OpenRCT2/src/world/map.c

5674 lines
154 KiB
C

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../addresses.h"
#include "../audio/audio.h"
#include "../cheats.h"
#include "../config.h"
#include "../cursors.h"
#include "../game.h"
#include "../interface/window.h"
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../management/finance.h"
#include "../network/network.h"
#include "../openrct2.h"
#include "../ride/ride_data.h"
#include "../ride/track.h"
#include "../ride/track_data.h"
#include "../scenario.h"
#include "banner.h"
#include "climate.h"
#include "footpath.h"
#include "map.h"
#include "map_animation.h"
#include "park.h"
#include "scenery.h"
/**
* Replaces 0x00993CCC, 0x00993CCE
*/
const rct_xy16 TileDirectionDelta[] = {
{ -32, 0 },
{ 0, +32 },
{ +32, 0 },
{ 0, -32 },
{ -32, +32 },
{ +32, +32 },
{ +32, -32 },
{ -32, -32 }
};
/** rct2: 0x0097B8B8 */
const money32 TerrainPricing[] = {
300, // TERRAIN_GRASS
100, // TERRAIN_SAND
80, // TERRAIN_DIRT
120, // TERRAIN_ROCK
100, // TERRAIN_MARTIAN
100, // TERRAIN_CHECKERBOARD
110, // TERRAIN_GRASS_CLUMPS
130, // TERRAIN_ICE
110, // TERRAIN_GRID_RED
110, // TERRAIN_GRID_YELLOW
110, // TERRAIN_GRID_BLUE
110, // TERRAIN_GRID_GREEN
110, // TERRAIN_SAND_DARK
110, // TERRAIN_SAND_LIGHT
};
uint16 gMapSelectFlags;
uint16 gMapSelectType;
rct_xy16 gMapSelectPositionA;
rct_xy16 gMapSelectPositionB;
rct_xyz16 gMapSelectArrowPosition;
uint8 gMapSelectArrowDirection;
uint8 gMapGroundFlags;
uint16 gWidePathTileLoopX;
uint16 gWidePathTileLoopY;
uint16 gGrassSceneryTileLoopPosition;
sint16 gMapSizeUnits;
sint16 gMapSizeMinus2;
sint16 gMapSize;
sint16 gMapSizeMaxXY;
sint16 gMapBaseZ;
#if defined(NO_RCT2)
rct_map_element gMapElements[0x30000];
rct_map_element *gMapElementTilePointers[MAX_TILE_MAP_ELEMENT_POINTERS];
#else
rct_map_element *gMapElements = RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element);
rct_map_element **gMapElementTilePointers = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*);
#endif
rct_xy16 *gMapSelectionTiles = RCT2_ADDRESS(0x009DE596, rct_xy16);
rct2_peep_spawn *gPeepSpawns = RCT2_ADDRESS(RCT2_ADDRESS_PEEP_SPAWNS, rct2_peep_spawn);
rct_map_element *gNextFreeMapElement;
bool gLandMountainMode;
bool gLandPaintMode;
bool LandRightsMode;
bool gClearSmallScenery;
bool gClearLargeScenery;
bool gClearFootpath;
uint16 gLandToolSize;
money32 gLandToolRaiseCost;
money32 gLandToolLowerCost;
uint8 gLandToolTerrainSurface;
uint8 gLandToolTerrainEdge;
money32 gWaterToolRaiseCost;
money32 gWaterToolLowerCost;
money32 gLandRightsCost;
rct_xyz16 gCommandPosition;
uint8 gUnk9E2E28;
static void map_update_grass_length(int x, int y, rct_map_element *mapElement);
static void map_set_grass_length(int x, int y, rct_map_element *mapElement, int length);
static void clear_elements_at(int x, int y);
static void translate_3d_to_2d(int rotation, int *x, int *y);
static void map_obstruction_set_error_text(rct_map_element *mapElement);
void rotate_map_coordinates(sint16 *x, sint16 *y, int rotation)
{
int temp;
switch (rotation) {
case MAP_ELEMENT_DIRECTION_WEST:
break;
case MAP_ELEMENT_DIRECTION_NORTH:
temp = *x;
*x = *y;
*y = -temp;
break;
case MAP_ELEMENT_DIRECTION_EAST:
*x = -*x;
*y = -*y;
break;
case MAP_ELEMENT_DIRECTION_SOUTH:
temp = *y;
*y = *x;
*x = -temp;
break;
}
}
rct_xy16 coordinate_3d_to_2d(const rct_xyz16* coordinate_3d, int rotation){
rct_xy16 coordinate_2d;
switch (rotation){
case 0:
coordinate_2d.x = coordinate_3d->y - coordinate_3d->x;
coordinate_2d.y = ((coordinate_3d->y + coordinate_3d->x) >> 1) - coordinate_3d->z;
break;
case 1:
coordinate_2d.x = -coordinate_3d->y - coordinate_3d->x;
coordinate_2d.y = ((coordinate_3d->y - coordinate_3d->x) >> 1) - coordinate_3d->z;
break;
case 2:
coordinate_2d.x = -coordinate_3d->y + coordinate_3d->x;
coordinate_2d.y = ((-coordinate_3d->y - coordinate_3d->x) >> 1) - coordinate_3d->z;
break;
case 3:
coordinate_2d.x = coordinate_3d->y + coordinate_3d->x;
coordinate_2d.y = ((-coordinate_3d->y + coordinate_3d->x) >> 1) - coordinate_3d->z;
break;
}
return coordinate_2d;
}
void map_element_iterator_begin(map_element_iterator *it)
{
it->x = 0;
it->y = 0;
it->element = map_get_first_element_at(0, 0);
}
int map_element_iterator_next(map_element_iterator *it)
{
if (it->element == NULL) {
it->element = map_get_first_element_at(it->x, it->y);
return 1;
}
if (!map_element_is_last_for_tile(it->element)) {
it->element++;
return 1;
}
if (it->x < 255) {
it->x++;
it->element = map_get_first_element_at(it->x, it->y);
return 1;
}
if (it->y < 255) {
it->x = 0;
it->y++;
it->element = map_get_first_element_at(it->x, it->y);
return 1;
}
return 0;
}
void map_element_iterator_restart_for_tile(map_element_iterator *it)
{
it->element = NULL;
}
rct_map_element *map_get_first_element_at(int x, int y)
{
if (x < 0 || y < 0 || x > 255 || y > 255) {
log_error("Trying to access element outside of range");
return NULL;
}
return gMapElementTilePointers[x + y * 256];
}
void map_set_tile_elements(int x, int y, rct_map_element *elements)
{
if (x < 0 || y < 0 || x > 255 || y > 255) {
log_error("Trying to access element outside of range");
return;
}
gMapElementTilePointers[x + y * 256] = elements;
}
int map_element_is_last_for_tile(const rct_map_element *element)
{
return element->flags & MAP_ELEMENT_FLAG_LAST_TILE;
}
int map_element_get_type(const rct_map_element *element)
{
return element->type & MAP_ELEMENT_TYPE_MASK;
}
int map_element_get_direction(const rct_map_element *element)
{
return element->type & MAP_ELEMENT_DIRECTION_MASK;
}
int map_element_get_terrain(const rct_map_element *element)
{
int terrain = (element->properties.surface.terrain >> 5) & 7;
if (element->type & 1)
terrain |= (1 << 3);
return terrain;
}
int map_element_get_terrain_edge(const rct_map_element *element)
{
int terrain_edge = (element->properties.surface.slope >> 5) & 7;
if (element->type & 128)
terrain_edge |= (1 << 3);
return terrain_edge;
}
void map_element_set_terrain(rct_map_element *element, int terrain)
{
// Bit 3 for terrain is stored in element.type bit 0
if (terrain & 8)
element->type |= 1;
else
element->type &= ~1;
// Bits 0, 1, 2 for terrain are stored in element.terrain bit 5, 6, 7
element->properties.surface.terrain &= ~0xE0;
element->properties.surface.terrain |= (terrain & 7) << 5;
}
void map_element_set_terrain_edge(rct_map_element *element, int terrain)
{
// Bit 3 for terrain is stored in element.type bit 7
if (terrain & 8)
element->type |= 128;
else
element->type &= ~128;
// Bits 0, 1, 2 for terrain are stored in element.slope bit 5, 6, 7
element->properties.surface.slope &= ~0xE0;
element->properties.surface.slope |= (terrain & 7) << 5;
}
rct_map_element *map_get_surface_element_at(int x, int y)
{
rct_map_element *mapElement = map_get_first_element_at(x, y);
if (mapElement == NULL)
return NULL;
// Find the first surface element
while (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SURFACE) {
if (map_element_is_last_for_tile(mapElement))
return NULL;
mapElement++;
}
return mapElement;
}
rct_map_element* map_get_path_element_at(int x, int y, int z){
rct_map_element *mapElement = map_get_first_element_at(x, y);
if (mapElement == NULL)
return NULL;
// Find the path element at known z
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_PATH)
continue;
if (mapElement->base_height != z)
continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
rct_map_element* map_get_banner_element_at(int x, int y, int z, uint8 position) {
rct_map_element *mapElement = map_get_first_element_at(x, y);
if (mapElement == NULL)
return NULL;
// Find the banner element at known z and position
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_BANNER)
continue;
if (mapElement->base_height != z)
continue;
if (mapElement->properties.banner.position != position)
continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
/**
*
* rct2: 0x0068AB4C
*/
void map_init(int size)
{
int i;
rct_map_element *map_element;
date_reset();
gNumMapAnimations = 0;
RCT2_GLOBAL(0x010E63B8, sint32) = 0;
for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) {
map_element = &gMapElements[i];
map_element->type = (MAP_ELEMENT_TYPE_SURFACE << 2);
map_element->flags = MAP_ELEMENT_FLAG_LAST_TILE;
map_element->base_height = 14;
map_element->clearance_height = 14;
map_element->properties.surface.slope = 0;
map_element->properties.surface.grass_length = 1;
map_element->properties.surface.ownership = 0;
map_element->properties.surface.terrain = 0;
map_element_set_terrain(map_element, TERRAIN_GRASS);
map_element_set_terrain_edge(map_element, TERRAIN_EDGE_ROCK);
}
gGrassSceneryTileLoopPosition = 0;
gWidePathTileLoopX = 0;
gWidePathTileLoopY = 0;
gMapSizeUnits = size * 32 - 32;
gMapSizeMinus2 = size * 32 - 2;
gMapSize = size;
gMapSizeMaxXY = size * 32 - 33;
gMapBaseZ = 7;
map_update_tile_pointers();
map_remove_out_of_range_elements();
climate_reset(CLIMATE_WARM);
}
/**
*
* rct2: 0x0068AFFD
*/
void map_update_tile_pointers()
{
int i, x, y;
for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) {
gMapElementTilePointers[i] = TILE_UNDEFINED_MAP_ELEMENT;
}
rct_map_element *mapElement = gMapElements;
rct_map_element **tile = gMapElementTilePointers;
for (y = 0; y < 256; y++) {
for (x = 0; x < 256; x++) {
*tile++ = mapElement;
while (!map_element_is_last_for_tile(mapElement++));
}
}
gNextFreeMapElement = mapElement;
}
/**
* Return the absolute height of an element, given its (x,y) coordinates
*
* ax: x
* cx: y
* dx: return remember to & with 0xFFFF if you don't want water affecting results
* rct2: 0x00662783
*/
int map_element_height(int x, int y)
{
rct_map_element *mapElement;
// Off the map
if ((unsigned)x >= 8192 || (unsigned)y >= 8192)
return 16;
// Truncate subtile coordinates
int x_tile = x & 0xFFFFFFE0;
int y_tile = y & 0xFFFFFFE0;
// Get the surface element for the tile
mapElement = map_get_surface_element_at(x_tile / 32, y_tile / 32);
uint32 height =
((mapElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK) << 20) |
(mapElement->base_height << 3);
uint32 slope = (mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK);
uint8 extra_height = (slope & 0x10) >> 4; // 0x10 is the 5th bit - sets slope to double height
// Remove the extra height bit
slope &= 0xF;
sint8 quad = 0, quad_extra = 0; // which quadrant the element is in?
// quad_extra is for extra height tiles
uint8 xl, yl; // coordinates across this tile
uint8 TILE_SIZE = 31;
xl = x & 0x1f;
yl = y & 0x1f;
// Slope logic:
// Each of the four bits in slope represents that corner being raised
// slope == 15 (all four bits) is not used and slope == 0 is flat
// If the extra_height bit is set, then the slope goes up two z-levels
// We arbitrarily take the SW corner to be closest to the viewer
// One corner up
if ((slope == 1) || (slope == 2) || (slope == 4) || (slope == 8)) {
switch (slope) {
case 1: // NE corner up
quad = xl + yl - TILE_SIZE;
break;
case 2: // SE corner up
quad = xl - yl;
break;
case 4: // SW corner up
quad = TILE_SIZE - yl - xl;
break;
case 8: // NW corner up
quad = yl - xl;
break;
}
// If the element is in the quadrant with the slope, raise its height
if (quad > 0) {
height += quad / 2;
}
}
// One side up
switch (slope) {
case 3: // E side up
height += xl / 2 + 1;
break;
case 6: // S side up
height += (TILE_SIZE - yl) / 2;
break;
case 9: // N side up
height += yl / 2;
height++;
break;
case 12: // W side up
height += (TILE_SIZE - xl) / 2;
break;
}
// One corner down
if ((slope == 7) || (slope == 11) || (slope == 13) || (slope == 14)) {
switch (slope) {
case 7: // NW corner down
quad_extra = xl + TILE_SIZE - yl;
quad = xl - yl;
break;
case 11: // SW corner down
quad_extra = xl + yl;
quad = xl + yl - TILE_SIZE - 1;
break;
case 13: // SE corner down
quad_extra = TILE_SIZE - xl + yl;
quad = yl - xl;
break;
case 14: // NE corner down
quad_extra = (TILE_SIZE - xl) + (TILE_SIZE - yl);
quad = TILE_SIZE - yl - xl - 1;
break;
}
if (extra_height) {
height += quad_extra / 2;
height++;
return height;
}
// This tile is essentially at the next height level
height += 0x10;
// so we move *down* the slope
if (quad < 0) {
height += quad / 2;
}
}
// Valleys
if ((slope == 5) || (slope == 10)) {
switch (slope) {
case 5: // NW-SE valley
if (xl + yl <= TILE_SIZE + 1) {
return height;
}
quad = TILE_SIZE - xl - yl;
break;
case 10: // NE-SW valley
quad = xl - yl;
break;
}
if (quad > 0) {
height += quad / 2;
}
}
return height;
}
/**
*
* rct2: 0x0068B089
*/
void sub_68B089()
{
int i;
rct_map_element *mapElementFirst, *mapElement;
if (gTrackDesignSaveMode)
return;
i = RCT2_GLOBAL(0x0010E63B8, uint32);
do {
i++;
if (i >= MAX_TILE_MAP_ELEMENT_POINTERS)
i = 0;
} while (gMapElementTilePointers[i] == TILE_UNDEFINED_MAP_ELEMENT);
RCT2_GLOBAL(0x0010E63B8, uint32) = i;
mapElementFirst = mapElement = gMapElementTilePointers[i];
do {
mapElement--;
if (mapElement < gMapElements)
break;
} while (mapElement->base_height == 255);
mapElement++;
if (mapElement == mapElementFirst)
return;
//
gMapElementTilePointers[i] = mapElement;
do {
*mapElement = *mapElementFirst;
mapElementFirst->base_height = 255;
mapElementFirst++;
} while (!map_element_is_last_for_tile(mapElement++));
mapElement = gNextFreeMapElement;
do {
mapElement--;
} while (mapElement->base_height == 255);
mapElement++;
gNextFreeMapElement = mapElement;
}
/**
* Checks if the tile at coordinate at height counts as connected.
* @return 1 if connected, 0 otherwise
*/
int map_coord_is_connected(int x, int y, int z, uint8 faceDirection)
{
rct_map_element *mapElement = map_get_first_element_at(x, y);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_PATH)
continue;
rct_map_element_path_properties props = mapElement->properties.path;
uint8 pathType = props.type >> 2;
uint8 pathDirection = props.type & 3;
if (pathType & 1) {
if (pathDirection == faceDirection) {
if (z == mapElement->base_height + 2)
return 1;
} else if ((pathDirection ^ 2) == faceDirection && z == mapElement->base_height) {
return 1;
}
} else {
if (z == mapElement->base_height)
return 1;
}
} while (!map_element_is_last_for_tile(mapElement++));
return 0;
}
/**
*
* rct2: 0x006A876D
*/
void map_update_path_wide_flags()
{
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) {
return;
}
// Presumably update_path_wide_flags is too computationally expensive to call for every
// tile every update, so gWidePathTileLoopX and gWidePathTileLoopY store the x and y
// progress. A maximum of 128 calls is done per update.
uint16 x = gWidePathTileLoopX;
uint16 y = gWidePathTileLoopY;
for (int i = 0; i < 128; i++) {
footpath_update_path_wide_flags(x, y);
// Next x, y tile
x += 32;
if (x >= 8192) {
x = 0;
y += 32;
if (y >= 8192) {
y = 0;
}
}
}
gWidePathTileLoopX = x;
gWidePathTileLoopY = y;
}
/**
*
* rct2: 0x006A7B84
*/
int map_height_from_slope(int x, int y, int slope)
{
if (!(slope & 4))
return 0;
switch (slope & 3) {
case 0:
return (31 - (x & 31)) / 2;
case 1:
return (y & 31) / 2;
case 2:
return (x & 31) / 2;
case 3:
return (31 - (y & 31)) / 2;
}
return 0;
}
bool map_is_location_valid(int x, int y)
{
if (x < (256 * 32) && x >= 0 && y < (256 * 32) && y >= 0) {
return true;
}
return false;
}
/**
*
* rct2: 0x00664F72
*/
bool map_is_location_owned(int x, int y, int z)
{
rct_map_element *mapElement;
// This check is to avoid throwing lots of messages in logs.
