour)
, _seatRotation(seatRotation)
, _trackPlaceFlags(liftHillAndAlternativeState)
, _fromTrackDesign(fromTrackDesign)
{
_origin.direction &= 3;
}
void AcceptParameters(GameActionParameterVisitor & visitor) override;
uint16_t GetActionFlags() const override final
{
return GameAction::GetActionFlags();
}
void Serialise(DataSerialiser & stream) override;
GameActions::Result::Ptr Query() const override;
GameActions::Result::Ptr Execute() const override;
};