OpenRCT2/src
Michał Janiszewski f354c0ec3f Fix testpaint target for Linux 2016-09-16 19:44:45 +02:00
..
audio Refactor inclusion of addresses.h 2016-09-03 21:25:19 +01:00
cmdline Remove old config compatibility 2016-09-12 20:39:07 +01:00
core Fix GCC / clang 2016-09-13 18:58:45 +01:00
drawing Remove 0x8000000 fill rect flag from software renderer 2016-09-14 18:35:44 +01:00
interface Remove use of global where not required 2016-09-15 20:30:10 +01:00
localisation Remove original string support 2016-09-13 23:27:29 +01:00
management Fix shop profit calculation by using integrated variables 2016-09-09 23:48:17 +01:00
network Fix issue with kick message not being received 2016-09-14 15:48:15 -06:00
object Fix #4415: Rides that change colours each train were incorrectly loaded causing all same colour 2016-09-12 20:11:43 +01:00
paint Fix River Rapids 2016-09-16 15:48:34 +02:00
peep Integrate addresses from peep.c 2016-09-12 21:12:38 +01:00
platform Remove unused globals 2016-09-10 21:57:43 +01:00
rct1 Remove List.hpp 2016-09-13 18:29:38 +01:00
rct2 Remove unused 0x13CA742 2016-09-12 19:27:06 +02:00
ride Remove unoriginal junior RC tracks 2016-09-16 19:44:20 +02:00
util Fix x86 warning 2016-09-06 22:06:56 +01:00
windows Use non _t versions of int for consistency 2016-09-14 23:37:01 +01:00
world Integrate remaining address in entrance.c 2016-09-15 19:39:57 +01:00
addresses.c integrate variables: object entry lists 2016-06-16 11:36:15 +02:00
addresses.h Integrate gCurrentFont fully 2016-09-12 20:43:43 +01:00
cheats.c Fix #4172: Expose ride-type changing capability in UI 2016-08-01 20:30:08 +02:00
cheats.h Fix #4172: Expose ride-type changing capability in UI 2016-08-01 20:30:08 +02:00
cmdline_sprite.c Refactor sprite functions 2016-09-14 18:22:37 +01:00
cmdline_sprite.h Fix function definitions to match their declarations 2016-07-14 14:11:49 +02:00
common.h Fix missing define checks 2016-07-09 10:24:26 +02:00
config.c Clarify message asking for RCT2 files 2016-09-15 10:34:14 +02:00
config.h Merge pull request #4279 from delebota/mp_greeting 2016-08-17 23:18:08 +01:00
cursors.c
cursors.h
diagnostic.c
diagnostic.h
editor.c Integrate gS6Info 2016-09-10 18:30:53 +01:00
editor.h Integrate gEditorSelectedObjects 2016-09-05 22:26:02 +01:00
game.c Fix #4422: Save overwrite multiplayer 2016-09-13 23:53:46 +01:00
game.h Integrate unknown game variables 2016-09-10 14:46:53 +01:00
hook.c Fix NO_RCT2 evaluation in hook.c 2016-08-28 10:31:53 +01:00
hook.h Fix many warnings for x64 2016-08-27 23:32:15 +01:00
image_io.c
image_io.h
input.c Merge pull request #3819 from marcovmun/Fix-3571 2016-09-06 22:57:01 +02:00
input.h Integrate gCurrentCursor 2016-09-05 20:53:30 +01:00
intro.c Refactor inclusion of addresses.h 2016-09-03 21:25:19 +01:00
intro.h
object.h remove unnecessary functions 2016-07-09 15:36:48 +01:00
object_list.c Conditionally integrate object entries tables 2016-09-12 19:27:06 +02:00
object_list.h Refactor inclusion of addresses.h 2016-09-03 21:25:19 +01:00
openrct2.c Fix testpaint target for Linux 2016-09-16 19:44:45 +02:00
openrct2.h Checksum sprites occasionally in multiplayer 2016-07-27 15:54:02 +02:00
rct1.c x64: Fix readentirefile calls 2016-09-06 21:33:15 +01:00
rct1.h fix filtering on object selection 2016-07-08 22:58:38 +01:00
rct2.c Show message boxes if unable to load g1 / g2 2016-09-10 12:45:33 +01:00
rct2.h Use non _t versions of int for consistency 2016-09-14 23:37:01 +01:00
readme.md
scenario.c Remove unused RCT2_ADDRESS_EXPENDITURE_TABLE 2016-09-12 19:27:06 +02:00
scenario.h Remove unused 0x13CA742 2016-09-12 19:27:06 +02:00
scenario_list.c Refactor inclusion of addresses.h 2016-09-03 21:25:19 +01:00
scenario_sources.c
sprites.h Identify fade sprites 2016-08-01 19:28:22 +02:00
title.c Remove unused or set-but-not-read variables 2016-09-07 13:39:29 +01:00
title.h
version.c Added Git Info for macOS Builds 2016-07-31 23:12:07 +02:00
version.h Improve architecture detection macros 2016-08-28 16:57:54 +02:00

readme.md

Source directory structure

  • audio

    Contains files for mixing and playing music and sound.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • management

    Park management logic such as finance, marketing and research.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • ride

    Data and logic for rides, vehicles and track.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.