if (map_is_location_valid(x, y)) {
mapElement = map_get_surface_element_at(x / 32, y / 32);
if (mapElement != NULL) {
if (mapElement->properties.surface.ownership & OWNERSHIP_OWNED)
return true;
if (mapElement->properties.surface.ownership & OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED) {
z /= 8;
if (z < mapElement->base_height || z - 2 > mapElement->base_height)
return true;
}
}
}
gGameCommandErrorText = STR_LAND_NOT_OWNED_BY_PARK;
return false;
}
/**
*
* rct2: 0x00664F2C
*/
bool map_is_location_in_park(int x, int y)
{
rct_map_element *mapElement;
if (map_is_location_valid(x, y)) {
mapElement = map_get_surface_element_at(x / 32, y / 32);
if (mapElement == NULL)
return false;
if (mapElement->properties.surface.ownership & OWNERSHIP_OWNED)
return true;
}
gGameCommandErrorText = STR_LAND_NOT_OWNED_BY_PARK;
return false;
}
bool map_is_location_owned_or_has_rights(int x, int y)
{
rct_map_element *mapElement;
if (map_is_location_valid(x, y)) {
mapElement = map_get_surface_element_at(x / 32, y / 32);
if (mapElement->properties.surface.ownership & OWNERSHIP_OWNED) return true;
if (mapElement->properties.surface.ownership & OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED) return true;
}
return false;
}
/**
*
* rct2: 0x006E0E01
*/
void game_command_remove_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
int x = *eax;
int y = *ecx;
if (!map_is_location_valid(x, y)) {
*ebx = MONEY32_UNDEFINED;
return;
}
uint8 base_height = *edx;
uint8 scenery_type = *edx >> 8;
uint8 map_element_type = *ebx >> 8;
uint8 flags = *ebx & 0xFF;
money32 cost;
rct_scenery_entry *entry = get_small_scenery_entry(scenery_type);
if (entry == (rct_scenery_entry *)-1)
{
log_warning("Invalid game command for scenery removal, scenery_type = %u", scenery_type);
*ebx = MONEY32_UNDEFINED;
return;
}
cost = entry->small_scenery.removal_price * 10;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = base_height * 8;
if (!(flags & GAME_COMMAND_FLAG_GHOST) && game_is_paused() && !gCheatsBuildInPauseMode) {
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !(flags & GAME_COMMAND_FLAG_GHOST) && !gCheatsSandboxMode) {
// Check if allowed to remove item
if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL) {
if (entry->small_scenery.height > 64) {
gGameCommandErrorText = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY;
*ebx = MONEY32_UNDEFINED;
return;
}
}
// Check if the land is owned
if (!map_is_location_owned(x, y, gCommandPosition.z)){
*ebx = MONEY32_UNDEFINED;
return;
}
}
bool sceneryFound = false;
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
do {
if (map_element->type != map_element_type)
continue;
if (map_element->base_height != base_height)
continue;
if (map_element->properties.scenery.type != scenery_type)
continue;
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST))
continue;
sceneryFound = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (sceneryFound == false) {
*ebx = 0;
return;
}
// Remove element
if (flags & GAME_COMMAND_FLAG_APPLY) {
if (gGameCommandNestLevel == 1 && !(*ebx & GAME_COMMAND_FLAG_GHOST)) {
rct_xyz16 coord;
coord.x = x + 16;
coord.y = y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
map_invalidate_tile_full(x, y);
map_element_remove(map_element);
}
*ebx = (gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : cost);
}
/**
*
* rct2: 0x006B8E1B
*/
void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
uint8 base_height = *edx;
uint8 tileIndex = *edx >> 8;
uint8 map_element_direction = *ebx >> 8;
int x = *eax;
int y = *ecx;
int z = map_element_height(x, y);
uint8 flags = *ebx & 0xFF;
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = z;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
if (!(flags & GAME_COMMAND_FLAG_GHOST) && game_is_paused() && !gCheatsBuildInPauseMode) {
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
bool element_found = false;
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
if (map_element == NULL)
{
log_warning("Invalid game command for scenery removal, x = %d, y = %d", x, y);
*ebx = MONEY32_UNDEFINED;
return;
}
do {
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE)
continue;
if (map_element->base_height != base_height)
continue;
if ((map_element->properties.scenerymultiple.type >> 10) != tileIndex)
continue;
if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction)
continue;
// If we are removing ghost elements
if((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST))
continue;
element_found = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (element_found == false){
*ebx = 0;
return;
}
map_element_remove_banner_entry(map_element);
rct_scenery_entry* scenery_entry = get_large_scenery_entry(map_element->properties.scenerymultiple.type & 0x3FF);
rct_xyz16 firstTile = {
.x = scenery_entry->large_scenery.tiles[tileIndex].x_offset,
.y = scenery_entry->large_scenery.tiles[tileIndex].y_offset,
.z = (base_height * 8) - scenery_entry->large_scenery.tiles[tileIndex].z_offset
};
rotate_map_coordinates(&firstTile.x, &firstTile.y, map_element_direction);
firstTile.x = x - firstTile.x;
firstTile.y = y - firstTile.y;
bool calculate_cost = true;
for (int i = 0; scenery_entry->large_scenery.tiles[i].x_offset != -1; i++){
rct_xyz16 currentTile = {
.x = scenery_entry->large_scenery.tiles[i].x_offset,
.y = scenery_entry->large_scenery.tiles[i].y_offset,
.z = scenery_entry->large_scenery.tiles[i].z_offset
};
rotate_map_coordinates(&currentTile.x, &currentTile.y, map_element_direction);
currentTile.x += firstTile.x;
currentTile.y += firstTile.y;
currentTile.z += firstTile.z;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode){
if (!map_is_location_owned(currentTile.x, currentTile.y, currentTile.z)){
*ebx = MONEY32_UNDEFINED;
return;
}
}
// If not applying then no need to delete the actual element
if (!(flags & GAME_COMMAND_FLAG_APPLY)) {
if (flags & (1 << 7)) {
if (map_element->flags & (1 << 6))
calculate_cost = false;
map_element->flags |= (1 << 6);
}
continue;
}
rct_map_element* sceneryElement = map_get_first_element_at(currentTile.x / 32, currentTile.y / 32);
element_found = false;
do
{
if (map_element_get_type(sceneryElement) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE)
continue;
if ((sceneryElement->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction)
continue;
if ((sceneryElement->properties.scenerymultiple.type >> 10) != i)
continue;
if (sceneryElement->base_height != currentTile.z / 8)
continue;
// If we are removing ghost elements
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(sceneryElement->flags & MAP_ELEMENT_FLAG_GHOST))
continue;
map_invalidate_tile_full(currentTile.x, currentTile.y);
map_element_remove(sceneryElement);
element_found = true;
break;
} while (!map_element_is_last_for_tile(sceneryElement++));
if (element_found == false){
log_error("Tile not found when trying to remove element!");
}
}
if (flags & GAME_COMMAND_FLAG_APPLY && gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) {
rct_xyz16 coord;
coord.x = x + 16;
coord.y = y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
*ebx = scenery_entry->large_scenery.removal_price * 10;
if (gParkFlags & PARK_FLAGS_NO_MONEY ||
calculate_cost == false){
*ebx = 0;
}
return;
}
/**
*
* rct2: 0x006BA058
*/
void game_command_remove_banner(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
int x = *eax;
int y = *ecx;
uint8 base_height = *edx;
uint8 banner_position = *edx >> 8;
uint8 flags = *ebx & 0xFF;
int z = base_height * 8;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = z;
if(!(flags & GAME_COMMAND_FLAG_GHOST) && game_is_paused() && !gCheatsBuildInPauseMode){
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
if(!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && !map_is_location_owned(x, y, z - 16)){
*ebx = MONEY32_UNDEFINED;
return;
}
// Slight modification to the code so that it now checks height as well
// This was causing a bug with banners on two paths stacked.
rct_map_element* map_element = map_get_banner_element_at(x / 32, y / 32, base_height, banner_position);
if (map_element == NULL){
*ebx = MONEY32_UNDEFINED;
return;
}
rct_banner *banner = &gBanners[map_element->properties.banner.index];
rct_scenery_entry *scenery_entry = get_banner_entry(banner->type);
if (flags & GAME_COMMAND_FLAG_APPLY) {
if (gGameCommandNestLevel == 1 && !(*ebx & GAME_COMMAND_FLAG_GHOST)) {
rct_xyz16 coord;
coord.x = x + 16;
coord.y = y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
map_element_remove_banner_entry(map_element);
map_invalidate_tile_zoom1(x, y, z, z + 32);
map_element_remove(map_element);
}
*ebx = (scenery_entry->banner.price * -3) / 4;
if(gParkFlags & PARK_FLAGS_NO_MONEY){
*ebx = 0;
}
}
/**
*
* rct2: 0x006E0F26
*/
void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
int x = *eax;
int y = *ecx;
uint8 base_height = *edx;
uint8 scenery_type = *edx >> 8;
uint8 colour1 = *ebp;
uint8 colour2 = *ebp >> 8;
uint8 flags = *ebx & 0xFF;
// Note this function is passed type.
uint8 quadrant = ((*ebx >> 8) & 0xFF) >> 6;
int z = base_height * 8;
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = z;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode){
if (!map_is_location_owned(x, y, z)){
*ebx = MONEY32_UNDEFINED;
return;
}
}
rct_map_element *map_element = map_get_small_scenery_element_at(x, y, base_height, scenery_type, quadrant);
if (map_element == NULL) {
*ebx = 0;
return;
}
if((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST)){
*ebx = 0;
return;
}
if(flags & GAME_COMMAND_FLAG_APPLY){
map_element->properties.scenery.colour_1 &= 0xE0;
map_element->properties.scenery.colour_1 |= colour1;
map_element->properties.scenery.colour_2 &= 0xE0;
map_element->properties.scenery.colour_2 |= colour2;
map_invalidate_tile_full(x, y);
}
*ebx = 0;
}
/**
*
* rct2: 0x006E56B5
*/
void game_command_set_fence_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
int x = *eax;
int y = *ecx;
uint8 map_element_direction = *edx;
uint8 base_height = *edx >> 8;
uint8 colour1 = *ebx >> 8;
uint8 colour2 = *ebp;
uint8 colour3 = *ebp >> 8;
uint8 flags = *ebx & 0xFF;
int z = base_height * 8;
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = z;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
!map_is_location_in_park(x, y) &&
!gCheatsSandboxMode) {
*ebx = MONEY32_UNDEFINED;
return;
}
rct_map_element* map_element = map_get_fence_element_at(x, y, base_height, map_element_direction);
if (map_element == NULL) {
*ebx = 0;
return;
}
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST)) {
*ebx = 0;
return;
}
if(flags & GAME_COMMAND_FLAG_APPLY){
rct_scenery_entry* scenery_entry = get_wall_entry(map_element->properties.fence.type);
map_element->properties.fence.item[1] &= 0xE0;
map_element->properties.fence.item[1] |= colour1;
map_element->properties.fence.item[1] &= 0x1F;
map_element->flags &= 0x9F;
map_element->properties.fence.item[1] |= (colour2 & 0x7) * 32;
map_element->flags |= (colour2 & 0x18) * 4;
if(scenery_entry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR){
map_element->properties.fence.item[0] = colour3;
}
map_invalidate_tile_zoom1(x, y, z, z + 72);
}
*ebx = 0;
}
/**
*
* rct2: 0x006B909A
*/
void game_command_set_large_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
int x = *eax;
int y = *ecx;
uint8 map_element_direction = *ebx >> 8;
uint8 flags = *ebx & 0xFF;
uint8 base_height = *edx;
uint8 tileIndex = *edx >> 8;
uint8 colour1 = *ebp;
uint8 colour2 = *ebp >> 8;
int z = map_element_height(x, y);
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = z;
rct_map_element *map_element = map_get_large_scenery_segment(x, y, base_height, map_element_direction, tileIndex);
if(map_element == NULL){
*ebx = 0;
return;
}
if((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST)){
*ebx = 0;
return;
}
rct_scenery_entry *scenery_entry = get_large_scenery_entry(map_element->properties.scenerymultiple.type & 0x3FF);
// Work out the base tile coordinates (Tile with index 0)
rct_xyz16 baseTile = {
.x = scenery_entry->large_scenery.tiles[tileIndex].x_offset,
.y = scenery_entry->large_scenery.tiles[tileIndex].y_offset,
.z = (base_height * 8) - scenery_entry->large_scenery.tiles[tileIndex].z_offset
};
rotate_map_coordinates(&baseTile.x, &baseTile.y, map_element_direction);
baseTile.x = x - baseTile.x;
baseTile.y = y - baseTile.y;
for (int i = 0; scenery_entry->large_scenery.tiles[i].x_offset != -1; ++i) {
assert(i < 256);
// Work out the current tile coordinates
rct_xyz16 currentTile = {
.x = scenery_entry->large_scenery.tiles[i].x_offset,
.y = scenery_entry->large_scenery.tiles[i].y_offset,
.z = scenery_entry->large_scenery.tiles[i].z_offset
};
rotate_map_coordinates(&currentTile.x, &currentTile.y, map_element_direction);
currentTile.x += baseTile.x;
currentTile.y += baseTile.y;
currentTile.z += baseTile.z;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode){
if (!map_is_location_owned(currentTile.x, currentTile.y, currentTile.z)){
*ebx = MONEY32_UNDEFINED;
return;
}
}
if(flags & GAME_COMMAND_FLAG_APPLY){
rct_map_element* mapElement = map_get_large_scenery_segment(
currentTile.x,
currentTile.y,
base_height,
map_element_direction,
i);
mapElement->properties.scenerymultiple.colour[0] &= 0xE0;
mapElement->properties.scenerymultiple.colour[0] |= colour1;
mapElement->properties.scenerymultiple.colour[1] &= 0xE0;
mapElement->properties.scenerymultiple.colour[1] |= colour2;
map_invalidate_tile_full(currentTile.x, currentTile.y);
}
}
*ebx = 0;
}
/**
*
* rct2: 0x006BA16A
*/
void game_command_set_banner_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
int x = *eax;
int y = *ecx;
uint8 base_height = *edx;
uint8 banner_position = *edx >> 8;
uint8 colour = *ebp;
int z = (base_height * 8);
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = z;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode){
if (!map_is_location_owned(x, y, z - 16)){
*ebx = MONEY32_UNDEFINED;
return;
}
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
bool found = false;
do {
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_BANNER)
continue;
if (map_element->properties.banner.position != banner_position)
continue;
found = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (found == false){
*ebx = MONEY32_UNDEFINED;
return;
}
rct_window* window = window_find_by_number(WC_BANNER, map_element->properties.banner.index);
if(window){
window_invalidate(window);
}
gBanners[map_element->properties.banner.index].colour = colour;
map_invalidate_tile_zoom1(x, y, z, z + 32);
}
*ebx = 0;
}
// This will cause clear scenery to remove paths
// This should be a flag for the game command which can be set via a checkbox on the clear scenery window.
// #define CLEAR_SCENERY_REMOVES_PATHS
/**
*
* rct2: 0x0068DFE4
*/
static money32 map_clear_scenery_from_tile(int x, int y, int clear, int flags)
{
int type;
money32 cost, totalCost;
rct_map_element *mapElement;
totalCost = 0;
restart_from_beginning:
mapElement = map_get_first_element_at(x, y);
do {
type = map_element_get_type(mapElement);
switch (type) {
case MAP_ELEMENT_TYPE_PATH:
if (clear & (1 << 2)) {
int eax = x * 32;
int ebx = flags;
int ecx = y * 32;
int edx = mapElement->base_height;
int edi = 0, ebp = 0;
cost = game_do_command(eax, ebx, ecx, edx, GAME_COMMAND_REMOVE_PATH, edi, ebp);
if (cost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
totalCost += cost;
if (flags & 1)
goto restart_from_beginning;
} break;
case MAP_ELEMENT_TYPE_SCENERY:
if (clear & (1 << 0)) {
int eax = x * 32;
int ebx = (mapElement->type << 8) | flags;
int ecx = y * 32;
int edx = (mapElement->properties.scenery.type << 8) | (mapElement->base_height);
int edi = 0, ebp = 0;
cost = game_do_command(eax, ebx, ecx, edx, GAME_COMMAND_REMOVE_SCENERY, edi, ebp);
if (cost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
totalCost += cost;
if (flags & 1)
goto restart_from_beginning;
} break;
case MAP_ELEMENT_TYPE_FENCE:
if (clear & (1 << 0)) {
int eax = x * 32;
int ebx = flags;
int ecx = y * 32;
int edx = (mapElement->base_height << 8) | (mapElement->type & MAP_ELEMENT_DIRECTION_MASK);
int edi = 0, ebp = 0;
cost = game_do_command(eax, ebx, ecx, edx, GAME_COMMAND_REMOVE_FENCE, edi, ebp);
if (cost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
totalCost += cost;
if (flags & 1)
goto restart_from_beginning;
} break;
case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE:
if (clear & (1 << 1)) {
int eax = x * 32;
int ebx = flags | ((mapElement->type & MAP_ELEMENT_DIRECTION_MASK) << 8);
int ecx = y * 32;
int edx = mapElement->base_height | ((mapElement->properties.scenerymultiple.type >> 10) << 8);
int edi = 0, ebp = 0;
cost = game_do_command(eax, ebx | (1 << 7), ecx, edx, GAME_COMMAND_REMOVE_LARGE_SCENERY, edi, ebp);
if (cost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
totalCost += cost;
if (flags & 1)
goto restart_from_beginning;
} break;
break;
}
} while (!map_element_is_last_for_tile(mapElement++));
return totalCost;
}
/**
* Function to clear the flag that is set to prevent cost duplication
* when using the clear scenery tool with large scenery.
*/
static void map_reset_clear_large_scenery_flag(){
rct_map_element* mapElement;
// TODO: Improve efficiency of this
for (int y = 0; y <= 255; y++) {
for (int x = 0; x <= 255; x++) {
mapElement = map_get_first_element_at(x, y);
do {
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_SCENERY_MULTIPLE) {
mapElement->flags &= ~(1 << 6);
}
} while (!map_element_is_last_for_tile(mapElement++));
}
}
}
money32 map_clear_scenery(int x0, int y0, int x1, int y1, int clear, int flags)
{
int x, y, z;
money32 totalCost, cost;
bool noValidTiles;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
x = (x0 + x1) / 2 + 16;
y = (y0 + y1) / 2 + 16;
z = map_element_height(x, y);
gCommandPosition.x = x;
gCommandPosition.y = y;
gCommandPosition.z = z;
x0 = max(x0, 32);
y0 = max(y0, 32);
x1 = min(x1, gMapSizeMaxXY);
y1 = min(y1, gMapSizeMaxXY);
noValidTiles = true;
totalCost = 0;
for (y = y0; y <= y1; y += 32) {
for (x = x0; x <= x1; x += 32) {
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode || map_is_location_owned_or_has_rights(x, y)) {
cost = map_clear_scenery_from_tile(x / 32, y / 32, clear, flags);
if (cost != MONEY32_UNDEFINED) {
noValidTiles = false;
totalCost += cost;
}
} else {
gGameCommandErrorText = STR_LAND_NOT_OWNED_BY_PARK;
}
}
}
if (gGameCommandNestLevel == 1 && flags & GAME_COMMAND_FLAG_APPLY) {
rct_xyz16 coord;
coord.x = ((x0 + x1) / 2) + 16;
coord.y = ((y0 + y1) / 2) + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
if (clear & (1 << 1)) {
map_reset_clear_large_scenery_flag();
}
return noValidTiles ? MONEY32_UNDEFINED : totalCost;
}
/**
*
* rct2: 0x0068DF91
*/
void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
*ebx = map_clear_scenery(
(sint16)(*eax & 0xFFFF),
(sint16)(*ecx & 0xFFFF),
(sint16)(*edi & 0xFFFF),
(sint16)(*ebp & 0xFFFF),
*edx,
*ebx & 0xFF
);
}
/**
*
* rct2: 0x00663CCD
*/
static money32 map_change_surface_style(int x0, int y0, int x1, int y1, uint8 surfaceStyle, uint8 edgeStyle, uint8 flags)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
x0 = max(x0, 32);
y0 = max(y0, 32);
x1 = min(x1, gMapSizeMaxXY);
y1 = min(y1, gMapSizeMaxXY);
int xMid, yMid;
xMid = (x0 + x1) / 2 + 16;
yMid = (y0 + y1) / 2 + 16;
int heightMid = map_element_height(xMid, yMid);
gCommandPosition.x = xMid;
gCommandPosition.y = yMid;
gCommandPosition.z = heightMid;
RCT2_GLOBAL(0x009E32B4, uint32) = 0;
money32 cost = 0;
if (game_is_paused() && !gCheatsBuildInPauseMode) {
cost += RCT2_GLOBAL(0x009E32B4, uint32);
return (gParkFlags & PARK_FLAGS_NO_MONEY) ? 0 : cost;
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && gParkFlags & PARK_FLAGS_FORBID_LANDSCAPE_CHANGES) {
cost += RCT2_GLOBAL(0x009E32B4, uint32);
return (gParkFlags & PARK_FLAGS_NO_MONEY) ? 0 : cost;
}
for (int x = x0; x <= x1; x += 32) {
for (int y = y0; y <= y1; y += 32) {
if (x > 0x1FFF) continue;
if (y > 0x1FFF) continue;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode) {
if (!map_is_location_in_park(x, y)) continue;
}
rct_map_element* mapElement = map_get_surface_element_at(x / 32, y / 32);
if (surfaceStyle != 0xFF){
uint8 cur_terrain = (
(mapElement->type&MAP_ELEMENT_DIRECTION_MASK) << 3) |
(mapElement->properties.surface.terrain >> 5);
if (surfaceStyle != cur_terrain) {
RCT2_GLOBAL(0x009E32B4, uint32) += TerrainPricing[surfaceStyle & 0x1F];
if (flags & 1){
mapElement->properties.surface.terrain &= MAP_ELEMENT_WATER_HEIGHT_MASK;
mapElement->type &= MAP_ELEMENT_QUADRANT_MASK | MAP_ELEMENT_TYPE_MASK;
//Save the new terrain
mapElement->properties.surface.terrain |= surfaceStyle << 5;
//Save the new direction mask
mapElement->type |= (surfaceStyle >> 3) & MAP_ELEMENT_DIRECTION_MASK;
map_invalidate_tile_full(x, y);
footpath_remove_litter(x, y, map_element_height(x, y));
}
}
}
if (edgeStyle != 0xFF) {
uint8 currentEdge =
((mapElement->type & 0x80) >> 4) |
(mapElement->properties.surface.slope >> 5);
if (edgeStyle != currentEdge){
cost++;
if (flags & 1){
mapElement->properties.surface.slope &= MAP_ELEMENT_SLOPE_MASK;
mapElement->type &= 0x7F;
//Save edge style
mapElement->properties.surface.slope |= edgeStyle << 5;
//Save ???
