mirror of https://github.com/OpenRCT2/OpenRCT2.git
133 lines
4.3 KiB
C++
133 lines
4.3 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "WallSetColourAction.h"
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#include "../OpenRCT2.h"
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#include "../management/Finance.h"
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#include "../ride/Track.h"
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#include "../ride/TrackData.h"
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#include "../world/Banner.h"
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#include "../world/LargeScenery.h"
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#include "../world/MapAnimation.h"
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#include "../world/Scenery.h"
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#include "../world/SmallScenery.h"
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#include "../world/Surface.h"
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void WallSetColourAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour) << DS_TAG(_tertiaryColour);
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}
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GameActions::Result::Ptr WallSetColourAction::Query() const
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{
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auto res = MakeResult();
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res->ErrorTitle = STR_CANT_REPAINT_THIS;
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res->Position.x = _loc.x + 16;
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res->Position.y = _loc.y + 16;
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res->Position.z = _loc.z;
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res->Expenditure = ExpenditureType::Landscaping;
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if (!LocationValid(_loc))
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{
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return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !map_is_location_in_park(_loc) && !gCheatsSandboxMode)
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{
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return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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auto wallElement = map_get_wall_element_at(_loc);
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if (wallElement == nullptr)
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{
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log_error(
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"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
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{
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return res;
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}
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rct_scenery_entry* sceneryEntry = wallElement->GetEntry();
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if (sceneryEntry == nullptr)
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{
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log_error("Could not find wall object");
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return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS);
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}
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if (_primaryColour > 31)
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{
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log_error("Primary colour invalid: colour = %d", _primaryColour);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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if (_secondaryColour > 31)
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{
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log_error("Secondary colour invalid: colour = %d", _secondaryColour);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR)
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{
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if (_tertiaryColour > 31)
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{
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log_error("Tertiary colour invalid: colour = %d", _tertiaryColour);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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}
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return res;
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}
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GameActions::Result::Ptr WallSetColourAction::Execute() const
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{
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auto res = MakeResult();
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res->ErrorTitle = STR_CANT_REPAINT_THIS;
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res->Position.x = _loc.x + 16;
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res->Position.y = _loc.y + 16;
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res->Position.z = _loc.z;
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res->Expenditure = ExpenditureType::Landscaping;
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auto wallElement = map_get_wall_element_at(_loc);
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if (wallElement == nullptr)
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{
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log_error(
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"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction);
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
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{
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return res;
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}
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rct_scenery_entry* sceneryEntry = wallElement->GetEntry();
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if (sceneryEntry == nullptr)
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{
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log_error("Could not find wall object");
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return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS);
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}
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wallElement->SetPrimaryColour(_primaryColour);
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wallElement->SetSecondaryColour(_secondaryColour);
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if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR)
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{
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wallElement->SetTertiaryColour(_tertiaryColour);
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}
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map_invalidate_tile_zoom1({ _loc, _loc.z, _loc.z + 72 });
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return res;
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}
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