mapElement->type |= (edgeStyle << 4) & 0x80;
map_invalidate_tile_full(x, y);
}
}
}
if (flags & 1) {
if (!(mapElement->properties.surface.terrain & MAP_ELEMENT_SURFACE_TERRAIN_MASK)) {
if (!(mapElement->type & MAP_ELEMENT_DIRECTION_MASK)) {
if ((mapElement->properties.surface.grass_length & 7) != GRASS_LENGTH_CLEAR_0) {
mapElement->properties.surface.grass_length = GRASS_LENGTH_CLEAR_0;
map_invalidate_tile_full(x, y);
}
}
}
}
}
}
if (flags & GAME_COMMAND_FLAG_APPLY && gGameCommandNestLevel == 1) {
rct_xyz16 coord;
coord.x = ((x0 + x1) / 2) + 16;
coord.y = ((y0 + y1) / 2) + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
cost *= 100;
cost += RCT2_GLOBAL(0x009E32B4, uint32);
return (gParkFlags & PARK_FLAGS_NO_MONEY) ? 0 : cost;
}
/**
*
* rct2: 0x00663CCD
*/
void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
*ebx = map_change_surface_style(
(sint16)(*eax & 0xFFFF),
(sint16)(*ecx & 0xFFFF),
(sint16)(*edi & 0xFFFF),
(sint16)(*ebp & 0xFFFF),
*edx & 0xFF,
(*edx & 0xFF00) >> 8,
*ebx & 0xFF
);
}
//0x00981A1E
const uint8 map_element_raise_styles[5][32] = {
{ 0x01, 0x1B, 0x03, 0x1B, 0x05, 0x21, 0x07, 0x21, 0x09, 0x1B, 0x0B, 0x1B, 0x0D, 0x21, 0x20, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x23, 0x18, 0x19, 0x1A, 0x3B, 0x1C, 0x29, 0x24, 0x1F },
{ 0x02, 0x03, 0x17, 0x17, 0x06, 0x07, 0x17, 0x17, 0x0A, 0x0B, 0x22, 0x22, 0x0E, 0x20, 0x22, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x37, 0x18, 0x19, 0x1A, 0x23, 0x1C, 0x28, 0x26, 0x1F },
{ 0x04, 0x05, 0x06, 0x07, 0x1E, 0x24, 0x1E, 0x24, 0x0C, 0x0D, 0x0E, 0x20, 0x1E, 0x24, 0x1E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x26, 0x18, 0x19, 0x1A, 0x21, 0x1C, 0x2C, 0x3E, 0x1F },
{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x20, 0x1D, 0x1D, 0x28, 0x28, 0x1D, 0x1D, 0x28, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x22, 0x18, 0x19, 0x1A, 0x29, 0x1C, 0x3D, 0x2C, 0x1F },
{ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x22, 0x20, 0x20, 0x20, 0x21, 0x20, 0x28, 0x24, 0x20 },
};
//0x00981ABE
const uint8 map_element_lower_styles[5][32] = {
{ 0x2E, 0x00, 0x2E, 0x02, 0x3E, 0x04, 0x3E, 0x06, 0x2E, 0x08, 0x2E, 0x0A, 0x3E, 0x0C, 0x3E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x06, 0x18, 0x19, 0x1A, 0x0B, 0x1C, 0x0C, 0x3E, 0x1F },
{ 0x2D, 0x2D, 0x00, 0x01, 0x2D, 0x2D, 0x04, 0x05, 0x3D, 0x3D, 0x08, 0x09, 0x3D, 0x3D, 0x0C, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x07, 0x18, 0x19, 0x1A, 0x09, 0x1C, 0x3D, 0x0C, 0x1F },
{ 0x2B, 0x3B, 0x2B, 0x3B, 0x00, 0x01, 0x02, 0x03, 0x2B, 0x3B, 0x2B, 0x3B, 0x08, 0x09, 0x0A, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x03, 0x18, 0x19, 0x1A, 0x3B, 0x1C, 0x09, 0x0E, 0x1F },
{ 0x27, 0x27, 0x37, 0x37, 0x27, 0x27, 0x37, 0x37, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x37, 0x18, 0x19, 0x1A, 0x03, 0x1C, 0x0D, 0x06, 0x1F },
{ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x0D, 0x0E, 0x00 },
};
/**
*
* rct2: 0x00663CB9
*/
static int map_set_land_height_clear_func(rct_map_element** map_element, int x, int y, uint8 flags, money32* price) {
if (map_element_get_type(*map_element) == MAP_ELEMENT_TYPE_SURFACE)
return 0;
if (map_element_get_type(*map_element) == MAP_ELEMENT_TYPE_SCENERY)
return 0;
return 1;
}
static money32 map_set_land_height(int flags, int x, int y, int height, int style, int selectionType)
{
rct_map_element *mapElement;
if (game_is_paused() && !gCheatsBuildInPauseMode) {
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
return MONEY32_UNDEFINED;
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode) {
if (gParkFlags & PARK_FLAGS_FORBID_LANDSCAPE_CHANGES) {
gGameCommandErrorText = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY;
return MONEY32_UNDEFINED;
}
}
if (x > gMapSizeMaxXY || y > gMapSizeMaxXY) {
gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
return MONEY32_UNDEFINED;
}
if (height < 2) {
gGameCommandErrorText = STR_TOO_LOW;
return MONEY32_UNDEFINED;
}
// Divide by 2 and subtract 7 to get the ingame units.
if (height > 142) {
gGameCommandErrorText = STR_TOO_HIGH;
return MONEY32_UNDEFINED;
} else if (height > 140 && (style & 0x1F) != 0) {
gGameCommandErrorText = STR_TOO_HIGH;
return MONEY32_UNDEFINED;
}
if (height == 140 && (style & 0x10)) {
gGameCommandErrorText = STR_TOO_HIGH;
return MONEY32_UNDEFINED;
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode) {
if (!map_is_location_in_park(x, y)) {
return MONEY32_UNDEFINED;
}
}
RCT2_GLOBAL(0x9E2E18, money32) = MONEY(0, 0);
if(flags & GAME_COMMAND_FLAG_APPLY)
{
footpath_remove_litter(x, y, map_element_height(x, y));
if(!gCheatsDisableClearanceChecks)
map_remove_walls_at(x, y, height * 8 - 16, height * 8 + 32);
}
RCT2_GLOBAL(0x9E2E18, money32) += MONEY(20, 0);
if (!gCheatsDisableClearanceChecks) {
//Check for obstructing scenery
mapElement = map_get_first_element_at(x / 32, y / 32);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SCENERY)
continue;
if (height > mapElement->clearance_height)
continue;
if (height + 4 < mapElement->base_height)
continue;
rct_scenery_entry *sceneryEntry = get_small_scenery_entry(mapElement->properties.scenery.type);
if (sceneryEntry->small_scenery.height > 64 && gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL)
{
map_obstruction_set_error_text(mapElement);
return MONEY32_UNDEFINED;
}
RCT2_GLOBAL(0x9E2E18, money32) += MONEY(sceneryEntry->small_scenery.removal_price, 0);
if (flags & GAME_COMMAND_FLAG_APPLY)
map_element_remove(mapElement--);
} while (!map_element_is_last_for_tile(mapElement++));
}
//Check for ride support limits
if(gCheatsDisableSupportLimits==false)
{
mapElement = map_get_first_element_at(x / 32, y / 32);
do{
if(map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK)
continue;
int rideIndex = mapElement->properties.track.ride_index;
int maxHeight = get_ride_entry_by_ride(get_ride(rideIndex))->max_height;
if(maxHeight == 0)
maxHeight = RideData5[get_ride(rideIndex)->type].max_height;
int zDelta = mapElement->clearance_height - height;
if(zDelta >= 0 && zDelta/2 > maxHeight)
{
gGameCommandErrorText = STR_SUPPORTS_CANT_BE_EXTENDED;
return MONEY32_UNDEFINED;
}
}while(!map_element_is_last_for_tile(mapElement++));
}
uint8 zCorner = height; //z position of highest corner of tile
rct_map_element *surfaceElement = map_get_surface_element_at(x / 32, y / 32);
if(surfaceElement->type & MAP_ELEMENT_TYPE_FLAG_HIGHLIGHT)
{
int waterHeight = surfaceElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK;
if(waterHeight != 0)
{
if(style & 0x1F)
{
zCorner += 2;
if(style & 0x10)
{
zCorner += 2;
}
}
if(zCorner > waterHeight * 2 - 2)
{
surfaceElement++;
map_obstruction_set_error_text(surfaceElement);
return MONEY32_UNDEFINED;
}
}
}
zCorner = height;
if(style & 0xF)
{
zCorner += 2;
if(style & 0x10)
{
zCorner += 2;
}
}
if (!gCheatsDisableClearanceChecks) {
if (!map_can_construct_with_clear_at(x, y, height, zCorner, &map_set_land_height_clear_func, 0xF, 0, NULL)) {
return MONEY32_UNDEFINED;
}
}
if (!gCheatsDisableClearanceChecks) {
mapElement = map_get_first_element_at(x / 32, y / 32);
do {
int elementType = map_element_get_type(mapElement);
if (elementType == MAP_ELEMENT_TYPE_FENCE)
continue;
if (elementType == MAP_ELEMENT_TYPE_SCENERY)
continue;
if (mapElement->flags & 0x10)
continue;
if (mapElement == surfaceElement)
continue;
if (mapElement > surfaceElement)
{
if (zCorner > mapElement->base_height)
{
map_obstruction_set_error_text(mapElement);
return MONEY32_UNDEFINED;
}
continue;
}
if (height < mapElement->clearance_height)
{
map_obstruction_set_error_text(mapElement);
return MONEY32_UNDEFINED;
}
} while (!map_element_is_last_for_tile(mapElement++));
}
if(flags & GAME_COMMAND_FLAG_APPLY)
{
if (gGameCommandNestLevel == 1) {
rct_xyz16 coord;
coord.x = x + 16;
coord.y = y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
surfaceElement = map_get_surface_element_at(x / 32, y / 32);
surfaceElement->base_height = height;
surfaceElement->clearance_height = height;
surfaceElement->properties.surface.slope &= MAP_ELEMENT_SLOPE_EDGE_STYLE_MASK;
surfaceElement->properties.surface.slope |= style;
int slope = surfaceElement->properties.surface.terrain & MAP_ELEMENT_SLOPE_MASK;
if(slope != 0 && slope <= height / 2)
surfaceElement->properties.surface.terrain &= MAP_ELEMENT_SURFACE_TERRAIN_MASK;
map_invalidate_tile_full(x, y);
}
if(gParkFlags & PARK_FLAGS_NO_MONEY)
return 0;
return RCT2_GLOBAL(0x9E2E18, money32);
}
void game_command_set_land_height(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
*ebx = map_set_land_height(
*ebx & 0xFF,
*eax & 0xFFFF,
*ecx & 0xFFFF,
*edx & 0xFF,
(*edx >> 8) & 0xFF,
*edi >> 5
);
}
static money32 map_set_land_ownership(uint8 flags, sint16 x1, sint16 y1, sint16 x2, sint16 y2, uint8 newOwnership) {
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LAND_PURCHASE;
if (!(flags & GAME_COMMAND_FLAG_APPLY))
return 0;
// Clamp to maximum addressable element to prevent long loop spamming the log
x1 = clamp(0, x1, gMapSizeUnits);
y1 = clamp(0, y1, gMapSizeUnits);
x2 = min(x2, gMapSizeUnits);
y2 = min(y2, gMapSizeUnits);
gUnk9E2E28 = 0;
map_buy_land_rights(x1, y1, x2, y2, 6, flags | (newOwnership << 8));
if (!(gUnk9E2E28 & 1)) {
return 0;
}
sint16 x = clamp(0, x1, gMapSizeUnits);
sint16 y = clamp(0, y1, gMapSizeUnits);
x += 16;
y += 16;
sint16 z = map_element_height(x, y) & 0xFFFF;
audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
return 0;
}
/**
*
* rct2: 0x006648E3
*/
void game_command_set_land_ownership(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
*ebx = map_set_land_ownership(
*ebx & 0xFF,
*eax & 0xFFFF,
*ecx & 0xFFFF,
*edi & 0xFFFF,
*ebp & 0xFFFF,
*edx & 0xFF
);
}
static money32 raise_land(int flags, int x, int y, int z, int ax, int ay, int bx, int by, int selectionType)
{
money32 cost = 0;
if (selectionType < 0 || selectionType >= countof(map_element_raise_styles))
{
log_warning("Invalid selection type %d for raising land", selectionType);
return MONEY32_UNDEFINED;
}
if ((flags & GAME_COMMAND_FLAG_APPLY) && gGameCommandNestLevel == 1) {
audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
}
uint8 min_height = 0xFF;
ax = max(ax, 32);
ay = max(ay, 32);
bx = min(bx, gMapSizeMaxXY);
by = min(by, gMapSizeMaxXY);
// find lowest map element in selection
for (int yi = ay; yi <= by; yi += 32) {
for (int xi = ax; xi <= bx; xi += 32) {
rct_map_element *map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL && min_height > map_element->base_height) {
min_height = map_element->base_height;
}
}
}
for (int yi = ay; yi <= by; yi += 32) {
for (int xi = ax; xi <= bx; xi += 32) {
rct_map_element *map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
uint8 height = map_element->base_height;
if (height <= min_height){
uint8 newStyle = map_element_raise_styles[selectionType][map_element->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK];
if (newStyle & 0x20) { // needs to be raised
height += 2;
newStyle &= ~0x20;
}
money32 tileCost = map_set_land_height(flags, xi, yi, height, newStyle, selectionType);
if (tileCost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
cost += tileCost;
}
}
}
}
// Force ride construction to recheck area
_currentTrackSelectionFlags |= 8;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
gCommandPosition.x = x;
gCommandPosition.y = y;
gCommandPosition.z = z;
return cost;
}
static money32 lower_land(int flags, int x, int y, int z, int ax, int ay, int bx, int by, int selectionType)
{
money32 cost = 0;
if ((flags & GAME_COMMAND_FLAG_APPLY) && gGameCommandNestLevel == 1) {
audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
}
if (selectionType < 0 || selectionType >= 5)
{
log_warning("Improper selection type %d", selectionType);
return MONEY32_UNDEFINED;
}
uint8 max_height = 0;
ax = max(ax, 32);
ay = max(ay, 32);
bx = min(bx, gMapSizeMaxXY);
by = min(by, gMapSizeMaxXY);
// find highest map element in selection
for (int yi = ay; yi <= by; yi += 32) {
for (int xi = ax; xi <= bx; xi += 32) {
rct_map_element *map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
uint8 base_height = map_element->base_height;
if (map_element->properties.surface.slope & 0xF)
base_height += 2;
if (map_element->properties.surface.slope & 0x10)
base_height += 2;
if (max_height < base_height)
max_height = base_height;
}
}
}
for (int yi = ay; yi <= by; yi += 32) {
for (int xi = ax; xi <= bx; xi += 32) {
rct_map_element *map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
uint8 height = map_element->base_height;
if (map_element->properties.surface.slope & 0xF)
height += 2;
if (map_element->properties.surface.slope & 0x10)
height += 2;
if (height >= max_height) {
height = map_element->base_height;
uint8 newStyle = map_element_lower_styles[selectionType][map_element->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK];
if (newStyle & 0x20) { // needs to be lowered
height -= 2;
newStyle &= ~0x20;
}
money32 tileCost = map_set_land_height(flags, xi, yi, height, newStyle, selectionType);
if (tileCost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
cost += tileCost;
}
}
}
}
// Force ride construction to recheck area
_currentTrackSelectionFlags |= 8;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
gCommandPosition.x = x;
gCommandPosition.y = y;
gCommandPosition.z = z;
return cost;
}
money32 raise_water(sint16 x0, sint16 y0, sint16 x1, sint16 y1, uint8 flags)
{
money32 cost = 0;
bool waterHeightChanged = false;
uint8 max_height = 0xFF;
x0 = max(x0, 32);
y0 = max(y0, 32);
x1 = min(x1, gMapSizeMaxXY);
y1 = min(y1, gMapSizeMaxXY);
for (int yi = y0; yi <= y1; yi += 32) {
for (int xi = x0; xi <= x1; xi += 32) {
rct_map_element* map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
uint8 height = map_element->base_height;
if (map_element->properties.surface.terrain & 0x1F)
height = (map_element->properties.surface.terrain & 0x1F) * 2;
if (max_height > height)
max_height = height;
}
}
}
for (int yi = y0; yi <= y1; yi += 32) {
for (int xi = x0; xi <= x1; xi += 32) {
rct_map_element* map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
if (map_element->base_height <= max_height){
uint8 height = (map_element->properties.surface.terrain & 0x1F);
if (height != 0) {
height *= 2;
if (height > max_height)
continue;
height += 2;
} else {
height = map_element->base_height + 2;
}
money32 tileCost = game_do_command(xi, flags, yi, (max_height << 8) + height, GAME_COMMAND_SET_WATER_HEIGHT, 0, 0);
if (tileCost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
cost += tileCost;
waterHeightChanged = true;
}
}
}
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
int x = ((x0 + x1) / 2) + 16;
int y = ((y0 + y1) / 2) + 16;
int z = map_element_height(x, y);
sint16 water_height_z = z >> 16;
sint16 base_height_z = z;
z = water_height_z;
if (z != 0)
z = base_height_z;
rct_xyz16 coord;
coord.x = x;
coord.y = y;
coord.z = z;
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
gCommandPosition.x = x;
gCommandPosition.y = y;
gCommandPosition.z = z;
if (waterHeightChanged) {
audio_play_sound_at_location(SOUND_LAYING_OUT_WATER, x, y, z);
}
}
// Force ride construction to recheck area
_currentTrackSelectionFlags |= 8;
return cost;
}
money32 lower_water(sint16 x0, sint16 y0, sint16 x1, sint16 y1, uint8 flags)
{
money32 cost = 0;
bool waterHeightChanged = false;
uint8 min_height = 0;
x0 = max(x0, 32);
y0 = max(y0, 32);
x1 = min(x1, gMapSizeMaxXY);
y1 = min(y1, gMapSizeMaxXY);
for (int yi = y0; yi <= y1; yi += 32){
for (int xi = x0; xi <= x1; xi += 32){
rct_map_element* map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
uint8 height = map_element->properties.surface.terrain & 0x1F;
if (height != 0) {
height *= 2;
if (height > min_height)
min_height = height;
}
}
}
}
for (int yi = y0; yi <= y1; yi += 32) {
for (int xi = x0; xi <= x1; xi += 32) {
rct_map_element* map_element = map_get_surface_element_at(xi / 32, yi / 32);
if (map_element != NULL) {
uint8 height = (map_element->properties.surface.terrain & 0x1F);
if (height != 0) {
height *= 2;
if (height < min_height)
continue;
height -= 2;
int tileCost = game_do_command(xi, flags, yi, (min_height << 8) + height, GAME_COMMAND_SET_WATER_HEIGHT, 0, 0);
if (tileCost == MONEY32_UNDEFINED)
return MONEY32_UNDEFINED;
cost += tileCost;
waterHeightChanged = true;
}
}
}
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
int x = ((x0 + x1) / 2) + 16;
int y = ((y0 + y1) / 2) + 16;
int z = map_element_height(x, y);
sint16 water_height_z = z >> 16;
sint16 base_height_z = z;
z = water_height_z;
if (z == 0)
z = base_height_z;
rct_xyz16 coord;
coord.x = x;
coord.y = y;
coord.z = z;
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
gCommandPosition.x = x;
gCommandPosition.y = y;
gCommandPosition.z = z;
if (waterHeightChanged) {
audio_play_sound_at_location(SOUND_LAYING_OUT_WATER, x, y, z);
}
}
// Force ride construction to recheck area
_currentTrackSelectionFlags |= 8;
return cost;
}
/**
*
* rct2: 0x0068C542
*/
void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
*ebx = raise_land(
*ebx,
*eax,
*ecx,
map_element_height(*eax, *ecx),
(sint16)(*edx & 0xFFFF),
(sint16)(*ebp & 0xFFFF),
*edx >> 16,
*ebp >> 16,
*edi & 0xFFFF
);
}
/**
*
* rct2: 0x0068C6D1
*/
void game_command_lower_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
*ebx = lower_land(
*ebx,
*eax,
*ecx,
map_element_height(*eax, *ecx),
(sint16)(*edx & 0xFFFF),
(sint16)(*ebp & 0xFFFF),
*edx >> 16,
*ebp >> 16,
*edi & 0xFFFF
);
}
static int map_get_corner_height(rct_map_element *mapElement, int direction)
{
int z = mapElement->base_height;
int slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
switch (direction) {
case 0:
if (slope & 1) {
z += 2;
if (slope == 27) {
z += 2;
}
}
break;
case 1:
if (slope & 2) {
z += 2;
if (slope == 23) {
z += 2;
}
}
break;
case 2:
if (slope & 4) {
z += 2;
if (slope == 30) {
z += 2;
}
}
break;
case 3:
if (slope & 8) {
z += 2;
if (slope == 29) {
z += 2;
}
}
break;
}
return z;
}
/**
*
* rct2: 0x0068C3B2 slope 1, style 0
* rct2: 0x0068C47A slope 2, style 1
* rct2: 0x0068C222 slope 4, style 2
* rct2: 0x0068C2EA slope 8, style 3
*/
static money32 smooth_land_tile(int direction, uint8 flags, int x, int y, int targetBaseZ, int minBaseZ)
{
// Check if inside map bounds
if (!map_is_location_valid(x, y)) {
return MONEY32_UNDEFINED;
}
// Get height of tile
rct_map_element *mapElement = map_get_surface_element_at(x >> 5, y >> 5);
if (mapElement == NULL)
{
log_warning("Invalid coordinates for land smoothing, x = %d, y = %d", x, y);
return MONEY32_UNDEFINED;
}
int baseZ = map_get_corner_height(mapElement, direction);
// Check if tile is same height as target tile
if (baseZ == targetBaseZ) {
// No need to raise or lower
return MONEY32_UNDEFINED;
}
uint8 style;
if (targetBaseZ <= baseZ) {
baseZ = baseZ - targetBaseZ;
if (baseZ <= minBaseZ) {
return MONEY32_UNDEFINED;
}
targetBaseZ = mapElement->base_height;
int slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
style = map_element_lower_styles[direction][slope];
if (style & 0x20) {
targetBaseZ -= 2;
style &= ~0x20;
}
} else {
baseZ = targetBaseZ - baseZ;
if (baseZ <= minBaseZ) {
return MONEY32_UNDEFINED;
}
targetBaseZ = mapElement->base_height;
int slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
style = map_element_raise_styles[direction][slope];
if ((style & 0x20) != 0) {
targetBaseZ += 2;
style &= ~0x20;
}
}
return game_do_command(x, flags, y, targetBaseZ | (style << 8), GAME_COMMAND_SET_LAND_HEIGHT, 0, 0);
}
static money32 smooth_land(int flags, int centreX, int centreY, int mapLeft, int mapTop, int mapRight, int mapBottom, int command)
{
// Cap bounds to map
mapLeft = max(mapLeft, 32);
mapTop = max(mapTop, 32);
mapRight = clamp(0, mapRight, 255 * 32);
mapBottom = clamp(0, mapBottom, 255 * 32);
int commandType;
int centreZ = map_element_height(centreX, centreY);
int mapLeftRight = mapLeft | (mapRight << 16);
int mapTopBottom = mapTop | (mapBottom << 16);
bool fullTile = ((command & 0x7FFF) == MAP_SELECT_TYPE_FULL);
// Play sound (only once)
if ((flags & GAME_COMMAND_FLAG_APPLY) && gGameCommandNestLevel == 1) {
audio_play_sound_at_location(SOUND_PLACE_ITEM, centreX, centreY, centreZ);
}
money32 totalCost = 0;
// First raise / lower the centre tile
money32 result;
commandType = command < 0x7FFF ? GAME_COMMAND_RAISE_LAND : GAME_COMMAND_LOWER_LAND;
result = game_do_command(centreX, flags, centreY, mapLeftRight, commandType, command & 0x7FFF, mapTopBottom);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
int x, y, z;
rct_map_element *mapElement;
x = mapLeft;
y = mapTop;
mapElement = map_get_surface_element_at(x >> 5, y >> 5);
if (mapElement == NULL)
{
log_warning("Invalid coordinates for land smoothing, x = %d, y = %d", x, y);
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
rct_xyz16 coord;
coord.x = centreX + 16;
coord.y = centreY + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
// Flatten the edited part
if (fullTile) {
int slope = mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
if (slope != 0) {
commandType = command > 0x7FFF ? GAME_COMMAND_RAISE_LAND : GAME_COMMAND_LOWER_LAND;
result = game_do_command(centreX, flags, centreY, mapLeftRight, commandType, MAP_SELECT_TYPE_FULL, mapTopBottom);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
}
x = mapLeft;
y = mapTop;
int size = ((mapRight - mapLeft) >> 5) + 1;
int initialMinZ = -2;
// Then do the smoothing
// The coords go in circles around the selected tile(s)
for (; size <= 256; size += 2) {
initialMinZ += 2;
int minZ = initialMinZ * 2;
x -= 32;
y -= 32;
// Corner (North-West)
mapElement = map_get_surface_element_at(mapLeft >> 5, mapTop >> 5);
z = map_get_corner_height(mapElement, 2);
result = smooth_land_tile(0, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
y += 32;
// Side (West)
for (int i = 0; i < size; i++) {
int y2 = clamp(mapTop, y, mapBottom);
mapElement = map_get_surface_element_at(mapLeft >> 5, y2 >> 5);
if (y >= mapTop) {
z = map_get_corner_height(mapElement, 3);
result = smooth_land_tile((y <= mapBottom) ? 0 : 1, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
minZ -= 2;
if (y >= mapTop) {
minZ += 2;
if (y > mapBottom) {
minZ += 2;
}
}
if (y <= mapBottom) {
z = map_get_corner_height(mapElement, 2);
result = smooth_land_tile((y >= mapTop) ? 1 : 0, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
y += 32;
}
// Corner (South-West)
mapElement = map_get_surface_element_at(mapLeft >> 5, mapBottom >> 5);
z = map_get_corner_height(mapElement, 3);
result = smooth_land_tile(1, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
x += 32;
// Side (South)
for (int i = 0; i < size; i++) {
int x2 = clamp(mapLeft, x, mapRight);
mapElement = map_get_surface_element_at(x2 >> 5, mapBottom >> 5);
if (x >= mapLeft) {
z = map_get_corner_height(mapElement, 0);
result = smooth_land_tile((x <= mapRight) ? 1 : 2, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
minZ -= 2;
if (x >= mapLeft) {
minZ += 2;
if (x > mapRight) {
minZ += 2;
}
}
if (x <= mapRight) {
z = map_get_corner_height(mapElement, 3);
result = smooth_land_tile((x >= mapLeft) ? 2 : 1, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
x += 32;
}
// Corner (South-East)
mapElement = map_get_surface_element_at(mapRight >> 5, mapBottom >> 5);
z = map_get_corner_height(mapElement, 0);
result = smooth_land_tile(2, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
y -= 32;
// Side (East)
for (int i = 0; i < size; i++) {
int y2 = clamp(mapTop, y, mapBottom);
mapElement = map_get_surface_element_at(mapRight >> 5, y2 >> 5);
if (y <= mapBottom) {
z = map_get_corner_height(mapElement, 1);
result = smooth_land_tile((y >= mapTop) ? 2 : 3, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
minZ -= 2;
if (y <= mapBottom) {
minZ += 2;
if (y < mapTop) {
minZ += 2;
}
}
if (y >= mapTop) {
z = map_get_corner_height(mapElement, 0);
result = smooth_land_tile((y <= mapBottom) ? 3 : 2, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
y -= 32;
}
// Corner (North-East)
mapElement = map_get_surface_element_at(mapRight >> 5, mapTop >> 5);
z = map_get_corner_height(mapElement, 1);
result = smooth_land_tile(3, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
x -= 32;
// Side (North)
for (int i = 0; i < size; i++) {
int x2 = clamp(mapLeft, x, mapRight);
mapElement = map_get_surface_element_at(x2 >> 5, mapTop >> 5);
if (x <= mapRight) {
z = map_get_corner_height(mapElement, 2);
result = smooth_land_tile((x >= mapLeft) ? 3 : 0, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
minZ -= 2;
if (x <= mapRight) {
minZ += 2;
if (x < mapLeft) {
minZ += 2;
}
}
if (x >= mapLeft) {
z = map_get_corner_height(mapElement, 1);
result = smooth_land_tile((x <= mapRight) ? 0 : 3, flags, x, y, z, minZ);
if (result != MONEY32_UNDEFINED) {
totalCost += result;
}
}
x -= 32;
}
}
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
gCommandPosition.x = centreX;
gCommandPosition.y = centreY;
gCommandPosition.z = centreZ;
return totalCost * 4;
}
/**
*
* rct2: 0x0068BC01
*/
void game_command_smooth_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
int flags = *ebx & 0xFF;
int centreX = *eax & 0xFFFF;
int centreY = *ecx & 0xFFFF;
int mapLeft = (sint16)(*edx & 0xFFFF);
int mapTop = (sint16)(*ebp & 0xFFFF);
int mapRight = (sint16)(*edx >> 16);
int mapBottom = (sint16)(*ebp >> 16);
int command = *edi;
*ebx = smooth_land(flags, centreX, centreY, mapLeft, mapTop, mapRight, mapBottom, command);
}
/**
*
* rct2: 0x006E66A0
*/
void game_command_raise_water(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
*ebx = raise_water(
(sint16)(*eax & 0xFFFF),
(sint16)(*ecx & 0xFFFF),
(sint16)(*edi & 0xFFFF),
(sint16)(*ebp & 0xFFFF),
(uint8)*ebx
);
}
/**
*
* rct2: 0x006E6878
*/
void game_command_lower_water(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
*ebx = lower_water(
(sint16)(*eax & 0xFFFF),
(sint16)(*ecx & 0xFFFF),
(sint16)(*edi & 0xFFFF),
(sint16)(*ebp & 0xFFFF),
(uint8)*ebx
);
}
/**
*
* rct2: 0x006E650F
*/
void game_command_set_water_height(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
int x = *eax;
int y = *ecx;
uint8 base_height = *edx;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = base_height * 8;
if(game_is_paused() && !gCheatsBuildInPauseMode){
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
if(!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && gParkFlags & PARK_FLAGS_FORBID_LANDSCAPE_CHANGES){
gGameCommandErrorText = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY;
*ebx = MONEY32_UNDEFINED;
return;
}
if(base_height < 2){
gGameCommandErrorText = STR_TOO_LOW;
*ebx = MONEY32_UNDEFINED;
return;
}
if(base_height >= 58){
gGameCommandErrorText = STR_TOO_HIGH;
*ebx = MONEY32_UNDEFINED;
return;
}
if(x >= gMapSizeUnits || y >= gMapSizeUnits){
gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
*ebx = MONEY32_UNDEFINED;
return;
}
if(!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && !map_is_location_in_park(x, y)){
*ebx = MONEY32_UNDEFINED;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
int element_height = map_element_height(x, y);
footpath_remove_litter(x, y, element_height);
if(!gCheatsDisableClearanceChecks)
map_remove_walls_at_z(x, y, element_height);
}
rct_map_element* map_element = map_get_surface_element_at(x / 32, y / 32);
int zHigh = map_element->base_height;
int zLow = base_height;
if(map_element->properties.surface.terrain & 0x1F){
zHigh = (map_element->properties.surface.terrain & 0x1F) * 2;
}
if(zLow > zHigh){
int temp = zHigh;
zHigh = zLow;
zLow = temp;
}
if (gCheatsDisableClearanceChecks || map_can_construct_at(x, y, zLow, zHigh, 0xFF)) {
if(map_element->type & 0x40){
gGameCommandErrorText = 0;
*ebx = MONEY32_UNDEFINED;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
int new_terrain = map_element->properties.surface.terrain & 0xE0;
if(base_height > map_element->base_height){
new_terrain |= (base_height / 2);
}
map_element->properties.surface.terrain = new_terrain;
map_invalidate_tile_full(x, y);
}
*ebx = 250;
if(gParkFlags & PARK_FLAGS_NO_MONEY){
*ebx = 0;
}
}else{
*ebx = MONEY32_UNDEFINED;
}
}
/**
*
* rct2: 0x006E5597
*/
void game_command_remove_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
int x = *eax;
int y = *ecx;
if (!map_is_location_valid(x, y)) {
*ebx = MONEY32_UNDEFINED;
return;
}
uint8 base_height = (*edx >> 8);
uint8 direction = *edx;
uint8 flags = *ebx & 0xFF;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
if(!(flags & GAME_COMMAND_FLAG_GHOST) && game_is_paused() && !gCheatsBuildInPauseMode){
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
if(!(flags & GAME_COMMAND_FLAG_GHOST) && !(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && !map_is_location_owned(x, y, base_height * 8)){
*ebx = MONEY32_UNDEFINED;
return;
}
bool sceneryFound = false;
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
do {
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_FENCE)
continue;
if (map_element->base_height != base_height)
continue;
if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != direction)
continue;
if ((flags & GAME_COMMAND_FLAG_GHOST) && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST))
continue;
sceneryFound = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (!(*ebx & GAME_COMMAND_FLAG_APPLY) || (sceneryFound == false)) {
*ebx = 0;
return;
}
if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) {
rct_xyz16 coord;
coord.x = x + 16;
coord.y = y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
map_element_remove_banner_entry(map_element);
map_invalidate_tile_zoom1(x, y, map_element->base_height * 8, (map_element->base_height * 8) + 72);
map_element_remove(map_element);
*ebx = 0;
}
/**
*
* rct2: 0x006B9E6D
*/
void game_command_place_banner(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
int x = (uint16)*eax;
int y = (uint16)*ecx;
uint8 base_height = *edx;
uint8 edge = *edx >> 8;
uint8 colour = *edi;
uint8 type = *ebx >> 8;
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = base_height * 16;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
if (game_is_paused() && !gCheatsBuildInPauseMode) {
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
if (!sub_68B044()) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (x >= 8192 || y >= 8192) {
*ebx = MONEY32_UNDEFINED;
return;
}
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
int dl = base_height * 2;
int ch = (base_height - 1) * 2;
bool pathFound = false;
do {
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_PATH)
continue;
if (map_element->base_height != dl && map_element->base_height != ch)
continue;
if (!(map_element->properties.path.edges & (1 << edge)))
continue;
pathFound = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (pathFound == false) {
gGameCommandErrorText = STR_CAN_ONLY_BE_BUILT_ACROSS_PATHS;
*ebx = MONEY32_UNDEFINED;
return;
}
if(!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && !map_is_location_owned(x, y, base_height * 16)){
*ebx = MONEY32_UNDEFINED;
return;
}
map_element = map_get_first_element_at(x / 32, y / 32);
dl = (base_height + 1) * 2;
// Check to see if there is a banner in the way
do {
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_BANNER)
continue;
if (map_element->base_height != dl)
continue;
if ((map_element->properties.banner.position & 0x3) != edge)
continue;
gGameCommandErrorText = STR_BANNER_SIGN_IN_THE_WAY;
*ebx = MONEY32_UNDEFINED;
return;
} while (!map_element_is_last_for_tile(map_element++));
int banner_index = create_new_banner(*ebx);
if(banner_index == BANNER_NULL){
*ebx = MONEY32_UNDEFINED;
return;
}
*edi = banner_index;
if(*ebx & GAME_COMMAND_FLAG_APPLY){
if (gGameCommandNestLevel == 1 && !(*ebx & GAME_COMMAND_FLAG_GHOST)) {
rct_xyz16 coord;
coord.x = x + 16;
coord.y = y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
rct_map_element* new_map_element = map_element_insert(x / 32, y / 32, (base_height + 1) * 2, 0);
assert(new_map_element != NULL);
gBanners[banner_index].type = type;
gBanners[banner_index].colour = colour;
gBanners[banner_index].x = x / 32;
gBanners[banner_index].y = y / 32;
new_map_element->type = MAP_ELEMENT_TYPE_BANNER;
new_map_element->clearance_height = new_map_element->base_height + 2;
new_map_element->properties.banner.position = edge;
new_map_element->properties.banner.flags = 0xFF;
new_map_element->properties.banner.unused = 0;
new_map_element->properties.banner.index = banner_index;
if(*ebx & GAME_COMMAND_FLAG_GHOST){
new_map_element->flags |= MAP_ELEMENT_FLAG_GHOST;
}
map_invalidate_tile_full(x, y);
map_animation_create(0x0A, x, y, new_map_element->base_height);
}
rct_scenery_entry *scenery_entry = (rct_scenery_entry*)object_entry_groups[OBJECT_TYPE_BANNERS].chunks[type];
*ebx = scenery_entry->banner.price;
if(gParkFlags & PARK_FLAGS_NO_MONEY){
*ebx = 0;
}
}
/**
*
* rct2: 0x006E0D6E, 0x006B8D88
*/
static int map_place_scenery_clear_func(rct_map_element** map_element, int x, int y, uint8 flags, money32* price) {
if (map_element_get_type(*map_element) != MAP_ELEMENT_TYPE_SCENERY)
return 1;
if (!(flags & GAME_COMMAND_FLAG_7))
return 1;
rct_scenery_entry* scenery = get_small_scenery_entry((*map_element)->properties.scenery.type);
if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL) {
if (scenery->small_scenery.height > 64)
return 1;
}
if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
*price += scenery->small_scenery.removal_price * 10;
if (flags & GAME_COMMAND_FLAG_GHOST)
return 0;
if (!(flags & GAME_COMMAND_FLAG_APPLY))
return 0;
map_invalidate_tile(x, y, (*map_element)->base_height * 8, (*map_element)->clearance_height * 8);
map_element_remove(*map_element);
(*map_element)--;
return 0;
}
/**
*
* rct2: 0x006C5A4F, 0x006CDE57, 0x006A6733, 0x0066637E
*/
int map_place_non_scenery_clear_func(rct_map_element** map_element, int x, int y, uint8 flags, money32* price) {
if (map_element_get_type(*map_element) != MAP_ELEMENT_TYPE_SCENERY)
return 1;
rct_scenery_entry* scenery = get_small_scenery_entry((*map_element)->properties.scenery.type);
if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL) {
if (scenery->small_scenery.height > 64)
return 1;
}
if (!(gParkFlags & PARK_FLAGS_NO_MONEY))
*price += scenery->small_scenery.removal_price * 10;
if (flags & GAME_COMMAND_FLAG_GHOST)
return 0;
if (!(flags & GAME_COMMAND_FLAG_APPLY))
return 0;
map_invalidate_tile(x, y, (*map_element)->base_height * 8, (*map_element)->clearance_height * 8);
map_element_remove(*map_element);
(*map_element)--;
return 0;
}
/**
*
* rct2: 0x006E08F4
*/
void game_command_place_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
int x = (uint16)*eax;
int y = (uint16)*ecx;
uint8 colour2 = *edi >> 16;
uint8 rotation = *edi;
int z = *ebp;
uint8 scenery_type = *ebx >> 8;
uint8 flags = *ebx & 0xFF;
uint8 quadrant = *edx;
uint8 colour1 = *edx >> 8;
RCT2_GLOBAL(0x00F64F26, money32) = 0;
int F64F1D = 0;
int F64EC8 = z;
int base_height = map_element_height(x, y);
if(base_height & 0xFFFF0000){
base_height >>= 16;
}
gCommandPosition.x = x;
gCommandPosition.y = y;
gCommandPosition.z = base_height;
if(F64EC8){
base_height = F64EC8;
gCommandPosition.z = base_height;
}
gCommandPosition.x += 16;
gCommandPosition.y += 16;
if(game_is_not_paused() || gCheatsBuildInPauseMode){
if (sub_68B044()) {
if ((byte_9D8150 & 1) || (x <= gMapSizeMaxXY && y <= gMapSizeMaxXY)) {
rct_scenery_entry* scenery_entry = (rct_scenery_entry*)object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].chunks[scenery_type];
if(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG_FULL_TILE || !(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG9)){
if(scenery_entry->small_scenery.flags & (SMALL_SCENERY_FLAG9 | SMALL_SCENERY_FLAG24 | SMALL_SCENERY_FLAG25)){
quadrant = 0;
}
}
int x2 = x;
int y2 = y;
if(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG_FULL_TILE){
x2 += 16;
y2 += 16;
}else{
x2 += ScenerySubTileOffsets[quadrant & 3].x - 1;
y2 += ScenerySubTileOffsets[quadrant & 3].y - 1;
}
int base_height2 = map_element_height(x2, y2);
if(base_height2 & 0xFFFF0000){
base_height2 >>= 16;
if(F64EC8 == 0){
F64F1D = 1;
}
}
if(F64EC8 == 0){
F64EC8 = base_height2;
}
if(!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode && !map_is_location_owned(x, y, F64EC8)){
*ebx = MONEY32_UNDEFINED;
return;
}
if(flags & GAME_COMMAND_FLAG_APPLY && !(flags & 0x40)){
footpath_remove_litter(x, y, F64EC8);
if(!gCheatsDisableClearanceChecks && (scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG_ALLOW_WALLS)) {
map_remove_walls_at(x, y, F64EC8, F64EC8 + scenery_entry->small_scenery.height);
}
}
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SURFACE){
map_element++;
}
if(!gCheatsDisableClearanceChecks && (map_element->properties.surface.terrain & 0x1F)){
int water_height = ((map_element->properties.surface.terrain & 0x1F) * 16) - 1;
if(water_height > F64EC8){
gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER;
*ebx = MONEY32_UNDEFINED;
return;
}
}
if(!gCheatsDisableClearanceChecks && !(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG18)){
if(F64F1D != 0){
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ON_LAND;
*ebx = MONEY32_UNDEFINED;
return;
}
if(map_element->properties.surface.terrain & 0x1F){
if(((map_element->properties.surface.terrain & 0x1F) * 16) > F64EC8){
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ON_LAND;
*ebx = MONEY32_UNDEFINED;
return;
}
}
}
if(gCheatsDisableClearanceChecks || !(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG_REQUIRE_FLAT_SURFACE) || z != 0 || F64F1D != 0 || !(map_element->properties.surface.slope & 0x1F)){
if(gCheatsDisableSupportLimits || scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG18 || z == 0){
l_6E0B78: ;
int bp = quadrant;
int zLow = F64EC8 / 8;
int zHigh = zLow + ((scenery_entry->small_scenery.height + 7) / 8);
int bl = 0xF;
if(!(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG_FULL_TILE)){
bp ^= 2;
bl = 1;
bl <<= bp;
}
if(!(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG24)){
if(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG9 && scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG_FULL_TILE){
if(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG25){
bp ^= 2;
bp += rotation;
bp &= 3;
bl = 0xBB;
bl = rol8(bl, bp);
bl &= 0xF;
}else{
bp += rotation;
bp &= 1;
bl = 0xA;
bl >>= bp;
}
}
}else{
bp ^= 2;
bp += rotation;
bp &= 3;
bl = 0x33;
bl = rol8(bl, bp);
bl &= 0xF;
}
if(z == 0){
bl |= 0xF0;
}
if(gCheatsDisableClearanceChecks || map_can_construct_with_clear_at(x, y, zLow, zHigh, &map_place_scenery_clear_func, bl, flags, RCT2_ADDRESS(0x00F64F26, money32))){
gSceneryGroundFlags = gMapGroundFlags & (ELEMENT_IS_1 | ELEMENT_IS_UNDERGROUND);
if(flags & GAME_COMMAND_FLAG_APPLY){
if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) {
rct_xyz16 coord;
coord.x = x + 16;
coord.y = y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
int collisionQuadrants = (bl & 0xf);
rct_map_element* new_map_element = map_element_insert(x / 32, y / 32, zLow, collisionQuadrants);
assert(new_map_element != NULL);
gSceneryMapElement = new_map_element;
uint8 type = quadrant << 6;
type |= MAP_ELEMENT_TYPE_SCENERY;
type |= rotation;
new_map_element->type = type;
new_map_element->properties.scenery.type = scenery_type;
new_map_element->properties.scenery.age = 0;
new_map_element->properties.scenery.colour_1 = colour1;
new_map_element->properties.scenery.colour_2 = colour2;
new_map_element->clearance_height = new_map_element->base_height + ((scenery_entry->small_scenery.height + 7) / 8);
if(z != 0){
new_map_element->properties.scenery.colour_1 |= 0x20;
}
if(flags & 0x40){
new_map_element->flags |= 0x10;
}
map_invalidate_tile_full(x, y);
if(scenery_entry->small_scenery.flags & SMALL_SCENERY_FLAG_ANIMATED){
map_animation_create(2, x, y, new_map_element->base_height);
}
}
*ebx = (scenery_entry->small_scenery.price * 10) + RCT2_GLOBAL(0x00F64F26, money32);
if(gParkFlags & PARK_FLAGS_NO_MONEY){
*ebx = 0;
}
return;
}
}else{
if(F64F1D == 0){
if((map_element->properties.surface.terrain & 0x1F) || (map_element->base_height * 8) != F64EC8){
gGameCommandErrorText = STR_LEVEL_LAND_REQUIRED;
}else{
goto l_6E0B78;
}
}else{
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ON_LAND;
}
}
}else{
gGameCommandErrorText = STR_LEVEL_LAND_REQUIRED;
}
}
}
}else{
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
}
*ebx = MONEY32_UNDEFINED;
}
static bool map_is_location_at_edge(int x, int y)
{
return x < 32 || y < 32 || x >= ((256 - 1) * 32) || y >= ((256 - 1) * 32);
}
/**
*
* rct2: 0x006E5CBA
*/
static bool map_place_fence_check_obstruction_with_track(rct_scenery_entry *wall, int x, int y, int z0, int z1, int edge, rct_map_element *trackElement)
{
const rct_preview_track *trackBlock;
int z, direction;
int trackType = trackElement->properties.track.type;
int sequence = trackElement->properties.track.sequence & 0x0F;
direction = (edge - trackElement->type) & 3;
rct_ride *ride = get_ride(trackElement->properties.track.ride_index);
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE)) {
if (FlatRideTrackSequenceElementAllowedWallEdges[trackType][sequence] & (1 << direction)) {
if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_18)) {
return true;
}
}
} else {
if (TrackSequenceElementAllowedWallEdges[trackType][sequence] & (1 << direction)) {
if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_18)) {
return true;
}
}
}
if (!(wall->wall.flags & WALL_SCENERY_IS_DOOR)) {
return false;
}
if (!(RideData4[ride->type].flags & RIDE_TYPE_FLAG4_0)) {
return false;
}
rct_ride_entry *rideEntry = get_ride_entry(ride->subtype);
if (rideEntry->flags & RIDE_ENTRY_FLAG_16) {
return false;
}
RCT2_GLOBAL(0x0141F725, uint8) |= 1;
if (z0 & 1) {
return false;
}
if (sequence == 0) {
if (TrackSequenceProperties[trackType][0] & TRACK_SEQUENCE_FLAG_DISALLOW_DOORS) {
return false;
}
if (TrackDefinitions[trackType].bank_start == 0) {
if (!(TrackCoordinates[trackType].rotation_begin & 4)) {
direction = (trackElement->type & 3) ^ 2;
if (direction == edge) {
trackBlock = &TrackBlocks[trackType][sequence];
z = TrackCoordinates[trackType].z_begin;
z = trackElement->base_height + ((z - trackBlock->z) * 8);
if (z == z0) {
return true;
}
}
}
}
}
trackBlock = &TrackBlocks[trackType][sequence + 1];
if (trackBlock->index != 0xFF) {
return false;
}
if (TrackDefinitions[trackType].bank_end != 0) {
return false;
}
direction = TrackCoordinates[trackType].rotation_end;
if (direction & 4) {
return false;
}
direction = (trackElement->type + direction) & 3;
if (direction != edge) {
return false;
}
trackBlock = &TrackBlocks[trackType][sequence];
z = TrackCoordinates[trackType].z_end;
z = trackElement->base_height + ((z - trackBlock->z) * 8);
if (z != z0) {
return false;
}
return true;
}
/**
*
* rct2: 0x006E5C1A
*/
static bool map_place_fence_check_obstruction(rct_scenery_entry *wall, int x, int y, int z0, int z1, int edge)
{
int entryType, sequence;
rct_scenery_entry *entry;
rct_large_scenery_tile *tile;
RCT2_GLOBAL(0x0141F725, uint8) = 0;
gMapGroundFlags = ELEMENT_IS_1;
if (map_is_location_at_edge(x, y)) {
gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
return false;
}
rct_map_element *mapElement = map_get_first_element_at(x / 32, y / 32);
do {
int elementType = map_element_get_type(mapElement);
if (elementType == MAP_ELEMENT_TYPE_SURFACE) continue;
if (z0 >= mapElement->clearance_height) continue;
if (z1 <= mapElement->base_height) continue;
if (elementType == MAP_ELEMENT_TYPE_FENCE) {
int direction = mapElement->type & 3;
if (edge == direction) {
map_obstruction_set_error_text(mapElement);
return false;
}
continue;
}
if ((mapElement->flags & 0x0F) == 0) continue;
switch (elementType) {
case MAP_ELEMENT_TYPE_ENTRANCE:
map_obstruction_set_error_text(mapElement);
return false;
case MAP_ELEMENT_TYPE_PATH:
if (mapElement->properties.path.edges & (1 << edge)) {
map_obstruction_set_error_text(mapElement);
return false;
}
break;
case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE:
entryType = mapElement->properties.scenerymultiple.type & 0x3FF;
sequence = mapElement->properties.scenerymultiple.type >> 10;
entry = get_large_scenery_entry(entryType);
tile = &entry->large_scenery.tiles[sequence];
int direction = ((edge - mapElement->type) & 3) + 8;
if (!(tile->var_7 & (1 << direction))) {
map_obstruction_set_error_text(mapElement);
return false;
}
break;
case MAP_ELEMENT_TYPE_SCENERY:
entryType = mapElement->properties.scenery.type;
entry = get_small_scenery_entry(entryType);
if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_ALLOW_WALLS) {
map_obstruction_set_error_text(mapElement);
return false;
}
break;
case MAP_ELEMENT_TYPE_TRACK:
if (!map_place_fence_check_obstruction_with_track(wall, x, y, z0, z1, edge, mapElement)) {
return false;
}
break;
}
} while (!map_element_is_last_for_tile(mapElement++));
return true;
}
enum
{
EDGE_SLOPE_ELEVATED = (1 << 0), // 0x01
EDGE_SLOPE_UPWARDS = (1 << 6), // 0x40
EDGE_SLOPE_DOWNWARDS = (1 << 7), // 0x80
EDGE_SLOPE_UPWARDS_ELEVATED = EDGE_SLOPE_UPWARDS | EDGE_SLOPE_ELEVATED,
EDGE_SLOPE_DOWNWARDS_ELEVATED = EDGE_SLOPE_DOWNWARDS | EDGE_SLOPE_ELEVATED,
};
/** rct2: 0x009A3FEC */
static const uint8 EdgeSlopes[][4] = {
// Top right Bottom right Bottom left Top left
{ 0, 0, 0, 0 },
{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0 },
{ 0, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
{ 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
{ EDGE_SLOPE_DOWNWARDS, 0, 0, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, 0, 0 },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0 },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_DOWNWARDS },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS },
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, 0, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_ELEVATED },
{ EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED, EDGE_SLOPE_ELEVATED },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS },
{ 0, 0, 0, 0 },
{ EDGE_SLOPE_UPWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS },
{ EDGE_SLOPE_DOWNWARDS_ELEVATED, EDGE_SLOPE_DOWNWARDS, EDGE_SLOPE_UPWARDS, EDGE_SLOPE_UPWARDS_ELEVATED },
{ 0, 0, 0, 0 },
};
/**
*
* rct2: 0x006E519A
*/
void game_command_place_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp){
rct_xyz16 position = {
.x = *eax & 0xFFFF,
.y = *ecx & 0xFFFF,
.z = *edi & 0xFFFF
};
uint8 flags = *ebx & 0xFF;
uint8 fence_type = (*ebx >> 8) & 0xFF;
uint8 primary_colour = (*edx >> 8) & 0xFF;
uint8 secondary_colour = *ebp & 0xFF;
uint8 tertiary_colour = (*ebp >> 8) & 0xFF;
uint8 edge = *edx & 0xFF;
// *not used*
RCT2_GLOBAL(0x00141F726, uint8) = secondary_colour;
// *not used*
RCT2_GLOBAL(0x00141F727, uint8) = tertiary_colour;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
// Banner index *not used*
RCT2_GLOBAL(0x00141F728, uint8) = 0xFF;
gCommandPosition.x = position.x + 16;
gCommandPosition.y = position.y + 16;
gCommandPosition.z = position.z;
if (position.z == 0){
gCommandPosition.z = map_element_height(position.x, position.y) & 0xFFFF;
}
if (game_is_paused() && !gCheatsBuildInPauseMode){
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
!(flags & (1 << 7)) && !gCheatsSandboxMode){
if (position.z == 0){
if (!map_is_location_in_park(position.x, position.y)){
*ebx = MONEY32_UNDEFINED;
return;
}
}
else if (!map_is_location_owned(position.x, position.y, position.z)){
*ebx = MONEY32_UNDEFINED;
return;
}
}
uint8 bp = 0;
if (position.z == 0){
rct_map_element* map_element = map_get_surface_element_at(position.x / 32, position.y / 32);
if (map_element == NULL){
*ebx = MONEY32_UNDEFINED;
return;
}
position.z = map_element->base_height * 8;
uint8 slope = map_element->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
bp = EdgeSlopes[slope][edge & 3];
if (bp & EDGE_SLOPE_ELEVATED) {
position.z += 16;
bp &= ~(1 << 0);
}
}
RCT2_GLOBAL(0x00141F721, uint16) = position.z / 8;
RCT2_GLOBAL(0x00141F720, uint8) = primary_colour;
RCT2_GLOBAL(0x00141F723, uint8) = bp;
rct_map_element* map_element = map_get_surface_element_at(position.x / 32, position.y / 32);
if (map_element == NULL){
*ebx = MONEY32_UNDEFINED;
return;
}
if (map_element->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK){
uint16 water_height = map_element->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK;
water_height *= 16;
if (position.z < water_height){
gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER;
*ebx = MONEY32_UNDEFINED;
return;
}
}
if (position.z / 8 < map_element->base_height){
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
*ebx = MONEY32_UNDEFINED;
return;
}
if (!(bp & 0xC0)){
uint8 new_edge = (edge + 2) & 3;
uint8 new_base_height = map_element->base_height;
new_base_height += 2;
if (map_element->properties.surface.slope & (1 << new_edge)){
if (position.z / 8 < new_base_height){
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
*ebx = MONEY32_UNDEFINED;
return;
}
if (map_element->properties.surface.slope & (1 << 4)){
new_edge = (new_edge - 1) & 3;
if (map_element->properties.surface.slope & (1 << new_edge)){
new_edge = (new_edge + 2) & 3;
if (map_element->properties.surface.slope & (1 << new_edge)){
new_base_height += 2;
if (position.z / 8 < new_base_height){
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
*ebx = MONEY32_UNDEFINED;
return;
}
new_base_height -= 2;
}
}
}
}
new_edge = (edge + 3) & 3;
if (map_element->properties.surface.slope & (1 << new_edge)){
if (position.z / 8 < new_base_height){
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
*ebx = MONEY32_UNDEFINED;
return;
}
if (map_element->properties.surface.slope & (1 << 4)){
new_edge = (new_edge - 1) & 3;
if (map_element->properties.surface.slope & (1 << new_edge)){
new_edge = (new_edge + 2) & 3;
if (map_element->properties.surface.slope & (1 << new_edge)){
new_base_height += 2;
if (position.z / 8 < new_base_height){
gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
*ebx = MONEY32_UNDEFINED;
return;
}
}
}
}
}
}
int banner_index = 0xFF;
rct_scenery_entry* fence = get_wall_entry(fence_type);
// Have to check both -1 and NULL, as one can be a invalid object,
// while the other can be invalid index
if ((uintptr_t)fence == (uintptr_t)-1 || fence == NULL) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (fence->wall.var_0D != 0xFF){
banner_index = create_new_banner(fence->wall.var_0D);
RCT2_GLOBAL(0x00141F728, uint8) = banner_index;
if (banner_index == 0xFF){
*ebx = MONEY32_UNDEFINED;
return;
}
rct_banner* banner = &gBanners[banner_index];
if (flags & GAME_COMMAND_FLAG_APPLY){
banner->flags |= (1 << 3);
banner->type = 0;
banner->x = position.x / 32;
banner->y = position.y / 32;
int rideIndex = banner_get_closest_ride_index(position.x, position.y, position.z);
if (rideIndex != -1) {
banner->colour = rideIndex & 0xFF;
banner->flags |= BANNER_FLAG_2;
}
}
}
bp = RCT2_GLOBAL(0x00141F723, uint8);
RCT2_GLOBAL(0x00141F722, uint8) = position.z / 8;
if (bp & (EDGE_SLOPE_UPWARDS | EDGE_SLOPE_DOWNWARDS)) {
if (fence->wall.flags & WALL_SCENERY_CANT_BUILD_ON_SLOPE){
gGameCommandErrorText = STR_ERR_UNABLE_TO_BUILD_THIS_ON_SLOPE;
*ebx = MONEY32_UNDEFINED;
return;
}
RCT2_GLOBAL(0x00141F722, uint8) += 2;
}
RCT2_GLOBAL(0x00141F722, uint8) += fence->wall.height;
if (!(flags & (1 << 7)) && !gCheatsDisableClearanceChecks){
if (!map_place_fence_check_obstruction(fence, position.x, position.y, RCT2_GLOBAL(0x00141F721, uint8), RCT2_GLOBAL(0x00141F722, uint8), edge)) {
*ebx = MONEY32_UNDEFINED;
return;
}
}
if (!sub_68B044()){
*ebx = MONEY32_UNDEFINED;
return;
}
if (flags & GAME_COMMAND_FLAG_APPLY){
if (gGameCommandNestLevel == 1 && !(*ebx & GAME_COMMAND_FLAG_GHOST)) {
rct_xyz16 coord;
coord.x = position.x + 16;
coord.y = position.y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
map_element = map_element_insert(position.x / 32, position.y / 32, position.z / 8, 0);
assert(map_element != NULL);
map_animation_create(MAP_ANIMATION_TYPE_WALL, position.x, position.y, position.z / 8);
map_element->clearance_height = RCT2_GLOBAL(0x00141F722, uint8);
map_element->type = bp | edge | MAP_ELEMENT_TYPE_FENCE;
map_element->properties.fence.item[1] = primary_colour;
map_element->properties.fence.item[1] |= (secondary_colour & 7) << 5;
map_element->flags |= (secondary_colour & 0x18) << 2;
if (RCT2_GLOBAL(0x00141F725, uint8) & 1){
map_element->properties.fence.item[2] |= (1 << 2);
}
map_element->properties.fence.type = fence_type;
if (banner_index != 0xFF){
map_element->properties.fence.item[0] = banner_index;
}
if (fence->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR){
map_element->properties.fence.item[0] = tertiary_colour;
}
if (flags & (1 << 6)){
map_element->flags |= MAP_ELEMENT_FLAG_GHOST;
}
gSceneryMapElement = map_element;
map_invalidate_tile_zoom1(position.x, position.y, map_element->base_height * 8, map_element->base_height * 8 + 72);
}
if (gParkFlags & PARK_FLAGS_NO_MONEY){
*ebx = 0;
}
else{
*ebx = fence->wall.price;
}
}
money32 map_place_fence(
int type, int x, int y, int z, int edge, int primaryColour, int secondaryColour, int tertiaryColour, int flags
) {
int eax, ebx, ecx, edx, esi, edi, ebp;
eax = x;
ebx = flags | (type << 8);
ecx = y;
edx = edge | (primaryColour << 8);
edi = z;
ebp = secondaryColour | (tertiaryColour << 8);
game_command_place_fence(&eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
return ebx;
}
/**
*
* rct2: 0x006B893C
*/
void game_command_place_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
int x = (sint16)*eax;
int y = (sint16)*ecx;
int z = (sint16)*ebp;
uint8 colour1 = *edx;
uint8 colour2 = *edx >> 8;
uint8 flags = *ebx;
uint8 rotation = *ebx >> 8;
uint8 entry_index = *edi;
int base_height = map_element_height(x, y);
gCommandPosition.x = x + 16;
gCommandPosition.y = y + 16;
gCommandPosition.z = base_height;
gSceneryGroundFlags = 0;
uint8 banner_id = 0xFF;
// Supports cost
RCT2_GLOBAL(0x00F4389A, money32) = 0;
if (game_is_paused() && !gCheatsBuildInPauseMode) {
gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
*ebx = MONEY32_UNDEFINED;
return;
}
if (entry_index >= 128)
{
log_warning("Invalid game command for scenery placement, entry_index = %u", entry_index);
*ebx = MONEY32_UNDEFINED;
return;
}
if (!sub_68B044()) {
*ebx = MONEY32_UNDEFINED;
return;
}
rct_scenery_entry *scenery_entry = get_large_scenery_entry(entry_index);
if (scenery_entry == (rct_scenery_entry *)-1)
{
log_warning("Invalid game command for scenery placement, entry_index = %u", entry_index);
*ebx = MONEY32_UNDEFINED;
return;
}
if(scenery_entry->large_scenery.var_11 != 0xFF){
banner_id = create_new_banner(flags);
if (banner_id == MAX_BANNERS) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
rct_banner* banner = &gBanners[banner_id];
banner->flags |= BANNER_FLAG_1;
banner->type = 0;
banner->x = x / 32;
banner->y = y / 32;
int rideIndex = banner_get_closest_ride_index(x, y, z);
if (rideIndex != -1) {
banner->colour = rideIndex;
banner->flags |= BANNER_FLAG_2;
}
}
}
sint16 maxHeight = 0xFFFF;
for (rct_large_scenery_tile* tile = scenery_entry->large_scenery.tiles;
tile->x_offset != -1;
tile++) {
rct_xy16 curTile = {
.x = tile->x_offset,
.y = tile->y_offset
};
rotate_map_coordinates(&curTile.x, &curTile.y, rotation);
curTile.x += x;
curTile.y += y;
if(curTile.x >= 0x1FFF || curTile.y >= 0x1FFF || curTile.x < 0 || curTile.y < 0){
continue;
}
rct_map_element* map_element = map_get_surface_element_at(curTile.x / 32, curTile.y / 32);
if(map_element != NULL){
int height = map_element->base_height * 8;
if(map_element->properties.scenerymultiple.type & 0xF){
height += 16;
if(map_element->properties.scenerymultiple.type & 0x10){
height += 16;
}
}
if(height > maxHeight){
maxHeight = height;
}
}
}
if(z != 0){
maxHeight = z;
}
gCommandPosition.z = maxHeight;
uint8 tile_num = 0;
for (rct_large_scenery_tile* tile = scenery_entry->large_scenery.tiles;
tile->x_offset != -1;
tile++, tile_num++) {
rct_xy16 curTile = {
.x = tile->x_offset,
.y = tile->y_offset
};
rotate_map_coordinates(&curTile.x, &curTile.y, rotation);
curTile.x += x;
curTile.y += y;
int zLow = (tile->z_offset + maxHeight) / 8;
int zHigh = (tile->z_clearance / 8) + zLow;
int bx = tile->var_7 >> 12;
bx <<= rotation;
uint8 bl = bx;
uint8 bh = bl >> 4;
bl &= 0xF;
bl |= bh;
uint8 F43887 = bl;
RCT2_GLOBAL(0x00F43892, sint16) = curTile.x;
RCT2_GLOBAL(0x00F43894, sint16) = curTile.y;
if (!gCheatsDisableClearanceChecks && !map_can_construct_with_clear_at(curTile.x, curTile.y, zLow, zHigh, &map_place_scenery_clear_func, bl, flags, RCT2_ADDRESS(0x00F4389A, money32))) {
*ebx = MONEY32_UNDEFINED;
return;
}
if ((gMapGroundFlags & ELEMENT_IS_UNDERWATER) || (gMapGroundFlags & ELEMENT_IS_UNDERGROUND)) {
*ebx = MONEY32_UNDEFINED;
return;
}
int b = gMapGroundFlags & (ELEMENT_IS_1 | ELEMENT_IS_UNDERGROUND);
if (!gCheatsDisableClearanceChecks) {
if (gSceneryGroundFlags && !(gSceneryGroundFlags & b)) {
gGameCommandErrorText = STR_CANT_BUILD_PARTLY_ABOVE_AND_PARTLY_BELOW_GROUND;
*ebx = MONEY32_UNDEFINED;
return;
}
}
gSceneryGroundFlags = b;
if (curTile.x >= gMapSizeUnits || curTile.y >= gMapSizeUnits) {
gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
*ebx = MONEY32_UNDEFINED;
return;
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
!map_is_location_owned(curTile.x, curTile.y, zLow * 8) &&
!gCheatsSandboxMode) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
if (!(flags & GAME_COMMAND_FLAG_GHOST)) {
footpath_remove_litter(curTile.x, curTile.y, zLow * 8);
if (!gCheatsDisableClearanceChecks) {
map_remove_walls_at(curTile.x, curTile.y, zLow * 8, zHigh * 8);
}
}
if (gGameCommandNestLevel == 1 && !(*ebx & GAME_COMMAND_FLAG_GHOST)) {
rct_xyz16 coord;
coord.x = x + 16;
coord.y = y + 16;
coord.z = map_element_height(coord.x, coord.y);
network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
}
rct_map_element *new_map_element = map_element_insert(curTile.x / 32, curTile.y / 32, zLow, F43887);
assert(new_map_element != NULL);
map_animation_create(MAP_ANIMATION_TYPE_LARGE_SCENERY, curTile.x, curTile.y, zLow);
new_map_element->clearance_height = zHigh;
new_map_element->type = MAP_ELEMENT_TYPE_SCENERY_MULTIPLE | rotation;
new_map_element->properties.scenerymultiple.type =
(tile_num << 10) |
entry_index;
new_map_element->properties.scenerymultiple.colour[0] = colour1;
new_map_element->properties.scenerymultiple.colour[1] = colour2;
if (banner_id != 0xFF) {
new_map_element->type |= banner_id & 0xC0;
new_map_element->properties.scenerymultiple.colour[0] |= (banner_id & 0x38) << 2;
new_map_element->properties.scenerymultiple.colour[1] |= (banner_id & 7) << 5;
}
if (flags & GAME_COMMAND_FLAG_GHOST) {
new_map_element->flags |= MAP_ELEMENT_FLAG_GHOST;
}
if (tile_num == 0) {
gSceneryMapElement = new_map_element;
}
map_invalidate_tile_full(curTile.x, curTile.y);
}
}
// Force ride construction to recheck area
_currentTrackSelectionFlags |= 8;
*ebx = (scenery_entry->large_scenery.price * 10) + RCT2_GLOBAL(0x00F4389A, money32);
if(gParkFlags & PARK_FLAGS_NO_MONEY){
*ebx = 0;
}
}
int map_get_station(rct_map_element *mapElement)
{
return (mapElement->properties.track.sequence & 0x70) >> 4;
}
/**
*
* rct2: 0x0068B280
*/
void map_element_remove(rct_map_element *mapElement)
{
// Replace Nth element by (N+1)th element.
// This loop will make mapElement point to the old last element position,
// after copy it to it's new position
if (!map_element_is_last_for_tile(mapElement)){
do{
*mapElement = *(mapElement + 1);
} while (!map_element_is_last_for_tile(++mapElement));
}
// Mark the latest element with the last element flag.
(mapElement - 1)->flags |= MAP_ELEMENT_FLAG_LAST_TILE;
mapElement->base_height = 0xFF;
if ((mapElement + 1) == gNextFreeMapElement){
gNextFreeMapElement--;
}
}
/**
*
* rct2: 0x00675A8E
*/
void map_remove_all_rides()
{
map_element_iterator it;
map_element_iterator_begin(&it);
do {
switch (map_element_get_type(it.element)) {
case MAP_ELEMENT_TYPE_PATH:
if (it.element->type & 1) {
it.element->properties.path.type &= ~8;
it.element->properties.path.addition_status = 255;
}
break;
case MAP_ELEMENT_TYPE_ENTRANCE:
if (it.element->properties.entrance.type == ENTRANCE_TYPE_PARK_ENTRANCE)
break;
// fall-through
case MAP_ELEMENT_TYPE_TRACK:
footpath_queue_chain_reset();
footpath_remove_edges_at(it.x * 32, it.y * 32, it.element);
map_element_remove(it.element);
map_element_iterator_restart_for_tile(&it);
break;
}
} while (map_element_iterator_next(&it));
}
/**
*
* rct2: 0x0068AB1B
*/
void map_invalidate_map_selection_tiles()
{
rct_xy16 *position;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE_CONSTRUCT))
return;
for (position = gMapSelectionTiles; position->x != -1; position++)
map_invalidate_tile_full(position->x, position->y);
}
static void map_get_bounding_box(int ax, int ay, int bx, int by, int *left, int *top, int *right, int *bottom)
{
int x, y;
x = ax;
y = ay;
uint32 rotation = get_current_rotation();
translate_3d_to_2d(rotation, &x, &y);
*left = x;
*right = x;
*top = y;
*bottom = y;
x = bx;
y = ay;
translate_3d_to_2d(rotation, &x, &y);
if (x < *left) *left = x;
if (x > *right) *right = x;
if (y > *bottom) *bottom = y;
if (y < *top) *top = y;
x = bx;
y = by;
translate_3d_to_2d(rotation, &x, &y);
if (x < *left) *left = x;
if (x > *right) *right = x;
if (y > *bottom) *bottom = y;
if (y < *top) *top = y;
x = ax;
y = by;
translate_3d_to_2d(rotation, &x, &y);
if (x < *left) *left = x;
if (x > *right) *right = x;
if (y > *bottom) *bottom = y;
if (y < *top) *top = y;
}
/**
*
* rct2: 0x0068AAE1
*/
void map_invalidate_selection_rect()
{
int x0, y0, x1, y1, left, right, top, bottom;
if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE))
return;
x0 = gMapSelectPositionA.x + 16;
y0 = gMapSelectPositionA.y + 16;
x1 = gMapSelectPositionB.x + 16;
y1 = gMapSelectPositionB.y + 16;
map_get_bounding_box(x0, y0, x1, y1, &left, &top, &right, &bottom);
left -= 32;
right += 32;
bottom += 32;
top -= 32 + 2080;
for (int i = 0; i < MAX_VIEWPORT_COUNT; i++) {
rct_viewport *viewport = &g_viewport_list[i];
if (viewport->width != 0) {
viewport_invalidate(viewport, left, top, right, bottom);
}
}
}
/**
*
* rct2: 0x0068B111
*/
void map_reorganise_elements()
{
platform_set_cursor(CURSOR_ZZZ);
rct_map_element* new_map_elements = malloc(0x30000 * sizeof(rct_map_element));
rct_map_element* new_elements_pointer = new_map_elements;
if (new_map_elements == NULL || new_map_elements == (rct_map_element*)-1){
error_string_quit(4370, 0xFFFF);
return;
}
uint32 num_elements;
for (int y = 0; y < 256; y++) {
for (int x = 0; x < 256; x++) {
rct_map_element *startElement = map_get_first_element_at(x, y);
rct_map_element *endElement = startElement;
while (!map_element_is_last_for_tile(endElement++));
num_elements = (uint32)(endElement - startElement);
memcpy(new_elements_pointer, startElement, num_elements * sizeof(rct_map_element));
new_elements_pointer += num_elements;
}
}
num_elements = (uint32)(new_elements_pointer - new_map_elements);
memcpy(gMapElements, new_map_elements, num_elements * sizeof(rct_map_element));
memset(gMapElements + num_elements, 0, (0x30000 - num_elements) * sizeof(rct_map_element));
free(new_map_elements);
map_update_tile_pointers();
}
/**
*
* rct2: 0x0068B044
*/
int sub_68B044()
{
if (gNextFreeMapElement <= gMapElements + MAX_MAP_ELEMENTS)
return 1;
for (int i = 1000; i != 0; --i)
sub_68B089();
if (gNextFreeMapElement <= gMapElements + MAX_MAP_ELEMENTS)
return 1;
map_reorganise_elements();
if (gNextFreeMapElement <= gMapElements + MAX_MAP_ELEMENTS)
return 1;
else{
gGameCommandErrorText = STR_ERR_LANDSCAPE_DATA_AREA_FULL;
return 0;
}
}
/**
*
* rct2: 0x0068B1F6
*/
rct_map_element *map_element_insert(int x, int y, int z, int flags)
{
rct_map_element *originalMapElement, *newMapElement, *insertedElement;
if (!sub_68B044()) {
log_error("Cannot insert new element");
return NULL;
}
newMapElement = gNextFreeMapElement;
originalMapElement = gMapElementTilePointers[y * 256 + x];
// Set tile index pointer to point to new element block
gMapElementTilePointers[y * 256 + x] = newMapElement;
// Copy all elements that are below the insert height
while (z >= originalMapElement->base_height) {
// Copy over map element
*newMapElement = *originalMapElement;
originalMapElement->base_height = 255;
originalMapElement++;
newMapElement++;
if ((newMapElement - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE) {
// No more elements above the insert element
(newMapElement - 1)->flags &= ~MAP_ELEMENT_FLAG_LAST_TILE;
flags |= MAP_ELEMENT_FLAG_LAST_TILE;
break;
}
}
// Insert new map element
insertedElement = newMapElement;
newMapElement->base_height = z;
newMapElement->flags = flags;
newMapElement->clearance_height = z;
memset(&newMapElement->properties, 0, sizeof(newMapElement->properties));
newMapElement++;
// Insert rest of map elements above insert height
if (!(flags & MAP_ELEMENT_FLAG_LAST_TILE)) {
do {
// Copy over map element
*newMapElement = *originalMapElement;
originalMapElement->base_height = 255;
originalMapElement++;
newMapElement++;
} while (!((newMapElement - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
}
gNextFreeMapElement = newMapElement;
return insertedElement;
}
/**
*
* rct2: 0x0068BB18
*/
static void map_obstruction_set_error_text(rct_map_element *mapElement)
{
rct_string_id errorStringId;
rct_ride *ride;
rct_scenery_entry *sceneryEntry;
errorStringId = STR_OBJECT_IN_THE_WAY;
switch (map_element_get_type(mapElement)) {
case MAP_ELEMENT_TYPE_SURFACE:
errorStringId = STR_RAISE_OR_LOWER_LAND_FIRST;
break;
case MAP_ELEMENT_TYPE_PATH:
errorStringId = STR_FOOTPATH_IN_THE_WAY;
break;
case MAP_ELEMENT_TYPE_TRACK:
ride = get_ride(mapElement->properties.track.ride_index);
errorStringId = STR_X_IN_THE_WAY;
set_format_arg(0, rct_string_id, ride->name);
set_format_arg(2, uint32, ride->name_arguments);
break;
case MAP_ELEMENT_TYPE_SCENERY:
sceneryEntry = get_small_scenery_entry(mapElement->properties.scenery.type);
errorStringId = STR_X_IN_THE_WAY;
set_format_arg(0, rct_string_id, sceneryEntry->name);
break;
case MAP_ELEMENT_TYPE_ENTRANCE:
switch (mapElement->properties.entrance.type) {
case ENTRANCE_TYPE_RIDE_ENTRANCE:
errorStringId = STR_RIDE_ENTRANCE_IN_THE_WAY;
break;
case ENTRANCE_TYPE_RIDE_EXIT:
errorStringId = STR_RIDE_EXIT_IN_THE_WAY;
break;
case ENTRANCE_TYPE_PARK_ENTRANCE:
errorStringId = STR_PARK_ENTRANCE_IN_THE_WAY;
break;
}
break;
case MAP_ELEMENT_TYPE_FENCE:
sceneryEntry = get_wall_entry(mapElement->properties.scenery.type);
errorStringId = STR_X_IN_THE_WAY;
set_format_arg(0, rct_string_id, sceneryEntry->name);
break;
case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE:
sceneryEntry = get_large_scenery_entry(mapElement->properties.scenery.type);
errorStringId = STR_X_IN_THE_WAY;
set_format_arg(0, rct_string_id, sceneryEntry->name);
break;
}
gGameCommandErrorText = errorStringId;
}
/**
*
* rct2: 0x0068B932
* ax = x
* cx = y
* dl = zLow
* dh = zHigh
* ebp = clearFunc
* bl = bl
*/
int map_can_construct_with_clear_at(int x, int y, int zLow, int zHigh, CLEAR_FUNC *clearFunc, uint8 bl, uint8 flags, money32 *price)
{
gMapGroundFlags = ELEMENT_IS_1;
if (x >= gMapSizeUnits || y >= gMapSizeUnits || x < 32 || y < 32) {
gGameCommandErrorText = STR_OFF_EDGE_OF_MAP;
return false;
}
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
do {
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SURFACE) {
if (zLow < map_element->clearance_height && zHigh > map_element->base_height && !(map_element->flags & MAP_ELEMENT_FLAG_GHOST)) {
if (map_element->flags & (bl & 0x0F)) {
goto loc_68BABC;
}
}
continue;
}
int water_height = ((map_element->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK) * 2);
if (water_height && water_height > zLow && map_element->base_height < zHigh) {
gMapGroundFlags |= ELEMENT_IS_UNDERWATER;
if (water_height < zHigh) {
goto loc_68BAE6;
}
}
loc_68B9B7:
if (gParkFlags & PARK_FLAGS_FORBID_HIGH_CONSTRUCTION) {
int al = zHigh - map_element->base_height;
if (al >= 0) {
if (al > 18) {
gGameCommandErrorText = STR_LOCAL_AUTHORITY_WONT_ALLOW_CONSTRUCTION_ABOVE_TREE_HEIGHT;
return false;
}
}
}
if ((bl & 0xF0) != 0xF0) {
if (map_element->base_height >= zHigh) {
// loc_68BA81
gMapGroundFlags |= ELEMENT_IS_UNDERGROUND;
gMapGroundFlags &= ~ELEMENT_IS_1;
} else {
int al = map_element->base_height;
int ah = al;
int cl = al;
int ch = al;
uint8 slope = map_element->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK;
if (slope & 1) {
al += 2;
if (slope == 0x1B)
al += 2;
}
if (slope & 2) {
ah += 2;
if (slope == 0x17)
ah += 2;
}
if (slope & 4) {
cl += 2;
if (slope == 0x1E)
cl += 2;
}
if (slope & 8) {
ch += 2;
if (slope == 0x1D)
ch += 2;
}
int bh = zLow + 4;
if ((!(bl & 1) || ((bl & 0x10 || zLow >= al) && bh >= al)) &&
(!(bl & 2) || ((bl & 0x20 || zLow >= ah) && bh >= ah)) &&
(!(bl & 4) || ((bl & 0x40 || zLow >= cl) && bh >= cl)) &&
(!(bl & 8) || ((bl & 0x80 || zLow >= ch) && bh >= ch))) {
continue;
}
loc_68BABC:
if (clearFunc != NULL) {
if (!clearFunc(&map_element, x, y, flags, price)) {
continue;
}
}
if (map_element != (rct_map_element*)0xFFFFFFF) {
map_obstruction_set_error_text(map_element);
}
return false;
loc_68BAE6:
if (clearFunc != NULL) {
if (!clearFunc(&map_element, x, y, flags, price)) {
goto loc_68B9B7;
}
}
if (map_element != (rct_map_element*)0xFFFFFFF) {
gGameCommandErrorText = STR_CANNOT_BUILD_PARTLY_ABOVE_AND_PARTLY_BELOW_WATER;
}
return false;
}
}
} while (!map_element_is_last_for_tile(map_element++));
return true;
}
/**
*
* rct2: 0x0068B93A
*/
int map_can_construct_at(int x, int y, int zLow, int zHigh, uint8 bl)
{
return map_can_construct_with_clear_at(x, y, zLow, zHigh, NULL, bl, 0, NULL);
}
/**
*
* rct2: 0x006E5935
*/
void map_remove_intersecting_walls(int x, int y, int z0, int z1, int direction)
{
rct_map_element *mapElement;
mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
continue;
if (mapElement->clearance_height <= z0 || mapElement->base_height >= z1)
continue;
if (direction != (mapElement->type & 3))
continue;
map_element_remove_banner_entry(mapElement);
map_invalidate_tile_zoom1(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
map_element_remove(mapElement);
mapElement--;
} while (!map_element_is_last_for_tile(mapElement++));
}
/**
* Updates grass length, scenery age and jumping fountains.
*
* rct2: 0x006646E1
*/
void map_update_tiles()
{
int ignoreScreenFlags = SCREEN_FLAGS_SCENARIO_EDITOR | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER;
if (gScreenFlags & ignoreScreenFlags)
return;
// Update 43 more tiles
for (int j = 0; j < 43; j++) {
int x = 0;
int y = 0;
uint16 interleaved_xy = gGrassSceneryTileLoopPosition;
for (int i = 0; i < 8; i++) {
x = (x << 1) | (interleaved_xy & 1);
interleaved_xy >>= 1;
y = (y << 1) | (interleaved_xy & 1);
interleaved_xy >>= 1;
}
rct_map_element *mapElement = map_get_surface_element_at(x, y);
if (mapElement != NULL) {
map_update_grass_length(x * 32, y * 32, mapElement);
scenery_update_tile(x * 32, y * 32);
}
gGrassSceneryTileLoopPosition++;
gGrassSceneryTileLoopPosition &= 0xFFFF;
}
}
/**
*
* rct2: 0x006647A1
*/
static void map_update_grass_length(int x, int y, rct_map_element *mapElement)
{
// Check if tile is grass
if ((mapElement->properties.surface.terrain & 0xE0) && !(mapElement->type & 3))
return;
int grassLength = mapElement->properties.surface.grass_length & 7;
// Check if grass is underwater or outside park
int waterHeight = (mapElement->properties.surface.terrain & 0x1F) * 2;
if (waterHeight > mapElement->base_height || !map_is_location_in_park(x, y)) {
if (grassLength != GRASS_LENGTH_CLEAR_0)
map_set_grass_length(x, y, mapElement, GRASS_LENGTH_CLEAR_0);
return;
}
// Grass can't grow any further than CLUMPS_2 but this code also cuts grass
// if there is an object placed on top of it.
int z0 = mapElement->base_height;
int z1 = mapElement->base_height + 2;
if (mapElement->properties.surface.slope & 0x10)
z1 += 2;
// Check objects above grass
rct_map_element *mapElementAbove = mapElement;
for (;;) {
if (mapElementAbove->flags & MAP_ELEMENT_FLAG_LAST_TILE) {
// Grow grass
// Check interim grass lengths
uint8 lengthNibble = (mapElement->properties.surface.grass_length & 0xF0) >> 4;
if (lengthNibble < 0xF) {
mapElement->properties.surface.grass_length += 0x10;
} else {
// Zeros the length nibble
mapElement->properties.surface.grass_length += 0x10;
mapElement->properties.surface.grass_length ^= 8;
if (mapElement->properties.surface.grass_length & 8) {
// Random growth rate (length nibble)
mapElement->properties.surface.grass_length |= scenario_rand() & 0x70;
} else {
// Increase length if not at max length
if (grassLength != GRASS_LENGTH_CLUMPS_2)
map_set_grass_length(x, y, mapElement, grassLength + 1);
}
}
} else {
mapElementAbove++;
if (map_element_get_type(mapElementAbove) == MAP_ELEMENT_TYPE_FENCE)
continue;
if (z0 >= mapElementAbove->clearance_height)
continue;
if (z1 < mapElementAbove->base_height)
continue;
if (grassLength != GRASS_LENGTH_CLEAR_0)
map_set_grass_length(x, y, mapElement, GRASS_LENGTH_CLEAR_0);
}
break;
}
}
static void map_set_grass_length(int x, int y, rct_map_element *mapElement, int length)
{
int z0, z1;
mapElement->properties.surface.grass_length = length;
z0 = mapElement->base_height * 8;
z1 = z0 + 16;
map_invalidate_tile(x, y, z0, z1);
}
int map_element_get_banner_index(rct_map_element *mapElement)
{
rct_scenery_entry* sceneryEntry;
switch (map_element_get_type(mapElement)) {
case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE:
sceneryEntry = get_large_scenery_entry(mapElement->properties.scenerymultiple.type & 0x3FF);
if (sceneryEntry->large_scenery.var_11 == 0xFF)
return -1;
return
(mapElement->type & MAP_ELEMENT_QUADRANT_MASK) |
((mapElement->properties.scenerymultiple.colour[0] & 0xE0) >> 2) |
((mapElement->properties.scenerymultiple.colour[1] & 0xE0) >> 5);
case MAP_ELEMENT_TYPE_FENCE:
sceneryEntry = get_wall_entry(mapElement->properties.fence.type);
if (sceneryEntry->wall.var_0D == 0xFF)
return -1;
return mapElement->properties.fence.item[0];
case MAP_ELEMENT_TYPE_BANNER:
return mapElement->properties.banner.index;
default:
return -1;
}
}
void map_element_remove_banner_entry(rct_map_element *mapElement)
{
int bannerIndex = map_element_get_banner_index(mapElement);
if (bannerIndex == -1)
return;
rct_banner* banner = &gBanners[bannerIndex];
if (banner->type != BANNER_NULL) {
window_close_by_number(WC_BANNER, bannerIndex);
banner->type = BANNER_NULL;
user_string_free(banner->string_idx);
}
}
/**
* Removes elements that are out of the map size range and crops the park perimeter.
* rct2: 0x0068ADBC
*/
void map_remove_out_of_range_elements()
{
int mapMaxXY = gMapSizeMaxXY;
for (int y = 0; y < (256 * 32); y += 32) {
for (int x = 0; x < (256 * 32); x += 32) {
if (x == 0 || y == 0 || x >= mapMaxXY || y >= mapMaxXY) {
map_buy_land_rights(x, y, x, y, 1, GAME_COMMAND_FLAG_APPLY);
clear_elements_at(x, y);
}
}
}
}
/**
* Copies the terrain and slope from the edge of the map to the new tiles. Used when increasing the size of the map.
* rct2: 0x0068AC15
*/
void map_extend_boundary_surface()
{
rct_map_element *existingMapElement, *newMapElement;
int x, y, z, slope;
y = gMapSize - 2;
for (x = 0; x < 256; x++) {
existingMapElement = map_get_surface_element_at(x, y - 1);
newMapElement = map_get_surface_element_at(x, y);
newMapElement->type = (newMapElement->type & 0x7C) | (existingMapElement->type & 0x83);
newMapElement->properties.surface.slope = existingMapElement->properties.surface.slope & 0xE0;
newMapElement->properties.surface.terrain = existingMapElement->properties.surface.terrain;
newMapElement->properties.surface.grass_length = existingMapElement->properties.surface.grass_length;
newMapElement->properties.surface.ownership = 0;
z = existingMapElement->base_height;
slope = existingMapElement->properties.surface.slope & 9;
if (slope == 9) {
z += 2;
slope = 0;
if (existingMapElement->properties.surface.slope & 0x10) {
slope = 1;
if (existingMapElement->properties.surface.slope & 0x04) {
slope = 8;
if (existingMapElement->properties.surface.slope & 0x02) {
slope = 0;
}
}
}
}
if (slope & 1) slope |= 2;
if (slope & 8) slope |= 4;
newMapElement->properties.surface.slope |= slope;
newMapElement->base_height = z;
newMapElement->clearance_height = z;
update_park_fences(x << 5, y << 5);
}
x = gMapSize - 2;
for (y = 0; y < 256; y++) {
existingMapElement = map_get_surface_element_at(x - 1, y);
newMapElement = map_get_surface_element_at(x, y);
newMapElement->type = (newMapElement->type & 0x7C) | (existingMapElement->type & 0x83);
newMapElement->properties.surface.slope = existingMapElement->properties.surface.slope & 0xE0;
newMapElement->properties.surface.terrain = existingMapElement->properties.surface.terrain;
newMapElement->properties.surface.grass_length = existingMapElement->properties.surface.grass_length;
newMapElement->properties.surface.ownership = 0;
z = existingMapElement->base_height;
slope = existingMapElement->properties.surface.slope & 3;
if (slope == 3) {
z += 2;
slope = 0;
if (existingMapElement->properties.surface.slope & 0x10) {
slope = 1;
if (existingMapElement->properties.surface.slope & 0x04) {
slope = 2;
if (existingMapElement->properties.surface.slope & 0x08) {
slope = 0;
}
}
}
}
if (slope & 1) slope |= 8;
if (slope & 2) slope |= 4;
newMapElement->properties.surface.slope |= slope;
newMapElement->base_height = z;
newMapElement->clearance_height = z;
update_park_fences(x << 5, y << 5);
}
}
/**
* Clears the provided element properly from a certain tile, and updates
* the pointer (when needed) passed to this function to point to the next element.
*/
static void clear_element_at(int x, int y, rct_map_element **elementPtr)
{
rct_map_element *element = *elementPtr;
switch (map_element_get_type(element)) {
case MAP_ELEMENT_TYPE_SURFACE:
element->base_height = 2;
element->clearance_height = 2;
element->properties.surface.slope = 0;
element->properties.surface.terrain = 0;
element->properties.surface.grass_length = 1;
element->properties.surface.ownership = 0;
// Because this element is not completely removed, the pointer must be updated muanually
// The rest of the elements are removed from the array, so the pointer doesn't need to be updated.
(*elementPtr)++;
break;
case MAP_ELEMENT_TYPE_ENTRANCE:
viewport_interaction_remove_park_entrance(element, x, y);
break;
case MAP_ELEMENT_TYPE_FENCE:
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(
x,
GAME_COMMAND_FLAG_APPLY,
y,
(element->type & MAP_ELEMENT_DIRECTION_MASK) | (element->base_height << 8),
GAME_COMMAND_REMOVE_FENCE,
0,
0
);
break;
case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE:
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(
x,
(GAME_COMMAND_FLAG_APPLY) | ((element->type & MAP_ELEMENT_DIRECTION_MASK) << 8),
y,
(element->base_height) | (((element->properties.scenerymultiple.type >> 8) >> 2) << 8),
GAME_COMMAND_REMOVE_LARGE_SCENERY,
0,
0
);
break;
case MAP_ELEMENT_TYPE_BANNER:
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(
x,
GAME_COMMAND_FLAG_APPLY,
y,
(element->base_height) | ((element->properties.banner.position & 3) << 8),
GAME_COMMAND_REMOVE_BANNER,
0,
0
);
break;
default:
map_element_remove(element);
break;
}
}
/**
* Clears all elements properly from a certain tile.
* rct2: 0x0068AE2A
*/
static void clear_elements_at(int x, int y)
{
// Remove the spawn point (if there is one in the current tile)
for (int i = 0; i < 2; i++) {
rct2_peep_spawn *peepSpawn = &gPeepSpawns[i];
if (floor2(peepSpawn->x, 32) == x && floor2(peepSpawn->y, 32) == y) {
peepSpawn->x = UINT16_MAX;
}
}
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
// Remove all elements except the last one
while(!map_element_is_last_for_tile(mapElement))
clear_element_at(x, y, &mapElement);
// Remove the last element
clear_element_at(x, y, &mapElement);
}
int map_get_highest_z(int tileX, int tileY)
{
rct_map_element *mapElement;
int z;
mapElement = map_get_surface_element_at(tileX, tileY);
if (mapElement == NULL)
return -1;
z = mapElement->base_height * 8;
// Raise z so that is above highest point of land and water on tile
if ((mapElement->properties.surface.slope & 0x0F) != 0)
z += 16;
if ((mapElement->properties.surface.slope & 0x10) != 0)
z += 16;
z = max(z, (mapElement->properties.surface.terrain & 0x1F) * 16);
return z;
}
bool map_element_is_underground(rct_map_element *mapElement)
{
do {
mapElement++;
if (map_element_is_last_for_tile(mapElement - 1))
return false;
} while (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SURFACE);
return true;
}
rct_map_element *map_get_large_scenery_segment(int x, int y, int z, int direction, int sequence)
{
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
if (mapElement == NULL)
{
return NULL;
}
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE)
continue;
if (mapElement->base_height != z)
continue;
if ((mapElement->properties.scenerymultiple.type >> 10) != sequence)
continue;
if ((mapElement->type & MAP_ELEMENT_DIRECTION_MASK) != direction)
continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
rct_map_element *map_get_fence_element_at(int x, int y, int z, int direction)
{
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
continue;
if (mapElement->base_height != z)
continue;
if (map_element_get_direction(mapElement) != direction)
continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
rct_map_element *map_get_small_scenery_element_at(int x, int y, int z, int type, uint8 quadrant)
{
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SCENERY)
continue;
if (mapElement->type >> 6 != quadrant)
continue;
if (mapElement->base_height != z)
continue;
if (mapElement->properties.scenery.type != type)
continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
bool map_large_scenery_get_origin(
int x, int y, int z, int direction, int sequence,
int *outX, int *outY, int *outZ, rct_map_element** outElement
) {
rct_map_element *mapElement;
rct_scenery_entry *sceneryEntry;
rct_large_scenery_tile *tile;
sint16 offsetX, offsetY;
mapElement = map_get_large_scenery_segment(x, y, z, direction, sequence);
if (mapElement == NULL)
return false;
sceneryEntry = get_large_scenery_entry(mapElement->properties.scenerymultiple.type & 0x3FF);
tile = &sceneryEntry->large_scenery.tiles[sequence];
offsetX = tile->x_offset;
offsetY = tile->y_offset;
rotate_map_coordinates(&offsetX, &offsetY, direction);
*outX = x - offsetX;
*outY = y - offsetY;
*outZ = (z * 8) - tile->z_offset;
if (outElement != NULL)
*outElement = mapElement;
return true;
}
/**
*
* rct2: 0x006B9B05
*/
bool sign_set_colour(int x, int y, int z, int direction, int sequence, uint8 mainColour, uint8 textColour)
{
rct_map_element *mapElement;
rct_scenery_entry *sceneryEntry;
rct_large_scenery_tile *sceneryTiles, *tile;
sint16 offsetX, offsetY;
int x0, y0, z0;
if (!map_large_scenery_get_origin(x, y, z, direction, sequence, &x0, &y0, &z0, &mapElement)) {
return false;
}
sceneryEntry = get_large_scenery_entry(mapElement->properties.scenerymultiple.type & 0x3FF);
sceneryTiles = sceneryEntry->large_scenery.tiles;
// Iterate through each tile of the large scenery element
sequence = 0;
for (tile = sceneryTiles; tile->x_offset != -1; tile++, sequence++) {
offsetX = tile->x_offset;
offsetY = tile->y_offset;
rotate_map_coordinates(&offsetX, &offsetY, direction);
x = x0 + offsetX;
y = y0 + offsetY;
z = (z0 + tile->z_offset) / 8;
mapElement = map_get_large_scenery_segment(x, y, z, direction, sequence);
if (mapElement != NULL) {
mapElement->properties.scenerymultiple.colour[0] &= 0xE0;
mapElement->properties.scenerymultiple.colour[1] &= 0xE0;
mapElement->properties.scenerymultiple.colour[0] |= mainColour;
mapElement->properties.scenerymultiple.colour[1] |= textColour;
map_invalidate_tile(x, y, mapElement->base_height * 8 , mapElement->clearance_height * 8);
}
}
return true;
}
/**
*
* rct2: 0x006E588E
*/
void map_remove_walls_at(int x, int y, int z0, int z1)
{
rct_map_element *mapElement;
z0 /= 8;
z1 /= 8;
repeat:
mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
continue;
if (z0 >= mapElement->clearance_height)
continue;
if (z1 <= mapElement->base_height)
continue;
map_element_remove_banner_entry(mapElement);
map_invalidate_tile_zoom1(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
map_element_remove(mapElement);
goto repeat;
} while (!map_element_is_last_for_tile(mapElement++));
}
/**
*
* rct2: 0x006E57E6
*/
void map_remove_walls_at_z(int x, int y, int z)
{
map_remove_walls_at(x, y, z, z + 48);
}
static void translate_3d_to_2d(int rotation, int *x, int *y)
{
int rx, ry;
switch (rotation & 3) {
case 0:
rx = (*y) - (*x);
ry = (*x) + (*y);
break;
case 1:
rx = -(*x) - (*y);
ry = (*y) - (*x);
break;
case 2:
rx = (*x) - (*y);
ry = -(*x) - (*y);
break;
case 3:
rx = (*x) + (*y);
ry = (*x) - (*y);
break;
}
ry /= 2;
*x = rx;
*y = ry;
}
rct_xy32 translate_3d_to_2d_with_z(sint32 rotation, rct_xyz32 pos)
{
rct_xy32 result;
switch (rotation & 3) {
case 0:
result.x = pos.y - pos.x;
result.y = (pos.x + pos.y) / 2 - pos.z;
break;
case 1:
result.x = -pos.x - pos.y;
result.y = (pos.y - pos.x) / 2 - pos.z;
break;
case 2:
result.x = pos.x - pos.y;
result.y = (-pos.x - pos.y) / 2 - pos.z;
break;
case 3:
result.x = pos.x + pos.y;
result.y = (pos.x - pos.y) / 2 - pos.z;
break;
}
return result;
}
static void map_invalidate_tile_under_zoom(int x, int y, int z0, int z1, int maxZoom)
{
if (gOpenRCT2Headless) return;
int x1, y1, x2, y2;
x += 16;
y += 16;
translate_3d_to_2d(get_current_rotation(), &x, &y);
x1 = x - 32;
y1 = y - 32 - z1;
x2 = x + 32;
y2 = y + 32 - z0;
for (int i = 0; i < MAX_VIEWPORT_COUNT; i++) {
rct_viewport *viewport = &g_viewport_list[i];
if (viewport->width != 0 && (maxZoom == -1 || viewport->zoom <= maxZoom)) {
viewport_invalidate(viewport, x1, y1, x2, y2);
}
}
}
/**
*
* rct2: 0x006EC847
*/
void map_invalidate_tile(int x, int y, int z0, int z1)
{
map_invalidate_tile_under_zoom(x, y, z0, z1, -1);
}
/**
*
* rct2: 0x006ECB60
*/
void map_invalidate_tile_zoom1(int x, int y, int z0, int z1)
{
map_invalidate_tile_under_zoom(x, y, z0, z1, 1);
}
/**
*
* rct2: 0x006EC9CE
*/
void map_invalidate_tile_zoom0(int x, int y, int z0, int z1)
{
map_invalidate_tile_under_zoom(x, y, z0, z1, 0);
}
/**
*
* rct2: 0x006EC6D7
*/
void map_invalidate_tile_full(int x, int y)
{
map_invalidate_tile(x, y, 0, 2080);
}
void map_invalidate_element(int x, int y, rct_map_element *mapElement)
{
map_invalidate_tile(x, y, mapElement->base_height * 8, mapElement->clearance_height * 8);
}
int map_get_tile_side(int mapX, int mapY)
{
int subMapX = mapX & (32 - 1);
int subMapY = mapY & (32 - 1);
return (subMapX < subMapY) ?
((subMapX + subMapY) < 32 ? 0 : 1):
((subMapX + subMapY) < 32 ? 3 : 2);
}
int map_get_tile_quadrant(int mapX, int mapY)
{
int subMapX = mapX & (32 - 1);
int subMapY = mapY & (32 - 1);
return (subMapX > 16) ?
(subMapY < 16 ? 1 : 0):
(subMapY < 16 ? 2 : 3);
}
/**
*
* rct2: 0x00693BFF
*/
bool map_surface_is_blocked(sint16 x, sint16 y){
rct_map_element *mapElement;
if (x >= 8192 || y >= 8192)
return true;
mapElement = map_get_surface_element_at(x / 32, y / 32);
sint16 water_height = mapElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK;
water_height *= 2;
if (water_height > mapElement->base_height)
return true;
sint16 base_z = mapElement->base_height;
sint16 clear_z = mapElement->base_height + 2;
if (mapElement->properties.surface.slope & (1 << 4))
clear_z += 2;
while (!map_element_is_last_for_tile(mapElement++)){
if (clear_z >= mapElement->clearance_height)
continue;
if (base_z < mapElement->base_height)
continue;
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH ||
map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_FENCE)
continue;
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SCENERY)
return true;
rct_scenery_entry* scenery = get_small_scenery_entry(mapElement->properties.scenery.type);
if (scenery->small_scenery.flags & SMALL_SCENERY_FLAG_FULL_TILE)
return true;
}
return false;
}
/* Clears all map elements, to be used before generating a new map */
void map_clear_all_elements()
{
for (int y = 0; y < (256 * 32); y += 32) {
for (int x = 0; x < (256 * 32); x += 32) {
clear_elements_at(x, y);
}
}
}
static money32 place_park_entrance(int flags, sint16 x, sint16 y, sint16 z, uint8 direction) {
if (!(gScreenFlags & SCREEN_FLAGS_EDITOR) && !gCheatsSandboxMode) {
return MONEY32_UNDEFINED;
}
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LAND_PURCHASE;
gCommandPosition.x = x;
gCommandPosition.y = y;
// ??
gCommandPosition.z = (z & 0xFF) << 4;
if (!sub_68B044()) {
return MONEY32_UNDEFINED;
}
if (x <= 32 || y <= 32 || x >= (gMapSizeUnits - 32) || y >= (gMapSizeUnits - 32)) {
gGameCommandErrorText = STR_TOO_CLOSE_TO_EDGE_OF_MAP;
return MONEY32_UNDEFINED;
}
sint8 entranceNum = -1;
for (uint8 i = 0; i < 4; ++i) {
if (gParkEntranceX[i] == (sint16)0x8000) {
entranceNum = i;
break;
}
}
if (entranceNum == -1) {
gGameCommandErrorText = STR_ERR_TOO_MANY_PARK_ENTRANCES;
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
gParkEntranceX[entranceNum] = x;
gParkEntranceY[entranceNum] = y;
gParkEntranceZ[entranceNum] = (z & 0xFF) << 4;
gParkEntranceDirection[entranceNum] = direction;
}
sint8 zLow = (z & 0xFF) * 2;
sint8 zHigh = zLow + 12;
if (!gCheatsDisableClearanceChecks) {
if (!map_can_construct_at(x, y, zLow, zHigh, 0xF)) {
return MONEY32_UNDEFINED;
}
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
if (!(flags & GAME_COMMAND_FLAG_GHOST)) {
rct_map_element* surfaceElement = map_get_surface_element_at(x / 32, y / 32);
surfaceElement->properties.surface.ownership = 0;
}
rct_map_element* newElement = map_element_insert(x / 32, y / 32, zLow, 0xF);
assert(newElement != NULL);
newElement->clearance_height = zHigh;
if (flags & GAME_COMMAND_FLAG_GHOST) {
newElement->flags |= MAP_ELEMENT_FLAG_GHOST;
}
newElement->type = MAP_ELEMENT_TYPE_ENTRANCE;
newElement->type |= direction;
newElement->properties.entrance.index = 0;
newElement->properties.entrance.type = ENTRANCE_TYPE_PARK_ENTRANCE;
newElement->properties.entrance.path_type = gFootpathSelectedId & 0xFF;
if (!(flags & GAME_COMMAND_FLAG_GHOST)) {
footpath_connect_edges(x, y, newElement, 1);
}
update_park_fences(x, y);
update_park_fences(x - 32, y);
update_park_fences(x + 32, y);
update_park_fences(x, y - 32);
update_park_fences(x, y + 32);
map_invalidate_tile(x, y, newElement->base_height * 8, newElement->clearance_height * 8);
map_animation_create(MAP_ANIMATION_TYPE_PARK_ENTRANCE, x, y, zLow);
}
x += TileDirectionDelta[(direction - 1) & 0x3].x;
y += TileDirectionDelta[(direction - 1) & 0x3].y;
if (!gCheatsDisableClearanceChecks) {
if (!map_can_construct_at(x, y, zLow, zHigh, 0xF)) {
return MONEY32_UNDEFINED;
}
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
if (!(flags & GAME_COMMAND_FLAG_GHOST)) {
rct_map_element* surfaceElement = map_get_surface_element_at(x / 32, y / 32);
surfaceElement->properties.surface.ownership = 0;
}
rct_map_element* newElement = map_element_insert(x / 32, y / 32, zLow, 0xF);
assert(newElement != NULL);
newElement->clearance_height = zHigh;
if (flags & GAME_COMMAND_FLAG_GHOST) {
newElement->flags |= MAP_ELEMENT_FLAG_GHOST;
}
newElement->type = MAP_ELEMENT_TYPE_ENTRANCE;
newElement->type |= direction;
newElement->properties.entrance.index = 1;
newElement->properties.entrance.type = ENTRANCE_TYPE_PARK_ENTRANCE;
update_park_fences(x, y);
update_park_fences(x - 32, y);
update_park_fences(x + 32, y);
update_park_fences(x, y - 32);
update_park_fences(x, y + 32);
map_invalidate_tile(x, y, newElement->base_height * 8, newElement->clearance_height * 8);
}
x += TileDirectionDelta[(direction + 1) & 0x3].x * 2;
y += TileDirectionDelta[(direction + 1) & 0x3].y * 2;
if (!gCheatsDisableClearanceChecks) {
if (!map_can_construct_at(x, y, zLow, zHigh, 0xF)) {
return MONEY32_UNDEFINED;
}
}
if (flags & GAME_COMMAND_FLAG_APPLY) {
if (!(flags & GAME_COMMAND_FLAG_GHOST)) {
rct_map_element* surfaceElement = map_get_surface_element_at(x / 32, y / 32);
surfaceElement->properties.surface.ownership = 0;
}
rct_map_element* newElement = map_element_insert(x / 32, y / 32, zLow, 0xF);
assert(newElement != NULL);
newElement->clearance_height = zHigh;
if (flags & GAME_COMMAND_FLAG_GHOST) {
newElement->flags |= MAP_ELEMENT_FLAG_GHOST;
}
newElement->type = MAP_ELEMENT_TYPE_ENTRANCE;
newElement->type |= direction;
newElement->properties.entrance.index = 2;
newElement->properties.entrance.type = ENTRANCE_TYPE_PARK_ENTRANCE;
update_park_fences(x, y);
update_park_fences(x - 32, y);
update_park_fences(x + 32, y);
update_park_fences(x, y - 32);
update_park_fences(x, y + 32);
map_invalidate_tile(x, y, newElement->base_height * 8, newElement->clearance_height * 8);
}
return 0;
}
/**
*
* rct2: 0x006666E7
*/
void game_command_place_park_entrance(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {
*ebx = place_park_entrance(
*ebx & 0xFF,
*eax & 0xFFFF,
*ecx & 0xFFFF,
*edx & 0xFFFF,
(*ebx >> 8) & 0xFF);
}
void game_command_set_banner_name(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {
static char newName[128];
if ((*ecx >= MAX_BANNERS) || (*ecx < 0))
{
log_warning("Invalid game command for setting banner name, banner id = %d", *ecx);
*ebx = MONEY32_UNDEFINED;
return;
}
rct_banner* banner = &gBanners[*ecx];
int nameChunkIndex = *eax & 0xFFFF;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_RUNNING_COSTS;
int nameChunkOffset = nameChunkIndex - 1;
if (nameChunkOffset < 0)
nameChunkOffset = 2;
nameChunkOffset *= 12;
nameChunkOffset = min(nameChunkOffset, countof(newName) - 12);
memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 0), edx, sizeof(uint32));
memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 4), ebp, sizeof(uint32));
memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 8), edi, sizeof(uint32));
if (nameChunkIndex != 0) {
*ebx = 0;
return;
}
if (!(*ebx & GAME_COMMAND_FLAG_APPLY)) {
*ebx = 0;
return;
}
utf8 *buffer = gCommonStringFormatBuffer;
utf8 *dst = buffer;
dst = utf8_write_codepoint(dst, FORMAT_COLOUR_CODE_START + banner->text_colour);
strncpy(dst, newName, 32);
rct_string_id stringId = user_string_allocate(128, buffer);
if (stringId) {
rct_string_id prev_string_id = banner->string_idx;
banner->string_idx = stringId;
user_string_free(prev_string_id);
rct_window* w = window_bring_to_front_by_number(WC_BANNER, *ecx);
if (w) {
window_invalidate(w);
}
} else {
gGameCommandErrorText = STR_ERR_CANT_SET_BANNER_TEXT;
*ebx = MONEY32_UNDEFINED;
return;
}
*ebx = 0;
}
void game_command_set_sign_name(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {
static char newName[128];
if ((*ecx >= MAX_BANNERS) || (*ecx < 0))
{
log_warning("Invalid game command for setting sign name, banner id = %d", *ecx);
*ebx = MONEY32_UNDEFINED;
return;
}
rct_banner* banner = &gBanners[*ecx];
int x = banner->x << 5;
int y = banner->y << 5;
int nameChunkIndex = *eax & 0xFFFF;
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_RUNNING_COSTS;
int nameChunkOffset = nameChunkIndex - 1;
if (nameChunkOffset < 0)
nameChunkOffset = 2;
nameChunkOffset *= 12;
nameChunkOffset = min(nameChunkOffset, countof(newName) - 12);
memcpy(newName + nameChunkOffset + 0, edx, 4);
memcpy(newName + nameChunkOffset + 4, ebp, 4);
memcpy(newName + nameChunkOffset + 8, edi, 4);
if (nameChunkIndex != 0) {
*ebx = 0;
return;
}
if (!(*ebx & GAME_COMMAND_FLAG_APPLY)) {
*ebx = 0;
return;
}
if (newName[0] != 0) {
rct_string_id string_id = user_string_allocate(128, newName);
if (string_id != 0) {
rct_string_id prev_string_id = banner->string_idx;
banner->string_idx = string_id;
user_string_free(prev_string_id);
banner->flags &= ~(BANNER_FLAG_2);
gfx_invalidate_screen();
} else {
gGameCommandErrorText = STR_ERR_CANT_SET_BANNER_TEXT;
*ebx = MONEY32_UNDEFINED;
return;
}
}
else{
int rideIndex = banner_get_closest_ride_index(x, y, 16);
if (rideIndex == -1) {
*ebx = 0;
return;
}
banner->colour = rideIndex;
banner->flags |= BANNER_FLAG_2;
rct_string_id prev_string_id = banner->string_idx;
banner->string_idx = STR_DEFAULT_SIGN;
user_string_free(prev_string_id);
gfx_invalidate_screen();
}
*ebx = 0;
}
void game_command_set_banner_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {
if ((*ecx >= MAX_BANNERS) || (*ecx < 0))
{
gGameCommandErrorText = STR_INVALID_SELECTION_OF_OBJECTS;
*ebx = MONEY32_UNDEFINED;
return;
}
if (!(*ebx & GAME_COMMAND_FLAG_APPLY)) {
*ebx = 0;
return;
}
rct_banner* banner = &gBanners[*ecx];
banner->colour = (uint8)*edx;
banner->text_colour = (uint8)*edi;
banner->flags = (uint8)*ebp;
uint8 bannerIndex = *ecx & 0xFF;
int x = banner->x << 5;
int y = banner->y << 5;
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
bool bannerFound = false;
do {
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_BANNER)
continue;
if (map_element->properties.banner.index != bannerIndex)
continue;
bannerFound = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (bannerFound == false) {
*ebx = MONEY32_UNDEFINED;
return;
}
map_element->properties.banner.flags = 0xFF;
if (banner->flags & BANNER_FLAG_NO_ENTRY){
map_element->properties.banner.flags &= ~(1 << map_element->properties.banner.position);
}
int colourCodepoint = FORMAT_COLOUR_CODE_START + banner->text_colour;
utf8 buffer[256];
format_string(buffer, banner->string_idx, 0);
int firstCodepoint = utf8_get_next(buffer, NULL);
if (firstCodepoint >= FORMAT_COLOUR_CODE_START && firstCodepoint <= FORMAT_COLOUR_CODE_END) {
utf8_write_codepoint(buffer, colourCodepoint);
} else {
utf8_insert_codepoint(buffer, colourCodepoint);
}
rct_string_id stringId = user_string_allocate(128, buffer);
if (stringId != 0) {
rct_string_id prev_string_id = banner->string_idx;
banner->string_idx = stringId;
user_string_free(prev_string_id);
rct_window* w = window_bring_to_front_by_number(WC_BANNER, *ecx);
if (w) {
window_invalidate(w);
}
} else {
gGameCommandErrorText = STR_ERR_CANT_SET_BANNER_TEXT;
*ebx = MONEY32_UNDEFINED;
return;
}
*ebx = 0;
}
void game_command_set_sign_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) {
uint8 bannerId = *ecx & 0xFF;
rct_banner *banner = &gBanners[bannerId];
int x = banner->x << 5;
int y = banner->y << 5;
uint8 mainColour = (uint8)*edx;
uint8 textColour = (uint8)*edi;
if (*ebp == 0) { // small sign
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
bool fence_found = false;
do{
if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_FENCE)
continue;
rct_scenery_entry* scenery_entry = get_wall_entry(map_element->properties.fence.type);
if (scenery_entry->wall.var_0D == 0xFF)
continue;
if (map_element->properties.fence.item[0] != bannerId)
continue;
fence_found = true;
break;
} while (!map_element_is_last_for_tile(map_element++));
if (fence_found == false) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (!(*ebx & GAME_COMMAND_FLAG_APPLY)) {
*ebx = 0;
return;
}
map_element->flags &= 0x9F;
map_element->properties.fence.item[1] =
mainColour |
((textColour & 0x7) << 5);
map_element->flags |= ((textColour & 0x18) << 2);
map_invalidate_tile(x, y, map_element->base_height * 8, map_element->clearance_height * 8);
} else { // large sign
rct_map_element *mapElement = banner_get_map_element(bannerId);
if (mapElement == NULL || map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE) {
gGameCommandErrorText = STR_ERR_CANT_SET_BANNER_TEXT;
*ebx = MONEY32_UNDEFINED;
return;
}
if (!(*ebx & GAME_COMMAND_FLAG_APPLY)) {
*ebx = 0;
return;
}
if (!sign_set_colour(
banner->x * 32,
banner->y * 32,
mapElement->base_height,
mapElement->type & 3,
mapElement->properties.scenerymultiple.type >> 10,
mainColour,
textColour
)) {
*ebx = MONEY32_UNDEFINED;
return;
}
}
rct_window* w = window_bring_to_front_by_number(WC_BANNER, *ecx);
if (w) {
window_invalidate(w);
}
*ebx = 0;
}
/**
* Gets the track element at x, y, z.
* @param x x units, not tiles.
* @param y y units, not tiles.
* @param z Base height.
*/
rct_map_element *map_get_track_element_at(int x, int y, int z)
{
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK) continue;
if (mapElement->base_height != z) continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
/**
* Gets the track element at x, y, z that is the given track type.
* @param x x units, not tiles.
* @param y y units, not tiles.
* @param z Base height.
* @param trackType
*/
rct_map_element *map_get_track_element_at_of_type(int x, int y, int z, int trackType)
{
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK) continue;
if (mapElement->base_height != z) continue;
if (mapElement->properties.track.type != trackType) continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
/**
* Gets the track element at x, y, z that is the given track type and sequence.
* @param x x units, not tiles.
* @param y y units, not tiles.
* @param z Base height.
* @param trackType
* @param sequence
*/
rct_map_element *map_get_track_element_at_of_type_seq(int x, int y, int z, int trackType, int sequence)
{
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (mapElement == NULL) break;
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK) continue;
if (mapElement->base_height != z) continue;
if (mapElement->properties.track.type != trackType) continue;
if ((mapElement->properties.track.sequence & 0x0F) != sequence) continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
/**
* Gets the track element at x, y, z that is the given track type and sequence.
* @param x x units, not tiles.
* @param y y units, not tiles.
* @param z Base height.
* @param trackType
* @param ride index
*/
rct_map_element *map_get_track_element_at_of_type_from_ride(int x, int y, int z, int trackType, int rideIndex) {
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK) continue;
if (mapElement->base_height != z) continue;
if (mapElement->properties.track.ride_index != rideIndex) continue;
if (mapElement->properties.track.type != trackType) continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
};
/**
* Gets the track element at x, y, z that is the given track type and sequence.
* @param x x units, not tiles.
* @param y y units, not tiles.
* @param z Base height.
* @param ride index
*/
rct_map_element *map_get_track_element_at_from_ride(int x, int y, int z, int rideIndex) {
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK) continue;
if (mapElement->base_height != z) continue;
if (mapElement->properties.track.ride_index != rideIndex) continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
};
/**
* Gets the track element at x, y, z that is the given track type and sequence.
* @param x x units, not tiles.
* @param y y units, not tiles.
* @param z Base height.
* @param direction The direction (0 - 3).
* @param ride index
*/
rct_map_element *map_get_track_element_at_with_direction_from_ride(int x, int y, int z, int direction, int rideIndex)
{
rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_TRACK) continue;
if (mapElement->base_height != z) continue;
if (mapElement->properties.track.ride_index != rideIndex) continue;
if (map_element_get_direction(mapElement) != direction) continue;
return mapElement;
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
};
void map_offset_with_rotation(sint16 *x, sint16 *y, sint16 offsetX, sint16 offsetY, uint8 rotation)
{
switch (rotation & 3) {
case MAP_ELEMENT_DIRECTION_WEST:
*x += offsetX;
*y += offsetY;
break;
case MAP_ELEMENT_DIRECTION_NORTH:
*x += offsetY;
*y -= offsetX;
break;
case MAP_ELEMENT_DIRECTION_EAST:
*x -= offsetX;
*y -= offsetY;
break;
case MAP_ELEMENT_DIRECTION_SOUTH:
*x -= offsetY;
*y += offsetX;
break;
}
}